An evocative score from Jim Guthrie and suitably creepy atmospheric sounds make for a pleasurable aural experience.
The imposing caverns and sprawling landscapes that surround you dwarf your wanderer, making him appear small and vulnerable. But the network of subterranean catacombs quickly become very samey.
There's not much to BELOW's combat, and exploration can be a real grind. Crafting is simple enough and the controls make sense, but as roguelikes go, this is fairly unremarkable.
Despite its procedurally-generated dungeons, BELOW becomes repetitive rather quickly. The few rooms that have something of interest are all too rare, and the mechanics don't provide enough impetus to keep plugging away.
Ten achievements, 100G apiece, all secret. Each provides nice punctuation for pivotal milestones, but overall, this is a flimsy, slightly lazy list.