A Pirate's Life For Me Achievement

  • A Pirate's Life For Me

     

    20

    Complete memory sequence 3.

    This is a story related achievement that can't be missed. There are fourteen optional objectives that you will want to complete as you are playing the sequence. If you miss them, you can reload a checkpoint if you are still within the mission, or replay the entire mission at any time from the menus.

    The optional objectives for each memory are listed below:

    Memory 1 - This Tyro Captain

    1. Shoot an iguana: Iguanas are the small lizards that are all over the island where this memory takes place. You will need to equip your pistol by pressing , hold down to aim, and pull to fire. If you are having trouble spotting them, activate eagle vision by clicking and they will be colored red and with a red dot over their head.
    2. Air assassinate an ocelot: Ocelots are small predatory cats and they can be seen patrolling relatively regular routes. Climb a tree near one of their patrol routes and wait for one to come close. Ensure you have your hidden blades equipped by pressing , and then press to assassinate when the ocelot gets a white outline indicating it is an active target in range. If you are having trouble spotting them, activate eagle vision by clicking and they will be colored red with a red dot over their head.

    Memory 2 - Now Hiring

    1. Disarm and kill guards: You will need to kill three guards with their own weapons. Start by selecting your bare fists by pressing and then wait for them to attack you. Press to counter and then press to disarm them. Immediately close with them and press repeatedly to attack until the guard is dead. At this point you will start over by dropping the weapon by pressing again. This can get slightly somewhat harder with the second and third guards if you are not fast enough because they may pick up one of the dropped weapons. If this happens, that becomes their weapon and you must drop yours and disarm them again.
    2. Shoot the rope to save the pirate: You have a limited time frame to do this in before the pirate gets hung. If you miss the window, restart the checkpoint and you will be at the bottom of the hill. Equip your pistol by pressing , aim with and fire at the rope above the pirate's head by pressing .

    Memory 3 - Prizes and Plunder

    1. Use a swivel to kill sailors: You will need to kill three sailors with one of the swivel guns mounted on the side of your ship. When you have crippled a ship, approach the side and hold down to board them. Instead of jumping across, approach the swivel gun and shoot it at the enemy sailors. The three kills do not all have to be with the same gun or even in the same boarding action. Each gun has five shots, but they have limited firing arcs and shoot in a ballistic path so aiming can take a little bit of practice.
    2. Plunder 20 rum: To plunder a ship you will need to cripple it and then either board it successfully to plunder all of its cargo or sink it to plunder half of it. To determine in advance what cargo a ship is carrying, press while at the wheel of the Jackdaw to activate your spyglass. Focusing on a ship will pop up a display on the right indicating the name and type of ship along with the cargo. To plunder 20 rum, find a ship carrying that much or more and successfully board or sink it. You can obtain the 20 rum across multiple ships if you wish.

    Memory 4 - Raise the Black Flag

    1. Plunder a hunter ship: Hunter ships will appear and aggressively attack you once your notoriety is indicated as at least one full crossed sword icon above your ship's health bar in the upper left. They have red sails and will be indicated with a red icon on your screen once they have spawned. To increase your notoriety, board or sink multiple ships.
    2. Plunder 30 sugar: To plunder a ship you will need to cripple it and then either board it successfully to plunder all of its cargo or sink it to plunder half of it. To determine in advance what cargo a ship is carrying, press while at the wheel of the Jackdaw to activate your spyglass. Focusing on a ship will pop up a display on the right indicating the name and type of ship along with the cargo. To plunder 30 sugar, find a ship carrying that much or more and successfully board or sink it. You can obtain the 30 sugar across multiple ships if you wish.

    Memory 5 - Sugarcane And Its Yields

    1. Sabotage alarm bells: Alarm bells are indicated on your map with a bell icon. To sabotage them, you will need to approach them and press . Note that you must be anonymous to do this. You will need to sabotage two alarm bells to satisfy this optional objective. You can find one directly as you exit your ship and another while eavesdropping.
    2. Stay out of combat: This refers to while on your ship, navigating between patrols. The enemies have a limited alert zone that is displayed on your mini-map in yellow. You are not timed on this part of the mission, so focus on staying out of any yellow zone. If you inadvertently end up in one, immediately go to full speed and get out of it as it does take several seconds for the enemy ships to detect you.

    Memory 6 - Proper Defenses

    1. Use one broadside to sink 2 boats: The best way to do this is to have two schooners very close to you so that you can use heavy shot on them. This has the advantage that it also will satisfy the other optional objective. You can slow them down with chain shot first from your forward facing cannon, which can be helpful since all of these ships are faster than the Jackdaw at this point. Upgrading your broadside before starting this mission is also a good idea as you will throw more weight when firing.
    2. Use heavy shot to sink ships: You have to have purchased the heavy shot upgrade prior to starting the mission for this optional objective to be possible. To fire regular shot you hold down to get your trajectory ghost image, and then press to actually fire. Heavy shot is fired by skipping the step and merely pulling . It is much shorter range and fires straight out from the side of the ship, but does significantly more damage. You will need to sink two ships with heavy shot to satisfy the optional objective.

    Memory 7 - A Single Madman

    1. Stay out of combat: Here is a step-by-step walk-through from Morbious17: When you start, you’ll have to scale a large structure. After doing so, you’ll eventually start to see enemies. Assassinating the first one is easy enough. When you come up to the next two, just speed walk up to them while staying out of their sight and assassinate them. You’ll continue on and see three more guards on your minimap. The one closest to you is set up to be assassinated from a tree. After dealing with him and heading towards the checkpoint you’ll see another guard who doesn’t ever turn around. You’ll see yet another lone guard up ahead who can be dispatched easily. You’ll come to a point where there are four guards. Get into the stalk zone and lure/assassinate the first three then walk up to the fourth and finish him off. The next section involves five guards: one sniper, two patrolling, and two stationary. You can deal with the two patrolling by waiting for the one in the back to get near the stalk zone then take out the remaining one. Next, you can speed walk into the nearby stalk zone. Don’t worry about the two guards in front of you noticing you. You’ll make it to the stalk zone before they start a conflict. Sneak past them and continue on to complete the objective.
    2. Air assassinate Du Casse: To air assassinate him, you will need to get into the rigging of the ship undetected. If you climb up the side of the ship and wait until Du Casse and his posse are walking away (they patrol along the edge of the ship) you can assassinate any guard near you by pulling him over the edge, and then climb into the rigging. Go up to the spar (horizontal beam coming off the mast) and wait for Du Casse to pass underneath you. Press to assassinate him. If you aren't sure which one he is, activate Eagle Vision by clicking and he will be highlighted in gold.

    At the end of this memory sequence, you will start the present day memory 2.

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