Overview:
- Estimated achievement difficulty: 4/10 [Achievement Difficulty Rating Thread]
- Offline: 49 [815]
- Online: 11 [185]
- Approximate amount of time to 1000: 26-35 Hours [Estimated Time to 100% Thread]
- Minimum number of playthroughs needed: 1 Story [2 recommended], 1+ Echo Mode
- Missable achievements: 0 [chapter select]
- Does difficulty affect achievements: Yes, Very Hard difficulty required for completion.
- Unobtainable/glitched achievements: "Red Barrels" is finicky and may take multiple runs. Also, some achievements may not unlock properly when the game language is not set to English.
- Extra equipment needed: N/A

Introduction:
Welcome to Bulletstorm: Full Clip Edition, a first-person shooter by Gearbox and People Can Fly. This is a remastered version of the original game released in 2011 that includes all DLC. Bulletstorm is a unique spin on the FPS genre because of the inclusion of Skillshots, giving the player points for killing enemies in various different ways. Each Skillshot performed will pop up on the screen and give players points to purchase ammo and upgrades. The Skillshots combined with a unique set of guns and upgrades makes Bulletstorm a very fun game to play for veterans and new players alike.

There are three modes you will need to tackle on your journey to the completion. The majority of the time you will spend working on the story. You are welcome to start on Very Hard, however this walkthrough will recommend two playthroughs for two reasons. The first is that some Skillshots and miscellaneous achievements can be tough on a harder difficulty. Secondly, this remaster introduces Overkill Mode. This mode allows you to begin the campaign will every gun, which makes it easier from the start. If you complete every Skillshot for any gun in the regular campaign, that gun will also have infinite ammo in Overkill Mode if the option is selected. Overkill Mode makes your Very Hard playthrough much easier.

After completing all campaign achievements, you will still need to tackle Echo Mode and Anarchy Mode. Echo Mode is a set of 30 missions (mostly sections from the campaign) where you use Skillshots to rack up as many points as possible. Anarchy Mode is the online mode for Bulletstorm. Most of the achievements can be earned by yourself in an online lobby but two of them will require a partner.

Step 1: Complete the campaign on any difficulty, get all Skillshots, collectibles and mop up
In this step, you can play on whichever difficulty you prefer. As outlined in the introduction, I recommend playing on easy first. This allows you to enjoy your first playthrough while easily getting all campaign achievements out of the way. It also allows you to take advantage of Overkill Mode and its infinite ammo option to blast your way through Very Hard on a second playthrough. While playing through, try to get as many Skillshots as possible. You can see these at any time by pressing and tabbing through each section. Some are unlocked right away, while some unlock later in the story or after weapon upgrades are purchased. Any Skillshots you miss can easily be cleaned up with chapter select. There are also two types of collectibles so make sure you get these along the way as well. Once again, any you miss can be mopped up via chapter select.

Step 2: Very Hard difficulty via Overkill Mode
After beating the game, you will get access to Overkill Mode, which is the same as campaign but you have immediate access to all weapons and Skillshots. You will also have infinite ammo for a weapon if you completed all Skillshots in the main campaign for that particular weapon. This makes Very Hard an absolute cakewalk and you'll be able to beat it without too much trouble. There still are some chokepoints that you may get held up on. Most of these rely on luck, rather than skill, such as the train ride or helicopter part. Please note that Overkill Mode does not include the prologue. Make sure you play the prologue on Very Hard in the main campaign so that you get credit for beating the entire game. You can do this before or after completing the entire game in Overkill Mode so don't fret if you forget to do it before starting.

Step 3: Echo Mode
Echo Mode can be accessed separately in the main menu. There are 30 unique maps that must be completed with at least one star. You will also need to complete 20 of them with 3 stars, and have a grand total of 250,000 points. Lastly, there are a handful of miscellaneous achievements to earn in the later levels of Echo Mode. Keep all these in mind as you work your way through each level, none of which are particularly difficult to complete. If you can't seem to get three stars, skip it and try a different one until you can find 20 that you can do with relative ease.

Step 4: Anarchy Mode
The final step is Anarchy Mode. The good news is the grind for these achievements have been reduced in the Full Clip Edition. You can do the majority of these multiplayer achievements by yourself in an online lobby, but you will need a partner for 2 of them. Head over to the XBA Friend and Co-op Finder Thread to find someone to boost with.

Conclusion:
Personally I love Bulletstorm and think that the silly, dry humor of the story combined with the unique gameplay make for a great experience. Echo mode is a great way to introduce repeatability for you to gun for high scores on each portion of the story levels. Additionally, most of the Echo Mode and Anarchy Mode achievement grinds have been reduced from the original 360 version, making the completion much more manageable for everyone.

[XBA would like to thank Puppys for this Roadmap]

Bulletstorm: Full Clip Edition Achievement Guide

Printable Guide
Show completed achievements
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There are 60 achievements with a total of 1000 points

  • Complete the Campaign on Very Easy or Easy Difficulty

    See "Blood Symphony."

  • Complete the Campaign on Normal Difficulty

    See "Blood Symphony."

  • Complete the Campaign on Hard Difficulty

    See "Blood Symphony."

  • Complete the Campaign on Very Hard Difficulty

    Very Hard is the highest difficulty for Bulletstorm but it isn’t as hard as the name implies. This is especially true if you wait to complete the campaign in Overkill Mode with infinite ammo unlocked. This will allow you to breeze through everything using your favorite weapons, even from the very beginning of the game. The strongest two weapons are the drill gun (Penetrator) and the charged shot shotgun (Boneduster). I also used the Flailgun a lot because it’s my favorite and the charge shot is strong. Feel free to spam these to death, since you will have infinite ammo for them if you got all the skillshots in the regular campaign for these weapons. If you opt to use Overkill Mode, make sure to complete the prologue on Very Hard in the main campaign. This can either be done before or after your Overkill playthrough.

    If you decide to go into Very Hard from the start, it’s not as hard as other shooters. Use generic knowledge such as taking it slow, conserving ammo, and using cover as best as possible. Keep enemies airborne with your leash and use the environment as much as possible for insta-kills. I like to position myself behind deadly cover such as a cactus or barbed wall and just kick and leash enemies into it. It conserves ammo and gets me on my way quicker. Bulletstorm also has very sticky aim so try aiming really fast to sort of lock onto enemies during parts like the train and helicopter rides. There’s really only one boss to worry about: The giant plant in Act 4 Chapter 2. Just make sure to keep sliding around the arena and take out the plant with either the charged Flailgun or auto rifle (Peacemaker).

  • Destroy 50% of the Newsbots in the Single Player Campaign

    See "Total Malfunction." This will unlock when you have destroyed 14 out of 28 Newsbots.

  • Destroy all Newsbots in the Single Player Campaign

    There are 28 Newsbots scattered throughout the campaign. They are little robots that are driving around on the ground, making noise the entire time. They can also be kicked into enemies for the Killer News Skillshot. If you miss any, you can use chapter select to clean them up. Chapter Select will also tell you where you missed the collectible. I also ended up missing a few because they just weren't there on my playthrough. You can try reloading the checkpoint or wait until another playthrough to clean them up. I have linked the video guide that I used. All credit goes to rus199410:

  • Destroy 50% of the Electroflies in the Single Player Campaign

    See "Pest Control". This will unlock when you have destroyed 11 out of 21 Electrofly nests.

  • Destroy all Electroflies in the Single Player Campaign

    There are 21 Electroflies located in the campaign. These are glowing blue flies that can be found fluttering around certain areas and sometimes just outside of the playing area but must all be individually shot until you get credit for them so just use the Peacemaker auto rifle and burst fire to maintain your aim and kill them. Just like with the Newsbots, you can fling an enemy into them for a Skillshot so make sure to do that at least once. You can also use chapter select to locate and clean up any you miss. I have linked the video guide that I used. All credit goes to rus199410:

  • Drink at least 20 bottles of Nom Juice in the Single Player Campaign

    Nom Juice is a consumable bottle found throughout the campaign. These bottles can either be shot for points, or consumed to give the Intoxicated Skillshot to your next few kills. However there aren't all that many bottles scattered through the campaign so I personally suggest farming them at the first checkpoint that they are introduced. This is during Act 2 Chapter 1, when you enter a disco arena. Locate the two bottles on a table to your right and chose to drink or destroy them. After that, simply reload your checkpoint and continue doing so until both this and "Straight Edge" have unlocked. You can reduce grinding by saving this until after the campaign but I only found about 10 bottles myself on a playthrough with minimal exploration. If you need a visual aid, I have added a video link below by Outer Heaven Guides:

  • Destroy at least 20 bottles of Nom Juice in the Single Player Campaign

    Nom Juice is a consumable bottle found throughout the campaign. These bottles can either be shot for points, or consumed to give the Intoxicated Skillshot to your next few kills. However there aren't all that many bottles scattered through the campaign so I personally suggest farming them at the first checkpoint that they are introduced. This is during Act 2 Chapter 1, when you enter a disco arena. Locate the two bottles on a table to your right and chose to drink or destroy them. After that, simply reload your checkpoint and continue doing so until both this and "Space Pirate" have unlocked. You can reduce grinding by saving this until after the campaign but I only found about 10 bottles myself on a playthrough with minimal exploration. See "Space Pirate" for a visual guide on how to do the exploit and obtain both achievements with minimal effort.

  • Meet your new best friend

    Story related and cannot be missed.

    This achievement is obtained by getting your leash upgrade, during the Prologue.

  • Receive a software update for your leash

    Story related and cannot be missed.

    This achievement is obtained at the beginning of Act 1 Chapter 1. You will be able to use your leash on a drop crate and will learn about weapon/leash upgrades.

  • Big head, big headache

    Story related and cannot be missed.

    This achievement is obtained at the end of Act 1, when you leave the Hekaton’s lair. Simply wait for the story to progress until you can shoot the train, making it fall on the Hekaton and securing your escape.

  • Use your biggest weapon

    Story related and cannot be missed.

    This will unlock at the end of Act 2. You will be able to control a mecha-Godzilla for a while, killing all enemies in it’s path. Eventually the mech will crash and burn, unlocking this achievement.

  • Rescue the princess

    Story related and cannot be missed.

    This achievement is unlocked when you meet Trishka for the first time at the end of Act 3.

  • Cause major destruction

    Near the end of Act 4 Chapter 1, you and the gang will be trudging through the city. Eventually you will come to a locked gate and Trishka will ask you to solve the riddle (figure out a way forward). You will need to locate a giant glowing globe near the top of the slope and either shoot it or leash it down. It will bounce down the path and bust open the gate, unlocking the achievement. This achievement is timed, as Trishka only gives you 15 seconds to solve it. If you miss it, simply reload the checkpoint and you won’t be too far behind. Below is a video guide if needed (all credit goes to NormalDifficulty for their video):

  • Tidy up the back yard

    Story related and cannot be missed.

    At the end of Act 4 Chapter 2, you will fight the Hyper-Mutated Flytrap. This one of the only boss fights in the game but it isn’t too difficult of a fight. The goal is to shoot its mouth until the health bar is depleted, then shoot the orange spots to prevent it from regenerating. Use slide to stay mobile during the fight and avoid damage and plug away at it. I found the Flailgun to be strong during this fight, with the Peacemaker a good alternative for whittling down its health. Keep at it until it coughs up your friend to earn this achievement.

  • Take out the Mall's biggest customer

    Story related and cannot be missed.

    This story related achievement is earned at the end of Act 5 Chapter 2. You will continue fighting through a mall and meet a very big Burnout. Shoot him with all you got until he stuns, then kick him backwards. Repeat until you can kick him into the spinning helicopter blades for a blood shower, unique Skillshot and the achievement.

  • Prepare a big meal using an improvised electric stove

    Story related and cannot be missed.

    This will occur during Act 6 Chapter 3. As you make your way through Serrano's ship, you will run into another very large Burnout. In similar fashion to the last one you met, you will need to shoot him until he stuns. After that, kick him backwards and repeat until he is kicked into an electrical field.

  • Grow as a person, experience betrayal. Again.

    Story related and cannot be missed.

    This will be earned at the end of Act 6 Chapter 3. You and Serrano will reach the bomb and he will tell you to enter some codes. After this plays out, you will unlock the achievement. As if you didn’t see that coming!

  • Catch a ride

    Story related and cannot be missed.

    This will automatically unlock at the end of Act 7 Chapter 1. You and Trishka will come up with a plan to reach Serrano and escape the planet, which involves catching a ride up to his escaping ship.

  • Execute at least 10 Headshots before you find the first DropKit

    This achievement can only be done during the prologue, after the flashback sequence is complete. Simply aim for the head on every enemy you encounter until you get this achievement. This is easier to do on easy so feel free to chapter select if you are playing on a harder difficulty and struggling to get headshots.

  • Kill all enemies without leaving the dance floor in the city outskirts

    This achievement can be earned in Act 2 Chapter 1. Immediately after learning about Nom Juice, you will wrap around to the right and walk across the disco floor. A gate will open and enemies will rush in. This is your cue to stay on the dance floor and kick/leash enemies into the nearby electrical signs or just shoot them to death. If you kill all the enemies that ambush you, the achievement will unlock.

  • Kill the enemy inside the airborne helicopter in the park

    This opportunity comes in Act 4 Chapter 2. You will need to switch to the sniper rifle (Head Hunter) at the nearest drop kit in preparation for this achievement. You'll start descending down some stairs with a lot of enemies. Clear these out and wrap around to the right and you should hear a helicopter approaching (Trishka will ask you if you hear it). Aim your Head Hunter off to the left and track the chopper. Try to shoot near the gunner and guide the bullet into his head. If you mess up, you won't get a second chance to shoot (the chopper gets away) so reload your checkpoint until successful. If you’re struggling to get this achievement (it took me several tries), try out this solution by Outer Heaven Guides:

  • Explode all the red barrels on the rooftop while in a helicopter

    Glitchy

    At the end of Act 5, your character will hop into a helicopter to protect Serrano’s drop pod. At this point you need to destroy all red barrels on the rooftop while simultaneously fending off all the baddies. This achievement is a bit glitchy and may take a few tries to unlock. Rather than trying to explain where each barrel is, I've included a video by Lead Example. If your achievement doesn't unlock a few moments after shooting the last one in the video, reload the checkpoint and try again:

  • Kill all enemies while escaping from the collapsed building

    You can go for this achievement at the end of Act 4 Chapter 3. Near the end of your trudge through the collapsed building, it will start crumbling around you. You will get a 30 second timer at the top, which signals the start of this achievement’s requirements. Run through the building, keeping an eye out for enemies. Kill them immediately with either bullets or the environment, just make sure they die. There aren’t very many to kill so you should have no trouble with this one. Do one last double check before hopping on the elevator and escaping the building.

  • Kill all enemies during the sprint to the jumpship

    This one is obtainable right before the end of Act 7 Chapter 1. You will get a quick event that shows Serrano's ship and another timer will start. This is your cue to make sure and kill every enemy from now until the end of the chapter. Since you have the Penetrator now, you can easily one-shot any enemy along the way. Two minutes is plenty of time to check your surroundings as you move through the area while taking care of everyone. Once you drop down and see the runway, make sure to clean up the enemies shooting at the plane. If you feel more comfortable watching a video, Outer Heaven Guides has an excellent one that shows all enemies along the path:

  • Kill all enemies before you reach the escape capsule

    This achievement is obtained during the very last part of the game, in Act 7 Chapter 2. You will run up the ramp with Trishka and a 50 second timer will start. Use the Penetrator or Boneduster Charge shot to take out all enemies, including the last one trying to grab the escape pod. The Thumper also works well here but isn't as reliable because you can't confirm the kill. If you don't get the achievement, just reload the checkpoint and you will be right back at the start of the escape portion.

  • Feed a flytrap with a Nom parasite

    Nom parasites are yellow ball-shaped organisms that are introduced in Act 4 Chapter 1. During the next chapter, you eventually come up on the flytraps. Proceed through the park past the helicopter part and you will find some Nom parasites hanging out next to the flytraps. Kick one of these parasites in the direction of a flytrap and it will swallow it up, netting you the achievement.

  • Perform 10 different Single Player Skillshots

    Please see "Golden Idol" for more information.

  • Perform 25% of the Single Player Skillshots

    Please see "Golden Idol" for more information.

  • Perform 50% of the Single Player Skillshots

    Please see "Golden Idol" for more information.

  • Perform 75% of the Single Player Skillshots

    Please see "Golden Idol" for more information.

  • Perform every Single Player Skillshot in the game

    th that in mind, feel free to stop any time you see a large group of enemies and a nearby dropkit so that you can work on as many as possible. Act 4 Chapter 2 and Act 5 Chapter 3 are perfect places to farm Skillshots by reloading your checkpoint.

    As you progress through the story, keep checking the tabs for new ones that you've unlocked. Make it a goal to either complete a weapon or get really close to completing one before switching it up. The weapon you might have the most trouble with is the Flailgun. There is a Skillshot for decapitating an enemy's head, as well as cutting them in half by wrapping the flair around an object. These two took me a while to get and a lot of luck. I recommend carrying the Flailgun with you at all times and try to get these two done when you see enemies near pillars or debris columns. Lastly, there are a handful of story-related ones in the far right tab (Secret Skillshots). You will not be able to see what they are and some of them are missable and may require chapter select to clean up. I will list them below so either make sure to keep an eye on them throughout the story or plan to clean them up with chapter select. Below you will find a list of all 131 Skillshots, how to obtain them and some tips/locations to help you get them. Click HERE for a link to that post. I will also include a playlist of every Skillshot earned in order, if you need visual add on some of the trickier ones. Click HERE for that link (all credit to ssdd2k1).

  • Earn 2000 points or more at once

    There are a lot of different ways you can earn this. I got mine in Act 6 Chapter 2, when you are underground with Ishi and Serrano. You will come to a part that is very narrow and has a ton of burnouts running directly at you. I shot a single Penetrator shot into six of them and they all flew off into the sky, giving me about 3,000 points. There is also a good spot on Act 7 Chapter 2. You will open a door and have a machine gunner directly in front of you. If you run past him and thump the next room, you can get about 7 or 8 Flyswatter kills, which is good enough for 2,000 points. If you are having a hard time getting this in campaign, try it in Echo Mode. Every time you start a new Echo, every Skillshot is new and worth 5x the normal points. Just off the top of my head, you could play The Club Echo and get an intoxicated special boss kill (thump him, kick his head off, etc.) and that right there, is 2,000 points for a single kill.

  • Play three different Echoes

    This will be one of the first Echo-related achievements you get. Simply play any 3 of the 30 available Echoes to unlock this. See "Supernova" for more information.

  • Get at least 1 star on each Echo

    There are 30 Echoes you must play for this achievement, earning at least one star on each. See "Supernova" for more information.

  • Get 3 Stars on 20 different Echoes

    As mentioned above, there are 30 Echoes in this mode. Echoes are portions of the main story cut out for you to earn high scores on. Each of your Skillshots will count as brand new each time you play an Echo, which means the best way to earn a high score is to land as many different unique Skillshots as possible. This is especially true for the Skillshots that are worth more points in the menu, as they can be worth 500 points alone for the first utilization. For this achievement, play through each Echo until you earn enough stars to continue playing them. Try to focus on scoring as high as possible and completing the Echo quickly to earn a time bonus. You can replay an Echo if you are confident you can get 3 stars but do not get hung up on it if you can’t 3 star it. There are a few that are really hard for no reason, like The Orangery. I ran into a wall on this one so I just skipped trying to get 3 stars on it and continued on. Keep in mind that you are also simultaneously working on having a combined Echo score of 250,000. Some of the later ones have potential for 15,000 to 18,000 points apiece, which will help you obtain the score needed for both achievements. You will need to earn 41 stars to play the last set of Echoes, which were DLC in the original game. I will also list the score requirements for three stars on each mission below. Do note that there is an ultimate Echo Mode in the menu; you do not need to worry about it for any achievements.

    Score needed to three star each Echo:

    • The Desert: 4,000
    • The Hideout: 7,000
    • The Club: 9,000
    • Rooftops: 8,000
    • Waterways:9,000
    • The Marina: 7,000
    • The Power Plant: 10,000
    • Promenade: 8,000
    • Forbidden Zone: 6,500
    • The Orangery: 6,000
    • The Park: 7,500
    • Collapsed Building 1: 8,500
    • Collapsed Building 2: 6,000
    • Monorail: 9,000
    • The Mall: 9,000
    • Downtown: 6,000
    • The Storm: 8,000
    • Lobby: 7,000
    • Tunnels: 11,000
    • Way to the Ulysses: 8,000
    • Dreadnought: 8,000
    • Gang Territory: 10,000
    • Spaceport: 10,000
    • Wrath of Tor: 10,000
    • Cargo Drop: 8,000
    • Jumpship: 9,000
    • Guns of Stygia: 10,000
    • Crash Site: 10,000
    • Monorail Factory: 4,000
    • Mean Street: 4,000

    There is also a fantastic playlist of zuzottherekomplexum earning 3 stars on every echo, linked here: LINK

  • Have a total of at least 125,000 points in Echoes Mode's total high score

    Your combined Echo scores must add up to 125,000 for this achievement. Just play all 30 Echoes and try to get a good score on each. If you do poorly, skip it and come back later if you need more points. See "Supernova" for more information.

  • Execute at least 25 different Skillshots in one Echo round

    If you are working on "Supernova," you'll likely get this through natural progression. Go for as many unique environment and gun Skillshots as you can, then take two different weapons with you every time you get a dropkit. Pause as many times as needed to see what you still need to do and go for it.

  • Get at least 45 stars in Echoes Mode

    You will obtain this while working on "Supernova". Earn any 45 stars to unlock this.

  • Finish an Echo round without executing a single Skillshot

    For this one, load up the Downtown echo and run past everything. Do not kick, slide, or shoot anything so you do not accidentally get a kill. It may take you a few deaths to get through it without killing anyone but this is the easiest Echo to do it on. Below is a useful video link for this achievement, all credit goes to Video Game Intro's Endings and Trophy Guides:

  • Get at least 15,000 points in one Echo round

    This achievement isn't as bad as it sounds. You will need to play through the Echoes until you unlock some of the ones that require 10,000 points to 3 star. These will be the easiest to go for 15,000 on. I was able to get mine on The Mall, because the boss at the end is worth 1,250 alone. I was also able to get 15,000 on the last few Echoes, mainly Crash Site and Mean Street. Once again, go for as many unique Skillshots as possible, switching up your guns at every dropkit. Speed is of the essence as well, because there are time bonuses if you finish an Echo fast enough.

  • Get 3 Stars on 10 different Echoes

    See "Supernova" for more information, including 3 star score requirements.

  • Have a total of at least 250,000 points in Echoes Mode's total high score

    Your combined Echo scores must add up to 250,000 for this achievement. Just play all 30 Echoes and try to get a good score on each. If you do poorly, skip it and come back later if you need more points. See "Supernova" for more information.

  • Defeat a miniboss in Anarchy mode

    Online Connection Required

    While you need an online connection to play Anarchy Mode, you can do this by yourself in a private game. Minibosses start showing up on wave 5 and then multiple times after that. Killing your first mini-boss will unlock this achievement.

  • Achieve a score of at least 40,000 as a team in Anarchy mode

    Online Connection Required

    You will need a partner for this, because it is impossible solo. Head over to the XBA Friend and Co-op Finder Thread if you don’t have a friend who can help out. For this achievement, you need to score 40,000 points in one round. The most surefire way to make sure this happens is to play on the map Deadrock. Locate the giant tornado in the middle of the map and get on one side of it. Have your partner stand on the other side of it and communicate who will kick towards the tornado and who will pull the enemies through it. Do this for every single enemy possible, because you'll be earning 3-4 Skillshots per enemy. Make sure you are earning Team Not in Kansas + Shocker + Yoink, otherwise they are worth less points for the individual equivalents. When mini-bosses and co-op challenges appear, communicate with your partner to earn unique Skillshots on them as well. You must play all the way until wave 20, where there will be plenty of enemies to send through the tornado. For even more points, you and your partner can get the Flailgun and upgrade the ammo capacity on it. Wrap a flail around an enemy before sending him through the tornado to add Sadist to your large group of points. Do this for as many enemies as possible on wave 20 and you'll get this. If you feel like you are not going to get this before the round ends, make sure to die and try again. That way, you do not need to play all the way through 20 waves again. You can also check out this video by JDotter707, which is a visual representation of the method above.

  • Complete 50 team challenges in your career in Anarchy mode

    Online Connection Required

    You will need a partner for this, because it is impossible solo. Head over to the XBA Friend and Co-op Finder Thread if you don’t have a friend who can help out. Team challenges are special Skillshots that require two people. These challenges randomly pop up on enemies during a wave. Usually, one person has to perform half of the action, while the other player finishes the action. For example, if you get Team Bullet Kick, one of you needs to kick while the other shoots. You can pause and take a look at the team Skillshots that can possibly come up but you don't need 50 unique ones or anything. Work on this while going for "Anarchy Master" and you will have it in no time.

  • Achieve level 30 in Anarchy mode

    Online Connection Required

    You will earn experience based on your round scores in Anarchy Mode. Simply continue playing Anarchy on which ever map you prefer, solo or co-op and you'll get to level 30 eventually. All experience counts, whether you die or quit after completing a round. I'd recommend leaving this for last, as I was personally 2/3rds of the way there after working on all other Anarchy achievements.

  • Perform every Anarchy environmental Skillshot

    Online Connection Required

    There are only a handful of unique Skillshots you need for this achievement. These can be done by yourself in private matches or with a friend. See below for the map and Skillshots required:

    • Deadrock – Nom Nom Nom: Kick an enemy into the T-Rex skull.
    • Deadrock – Not in Kansas: Kick an enemy into the Tornado.
    • Grand Central – Make-A-Wish: Kick an enemy into the center fountain.
    • Grand Central – Meatspin: Kick an enemy into the rotating door.
    • Grand Central – Flattery: Kick an enemy into the elevator shafts.
    • Grand Central – Kick an enemy into the passing train. Note: This one is a bit annoying, and took several tries to get the timing down. The train is at the back of the level on an obvious train station platform. Try to anticipate the oncoming train and kick several enemies at it at the same time. This can increase your chances of finally getting the timing right.
    • Junkyard – Man Crush: Kick an enemy into the car smasher.
    • Junkyard – Fish Chow: Kick an enemy into the waterfall.
    • Power Plant – Ground Chuck: Kick an enemy into the grinder.
    • Turbine – Blood Bath: Kick an enemy into the fan.
    • Waterworks: - Blood Fountain: Kick an enemy into the green liquid leading to the turbine.
    • Waterworks – Royal Flush: Kick an enemy into the green liquid leading to the pipes.

    These are the only ones needed for this achievement, as the other maps’ unique Skillshots are not required.

  • At the end of Guns of Stygia, kill all the enemies on the walkways before the explosions do

    First off, you will need to earn 41 stars in Echo Mode to unlock this map. The part in question is at the end of the Echo. After defeating a turret gunner, you need to pick up his weapon. You will need to quickly locate and kill all enemies before the red barrels set off. This can be a bit difficult and annoying because you will need to replay the entire Echo if you fail. I’ve included a video guide below by Maka91:

  • Kill a Burnout using the helicopter that arrives in Crash Site

    First off, you will need to earn 41 stars in Echo Mode to unlock this map. This is another slightly challenging achievement because the part needed is at the end of the Echo. As you exit the building and start heading through an open area, Burnouts will attack you. You will need to thump the group of Burnouts and hope one of them gets chewed up by the helicopter circling overhead. If you miss, you’ll have to restart the Echo to try again. I've included a video guide below by Maka91:

  • Kill a Boss using the Hot Dog cart in the Hotel Elysium map

    Online Connection Required

    This can only be obtained in Anarchy Mode, but can be done solo or with a partner. The Hotel Elysium map only has one hot dog cart and it doesn't respawn. This means you need to make it to round 5 without destroying it so that a mini-boss shows up. Stick to the lower area until all enemies are cleared up to wave 5. Kill all enemies besides the boss here as well so that you don’t have anyone accidentally shoot the cart. Weaken the mini-boss and then wait until he recovers. Now lure him near the hot dog cart, being careful that the boss doesn’t shoot the cart. Once he's close enough, stun the boss again and then kick the cart directly into him. This may take a few tries so quit out and restart if you miss it.

  • Kill 5 enemies at the same time using "Dung" in the Villa map

    Online Connection Required

    On the Anarchy map Villa, you can locate a giant bell that is needed for this achievement. Wait until a round with mostly runners, then lure them in a circle around the bell. Once you are sure there are 5+ enemies there, pull the bell with your leash and this will unlock.

  • In the Sewer map, kill 5 enemies in 1 wave by setting them on fire then extinguishing them

    Online Connection Required

    This is easily the most frustrating achievement in the entire game. While it can be done solo, I highly recommend grabbing a co-op partner to help with this, or to provide a distraction at the very least. For this achievement, you need to turn a valve, which releases fire for about 20-30 seconds. This fire needs to light enemies on fire. Now you need to kick the burning enemies into the small water pit directly behind the furnace valves. The problem is most enemies die before hitting the pit, which causes this to be very frustrating. What I had to do was play until around wave 3. I got a wave of shotgunners, which have more health than the normal guys. I would clear out anyone shooting at me from the balconies then rush down and pull the valve. Then I would quickly kick and leash enemies into the water pit. The kill must be Hot Flash + Fish Food, otherwise it does not count. I had to replay this wave 10+ times before I finally got it. Just let yourself die if you cannot get all five on that wave so you can replay and try again.

  • On Mean Street, kill all the snipers on the rooftop before the DNA bomb explodes

    For starters, you will need 41 stars in Echo Mode to unlock this map. At the very end of Mean Street, you will come to an underpass with snipers on top. Grab the Head Hunter from the nearest dropkit and fill up on ammo and charge shots. Now you need to quickly kill all the enemies on the overpass. Use your Thumper to try and get some of them airborne, then pick them off with the Head Hunter. Use charge shots on any you miss and you’ll clear them out with some time to spare. I've included a video below, all credit to xUndeadGaming:

  • On Monorail Factory, kill all enemies whilst riding the lift

    To unlock this Echo, you will need 41 stars in Echo Mode first. Another annoying achievement near the end of an Echo, and probably the hardest of the four. Make sure you have the Boneduster on you, as well as plenty of charge shots for it. You will approach an elevator with two enemies in front of it. This is where the counter starts so make sure to kill them. You will then ride up the elevator and need to kill enemies from three out of four sides. I recommend using the charged Boneduster shot on all three sides to guarantee the enemies die in one shot. Even then you might miss some; it's all down to luck. Before stepping on the elevator, watch this guide by xUndeadGaming:

  • In the Rock Quarry map kill an enemy using a Mine Cart, Oven, Fan, Smasher and Lava Cart in one wave

    Online Connection Required

    Load up an Anarchy game on Rock Quarry, then look around for all of the unique kill locations. There are five of them, none of which are particularly hard to find. It's easiest to just watch a quick video, all credit to Lead Example.

  • Kill every enemy in a wave using only the Teleportation in the Ulysses map

    Online Connection Required

    Load up the Ulysses map in Anarchy mode. One round one, try to kick and leash enemies into the two wormholes in the middle. This achievement is a bit annoying because enemies can die from random means and you will have to do it over. The wormholes also have a cooldown so give it about 4-5 seconds before launching another enemy through. It's best to do this one round one, as there are no bosses and less enemies.

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    10

    Kill an enemy by thumping them into a helicopter in the Mini City map

    Online Connection Required

    On the Mini City Anarchy map, there will be a helicopter circling around the map. You need to thump an enemy into this helicopter. It's a very small window and requires good timing so keep trying when the small helicopter is about to circle around. If you are having trouble getting a thumped enemy high enough, try using the Boneduster to shoot an airborne enemy into the chopper as it passes (thanks to PST.org user Terminator).

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