Overview:
- Estimated Achievement Difficulty: 9/10
- Offline: 0
- Online: 20 [200]
- Completion Time: Several months with 100+ hours of actual playtime.
- Missable Achievements: None
- Glitched Achievements: None
- Required Equipment: Windows Phone 8
Introduction:
Age of Empires: Castle Siege is a mobile spin-off of the Age of Empires franchise that plays more or less identically to something like the popular free mobile game 'Clash of Clans.' That being said, Age of Empires: Castle Siege is a free to play, massive multiplayer online game that comprises of simple attack and defense gameplay.
General Roadmap Information:
First and foremost, DO NOT BUY GOLD. It's very fruitless, a waste of money, and honestly won't really save you a whole lot of time in the grand scheme of things. Secondly, if you're interested in completing this game, it will take a considerable amount of your time - three or four months of consistent and dedicated playing at the very least.
The achievements themselves are fairly straightforward and shouldn't really require much explanation. I personally wouldn't go out of my way to get something specific - like destroy 100 walls, for example. If you're going to play this game for several months then you're more than likely going to get that through natural progression; you shouldn't scour for a player with a lot of walls just to attack his walls to earn the achievement.
Patches tend to balance out heroes and troops, so me going into details about how you should attack is fairly pointless. If you're at the point where you're ineffective at either attacking or defending then you should find someone on the leaderboards and try and imitate them as best as you can. It's worth mentioning that if someone attacks you, you have the ability to "visit" and look at their map. This also gives you the ability to look at their offensive and defensive logs. It's a very under-utilized resource that I don't think a lot of people know about or use. Regardless, here are the basics.
- Upon first booting the game, you are asked to pick a civilization - there's really no beneficial difference between them. Honestly, the Saracens and the Byzantines seem to be the least populated, so it might be beneficial to you if you pick them (doing this would make your Multi Cultral achievement a little bit easier to obtain).
- When building up your empire, you are only allowed to have four active buildings being built. Walls are upgraded without any delay, but can't be upgraded if your builders are maxed. The cost of your buildings also increases exponentially as you move through the ages.
- As far as defense goes, you want to keep your storage units, resource camps, and keep well protected. You are 'defeated' if you lose 50% or more of your buildings or if your keep is sacked. Other buildings contain resources, but they're far less negligible than the ones that hold most of your resources.
- How 'defeated' you are also relates to how many crowns you will give up to your opponent. A single star results in either your your keep being destroyed or having 50% of your buildings destroyed. Two stars is from having both occur, and three stars is from having all of your buildings destroyed. This also applies to when you're attacking. Obtaining a star will result in you earning one-third of the possible crowns from your opponent - for example, if your opponent has 9 crowns and you earn a single star in battle then you will earn 3 crowns.
- As far as upgrades go, you should try and build new buildings/items/troops (except for loyalty items which are pointless) and upgrade everything that you use before upgrading your keep to the next age.
- There's also no point in staying in the same age to farm resources or to farm crowns. Everything will come in time. If you have gotten all the resources and upgrades you need then you should move on.
Again, don't really have much advice for attacking. The only thing that I can advise is that you attack as frequently as possible to maximize resource gain potential - most of your resources will come from battle and not through camps.Find a strategy that works for you and try and stick with it until you find that it doesn't work anymore. Things do change in the game sometime with patches.
And if there isn't anything covered that should be covered, please let me know. I'd be happy to try and touch on it. I'd like to think that most of the game is fairly intuitive.
[XBA would like to thank tehapoc for this Roadmap]