Overview:
- Estimated achievement difficulty: 1/10
- Offline: 30/30 [1000]
- Online: 0
- Approximate amount of time to 1000: 10-12 Hours
- Minimum number of playthroughs needed: 1
- Missable achievements: None
- Does difficulty affect achievements: N/A
- Unobtainable/glitched achievements: N/A
- Extra equipment needed: None

  • DLC: Episode 1: Realm of Shadows
    • Difficulty: 1/10
    • Time to 200: 2 Hours
    • Unobtainable: None
  • DLC: Episode 2: Children of Arkham
    • Difficulty: 1/10
    • Time to 200: 2 Hours
    • Unobtainable: None
  • DLC: Episode 3: New World Order
    • Difficulty: 1/10
    • Time to 200: 2 Hours
    • Unobtainable: None
  • DLC: Episode 4: Guardian of Gotham
    • Difficulty: 1/10
    • Time to 200: 2 Hours
    • Unobtainable: None
  • DLC: Episode 5: City of Light
    • Difficulty: 1/10
    • Time to 200: 2 Hours
    • Unobtainable: None

Introduction:
In Batman: The Telltale Series, players assume the role of the caped crusader and his alter ego Bruce Wayne, fighting against a mysterious threat know as The Children of Arkham. The game is set apart from any previously existing iteration of Batman games, films, or comics, so you can jump right into the narrative regardless of your background on the character.

Abbreviated Walkthrough:
There are a total of five episodes, each containing six story-related achievements. Like most Telltale games, Batman: The Telltale Series features a branching narrative, but the achievements will unlock upon chapter/episode completion regardless of your choices throughout the game. As such, you can play through each episode's chapter at your own pace, choosing whichever choices suit your playstyle.

Conclusion:
All in all, Telltale's take on Bruce Wayne/Batman and his villains is an enjoyable experience. The narrative and its characters are intriguing, and with such a cliffhanger of an ending, we can only hope for a second season that is equally as thrilling as the debut.

[XBA would like to thank BiggD for this Roadmap]

Batman: The Telltale Series Achievement Guide

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There are 30 achievements with a total of 1000 points

    DLC: Episode 1: Realm of Shadows

    There are 6 achievements with a total of 200 points

    • Complete Chapter 1 of Episode 1

      This achievement is story related and cannot be missed.

      After completing the rooftop fight/sequence against Catwoman and escaping the GCPD, you will find yourself back in the present - in Wayne Manor - with Alfred; at this time the achievement will unlock.

    • Complete Chapter 2 of Episode 1

      This achievement is story related and cannot be missed.

      After accessing the Data Drive inside the Batcave, you will interact with the 3D hologram map of Gotham City and then access the Codex. The achievement will unlock upon exiting the Codex and wrapping up your conversation with Alfred.

    • Complete Chapter 3 of Episode 1

      This achievement is story related and cannot be missed.

      During the press conference, you will eventually step up to the podium and be attacked with several questions by the journalist. After the first handful, you will receive a distressed call from Alfred and the achievement will unlock.

    • Complete Chapter 4 of Episode 1

      This achievement is story related and cannot be missed.

      In this chapter, you will be tasked with investigating a crime scene at the warehouse. Inspect and connect all the clues appropriately (see below) before moving on.

      • Scorch Marks + Exploded Human Remains
      • Incendiary Bullet (on burnt cop) + Canister Fragment
      • Ripped-Up Face + Bloody Hands (on burnt cop)
      • Unscorched Area + Blast Epicentre

      Once the clues are linked, grapple to the catwalks and inspect the immediate area. The achievement will unlock after locating the culprit and jumping off the catwalk to his position.

    • Complete Chapter 5 of Episode 1

      This achievement is story related and cannot be missed.

      This chapter tasks you with infiltrating Falcone's hideout at the Skyline Club. Take out the guards within the building however you see fit and make your way to Falcone's position inside the VIP room. After a few QTE prompts, you will subdue the mobster, flee the building, and the achievement will unlock.

    • Complete Chapter 6 of Episode 1

      This achievement is story related and cannot be missed.

      This short chapter sees Batman back in the Batcave with Alfred, enraged at the truth he has uncovered from Falcone. After a short cutscene, the episode will end and the achievement will unlock.

    DLC: Episode 2: Children of Arkham

    There are 6 achievements with a total of 200 points

    • Complete Chapter 1 of Episode 2

      This achievement is story related and cannot be missed.

      In Crime Alley, Bruce and Alfred will discuss the Waynes' murder. Now you'll need to recreate the scene of the crime by interacting with the clues in the area (the side alley, the graffiti, the theater, etc.). Upon successfully recreating the memory, Bruce will share some words with Alfred and the achievement will unlock.

    • Complete Chapter 2 of Episode 2

      This achievement is story related and cannot be missed.

      In this chapter, Bruce will visit Falcone in the GCPD infirmary. Shortly after Falcone's demise, you will interrogate Montoya and then be on your way out of the police station. Vicki Vale will attempt to stop and question you as you exit; the achievement will unlock after dealing with her and entering the elevator.

    • Complete Chapter 3 of Episode 2

      This achievement is story related and cannot be missed.

      This chapter starts out with Bruce attempting to triangulate Oswald's phone signal. After finding his location and traveling to the Skyline Club, you will go toe to toe through a short QTE sequence against his men. The achievement will unlock upon entering the VIP room, where Batman calls Alfred and asks to locate Selina Kyle.

    • Complete Chapter 4 of Episode 2

      This achievement is story related and cannot be missed.

      This chapter sees Bruce and Selina meeting inside a bar. After a short conversation, the two will be ambushed by Penguin's men; a long QTE fight sequence will ensue, the pair will escape to the back alley, and the achievement will unlock once Selina leaves and Bruce contacts Alfred via cellphone.

    • Complete Chapter 5 of Episode 2

      This achievement is story related and cannot be missed.

      In this chapter, after confronting Mayor Hill as either Batman or Bruce Wayne, the achievement will unlock after the full interrogation as you flee/leave Hill's office.

    • Complete Chapter 6 of Episode 2

      This achievement is story related and cannot be missed.

      Towards the end of this chapter, you will be tasked with either saving Harvey or Selina during Penguin's attack. If you decide to save Harvey, the achievement will unlock once you are at the GCPD infirmary with Harvey and Gordon; on the other hand, if you choose to save Selina, the achievement will unlock inside the Wayne Manor, as Bruce and Selina share a moment within the parlor.

    DLC: Episode 3: New World Order

    There are 6 achievements with a total of 200 points

    • Complete Chapter 1 of Episode 3

      This achievement is story related and cannot be missed.

      Towards the end of this chapter, you will learn about the drone's new audio frequency. This will allow you to monitor Montoya and Harvey's situations; listen in on both situations and then make your decision on which location to visit. The achievement will unlock after making your decision.

    • Complete Chapter 2 of Episode 3

      This achievement is story related and cannot be missed.

      If you chose to visit Montoya, you'll be tasked with taking out several hostiles at the construction site. After they're defeated, you will leave the scene to check on Harvey and then make your back to Wayne Tower; the achievement will unlock on the car ride there. If you chose to visit Harvey, however, you will need to save him from a few thugs before leaving to check on Montoya. As before, the achievement will unlock after leaving Montoya's location and driving back to Wayne Tower.

    • Complete Chapter 3 of Episode 3

      This achievement is story related and cannot be missed.

      This short chapter sees you visiting Lucius inside his secret lab in Wayne Tower. After a lengthy discussion with the man, you will leave the lab the way you came in and the achievement will unlock.

    • Complete Chapter 4 of Episode 3

      This achievement is story related and cannot be missed.

      During this chapter, you will do some reconnaissance from the Batcave before leaving to pay Harvey Dent a visit at his office. After some back and forth, Harvey will leave the room and Bruce will call Vicki Vale. The achievement will unlock shortly after agreeing to meet Miss Vale at Cobblepot Park.

    • Complete Chapter 5 of Episode 3

      This achievement is story related and cannot be missed.

      In this chapter, you will need to make your way to the Sky Train Depot. Here, you will be tasked with investigating the area for clues on The Children of Arkham's plans. Inspect and connect all the clues appropriately (see below) before moving on.

      • Chemical Barrels + Chemistry Lab
      • Empty Container + Modified Drug (dead body)
      • Mercy Station + Modified Sky Train Car

      Once the clues are linked, Lady Arkham will show up with Catwoman and a host of thugs. After a long, intense QTE battle, Lady Arkham will escape, Catwoman will lead you out of the depot, and the achievement will unlock.

    • Complete Chapter 6 of Episode 3

      This achievement is story related and cannot be missed.

      After waking up from a night with Selina and dealing with Harvey's belligerent attack, you will head to Wayne Tower for your resignation speech. Here, you can choose to play along nicely and follow the teleprompter or speak out against Cobblepot. Whichever way you go about it, soon you will step off stage and be attacked by Vicki Vale; the achievement will unlock shortly after she pressures you to eliminate Cobblepot.

    DLC: Episode 4: Guardian of Gotham

    There are 6 achievements with a total of 200 points

    • Complete Chapter 1 of Episode 4

      This achievement is story related and cannot be missed.

      As this chapter open, you will be attacked by two inmates inside your cell. A third inmate, The Joker, will break up the fight and then the orderlies will arrive soon after. The achievement will unlock after the psychiatrist introduces you to "John Doe/The Joker."

    • Complete Chapter 2 of Episode 4

      This achievement is story related and cannot be missed.

      While inside the Asylum, The Joker will incite a riot and you will be tasked with either stopping the fight or escaping the rec center to use the phone. Regardless of your choice, the achievement will unlock after being knocked out (if you try to stop the fight) or after making the phone call.

    • Complete Chapter 3 of Episode 4

      This achievement is story related and cannot be missed.

      Towards the end of this chapter, you will find yourself at the Vale's residence. Here, you will be tasked with investigating a crime scene. Inspect and connect all the clues appropriately (see below) before moving on.

      • Syringe + Neck Wound
      • Knife + Hair
      • Belt Buckle + Wall Indentation
      • Logo + Family Photo

      Once the clues are linked, inspect the hidden panel under the staircase, talk to the boy, and then defend yourself from Penguin's attack drone. The achievement will unlock once Gordon arrives at the house.

    • Complete Chapter 4 of Episode 4

      This achievement is story related and cannot be missed.

      Inside the Batcave, you will need to examine the drone thoroughly to find out how Cobblepot re-programed the device. Once that has been done, Alfred will suggest paying Harvey Dent a visit. Regardless of what you pick - going to see him as Batman or Bruce Wayne - the achievement will unlock after making your decision.

    • Complete Chapter 5 of Episode 4

      This achievement is story related and cannot be missed.

      Once you reach Harvey, there will be a lengthy conversation about The Children of Arkham that ends with him destroying Lady Arkham's depot. This will cause you to flee the scene and rescue Gordon. After rescuing Gordon, you then have to decide to go to Wayne Enterprises or Wayne Manor; the achievement will unlock after making your decision.

    • Complete Chapter 6 of Episode 4

      This achievement is story related and cannot be missed.

      At the end of this chapter, you will have to choose whether to stop Penguin at Wayne Enterprises or Harvey at Wayne Manor. If you chose the former, the achievement will unlock after fighting and subduing Penguin; if you chose the latter, the achievement will unlock after taking down Harvey and returning to the Batcave.

    DLC: Episode 5: City of Light

    There are 6 achievements with a total of 200 points

    • Complete Chapter 1 of Episode 5

      This achievement is story related and cannot be missed.

      As the chapter opens, you will engage in a rooftop rumble with three armed henchmen. The achievement will unlock after the Commissioner is slain and Batman flees the scene.

    • Complete Chapter 2 of Episode 5

      This achievement is story related and cannot be missed.

      Back in the Batcave, you will need to access Vicki Vale's files in order to learn more about Lady Arkham's motives. After reading the first three files, access Wayne Enterprises' records, exhaust all available options, and revisit Vale's files. The achievement will unlock after inspecting the last two pieces of information on Lady Arkham.

    • Complete Chapter 3 of Episode 5

      This achievement is story related and cannot be missed.

      In this chapter, you will make your way back to Wayne Manor. Here, you will be tasked with investigating a crime scene in the parlor. Inspect and connect all the clues appropriately (see below) before moving on.

      • Blood Stain + Broken Cue
      • Fireplace + Firepoker
      • Broken Bookshelf + Scuff Marks

      Once the clues are linked and Batman replays the scene of the crime, the achievement will unlock.

    • Complete Chapter 4 of Episode 5

      This achievement is story related and cannot be missed.

      Towards the end of this chapter, after having pieced together the clues Alfred left behind at the Vale residence, you will make your way to Arkham Asylum. Once you arrive, the achievement will unlock shortly after finding Lady Arkham.

    • Complete Chapter 5 of Episode 5

      This achievement is story related and cannot be missed.

      At the end of this chapter, once you come face to face with Lady Arkham in the underground chapel, you will have a decision as to remove your cowl or attack her directly. The achievement will unlock after making your decision.

    • Complete Chapter 6 of Episode 5

      This achievement is story related and cannot be missed.

      The final achievement in this episode (and the game) will unlock after successfully rescuing Gordon from the assassination attempt, regardless of whether you chose to visit the press conference as Batman or Bruce Wayne.

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