- Estimated achievement difficulty: 3/10
- Offline: 12 
- Online: 0
- Approximate amount of time to 1000: 50+ Hours
- Minimum number of playthroughs needed: 1
- Missable achievements: None
- Does difficulty affect achievements: No
- Unobtainable/glitched achievements: None
- Extra equipment needed: None
Battle Academy is a tactics game with some war game elements, set on the western front of WWII. The game comprised of eight campaigns that each consist of eight to ten stand alone scenarios that can be completed in any order and one 'carry-over' campaign where the missions must be completed in order.
For the normal campaigns necessary to complete every mission in each campaign to unlock the respective achievement. Missions can be completed in any order, but typically it's best to complete them chronologically as they progressively will get more difficult. During a game it is possible to save the game and to change the difficulty at anytime, and will not affect achievements.
There are three difficulties. The hardest is 'Normal' where the same rules apply to you and the enemy. However, the enemy will usually be defending, and have more and better units than you. In general, it's usually possible to complete the mission without too much trouble, but earning all of the stars can be very difficult. Easy gives your units a significant boost to attack. Missions that may seem impossible on normal will feel much more manageable here. Finally there is very easy, which gives the bonuses of easy and removes the accuracy penalty from fast movement. This essentially breaks the game, as the AI is capable of countering this.
Always buy as much artillery as possible. - It is invaluable for suppressing enemy units and softening up hardpoints.
Bypass enemy hardpoints when possible
Battle Academy is a simple and easy, but time consuming completion, even on the lowest difficulty.
[XBA would like to thank Merch for this roadmap]