- Estimated achievement difficulty: 5/10
- Offline: 10(160 )
- Online: 2(40 )
- Approximate amount of time to 200 : 10 hours
- Minimum number of playthroughs needed: 1
- Number of missable achievements: 2
- Glitched achievements: 1
- Do cheat codes disable achievements: No Cheats
- Does difficulty affect achievements? Yes
- Unobtainable achievements: No
- Extra equipment needed: No

Welcome to the remake of Alien Breed in episode form. This game is a shooter played from an old school isometric perspective. Overall the game is not really difficult, but it has one achievement which is buggy at the moment. However, Team17 is working on a patch to fix that.

Step#1: Elite/Rookie Playthrough
The first thing you want to do is chose whether to play relaxed on Rookie and hopefully getting Ain't got time to bleed for finishing the last mission without using a Health Kit in the end or fight your way through Elite and redoing the last mission for the mentioned achievement. Either way you will receive most of the single player achievements, just be careful with collecting the Logs as you have to start over if you miss one.

Step#2: Co-op
Find yourself a good buddy with whom you already played coop in other games or look here. Take your time and decide who loots as you can't trade items. If you want to practice your skill in working together, either start co-op Mission 1 or 3. Mission 1 is quite easy, but you could try to get Hard to Kill on Mission 3 during your first try. Even if someone goes down, you know the level and do better next time.

Step#3: Mop up
At this point you either have to replay singleplayer on Elite or try to get Ain't got time to bleed in free play. If you missed logs, you have to replay the campaign as you can't collect them in free play. However, you don't have to collect all of them again. You need only the ones you missed before. Secrets are obtainable in free play.

If you have some skill in shooters this will be quite an easy 200 to achieve. The only downside here is the glitched achievement, which needs a workaround until it has been patched. If you have trouble unlocking achievements please check the guide.

x360a would like to thank cra for this Road Map

Alien Breed: Evolution Achievement Guide

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There are 12 achievements with a total of 200 points

  • Complete all single player levels 1-5

    See Against the Odds

  • Complete "Hydroponics" in Co-op Assault

    This is the third mission you can do in co-op. Just survive and you unlock this one. For information on how to work as team see Hard to Kill.
  • Complete any single player level without using any items

    I suggest you do this in Mission 1 as it is by far the easiest mission with the least amount of aliens (~100). Don't use any health pack, grenades or sentry guns you find.
  • Complete single player levels 1-5 on Elite difficulty

    Here is a short list about your friends and enemies in Alien Breed as well as general information how to play on Elite at the end.

    Simple doors are one of your best friends. If you face a large group, retreat and wait for them to pass and you have a high chance of killing aliens with one shot from the shot cannon if you wait around the corner of the door. Ranged attacks won't hit you if the door is closed, so use them to your advantage.

    Frag Grenades:
    A real underrated item. You can control the throwing distance by holding . If you throw it short be prepared to be damaged as well. If you are in a narrow corridor and a horde advances, throw a Frag and watch the fireworks as several aliens are eliminated.

    Sentry Guns:
    They can only be placed in specific spots in Mission 1, 2, and 3. Once actived they kill everything alien around them. Be careful as friendly fire damages you, but if you want to conserve ammo it is good to retreat and let the Guns do the work. However, once you enter Mission 5, destroy every sentry gun you see because once the turbines are activated, you are the primary target for the guns.

    You have infinite ammo for this weapon, so if you encounter larva, switch weapons to conserve ammo. If you have to destroy Gas tanks or sentry guns use the Blaster then as well.

    Assault Rifle:
    Don't try and act like Jon Wayne and go triggerhappy. Fire controlled short burst to conserve ammo and use it as main weapon with long corridors or rooms which are larger.

    Shot Cannon:
    On Rookie you can kill everything except the Moss Creature with one hit, on Elite you need to be quite close and aim carefully. This is best used in small rooms or ambushing aliens behind doors.

    Short range, but quite devastating. However, if several aliens are on the same tile and you hit them with the flamethrower, it seems that you don't hit all at the same time.

    Laser Rifle:
    A great weapon but you only find ~1000 rounds of ammo in the entire game. Shots bounce off walls and deal great damage compared to the Assault Rifle. If you run into a large ambush in Mission 5, this weapon is a good choice.

    You fire a linear shot which kills everything in its path. Due to low fire rate this weapon may be handy, but other weapons are preferred.

    and here are your enemies:

    It really hurts to walk through flames and you suffer damage for about 3-4 seconds after you've been burned.

    Small, quite fast over distance and if they explode near you it hurts. You can prevent them from exploding if they get in your torchlight, but be quick to kill them. They are only dangerous if they are mixed in large assaults and rush in from behind.

    Standard enemy. They have a distinctive sound as they walk towards you and only can attack if they can reach you. They can take several hits with the Assault Rifle and 1-2 from the Shot Cannon.

    The first variant of the Mauler you will frequently encounter in Mission 2 and from there on out. They are green and unleash a distinctive howling roar before they charge you or where you've stood as they roared. They can be dangerous in dark rooms as you can't see which type it is and the distance they can leap is quite large. However, you can interrupt them if you hit them with a weapon. The Assault Rifle preferred for long-medium distances and shot cannon if you can lure them to a corner or door.

    The last variant of the Mauler. They are gray-black with red parts. They spit acid spikes that are really damaging. I recommend taking them out first if you have a clear line of sight. Once you have to fend off melee attackers, you won't have the time to foresee the shots and dodge them accordingly. Lure them to a door and kill them with a clean hit from the shot cannon.

    They look different with four solid legs and a quite flat body with a glowing abdomen. If you let them they heal the other aliens, but can also attack with claws. Fortunately they can't take much damage and are a high priority target.

    Boney Shield:
    A variant of the healer which can deploy the front legs as a shield that can't be penetrated by bullets. In general they are not really dangerous, but annoying as they can block your movement and bullets meant for the other aliens. Frag Grenades are great to deal with them once they play turtle.

    Stunner: They appear the first time in Mission 3. They are not really dangerous, but can stun you, so that you are really vulnerable for a few seconds. Use a shotgun or flamethrower to kill them quickly.

    Charger: A larger version of a Mauler and the first "boss" in the game. Just run away as told and clear the rooms after entering the doors and finally it will die in a cut scene.

    Moss Creature:
    The final "boss" in this game. First it will spawn larva, then stun you. Once you recover brown liquid will spread over the floor so look for a spot that won't be covered and wait until the rest explodes. Now dodge the green spikes it shoots and once the head rests on the ground use your shot cannon to deal damage. Repeat this 5-6 times and you are done.

    General Information:
    While exploring new areas the first time, proceed slowly and don't panic if you trigger the ambushes. During the first missions you should move back and shoot controlled bursts. Sometimes ammo can a bit low, but as a general rule before you fight large waves of enemies you find enough ammo.

    If you reach an intersection, always sidetrack and explore the areas you don't have to go yet. Often you find ammo or health kits and you can kill a part of the aliens you would have to face with additional groups once you have to actually to do something there.

    Be careful before you activate switches or loot lockers or corpses. The aliens are triggered by stepping on areas and are time-based. Example: you have to deactivate the Capacitor. You are standing next to the control panel. About three seconds after you reached the panel, two aliens will break through the wall behind you. It doesn't matter if you activated the panel or not. Take your time and wait for something to ambush you if you have to use a control panel to advance.

    Get used to the different weapons, how long you need to reload and how often to press and to get the weapon you want. After you finish a fight, reload the weapons you used as it as annoying and painful to reload the shotgun with five Maulers around you.
  • Complete 'Interface' single player mission without using a health pack

    This is nearly impossible on Elite. Start free play and set difficulty to Rookie. Be really cautious and keep in mind that you can't save in free play. If you did beat the campaign on Elite before, you should delete your save game. Create a new one or start a new one on a memory card and enter the mission via free play as the achievement is currently glitched. You can pick up as many Health Kits as you want, just don't use them. Starting a new game on rookie with an existing save game DOES NOT unlock the achievement.
  • Complete CO-OP Assault level 1, 2 or 3 without either player dying

    I recommend you choose a friend who can play coop, meaning he or she doesn't rush like a berserker obsessed with getting the highest kill count. You will face large waves of aliens and you have to conserve ammo. Talk about who should loot the corpses, as you can't give health packs or ammo to the other player. Walk slowly and keep close so that you can protect each other.
  • Collect all the logs throughout the game

    There are twelve logs in total, but if you check the logs you will see that you already had two from the start. So there are only ten to collect. Note that if you miss one, you can't pick them up in free play as they don't appear in this mode. However, if you pick up the last one you missed in a new campaign, the achievement will unlock right away.

    Mission 1
    - Log 1: Just before you deactivate the Capacitor, you find this on the left side of the corridor.
    - Log 2: After you survived the lock down in the Generator room, advance toward the next Navpoint. You will run into a damaged door. Go left and you will find it in the small room next to some grenades and ammo.
    - Log 3: Once you retrieved the clearance codes and opened the door to the next section, it is right in front of you.

    Mission 2
    - Log 4: You have to clear a room before the physician can advance. After you killed all aliens walk to the door leading towards the next room you have to clear. Go left into another room and you will find on the floor.
    - Log 5: You have to clear a room with a pool of coolant in the middle. The log is in the upper left corner if you have to door you entered from to your back.
    - Log 6: After clearing the third room, you enter a large room with Sentry Guns. Follow the Physician and you will find a log where he stops.
    - Log 7: Go back into the Sentry Gun room and face the door to the Save room. Go to the right into the room next to it to collect the next log.
    - Log 8: After rescuing the Crew Members from suffocating, you have to acquire explosives. To get there you enter a room through a window. Walk a bit forward and to the right and you find it there. After you collect the log, continue through the next windows to reach the room with the explosives.

    Mission 3
    No log to collect

    Mission 4
    - Log 9: From the elevator go straight until you reach a T-intersection, there go into the room to right and you find it next to a corpse.

    Mission 5
    - Log 10: On your way to the 2nd Turbine, you enter a dark room which gets locked while you are ambushed. You have to open the doors by using a control panel. Just before this panel is the last log located.
  • Fire every weapon and use every item in single player

    Just fire a shot with every weapon and use every item. It does not matter if you hit anything.

    The weapons are:
    - Blaster
    - Assault Rifle
    - Shot cannon
    - Flamethrower
    - Laser Rifle
    - Ion Spike

    - Small Health Kit
    - Large Health Kit
    - Sentry Gun
    - Stun Grenade
    - Frag Grenade
  • Kill 20 aliens within 30 seconds in single player

    The first chance to get this is in the first room of Mission 2. A horde of small aliens assaults you, just kill them quickly. If you don't get it this time, don't worry. You will face large assaults in Mission 4 and 5 several times.
  • Find all secret collectibles

    There is one secret per level and this video conveniently shows all of them. If you miss one you can collect the ones you missed in free play.

  • Kill 50 aliens in a row without taking damage in single player

    If you have trouble on Elite, just play Rookie and use your Assault Rifle. Everything you encounter dies after a short burst and you should get this easily during Mission 1.
  • Kill a total of 25 aliens in single player

    As you will encounter ~1400 aliens in the whole game, you don't have to worry about getting this one.

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