Overview:
- Estimated achievement difficulty: 2/10 [Achievement Difficulty Rating]
- Offline: 25 [1000gs.png]
- Online: 0
- Approximate amount of time to 1000gs.png: 1-2 hours [Estimated Time to 100%]
- Minimum number of playthroughs needed: 1
- Missable achievements: No
- Does difficulty affect achievements: No
- Unobtainable/glitched achievements: Possibly Right On Target (50G)

Introduction:
Adios is a cinematic first-person game about sticking to a complicated decision.

You're a pig farmer in Kansas. It's October. Cold, crisp mornings are the norm, and you have decided that you're no longer okay with letting the mob use your pigs to dispose of bodies. When your old friend - a hitman - arrives with his assistant to deliver another body, you finally screw up the courage to tell them that you're done.

Your friend doesn't want you to stop. He knows that there's no such thing as quitting, so he'll try to convince you that you're making a mistake. You spend the day together, doing chores and exploring the nooks and crannies of an authentic environment in the American Midwest alongside the man who will be forced to kill you, if he can't convince you to stay.

How you respond will determine the rest of your life. Adios means goodbye.” - xbox.com

Adios is a story-driven narrative. You are a retired hitman who bought a farm and are visited by a former colleague who is trying to get you to unretire. Throughout the game, you will talk about your former life while performing daily tasks around your farm. You will complete such things as milking a goat, feeding a horse and transporting manure. All in a day’s work!

The controls are simple; analog-left.png moves, pushing in analog-left.png sprints, lb.png skips through the dialogue, button-x.png or rb.png picks up and throws objects and rt.png uses or places objects. To make the game play as fast as possible, sprint everywhere you can and skip through all the dialogue with the exception to the scene “The Goat” as the achievement may glitch.

To keep track of your daily tasks, they are tracked in your journal which is accessed by pressing button-page.png. You need to complete everything in order to advance the story, and eventually you are given a second set of tasks to complete before getting to the finale.

Abbreviated Walkthrough:
The game requires only one playthrough. While about half of the achievements are technically missable, none have been labeled as such since there is a scene select after you complete the game. However, if you are following this guide, none should be missed.

The guide below is written in walkthrough format, so each solution tells you the last achievement that you should have unlocked and the next achievement that you should unlock. To follow along with the guide, click on the achievement reference labeled ‘next achievement you will unlock…’ in each solution. The achievements should be unlocked in this order:
 Mop Up:
If for some reason you missed an achievement or two, there is a scene select option on the main menu after you complete the game. Use this to earn anything you may have missed.

Conclusion:
While this is a generally simple and relaxing game to play, Adios has a decent story but is mostly forgettable. There is no replay value and, let’s be honest, is really only good to boost your gamerscore. And at its current price point, it’s best to wait for a sale if you feel you have to play it.
 
[XBA would like to thank bLaKgRaVy for this Roadmap]

Adios Achievement Guide

Printable Guide
Show completed achievements
Show secret achievements

There are 25 achievements with a total of 1000 points

  • Ensure the pigs are well fed.

    *START HERE*

    When the game opens, you are sitting on your porch and see a white van pull up. Press button-page.png to open your journal then button-page.png again to close it, then analog-left.png to move.

    Scene - “The Confession”

    Standing there talking to the man, press lb.png to skip through the dialogue. When presented with a choice, instead of selecting a reply, walk over to the back of the van and you will see 10-15 packages of meat. To unlock this, we need to throw all the packages into the pig pen. Pick one up with button-x.png and walk to the edge of the pen. Aim above the group of pigs and press button-x.png to throw the package. Repeat until all of the packages have been thrown into the pen. Once all the meat is eaten, the achievement will unlock.

    The next achievement you will unlock is Piano Man (30G).
  • Work harder, not smarter.

    Refer to Fair's Fair (20G) for more information.
  • Work smarter, not harder.

    Refer to Fair's Fair (20G) for more information.
  • Work just as hard as he does.

    Scene - “The Shovel”

    From Right On Target (50G), exit the goatshed and walk forward a short distance to the next waypoint. For these next three achievements, the task is to fill the wheelbarrow with manure, but you need to do varying degrees of the work. It takes 10 shovels of manure to fill the wheelbarrow, so as you’re scrolling through the dialogue, you can start one of three ways; have the man do all the work (Lazy Bones (20G)), you and the man shovel exactly five times each (this achievement), and you shovel more than five times (Hard Worker (20G)). As a result, you will need to play this scene a total of three times.

    Whichever one you choose to do first, the words ‘Finish filling the wheelbarrow’ will appear at the top left of the screen. When the wheelbarrow is full, the words change to ‘Push the wheelbarrow’. Focus on the wheelbarrow and press rt.png to start pushing it. One of the three achievements should unlock after a few steps.

    Press button-menu.png, select ‘Restart Scene’, and change up how the wheelbarrow is filled (by doing something different than the previous way). Again, when the wheelbarrow is full, push it a few steps to unlock that achievement. Restart the scene and repeat a third time for the final manure achievement.

    To complete the ‘Move the manure’ objective in your journal, after the third manure achievement unlocks, keep pushing the wheelbarrow to the garden on the left side of the house (between the house and the small shed with the soda machine). Once you reach the garden beds, there will be another conversation indicating that the objective is complete.

    Press button-page.png to open your journal and you will see that there is one remaining objective; feed the horse. Although there is no achievement for it, we need to complete it to advance the story. There is one final waypoint at the back of the house (same side of the fence as the horseshoe pit), so walk through the gate and turn right towards the horse pen. You will see a bucket of apples on the ground and a horse walking towards you, starting the scene called “The Horse”. When the horse reaches the fence, press button-x.png to pet it, then take an apple and feed it to them, completing this objective.

    The next achievement you will unlock is Mechanic (50G).
  • Sniper

     

    50

    Win at horseshoes.

    Scene - “The Horseshoes”

    From A Man of Taste (50G), exit the small shed and you will see a waypoint close by to your left. Walk along the fence, past the waypoint, to a gate, then go through the gate and head back to the waypoint which is a horseshoe pit. There are two stacks of horseshoes on a stool next to the pit (yours is the stool on the right). The object of this is to throw the horseshoes and have them land closest to the pin.

    Run through the dialogue with lb.png and then pick up a horseshoe with button-x.png. Standing at the edge of the pit and slightly to the right, aim just above the fence in front of you and slightly to the left of the pin. Hold button-x.png to situate your aim then release it to throw the horseshoe. Chances are that most of your horseshoes will land closer to the pin than his which will give you a greater score. You need to try and earn at least 4500-4800 points as he will get around 4000. If you win, the achievement will unlock. If not, you can always retry this scene after you complete the game.
     

    The next achievement you will unlock is Right On Target (50G).
  • Be a good host.

    Scene - “The Soda”

    From Tape Head (50G), exit the house and turn right. Walk over to the waypoint closest to you which should be a small shed. Open the door and continue with the dialogue. When it’s done, approach the soda vending machine and press button-x.png on the ‘Root Bear’ button (top right). This will dispense a can at the bottom of the machine. Press button-x.png to pick it up.

    For this achievement, you need to toss a can at the man and he needs to catch it. Turn towards him and aim at his right shoulder (or slightly above). Press button-x.png to toss it and if he catches it, the achievement will unlock. If not, try again.
     
     

    The next achievement you will unlock is A Man of Taste (50G).
  • A drink to remind him of his baseball days.

    From Bottoms Up (20G), pause the game (button-menu.png) and restart the scene. You’ll start back at the front of the house, so walk to and enter the small shed then run through the dialogue options again (if there are any). Walk up to the soda vending machine and this time press button-x.png on ‘Slam Cola’ (middle right). Pick it up from the dispenser and once again toss it at him. Once he catches it the achievement will unlock.

    The next achievement you will unlock is Sniper (50G).
  • Better than being shot.

    Note: For the dialogue in this scene, do not spam lb.png to run through it as this achievement has been known to be glitchy. It’s best to let the dialogue play out naturally.

    Scene - “The Goat”

    From Sniper (50G), leave the horseshoe pit and walk back through the gate (ignoring the closer waypoint to your left for now). You will see two waypoints in front of you on the other side of the house, and for this achievement, we’ll be heading for the left one.

    Walk around the house and through the next gate next to the blue pickup truck. Cross the road and walk to the goatshed on the left, then open the door to start the scene.

    When the conversation reaches a point where you are talking about milking the goats, sit on the stool and two goats will walk in. Once the process starts, eventually the words ‘Shoot him’ will appear at the top left of the screen, indicating that you need to squirt milk at the man. Quickly place the reticule on his head (or just slightly above it) and press rt.png. When the words appear again, press rt.png a second time. Finish the conversation and when you both stand up, the achievement should unlock. If it doesn’t, you can always retry this scene after you complete the game.

    The next achievement you will unlock is Fair's Fair (20G).
  • Start the car.

    From Fair's Fair (20G), the game will transition to another scene called “The Tree”. This is just a dialogue scene, so either read everything or keep pressing lb.png to skip through it (when you can). When the scene is over, it will transition into the garage and start another scene called “The Way”.

    The scene will start with dialogue, so skip it or read it. When that’s done, the words ‘Pop the hood from the driver side door’ will appear at the top left of the screen. Focus on the driver’s side car door and press rt.png when indicated to pop the hood. Next, the words will change to ‘Attach the drop light to the hood’, so turn to your right and press button-x.png to pick up the light. Turn back to the hood and place the light at the front of the hood. Read or skip the dialogue and when presented with a choice, press dpad-up.png for ‘Sure’. Focus on the driver’s side door again and press rt.png to start the car which will unlock this achievement. If it doesn’t, you can always retry this scene after you complete the game. Read or skip the dialogue until the scene ends.

    The next achievement you will unlock is Ace in the Hole (50G).
  • Monkey see, monkey do.

    Refer to Ace in the Hole (50G) for more information.
  • Perfect aim.

    Scene - “The Shotgun”

    From Mechanic (50G), when the next scene starts, you will be holding a shotgun. Aim at the man and press rt.png to pull the trigger to unlock Nice Try (50G).

    For this achievement, we want to skip through the dialogue with lb.png as fast as possible. When presented with a choice, press dpad-up.png for ‘I’ll go first’. If you exhaust all the dialogue before the man has a chance to load the clay pigeons, you will not need to shoot anything and the scene will end, unlocking this achievement. If, however, you are not fast enough, you will need to shoot a couple of clay pigeons, just make sure you hold lt.png to aim and don’t miss.

    If the achievement doesn’t unlock, you can always retry this scene after you complete the game.

    The next achievement you will unlock is Be Seeing You (50G).
  • Title drop.

    Scene - “The Goodbye”

    From Ace in the Hole (50G), this dialogue-only scene starts and is very short. Read or skip through the dialogue and when the scene ends the achievement will unlock.

    The next achievement you will unlock is Nothing Left to Say (20G).
  • Cut a phone call short.

    Refer to Nothing Left to Say (20G) for more information.
  • Get a busy signal.

    From Be Seeing You (50G), you will appear in the front hallway of the house. Walk down the hallway (with the stairs on your right) and enter the last room on the left, which is the kitchen. On the counter next to the stove is a yellow phone and two post-it notes on the wall; one for Bill and one for Edith. Press button-x.png on the Bill post-it note and you will pick up the phone and dial. When Bill picks up, press button-x.png to hang up and Cut Call (20G) will unlock.

    Immediately call Bill back and you will be met with a busy signal which will unlock this achievement.

    The next achievement you will unlock is Master, Commander (50G).
  • Catch your nemesis.

    From Nothing Left to Say (20G), before we unlock this achievement, there are a few tasks we need to do. First, while still in front of the phone, press button-x.png on the Edith post-it note and run through the dialogue, selecting any choices you want. When that’s done, leave the kitchen and head out through the back door of the house to return to the horse pen to check on the horse. Approach the horse and when the words ‘Feed the apple to the horse’ appears at the top left of the screen, pick up an apple with button-x.png and feed it to the horse. Press button-page.png to open your journal and you will see that there is only one more objective left to check off; catch the fish.

    Scene - “The Admiral”

    From the horse pen, follow the waypoint back to the house, re-enter it and go into the cellar. Walk up to the opposite wall and press rt.png on the fishing rod to take it and the scene will start.

    When it starts, walk to the edge of the pier and press rt.png to cast your line. Wait for a splash in the water (indicating you caught a fish) and hold rt.png to reel it in. There is a line tension meter on the right side of the screen, so don’t let it fill up or else you will lose the fish; hold and release rt.png appropriately so that doesn’t happen. Catching the Admiral is trial and error; you might get it on your first attempt or fifth attempt. When you finally do, put it in the cooler, the scene will end, and the achievement will unlock.

    The next scene, “The Dog”, will start. Read or skip through the dialogue until the scene ends.

    The next achievement you will unlock is Taco Toto (20G).
  • Hearty

     

    30

    Cook an American specialty.

    Cook a steak and potatoes dinner for yourself. Refer to Taco Toto (20G) for more information.
  • Spicy

     

    30

    Cook a dish you learned to make in the war.

    Cook a curry dinner for yourself. Refer to Taco Toto (20G) for more information.
  • Meaty

     

    30

    Cook a dish a farmer would like.

    Cook a stew dinner for yourself. Refer to Taco Toto (20G) for more information.
  • Waste not, want not.

    Scene - “The End”

    From Master, Commander (50G), if you have been following the guide, you should only have the four meal and the one ending achievements left.

    When the scene starts, you will be in the front hallway with the stairs on the right. Walk to the back of the stairs and open the door to the cellar. Walk down the stairs and in the far corner, there is a shotgun on the workbench. Press button-x.png to pick it up then go back upstairs and into the dining room. Place the shotgun on the table with rt.png then enter the kitchen.

    In the kitchen, you need to make four meals; you can make them in any order. Upon completing each, take them into the dining room and set them onto the table next to the shotgun. Sit down and the screen will fade to black. When the corresponding achievement unlocks, press button-menu.png and restart the scene (note that if the achievement doesn’t unlock, the meal is incorrect).

    Note: You will need to retrieve the shotgun from the cellar each time you restart the scene.

    In the refrigerator, you will find a steak, four carrots, a bag of peas, an onion, and a burrito bag. On the counter next to refrigerator are two potatoes, three curry packets, and a box of stock.

    On the stove, there is an orange pot and a black pan on the burners. A timer is at the top right of the stove. The microwave is on the opposite counter from the stove.

    Steak and Potatoes:
    Take one of the potatoes and place it in the microwave. Close the door and it will automatically start. Next, open the refrigerator, take out the steak and place it in the black pan on the stove. Turn back to the refrigerator, take out the bag of peas and add it to the orange pot.

    Now that the steak and potato are both done, pick them up (one at a time) and add them to the orange pot. Set the timer on the back of the stove and wait. When it’s done, walk into the dining room and place it on the table.

    Curry:
    On the cutting board next to the stove is a knife. Pick it up then walk over to the counter next to the refrigerator. Chop up both potatoes with rt.png then open the refrigerator. Chop up the steak, the four carrots and the onion then drop the knife.

    Pick up the steak and place it in the pan. While that is cooking, pick up and place the two potatoes, four carrots and the onion into the orange pot. Return to the counter and select one of the three curries and add it to the pot, then pick up the box of stock and add that to the pot as well. Finally, pick up and add the steak to the pot then set the timer on the back of the stove. When it’s done, walk into the dining room and place it on the table.

    Stew:
    On the cutting board next to the stove is a knife. Pick it up then walk over to the counter next to the refrigerator. Chop up both potatoes with rt.png then open the refrigerator. Chop up the steak, the four carrots and the onion then drop the knife.

    Pick up the steak and place it in the pan. While that is cooking, pick up and place the two potatoes, four carrots, bag of peas and the onion into the orange pot. Pick up the box of stock and add that to the pot as well. Finally, pick up and add the steak to the pot then set the timer on the back of the stove. When it’s done, walk into the dining room and place it on the table.

    Burrito:
    Open the refrigerator and remove a burrito from the bag labeled ‘Taco Toto’. Walk over to the microwave and place the burrito in it then close the door (it will automatically start). Once it is done, remove the burrito from the microwave, walk into the dining room and place it on the table.

    After each of the four corresponding meal achievements unlock, move on to Adios, Friendo (150G).
  • Complete the story.

    From Taco Toto (20G) (and the three other meal achievements), remain seated at the dining room table and eventually the man will walk in. The game will then end and this will unlock.

    This should be your final achievement, but if you missed anything previous, there is now a scene select option available from the menu.
  • We're all in the mood for a melody.

    From Butcher (50G), select either dialogue option then lb.png through the dialogue. Select any replies you want when necessary. When the conversation is over, you will start the next scene, “The Breakfast”. This is just a dialogue scene so quickly run through it.

    For the next scene, you are standing at the front of your house with the man with waypoints all around. These relate to different tasks that need to be done in the game, as shown in your journal (button-page.png). Instead of walking to one of these objectives, we need to enter the house and perform a couple of side tasks.

    Walk to the front door and press rt.png to open it. Walk into the room to the immediate right and to the piano at the back of the room. Press button-x.png on the piano to unlock this achievement.

    The next achievement you will unlock is Tape Head (50G).
  • Dabble in vinyl.

    This unlocks after you listen to your first record. Refer to Tape Head (50G) for more information.
  • Dabble in tapes.

    This unlocks after you listen to your first cassette. Refer to Tape Head (50G) for more information.
  • Listened to every record, one last time.

    This unlocks after you listen to all four records. Refer to Tape Head (50G) for more information.
  • Listened to every tape, one last time.

    This unlocks after you listen to all four cassettes.

    From Piano Man (30G), exit the room, turn right and walk up the stairs. At the top, open the door to your right. In this room, there are four records and four cassette tapes to listen to. The good thing is that you can listen to a record and cassette at the same time. The bad thing is you need to wait for the song to finish before listening to the next one.

    Pick up a record with button-x.png and focus on the turntable. Press rt.png to place it and it will start automatically. While that is playing, turn around and pick up a cassette with button-x.png, focus on the deck and press rt.png. When the record is done, it will stop rotating (and unlock Vinyl Vibes (20G)), so press rt.png to take the record off the turntable and button-x.png to drop it somewhere in the room. Repeat this process with the three remaining records. When the cassette is done, the deck spits it out onto the floor (and unlocks Magnetic Miracles (20G)), so repeat with the three remaining cassettes as well. When all four records and cassettes have been listened to, Audiophile (50G) and this achievement will unlock.

    The next achievement you will unlock is Bottoms Up (20G).

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