Overview:
- Estimated achievement difficulty: 6/10* [Achievement Difficulty Rating]
- Offline: 31 [635gs.png]
- Online: 13 [365gs.png]
- Approximate amount of time to 1000gs.png: 40-50 hours** [Estimated Time to 100%]
- Minimum number of playthroughs needed: 1 of the campaign; at least 4 games of Zombies; many of Multiplayer or Zombies for leveling up
- Missable achievements: None [mission select for Campaign]
- Does difficulty affect achievements: Yes - must play on Veteran for The Tip Of The Spear (100G) only
- Unobtainable/glitched achievements: None

*
Campaign on Veteran: 5/10
Campaign misc achievements: 6/10
Zombies achievements: 4/10
Multiplayer achievements: 4/10

**
Campaign: 10-15 hours
Zombies: 10-12 hours
Multiplayer: 10-30 hours (hugely skill dependent)
 
For questions, comments or feedback, please visit the Achievements and Guide Discussion thread.

Introduction:
Welcome to Call of Duty: Vanguard, the series' annual installment in 2021. This game is pretty par for the course - a campaign with lots of action and setpieces, a Zombies experience with endless hordes of the undead, and a multiplayer mode rich with challenges, unlockables, and progression. The achievements are also relatively standard: you'll need to complete the campaign on Veteran difficulty, knock out a bunch of miscellaneous and mission-specific campaign achievements, a handful of Zombies-specific achievements, and then longer-term Multiplayer achievements that can actually be done in either Multiplayer or Zombies modes. Other than some frustrating campaign achievements, this is a pretty simple and painless completion. Let's get started.

Abbreviated Walkthrough:
While the campaign and Zombies each have achievements specific to them (and therefore you can do them in any order you'd like, rather than following the next steps in a specific order), be aware that the achievements that specify Multiplayer (Leet Skills (100G), Top Of The Mountain (35G), and Bling Pro 2.0 (30G)) can be progressed either in Multiplayer or Zombies mode. As a result, you should theoretically do Zombies mode before Multiplayer, because all achievements that you must do in Zombies mode will unavoiably progress you quite a bit for all three Multiplayer achievements. However, if you plan to stick with the Multiplayer for a while, no need to do one before the other.

Campaign - Veteran Playthrough and Miscellaneous Achievements:
In my opinion, this Call of Duty campaign on Veteran is one of the easiest I've ever played. I therefore highly recommend you start on Veteran from the getgo. There is no grenade spam whatsoever (having grenades thrown at you at all isn't that common), and enemies give you plenty of time to peek out of cover and shoot them.

Next up are a bunch of miscellaneous campaign achievements that span the entire campaign. In particular are three I would like to point out:
 
  • Munition Magpie (15G) for scavenging ammo from enemies within three seconds of killing them. Make it a point to run to corpses if you see the ammo icon at them, to gradually work on this, because it's much easier to progress and unlock as you go rather than try to grind it out.
  • Gotta Try Them All! (15G) for killing enemies with 15 different weapons. I feel like this is virtually unavoidable with all the different settings and weapons in the campaign, but it's still a good idea to vary the weapons you pick up as you need more ammo to make a conscious effort towards this achievement.
  • Not Your Fairy Godmother (30G) for throwing back 15 grenades that would've damaged allies. This is another tough one to specifically grind for at a checkpoint unless you happen to get a lucky checkpoint and enemy throwing grenades. You should therefore take advantage of each opportunity you get for this achievement, because even on Veteran enemies don't throw grenades at you that often.
While there are more miscellaneous achievements than those, the rest can easily be grinded out/unlocked in a specific location in the campaign and therefore don't require any forethought on your part.

Lastly are the mission-specific achievements. Every mission has two, plus each of the four playable characters has one. Here is a mission-by-mission breakdown for ease of reference. Since you'll probably be playing on Veteran, I have made note of which achievements I do NOT recommend attempting on Veteran, as they are incredibly frustrating. The rest are very easy to unlock even on Veteran.

Mission 1: Phoenix
F (35G) (first and easiest opportunity)
Ticket Please (15G) (do NOT attempt on Veteran)
Beware Of Trains (15G) 

Mission 2: Operation Tonga
Shot Caller (15G) (first opportunity)
Only You Can Prevent Friendly Casualties (15G) 
Actions Speak Louder Than Words (15G) 


Mission 3: Stalingrad
Pop Goes The Nightingale (15G) (first opportunity)
Legend In The Making (15G) 
Rain Of Fire (15G) 


Mission 4: The Battle of Midway
Slow But Deadly (15G) 
Duck And Dive (15G) (do NOT attempt on Veteran)

Mission 5: Numa Numa Trail
Heightened Senses (15G) (first opportunity)
Survivalist (15G)
Untouchable (15G) 


Mission 6: Lady Nightingale
Pop Goes The Nightingale (15G) (second opportunity)
Bird Of Prey (15G) 
Behind You (15G)
 (do NOT attempt on Veteran)

Mission 7: Rats of Tobruk
Pocket Full Of Fun (15G) (first and main opportunity)
Pied Piper (15G) 
That's Definitely Not A Knife (15G) 


Mission 8: El Alamein
Pocket Full Of Fun (15G) (second opportunity)
Leaving An Impression (15G) 
She'll Be Right Mate (15G)
 (tough to do on Veteran)

Mission 9: The Fourth Reich
Last chance for Shot Caller (15G), Heightened Senses (15G), and Pocket Full Of Fun (15G) 
Order In Chaos (15G) 
Allies Together, Strong (15G) 


For any other campaign-related achievements you may be missing, refer to the guide to see where to unlock each.

Zombies-Specific Achievements:
NOTE: because Zombies progress carries over to Multiplayer, and because there are two longer term achievements for leveling up a gun and operator to max level, I highly recommend you take a look at Top Of The Mountain (35G) and Bling Pro 2.0 (30G) before starting Zombies. At the least, you should decide on a gun you want to use throughout Zombies and find its associated operator, and unlock that operator ASAP.

Zombies works differently in this game compared to previous titles. You start off in a hub world, and this hub world has a finite number of zombies to kill - once they're all dead, you're safe to roam around at your leisure. Instead of doors blocking off sections of the hub world like in previous entries, there are big portals instead. To open more of the hub world, interact with a portal to go inside, complete its objective, and the portal will be cleared out of the way. There are four different types of portal objectives:
 
  • Blitz - survive until time runs out, being swarmed by zombies the whole time
  • Purge - capture 9 points (red relic rings) before time runs out, while fighting off zombies. If time runs out before you capture all points, a huge amount of zombies will be released at once, and you'll have to kill them all to complete the objective
  • Harvest - zombies spawn endlessly, and randomly drop red relics. Pick up 5 relics and deposit them all in the Sin Eater marked on your HUD. Do this in three separate Sin Eaters to complete the objective
  • Transmit - follow a yellow orb for a set distance. Must stay within its radius to not die, and must be close to it for it to keep moving
After completing a portal objective, you'll be returned to the hub world, more of it will be accessible, and you'll be given a heart for completing an objective. This also advances the game to the next Wave. Right in the middle of the hub world is an altar where you can use your heart(s) to buy Covenants, which are additional perks. You'll need three in one game for Deal With The Devil (15G) and 13 cumulatively over all games for Baker's Dozen (15G).

As you open up more areas of the hub world, you'll have access to Demonic Fountains, which there are five of, and they are placed in the same locations every time. These are the perks from previous Zombies entries, except in this game you can drink them for free, but pay to upgrade them further. For Thirst Quencher (15G), you need to drink from all five Demonic Fountains in a single game. This will require you to, at most, complete five portal objectives to have access to all five Demonic Fountains, but refer to the achievement solution for a potential way around that. Technically this is the only achievement that requires any real progress - you need to progress to, at most, Wave 6 for this achievement, but all other achievements require much less progress.

As for the four miscellaneous achievements in Zombies, one per artifact, all of these can be grinded out in Wave 1, because artifacts are items that are equipped in your loadout, meaning you start each game with one of your choosing. Refer to Hot Tempered (15G) for an easy way to grind out each of those four achievements on Wave 1, if you'd like.

Last in this mode are Death Dealer (30G) for 2500 kills with a PaP (Pack-a-Punch) level 3 weapon and then Grim Reaper (35G) for 10000 cumulative zombie kills. These are both long and grindy achievements, but still don't require really any skill or general progress in the mode. Obviously you should do the former first, but refer to each for easy (albeit slow and boring) methods of grinding out each one. That'll wrap up Zombies-specific achievements.

Multiplayer/Zombies:
The last achievements on this list are for leveling up your overall rank to level 55 (Leet Skills (100G)), a gun of your choosing to level 70 (Bling Pro 2.0 (30G)), and an operator of your choosing to level 20 (Top Of The Mountain (35G)). As mentioned above in the Zombies section, if you haven't already done it, identify a favorite/preferred gun you want to level up all the way to max, then go through the operators and find the one whose favorite weapon is the gun you chose. Unlock that operator, either in Multiplayer or Zombies, and then use that operator with their gun so you get bonus operator and bonus gun XP in every match. Just be aware that unlocking an operator doesn't automatically give you access to their favorite gun; you still have to potentially unlock that gun by ranking up. So it's most efficient to pick one of the starting guns. If you do this, and do the Zombies achievements first, you should definitely be around halfway done with all three achievements listed above (I was level 40 overall, level 38 gun rank, and level 10 operator rank). It's completely up to you as to which mode (Multiplayer or Zombies) you want to play to finish leveling up yourself, your operator, and your gun to max rank. You can even switch between both modes as much as you want. I recommend, either way, that you focus on challenges, since they give the most XP. It'll potentially take a decent amount of hours, and that number is dependent on how good you are, but regardless of skill level you'll eventually level up everything enough to complete these last achievements.

Conclusion:
Call of Duty: Vanguard was a surprisingly decent game. Despite the campaign being short and pretty easy, the characters and especially the graphics and voice acting were all incredible. The Zombies mode, in my opinion, was actually way more fun in this game versus previous entries. The Multiplayer is more of the same, but at least if you don't like it you don't actually need to play it for any achievements, since they can all be unlocked in Zombies mode. If you managed those frustrating campaign achievements and stuck out the Zombies/Multiplayer grind, congrats on the completion!
 
[XBA would like to thank Necrophage33 for this Roadmap]

Call of Duty: Vanguard Achievement Guide

Printable Guide
Show completed achievements
Show secret achievements

There are 44 achievements with a total of 1000 points

  • Beat Call of Duty: Vanguard's Campaign on any difficulty

    Refer to The Tip Of The Spear (100G) for more information.
  • Beat Call of Duty: Vanguard's Campaign on Veteran difficulty

    In my opinion, this is the easiest Call of Duty campaign on Veteran difficulty out there. So, if you're a fan of the series or have played and completed other campaigns on Veteran, you can jump right in and likely won't have any problems. 

    However, that being said, there are the usual points to highlight for a Veteran campaign:
     
    • Stay behind cover at all times. Only move from cover to go to the next bit of cover, and only do it once you've either killed all enemies or you have some sort of distraction (allies, smoke, grenades, etc.).
    • Grenade spam isn't an issue in this game at all. I have never seen more than a single grenade thrown at me at once, and never more than three or so per firefight. So you won't need to worry much about grenades, but when you do see one don't hesitate to throw it back.
    • Hang back as you kill enemies, because you very likely will be given a checkpoint here and there once a certain amount of enemies have been killed. Don't rush forward, potentially skipping over a checkpoint because you continually were engaging enemies.
    • Try to always keep a short/mid range weapon (preferrably an automatic weapon) and a long range weapon (sniper rifle, KAR98K, etc.) to handle any situation you may come upon.
    • The fuse on your own grenades seem to have a massive fuse in this game, so be prepared to cook them longer than usual when you use them.
    • While behind cover, peek out to see where enemies are, quickly get back behind cover, then slowly peek out just enough to see the enemy to shoot him, and repeat to get through firefights.
    • In general, most enemies take multiple shots to kill you, so you don't need to be nearly as conservative as other Call of Duty games when you push up or are confronted with many enemies.
    • Jagermorders are really the only threat in this campaign (the big armored enemies with LMGs that take a lot of bullets to put down). Thankfully, you don't face too many of them in open combat. As with Juggernauts in previous games, aim for the head and stay on the run so they never get too close to you.
    That's really all the tips you should need. Play it safe like any difficult FPS game, and with the pretty generous checkpoints you should have no problems making it through all nine campaign missions on Veteran.

    As a side note, if you first complete the campaign on a lower difficulty, you can use mission select to replay each individual mission on Veteran to unlock this achievement.
  • In Campaign, get 15 kills using Blind Fire

    You'll be taught about Blind Fire in the first mission: get near the edge of a wall or behind cover that is just the right height, and you'll get a prompt to press rt.png to Blind Fire. You then need to kill a cumulative total of 15 enemies this way.

    Two important things to note:
     
    • If you absolutely hate Blind Fire and don't plan to ever use it, you can grind this out using a checkpoint reload on the same enemies over and over.
    • The game doesn't tell you this, but if you only hold rt.png partway, you can actually peek out with your gun without firing, effectively not making it "blind" anymore, allowing you to actually aim at enemies before you start shooting, making this achievement much easier (and Blind Fire much more effective).
    You will have opportunities for this in every mission throughout the campaign, so just make it a point to do so (or grind out at a checkpoint) until you have 15 for this achievement.
  • In Campaign, scavenge ammo from 15 enemy corpses within 3 seconds of killing them

    As the description says, within 3 seconds of killing an enemy you need to use button-x.png on their body to scavenge ammo from them. The most important thing here to be able to make progress towards this achievement is to actually be using a weapon that the enemies are also using, to ensure they drop ammo you can scavenge. For example, if you're using a shotgun but all enemies you kill are using MP40s and KAR98Ks, then obviously you will never be able to scavenge ammo from them.

    The easiest opportunities to make progress towards this achievement are when you do takedowns on enemies, since you'll be standing right at their corpse after they die and can quickly loot them (whereas many other enemies will die but you'll be busy shooting at others to make it to their corpses in time). As a result, Mission 3: Stalingrad is definitely one of the best missions to work on this achievement, since Polina does many takedowns in the mission, and you're forced to grab enemy weapons right from the start. So if you don't have this achievement by the time you finish the campaign, my suggestion is to replay Stalingrad and grind out this achievement on the checkpoint when you first fight enemies inside your apartment.
  • In Campaign, kill enemies with 15 different weapons throughout the game

    As the description says, you need to get a kill with 15 different weapons throughout the campaign, across all missions. While this may seem like a lot at first glance, you'll be playing as four different characters in four different parts of the world, and since each country has its own guns, you'll unavoidably make plenty of progress (and almost assuredly outright complete) this achievement by the time you finish the campaign. Almost every mission starts you with a unique weapon specific to that character, so you will unavoidably get 5-10 kills even if you somehow never switch weapons in the campaign. If you finish the campaign and still haven't unlocked this achievement (the achievement tracks, so you can see how close you are), the first mission in the game, Project Phoenix, actually contains over 10 different weapons:
     
    • STEN (starting weapon) 
    • Top Break (starting sidearm) 
    • Machine pistol
    • STG44
    • Type 11
    • SVT-40
    • PPSH
    • MG42
    • KAR98K
    • Volksturmgewehr
    • Einhorn Revolving
    ​​​​​​Beyond that, as noted, you'll get some unique weapons for each character, such as the Requiem with Polina, Owen's Gun with Wade, the Bren with Lucas, etc. So as long as you switch it up every so often, especially when you're running low on ammo, this achievement will come naturally before you even finish the campaign, without really trying.
  • In Campaign, Tactical Sprint through 5 Destructible walls

    You'll learn about Tactical Sprint early in the campaign, but like me, you'll probably never end up using it. On top of that, you'll likely never see/notice any Destructible walls in the entire game, because they aren't pointed out and are never necessary.

    Thankfully, there is a very simple place to grind out this achievement using checkpoint reload. Start up Mission 3: Stalingrad (difficulty doesn't matter; you won't be fighting any enemies). Process through the mission until the attack, and then sprint back to your home. After the escape sequence and jumping into a building, you'll pick up a knife and do your first stealth takedown. You'll get a checkpoint right here, and there is a destructible wall in the next room. Use tactical sprint (double tap analog-left.png) and run into it to break it, then reload checkpoint and repeat until this achievement unlocks.

    Since it's a bit awkward to describe in words, refer to the following video, courtesy of PS5Trophies.
  • F

     

    35

    In Campaign, die by your own grenade’s explosion

    While this achievement sounds (and is) very simple, take note that it can only be unlocked in missions playing as Arthur, in my experience, or at least only with a "normal" frag grenade. I can confirm that it does NOT work with:
     
    • Stick grenades
    • The Japanese grenades Wade can pick up in his mission
    • The Gammon Bomb Lucas starts with
    • The demolition charges Lucas gets
    As such, load up either Mission 1, 2, or 9, and once they start, simply hold rb.png until the grenade explodes and kills you, unlocking this achievement.
  • In Campaign, throw back 15 grenades that would have killed or damaged your allies

    This is cumulative across all missions in the campaign and all replays. Note though, that as the description implies, this must be done when you actually have allies present that the grenade could have hurt. This means that in missions where you're alone, any thrown back grenades won't count for this achievement.

    Because of the cumulative nature of this achievement, you could potentially grind this out at a single checkpoint in any applicable mission, if you so desire. However, if you're playing through the campaign on Veteran, you'll likely have enough natural opportunities throughout the campaign to unlock this achievement by the time you're done.

    Some good opportunities for this achievement:
     
    • Pretty much the entirety of Mission 2: Operation Tonga, from when you regroup with your allies onward.
    • All of Mission 8: El Alamein. It's essentially one long firefight, and you'll find enemies continually throwing grenades at you as you progress
  • Watch the credits to completion

    Contrary to what you may think, you don't actually need to beat the campaign to view the credits. They are actually accessible at any time from the main menu by going to Settings (button-menu.png), then tab over to Account & Network, and the last option is the Credits. 

    NOTE that it will take around 20 minutes for the credits to scroll to completion, so plan accordingly.
  • As Arthur, give 15 different commands to your allies

    You will play as Arthur in Mission 2 and the first portion of Mission 9. 

    Note: This achievement doesn't track, unlike most other achievements. 

    The first section of Mission 2 involves regrouping with your allies. As soon as you do so, you'll be able to start issuing them commands for the remainder of the mission. If you look towards enemies, you'll notice cross hairs above them or in their general direction. Aim at the cross hair and you'll get a prompt to press button-y.png to give a set command.

    In Mission 9, while you're playing as Arthur, you'll get many more opportunities to use commands (easily 5-10), and if playing on Veteran you almost unavoidably need to in order to progress past MGs and Jagermorders.

    You'll need to do this a cumulative total of 15 times, and while you could potentially grind this out by reloading a checkpoint, I found that there were more than enough opportunities in Mission 2 alone, just during natural progression. 
  • As Polina, kill 15 enemies immediately after emerging from a crawlspace

    You will play as Polina in Mission 3: Stalingrad, and Mission 6: Lady Nightingale

    Mission 3: Stalingrad

    You will play as Polina throughout this entire mission, and at one point will be told about how you can crawl quickly with her through small crawlspaces. As the description says, you need to kill a cumulative total of 15 enemies "immediately" after emerging from a crawlspace. While it's hard to put a time limit on this, my experience was that you had around three seconds after exiting.

    During this mission, your first opportunity will come after going through a vent that ends with a grating you need to knock off (and a few enemies walking around on the other side of it). Because this achievement is cumulative, you could actually utilize this checkpoint to grind out this achievement right here: knock off the grate, come out of the crawlspace, shoot 2-3 enemies, then Load Last Checkpoint, and repeat until the achievement unlocks.

    After that, there is a large fight inside a big open area, with tons of enemies inside, and crawlspaces lining the outside of the entire area (not to mention tons inside the area itself. You can also use this opportunity to purposely pop out of crawlspaces right before shooting someone, and there are far more than 15 enemies in this section.

    Mission 6: Lady Nightingale

    The second half of this mission takes place indoors, and requires you to be stealthy for Behind You (15G). While working on that achievement, it's virtually unavoidable that you will unlock this achievement in the process.
  • As Wade, kill 15 enemies using his focus ability

    You will play as Wade (on foot) in Mission 5: Numa Numa Trail, and towards the end of Mission 9: The Fourth Reich.

    This ability, which just requires you to press dpad-up.png when it's fully charged, is incredibly useful: it highlights all enemies yellow and automatically targets them when you aim, allowing you to snap from target to target for fast kills. It also slows time when you aim down sights, allowing you to get even more kills. You should be abusing this ability throughout all of Mission 5 and when you play as Wade in Mission 9, and while you could grind this out at a checkpoint, you shouldn't need to based on how many firefights you'll be in with Wade.
  • As Lucas, use 4 types of lethal equipment, getting 3 kills with each

    Note: This achievement appears to be bugged in a good way, and you may not actualy need to get kills with four different types of lethal equipment. More on that after the actual solution.

    You will play as Lucas in Mission 7: Rats of Tobruk, Mission 8: El Alamein, and part of Mission 9: However, Mission 7 is the only one with four different types of lethal equipment to use. They are:
     
    • Gammon Bomb (this is the lethal you start with)
    • Stick Grenades (found in crates around the mission)
    • Throwing Knives (found inside the building of the outpost you take down early in the mission)
    • Demolition Charges (given to you to use to take out tanks)
    As the description says, you need to get three kills with each of these pieces of equipment. Each time you get three kills with one, the achievement tracker will go up 25%, allowing you to keep try of which ones you've gotten three kills with.

    As a side note, and as mentioned above, this achievement appears to be bugged in a good way. I only got three kills with the Gammon Bomb and Throwing Knives and this achievement unlocked. It seemed like it had something to do with me getting two kills with you, getting a checkpoint, and getting the third kill then reloading the checkpoint, but I'm not 100% certain on the reason why both equipments were tracked twice for the achievement.
  • In Phoenix, kill 15 enemies while standing atop a train car roof

    Mission 1: Phoenix

    Note: This achievement doesn't track, unlike most other achievements. I believe this is because you must get 15 kills in a single run of the mission. This means you cannot reload a checkpoint for this achievement, and cannot run through the mission multiple times to count cumulatively. As a result, this achievement is actually pretty tight, and I believe it must be done on Recruit difficulty so that you can sprint past enemies while they shoot you, climb onto a roof, and only then kill them.

    Rather than try to explain in words, please refer to the following video, courtesy of Cheetah's Guides, that shows a simple and consistent way to get this achievement. Just be quick and get the kills before your teammates do.
  • In Phoenix, shoot a truck driver with a vehicle full of soldiers

    Mission 1: Phoenix

    Shortly into the mission, after learning about blind fire, you'll be told to take the roof of a train car (instead of going along the side of it). Mantle up the nearby crates onto the roof of the train. Once on it, look to your right to see two trucks driving next to the train. Simply shoot the driver of either truck to cause it to swerve and crash, unlocking this achievement. No enemies are shooting at you here, making it ideal for this achievement. 
  • In Operation Tonga, protect Evans with quick reflexes

    Mission 2: Operation Tonga

    Towards the end of the mission, after progressing through the trenches, you'll enter the bunker with Evans, and you'll grab a flashlight. You'll destroy the first gun battery cannon, and then move into a hallway. In this hallway are two enemies (one at the far back and then one that shows up on the right side hallway). You can shoot at the guy in the back, but it's critical to kill the guy on the right immediately, otherwise he'll charge at Evans. Right after that, you'll follow Evans past some bunkbeds and under a locker. Right after passing under the locker, an enemy will grab Evans. Make sure you shoot this enemy immediately (melee doesn't work for some reason), and you should get a bit of dialogue from Evans thanking you for saving him. Right after that, you'll go around a corner to some stairs. A grenade will get lobbed down at you both. Quickly grab it and throw it back (even if it explodes right next to you, as long as you grab it it'll count), and then this achievement will unlock.
  • In Operation Tonga, throw smoke from the anti-tank ditch to provide cover for the charge

    Mission 2: Operation Tonga

    During the objective to capture the bridgehead, make sure you head to the right side right when you begin this objective, as there is a crate of smoke grenades there before you head down to the house. 

    Then, later in the mission you will drive a truck and then sprint into the anti-tank ditch. Once in, you'll head left to the objective marker, get a checkpoint, and then see a command in the distance to "attack." Using this prompt initiates the charge, so before you use this command, throw a smoke grenade out into the field ahead of you, then quickly use the prompt to initiate the charge, and this achievement will unlock a couple seconds after the charge starts.
  • In Stalingrad, protect the Partisans without missing a shot

    Mission 3: Stalingrad

    At the end of the mission, Misha will boost you up to get onto the roof of a building, and you'll be told to fend off the Germans to protect him and his group of Partisans. Once you're on the roof until the end of the mission, you need to not miss a single shot you fire.

    This achievement can be quite the pain for two reasons:
     
    • You might get shot right before firing, causing you to flinch and miss your shot
    • An ally will shoot and kill an enemy right before you shoot at them, causing your shot to "miss" since the enemy was already dead
    Thankfully, the ability to Load Last Checkpoint works to undo a missed shot, and will be your best friend in this section. Note that, shortly after this section starts, you can obtain Rain Of Fire (15G), so take the opportunity to do so, because not only will you unlock that achievement but you'll kill a handful of enemies with molotovs and therefore eliminate the risk of missing shots when shooting at those enemies.

    You'll first shoot at many enemies straight down from the roof. Once they're all dead, then enemies will spawn off to the left of the road, behind your allies. Once they're dead, enemies will rush out of the hotel across from you (both from the entrance and a couple enemies will appear in windows on the second level). Lastly, enemies will ambush you from your left on the adjacent roof. You need to not miss a shot during any of these sections. Thankfully, you get a checkpoint after each section which you can revert to if you miss a shot.

    My general strategy was to peek out enough to see one or two enemies, then go back into cover, then quickly peek out and immediately shoot one. The reason I would go back into cover is because I didn't want to risk one of them shooting me as I was firing my shot. The other tip is to never shoot at more than two people "in a row" (i.e. without going back into cover in between). The reason is again because if you pop out of cover and quickly shoot, you can typically kill one or two people before you start getting shot. Trying to shoot a third person will almost guarantee that someone's shot messes up your aim and causes you to miss. So try to alternate between cover and shooting an enemy or two. Take it slow, don't rush, and immediately revert to the previous checkpoint if you think you've missed a shot.

    This achievement will unlock immediately after killing the final enemy on the left rooftop from the ambush, as long as you didn't miss a shot.
  • In Stalingrad, hit a halftrack with a Molotov Cocktail

    Mission 3: Stalingrad

    At the end of the mission, Misha will boost you up to get onto the roof of a building, and you'll be told to fend off the Germans to protect him and his group of Partisans. Once on the roof, you will find a crate or two of molotovs (and you likely already got some from earlier in the mission) that you can use to get this achievement. NOTE that this is also where Legend In The Making (15G) takes place for not missing a shot, so it's a good idea to pair this achievement with that one, since this achievement allows you to take out multiple enemies with molotovs, reducing the likelihood of missing a shot while trying to shoot those enemies.

    After killing a few enemies down on the ground in front of the building you're on, you'll hear someone yell that more are coming in from the right. If you look to the right, you'll see two vehicles driving into the fray, each carrying many enemies. These are the halftracks mentioned in the achievement description. What you need to do now is throw a molotov from the roof and have it actually land on one of those trucks. This will likely take a few attempts to get the timing and aim correct. Note that just because a truck is on fire doesn't mean you hit it, because if your molotov lands right near it the truck will still get set on fire. Since there are seemingly unlimited molotovs in the crate nearby, throw one after another at the trucks to try to hit one. This achievement will unlock as soon as one is hit, so if they finish driving and you didn't unlock the achievement, reload the checkpoint to try again.
  • In The Battle of Midway, help 5 threatened Allies during a dogfight

    Mission 4: The Battle of Midway

    During the various firefights in this mission, you'll notice an ally plane get marked with a blue icon. This means an enemy is chasing that ally. The enemy will get marked with a red circle. During one playthrough of this mission (i.e. this achievement is not cumulative and cannot be grinded via checkpoint reloading), you need to save five ally planes who are being shot at by enemies with a red circle symbol. This achievement can be quite a pain, because there's no definitive way to know if a kill you got counted.

    It should go without saying, but this is obviously much easier if you play on Recruit difficulty. In the first section of the mission, enemies will attack, and there are four separate enemies to kill. For some reason, it seems that only two allies saved in this section count towards this achievement, even though it may seem like you saved four allies in this first section. Ensure that you save at least two allies during this section, otherwise you won't have a chance at this achievement in the remainder of the mission.

    After that, you'll do the first dive bomb section. Between the first and second dive bomb is the only remaining opportunity to get the remaining (hopefully three) ally saves. They are much more difficult because it's pretty chaotic with everything going on, the enemies fly all over the place (making them harder to hit), and the battlefield is much bigger, so you will need to fly around to find blue symbol allies being chased. Use checkpoint reloading extremely liberally here: as soon as you see an ally show up marked with a blue symbol, fly over and attempt to shoot the enemy. If you can't take out the enemy with a single clip relatively quickly, reload the checkpoint. The ally and enemy will appear in the same place every time, so you can practice a bit to learn where the next will spawn each time. You'll have a solid four opportunities during this section to save an ally, so just capitalize on each one and reload if you fail.
  • In The Battle of Midway, avoid getting hit by bullets during the first Dive-Bomb

    Mission 4: The Battle of Midway

    This achievement can be incredibly frustrating, so be forewarned.

    Shortly into this mission, after the first short dogfight, you'll be told to initiate the first dive bomb. You'll get a checkpoint right as the dive bomb takes place, and you'll be reverting to it often. You'll now be heading straight down towards a ship that is shooting up at you. The best way to explain how this part works is to imagine you're flying down a tube. If you hit the edges of this (invisible) tube, you will get hit with explosives that'll rattle your ship and push you back into the middle. While you're in the middle, the guns of the ship below will try to shoot you. Your goal, for this achievement, is to reach the ship, press rb.png to drop the bomb on it, and pull up, without getting hit by a single bullet. It is completely fine if you go too close to the edge and get hit with explosives; that doesn't void this achievement.

    This achievement is somewhat skill and somewhat luck. One major tip that may help a lot of people is to pause the game, go into Settings, and change the "Vehicle Sensitivity" to as high as it will go. This will allow you to make sudden changes in direction with your plane, potentially making it easier to dodge bullets.

    What worked for me was staying as close to the center as possible, and instead of dodging the lines of bullets coming from the ships, try to follow them. For example, if the gun on the left shoots from the bottom to the top, go under the bullets and follow them up. Then move to the right side and follow that gun's bullets. Easier said than done, though. To put it in perspective, this achievement easily took me 30 tries. Each try is short, but it can be incredibly frustrating to get hit by errant bullets when you think you're dodging just fine. Unfortunately, all I can really say is keep at it and get a rhythm down, and you'll eventually get a lucky run where you succeed.
  • In Numa Numa Trail, avoid getting hit by the sniper

    Mission 5: Numa Numa Trail

    Around halfway through this mission, after finding Mateo and then grouping up with some allies, you'll be told about a potential sniper. Your allies will throw a smoke grenade and you'll sprint across a bridge, and you'll see two rocks with objective markers. Go behind the rock on the left and crouch to get a checkpoint. Note: if you somehow got shot during the sprint over the bridge, make sure to reload your checkpoint and do it again without getting shot. Once behind the rock, you can actually shoot the sniper from there. Unfortunately, he's really far away and virtually impossible to see (despite guides saying to use Focus and you can see the sniper, I could never actually see him; I just shot in the general direction over and over until I got the achievement). Take a look at the video below, courtesy of PS5Trophies, to see exactly where the sniper is. If you get shot in the process of trying to shoot him, reload and try again.
  • In Numa Numa Trail, find Mateo without firing a bullet

    Mission 5: Numa Numa Trail

    This is actually quite an easy achievement. The mission starts off with you stumbling through the jungle trying to find Mateo. Until you get to him, simply don't shoot at all. You will barely encounter any enemies, and ones you do encounter can either be easily hidden from in the brush, or just use a takedown on them from behind. Since you have Focus available, and it shows enemies through walls/objects, you could play it extremely conservatively and just hang back until it recharges, use it, and move forward while you can see enemies through walls. Wait for it to recharge and repeat until you eventually get to the objective marker where Mateo is.
  • In Lady Nightingale, kill 5 snipers across the open field without getting hit by them

    Mission 6: Lady Nightingale

    This takes place right in the beginning of the mission. Misha will hop down from his vantage point and you'll automatically chase after him. Immediately get behind cover. The next part consists of three sets of two snipers, for a total of six. You need to kill five in a row without getting shot in between. You will get a checkpoint after each pair, and the snipers are always in the same spot, so this is really just a matter of trial and error. Never peek out of cover without first pressing dpad-up.png to have Misha distract the snipers. Then, look over the cover for the flashing muzzle of the sniper. Get back in cover, use Misha again, pop out and shoot the sniper. After the first pair are dealt with, sprint forward to the trench, and you'll get a checkpoint and two more snipers will spawn. Repeat the same process for this and the next pair, reloading the checkpoint if you get shot at all, and after the fifth sniper is killed you'll unlock this achievement.
  • In Lady Nightingale, take out all of Steiner's troops in the department store using only takedowns

    Mission 6: Lady Nightingale

    Forewarning: this achievement is an absolute nightmare, and will likely take you upwards of an hour or two depending on how (un)lucky you get.

    The second half of this mission, after getting Misha to safety, has you crawling through debris and into the ground floor of a department store. From here until the objective to eliminate all of Steiner's troops is completed, you must kill every enemy with a takedown. This achievement seems to be either buggy or at least has some very strict criteria that are not explicit. Here is what I know from experience and research:
     
    • It is fine if you get detected. That does not void the achievement. If you can hide and eliminate the active fighting, you can resume takedowns and still get this achievement.
    • It seems that hurting an enemy by any means, even if you don't kill them, voids the achievement. For me, I accidentally meleed an enemy, and even though it didn't kill them and I still killed the enemy later with a takedown, it still voided the achievement.
    • It seems that enemies can inadvertantly shoot and kill other enemies while trying to kill you, if you're detected. As a result, ALWAYS reload if you are detected, just to be safe. There are a ton of enemies to kill, and it'll be disheartening to start from the previous checkpoint, but it's better than having to redo the entire mission.
    • It is NOT mandatory for the Jagermorders to detect you and get into a gunfight with you, despite popular belief. More on that below.
    This department store part of the mission where the achievement takes place is actually broken up into three sections.
     
    1. The first section is on the ground floor. There are a total of 10 enemies you need to take out, and it's best to do it stealthily because it's a small area and therefore extremely unlikely you'll be able to retreat and hide. I specifically mention the number of enemies because in this section it's possible to climb up to the next floor without having killed every enemy, and that voids the achievement. Keep track and make sure you kill all 10 before climbing up to the next floor.
    2. On the next floor, you'll squeeze between an opening and into another room. This room has four enemies to kill. Again, make sure to kill all four and don't bypass any or you'll void the achievement. Reload if you get detected.
    3. After that, you'll walk around a ledge and get thrown down by a Jagermorder. This third section is very long and has easily 20-30 enemies to kill, and is the toughest part. Right off the bat, a sniper will be opposite you. Sprint to the right, crouch, and sneak behind the sniper. You'll see that you need to do two takedowns on the Jagermorder snipers to kill them. Thankfully, it doesn't matter if they shoot you with their sniper rifles. So after the first takedown and smoke grenade, simply stand towards the open middle of the area, and look for the muzzle flash and bullet that comes for you to see where the sniper is hiding next. Once again sneak around behind him and takedown kill him.
    4. After that, enemies will start spawning all over the place, in groups of four typically, but they don't wait for one group to be killed before the next spawns. On top of that, while they're spawning, another Jagermorder or two will spawn as well. You'll need to kill the Jagermorders/snipers and all enemies. Once the last is dead, the objective will complete, and if you used all takedowns you'll unlock this achievement.
    A couple things to note here. The first, and most important, is that it's not mandatory for the Jagermorders at the end to automatically detect you and cause an open fight. If a smoke grenade explodes and you start getting shot, it means you got close to a Jagermorder and they detected you, or you're underneath one. Reload your checkpoint immediately. Now that you have an idea where they are, approach crouched on the top floor to where you got ambushed, and you'll be able to find the Jagermorder waiting. Use a takedown (you'll need two total), and then immediately hide after he throwns the smoke, because regular enemies will come to see what happened. Ideally, you should try to take down all regular enemies first and save the Jagermorder for last so you don't have to worry about his smoke causing enemies to come looking for you.

    The final and absolutely most frustrating thing about this achievement is that the game can/will decide to give you a checkpoint at literally the worst possible time. In my successful run, FOUR TIMES I was given a checkpoint immediately after being detected, forcing me to manage and improvise with this terrible checkpoint. Always keep smoke grenades on hand to deal with these inevitable situations where you get screwed by the horrible checkpoints. The smoke grenades will cause any enemy, if they run into the smoke and don't see you) to get stunned, allowing you to either escape, or to do a takedown on them. Be prepared to improve with smoke grenades and do takedowns in the smoke if you get terrible checkpoints as well. There is an unlimited supply of smoke grenades in a crate on the lower floor, in the back room right where you landed when you started this section. Try to stay full on smokes, just in case.
  • In the Rats of Tobruk, bring down the Stuka with a pistol, grenade, or rocket

    Mission 7: Rats of Tobruk

    At the very end of this mission, a plane will fly overhead, and you'll be tasked with taking it out. For this achievement, you need to deliver the killing blow with either a pistol, grenade, or rocket. Take note that you can damage the plane however you like, but you need to finish it off with one of these three weapons.

    The only way to have a pistol for this fight is to bring it with you from the start of the mission. If you remember to do so, use the pistol for this achievement. More on that later. Grenades are simply not an option for this achievement, because the timing is too absurd to ever get it right and succeed, so don't even waste time trying to hit a plane with a grenade. Lastly is a rocket, which is the second best option. With the plane flying around, damage it a bit with bullets and eventually enemies will show up in two trucks right into the middle of the area. Kill them, and two enemies will drop Panzerfausts. Grab one. 

    Now, whether you have a pistol or a Panzerfaust, know that there is an ammo crate right at the base of the tower in the middle of the area. This crate provides infinite ammo for both the pistol and the Panzerfaust. On top of that, it doesn't appear that the plane can actually kill you. When it comes in for a gunning run, even on Veteran it'll damage you a lot, but you'll fully heal before its next run every time. As a result, you essentially have unlimited attempts at this (enemies no longer spawn after the two trucks that show up). With the pistol, it's relatively simple: unload at the plane when it flies over you to shoot you, and eventually you'll hit it enough to bring it down. With the Panzerfaust, you should only need to hit the plane once to bring it down. Just know that you really need to lead the plane by quite a bit for the rocket to hit it. It's difficult to tell, when you miss, if you overshot it or undershot it, but assume you didn't lead the plane enough and try to lead it farther next time. You'll eventually land the shot, and this achievement will unlock right after the plane crashes.
  • In The Rats of Tobruk, lead the Rats through the desert without getting detected

    Mission 7: Rats of Tobruk

    At the outpost that you overtake with your teammates, make sure to grab throwing knives inside the building before moving on. They will be very helpful for this achievement. After taking down the outpost with your two teammates, you'll be with them and told to avoid all of the enemies as you make your way through. This is actually a relatively short and easy section of the mission. If you get detected, immediately reload.your checkpoint. You don't actually need to fight after enemies aside from two or three inside the building you go through. All of the enemies outside can and should be avoided by just going around rocks or off to the side of the road. Once you get to the building, be prepared to use a couple throwing knives (which you can scavange from corpses) on the enemies that come into the building from the other side.
  • In the battle of El Alamein, get run over by a tank

    Mission 8: El Alamein

    There are two opportunities to get this achievement in this mission:
     
    1. Right at the start of the mission, you'll be attacked and go on foot, tasked with protecting the tanks as they go up the hill. You can let yourself get run over by one of these tanks. Know, though, that if you walk in front of one and wait for it to hit you, it'll stop so it doesn't accidentally run you over. You can trick it by just sprinting right in front of it before it has time to stop, but the next opportunity is easier.
    2. Farther on in the mission, while following your ally, you'll have to cross a road that tanks are driving across. Instead of dodging the tanks, stand in front of one and wait for it to run you over.
  • In the battle of El Alamein, get twice as many kills as Des during the final defend

    Mission 8: El Alamein

    At the very end of this mission, after taking the hill with Des, Des will ask you to help him pick up an MG. This is the area this achievement takes place in. Scout out the area before you interact to help Des, and you'll see a Warmachine (grenade launcher, perfect for tanks), an MG42, and a MP40 with barrel mags. Take note of their locations in case you run out of ammo.

    After interacting with Des to help with the MG, you'll start a firefight, and this is where you need to get twice as many kills as Des. While it's possible to do this on higher difficulties, you can run around and be a lot more reckless on Recruit, so I recommend doing it on that difficulty so you don't have to spend time behind cover refilling your health while Des is getting kills. 

    The first half of the fight, Des is on the MG so there isn't much you can do about him. Focus on the right side of the hill and kill as many enemies as possible. The MG42 is great for this since you can kill lots of enemies without stopping to reload. Around the halfway point, enemies will stop and Des's MG will break, so he'll be on foot like you. At this point, you can actually melee him to stun him and stop him from shooting enemies for a bit. What I would do is wait for enemies to spawn, let him run to their side and follow him, then melee him to stun him and quickly shoot as many enemies as you can. Melee him again if you want, and repeat so you steal as many kills as possible.

    If you stay aggressive, this achievement shouldn't be an issue, so don't fret over continually hitting Des to stop him. Right after the last enemies are dead, this achievement will unlock if you killed twice as many as him. Unfortunately, there is absolutely no way to know how many you've each killed, and if the achievement doesn't unlock you'll need to play through the entire mission over again to try again.
  • In The Fourth Reich, use Leadership to help takedown a Jäger Mörder

    Mission 9: The Fourth Reich

    During this mission, you will play as Arthur on two separate occassions - right at the beginning of the mission and for the last leg of the mission. During both sections, you will go up against a Jagermorder. For this achievement, you need to use Arthur's Leadership ability (aim at the crosshairs above an enemy and press the interact button when prompted) to signal your teammates to "Distract" the Jagermorder. While he's distracted, you need to kill him. Despite the description using the work "takedown" you don't need to perform a takedown on him, just kill him with bullets.

    If playing on Veteran, this achievement is practically unavoidable, since there's no way you'll be able to pop out and shoot at a Jagermorder without dying while he isn't distracted. So distract him with Leadership, unload on him (preferably his head), hide as soon as he starts shooting at you again, and then repeat a second time and it should finish him off, unlocking this achievement.
  • In The Fourth Reich, go through the level without any instances of friendly fire

    Mission 9: The Fourth Reich

    As the description says, you need to complete this entire mission without friendly fire. There are really only two possibilities for friendly fire:
     
    • Shooting one of the allies you're on this mission with (blue name pops up above them when you aim at them)
    • Shooting a civilian in the subway tunnels
    I'm not sure if it's just a Veteran thing, but shooting a civilian caused me to fail the mission and reload a checkpoint, so I don't believe that second point is even really an option for voiding this achievement. So with that not a concern, it really just becomes a matter of not accidentally shooting one of your teammates for the duration of the mission. This is really only a concern during the first section playing as Arthur, where all four of you are progressing in firefights. Just be slow and aim first before firing. If you have any concerns that you may have accidentally shot an ally, reload the checkpoint immediately to erase the potential of it happening. After Arthur, Polina snipes and there is no chance of accidentally hitting an ally. Then it's Lucas, who is blowing up tanks and again there is virtually no chance of shooting an ally since they'll all be holding back while you destroy the tanks. Next is Wade, who pushes forward with the rest of your allies, but with Wade you should be using his Focus ability continually, meaning you'll be auto targetting enemies and not have to worry about shooting allies. Lastly is Arthur again, and your allies don't really move around in the firefight inside the hangar at the end, so the chances of you accidentally shooting one is really slim. The only real problem will be when the Jagermorder comes, and making sure you don't accidentally shoot an ally through the smoke. I actually just meleed the Jagermorder over and over to kill him, ensuring I didn't accidentally shoot an ally through all the chaos.

    Unfortunately, there is no way to know for sure if you accidentally shot at ally during the mission and voided the achievement. If you finish the mission and this doesn't unlock, you'll need to play through the entire thing again.
  • Reach level 55 in Multiplayer

    Note: Even though this achievement description specifies "in Multiplayer," be aware that all zombies actions (kills, challenges, etc.) contribute towards this level too.

    Note 2: Even though Seasons and the Battle Pass reset every two months, your base rank does NOT reset with it. You therefore don't have to worry about fulfilling the requirements for this achievement within that two-month period of a single Multiplayer Season.

    As noted above, Zombies mode contributes to your overall level. As a result, if you want to maximize efficiency (and minimize time spent in Multiplayer), it makes sense to first unlock all Zombies achievements, since all the time you spend in Zombies unlocking those achievements will unavoidably level you up a decent amount. Once that's done, it's up to your personal preference of which mode you prefer to finish leveling up: Multiplayer or Zombies. In my opinion, Zombies is far easier and faster to level up, but possibly far more boring. Either way, the fastest way to level up in either mode is to focus on completing as many challenges as possible, since they give you big chunks of bonus XP. Take a look through them (there are separate challenges for Multiplayer and Zombies) from the tab in either mode, and try to work on as many as possible. Specifically, focus on:
     
    • Operator challenges (in Multiplayer only)
    • Career challenges (viewable from the Challenges tab, and unique lists for Multiplayer and Zombies separately)
    • Gun challenges (viewable by going to Weapons, and then the Loadout with that gun equipped, then Gunsmith, and tab over to Challenges)
    If you do all Zombies achievements first, you will assuredly be well over halfway to level 55 (I was around level 40 by the time I finished all Zombies achievements). From there, focus on challenges in whichever mode you prefer, and be prepared to spend multiple hours in each mode, until you finally reach level 55..
  • Reach max level with an operator in Multiplayer (base game operators only)

    Note: Even though this achievement description specifies "in Multiplayer," be aware that all zombies actions (kills, challenges, etc.) contribute towards this level too.

    Note 2: Even though Seasons and the Battle Pass reset every two months, your operator rank does NOT reset with it. You therefore don't have to worry about fulfilling the requirements for this achievement within that two-month period of a single Multiplayer Season.

    Before you can even start leveling up with an operator, you will first need to unlock one. Before you unlock an operator, you should decide which gun you want to use for Bling Pro 2.0 (30G), leveling it up to the max level. For example, decide if you prefer to use SMGs, ARs, snipers, etc., and you'll want to stick with the same weapon for many achievements to work towards a weapon's max level for Bling Pro 2.0 (30G). The reason I mention this here is because every operator has a favorite gun - if you tab over to the Operator tab from either the Multiplayer or Zombies menu, you can scroll through all of the operators and see what their favorite weapon is. If you play as an operator and also use their favorite weapon, you get bonus XP for both the operator and the weapon, so it's in your best interest to pair the two together.

    Once you've decided on a weapon and its corresponding operator, you'll then need to complete a challenge to unlock that operator. NOTE that every operator has one specific challenge in Multiplayer OR a different specific challenge in Zombies. Pick whichever of the two seems easier or faster, since you'll want to start with your chosen operator and gun as early as possible, since both take a while to level up. For example, I chose the Sten SMG, which is Arthur's favorite gun. I unlocked Arthur by successfully exfiltrating three times in Zombies, so I could use Arthur and the Sten every time I play.

    With all of that done, you can finally start (efficiently) working on reaching max level with an operator, which is level 20. As noted above, Zombies mode contributes to this operator level. As a result, if you want to maximize efficiency (and minimize time spent in Multiplayer), it makes sense to first unlock all Zombies achievements with your chosen operator and gun, since all the time you spend in Zombies unlocking those achievements will unavoidably level you up a decent amount. Once that's done, it's up to your personal preference of which mode you prefer to finish leveling up: Multiplayer or Zombies.

    In my opinion, Zombies is far easier and faster to level up, but the main disadvantage is that operator challenges for each operator are, for some reason, only available in Multiplayer (no Zombies equivalents). The other bad thing about operator level is that, unlike your overall rank, none of the other challenges (gun challenges or challenges from the Challenges tab) contribute to your operator level. The only things that contribute to your operator level are match XP and operator challenges. So if you play Zombies, it's only the match XP that will go towards your operator level; if you play Multiplayer, you get match XP and the potential to complete challenges too. But it will really come down to if you're good enough in Multiplayer to get good bonuses and complete challenges, or if you're better off just grinding match XP in Zombies.

    If you do all Zombies achievements first, depending on when you unlocked your operator, you may be as far as halfway done with this achievement just for finishing the Zombies achievements (I was Operator Level 10, and I didn't even unlock my operator as early as I could have). From there, focus on challenges in whichever mode you prefer, and be prepared to spend multiple hours in each mode, until you finally finish and reach level 20.
  • Reach max level with a weapon (base game weapons only)

    Note: Even though this achievement description may imply it needs to be done in Multiplayer, be aware that all zombies actions (kills, challenges, etc.) contribute towards this level too.

    Note 2: Even though Seasons and the Battle Pass reset every two months, your gun rank does NOT reset with it. You therefore don't have to worry about fulfilling the requirements for this achievement within that two-month period of a single Multiplayer Season.

    Max level with a primary weapon is level 70 (max with a secondary weapon is only level 60, but I highly doubt you'll be leveling up a secondary weapon before a primary). Since this is such a high level, it's in your best interest to pick a primary weapon you like most/are best with, and stick with it as much as possible. On top of that, every operator you can play as has a favorite weapon. Pairing an operator with their favorite weapon gives you bonus operator XP (beneficial for Top Of The Mountain (35G)) as well as bonus gun XP for this achievement. So once you're decided on a gun and its corresponding operator, you'll then need to complete a challenge to unlock that operator. NOTE that every operator has one specific challenge in Multiplayer OR a different specific challenge in zombies. Pick whichever of the two seems easier or faster, since you'll want to start with your chosen operator and gun as early as possible, since both take a while to level up. For example, I chose the Sten SMG, which is Arthur's favorite gun. I unlocked Arthur by successfully exfiltrating three times in Zombies, so I could use Arthur and the Sten every time I play. Be aware that unlocking an operator doesn't automatically give you access to their favorite gun. If a gun is unlocked later, you'll need to rank up before you have access to it. I therefore recommend you choose one of the guns available from the start so you can start working on leveling it up immediately. 

    With all of that done, you can finally start (efficiently) working on reaching max level with a gun. As noted above, Zombies mode contributes to your gun level. As a result, if you want to maximize efficiency (and minimize time spent in Multiplayer), it makes sense to first unlock all Zombies achievements with your chosen operator and gun, since all the time you spend in Zombies unlocking those achievements will unavoidably level you up a decent amount. Once that's done, it's up to your personal preference of which mode you prefer to finish leveling up: Multiplayer or Zombies. In my opinion, Zombies is far easier and faster to level up, but possibly far more boring. Either way, the fastest way to level up in either mode is to focus on completing as many gun challenges as possible, since they give you big chunks of bonus XP. Take a look through them (there are separate challenges for Multiplayer and Zombies)  and try to work on as many as possible. Since you can mow down Zombies without much skill, completing gun challenges in Zombies is, in my opinion, far faster than reaching max gun level via Multiplayer, but do whichever you prefer.

    If you do all Zombies achievements first, depending on when you unlocked your operator (to get bonus gun XP), you may be as far as halfway done with this achievement just for finishing the Zombies achievements (I was level 38 with my Sten, and I didn't even unlock my operator as early as I could have). From there, focus on challenges in whichever mode you prefer, and be prepared to spend multiple hours in each mode, until you finally finish and reach level 70.
  • Join a clan in Multiplayer

    This achievement is as simple as it sounds, but may not be immediately obvious as to how to do it. From the Multiplayer menu, press button-y.png to go to Social settings. The first tab you'll be on will be Clans. You can choose to join one for this achievement, but you can also just create one. Choose any name and any tag you want (even a suggested one will work) and as soon as you either join a clan or create your own, this achievement will unlock.
  • Equip 3 Covenants

    Zombies Mode - Requires an online connection even if playing Private Solo matches!

    In Zombies mode, you start in a hub world and have different portals to choose from, each with their own objective inside. Head inside a portal, complete its objective, and when you're returned back to the hub world you'll be rewarded with a heart. Right in the center of the hub world, when you spawn each time, is an altar of sorts where you can use your heart(s) to buy Covenants, which are essentially additional perks. See screenshot below for what this altar looks like.

    For this achievement, you need to equip three Convenants in the same game; this is not cumulative. As a result, you'll need to complete at least three portals in a single game (and therefore advance to Wave 4) to earn three hearts. You can use them one by one to buy three different Covenants, and once you have three equipped in a single game, this achievement will unlock.

  • Sacrifice 13 Hearts

    Zombies Mode - Requires an online connection even if playing Private Solo matches!

    In Zombies mode, you start in a hub world and have different portals to choose from, each with their own objective inside. Head inside a portal, complete its objective, and when you're returned back to the hub world you'll be rewarded with a heart. Right in the center of the hub world, when you spawn each time, is an altar of sorts where you can use your heart(s) to buy Covenants, which are essentially additional perks. See screenshot below for what this altar looks like.

    For this achievement, you need to use a cumulative total of 13 hearts to buy Covenants. This is cumulative across all game sessions, so you do NOT need to reach Wave 14 in a single game for this achievement. You theoretically only need to complete one wave per session to make progress towards this, but realistically you'll likely spend three or four games working on other achievements and unlock this one along the way.

  • Drink from all 5 Demonic Fountains in a single session

    Zombies Mode - Requires an online connection even if playing Private Solo matches!

    Demonic Fountains are this Zombies' version of the perk machines from other games. As the description says, there are five of them, and you need to drink all five perks in a single game. Thankfully, unlock other Zombies games, the perks are all free in this one (the first drink from them is, anyway), so all you need to worry about for this achievement is actually getting access to all five Demonic Fountains.

    This Zombies mode takes place in a hub world. Instead of doors like in other Zombies games where you needed to use points/money to open them, there are instead portals. You enter a portal, complete its objective, get returned to the hub world, and now that portal is gone and you have access to more of the hub world. This is what you'll need to do to reach all five Demonic Fountains in a single game.

    Each Demonic Fountain is in its own part of the hub world, so in theory, you will need to reach Wave 6 (i.e. complete five portal objectives) to open up all areas of the hub world to reach all Demonic Fountains. However, this is necessarily required. The reason you may not need to progress this far is because portal objectives sometimes take place in parts of the hub world. If a portal takes places in a part of the hub world that also contains a Demonic Fountain, you can drink from it during the portal objective even if you don't have access to that part of the hub world yet. I'll come back to this after describing the locations of all fountains.

    From the starting courtyard when you start a new game, there is a portal on the north wall, east wall, and southwest wall. The locations of the fountains are as follows:
     
    1. Clear the southwest portal, and right behind it are stairs leading up to Fiendish Fortitude (Red), which is increased health.
    2. After clearing the southwest portal, there is another portal further southwest at the entrance to an apartment building. Clear this portal to have access to Diabolical Damage (Yellow), which increases critical damage.
    3. Clear the east portal from the starting location to get access to the Theater. Inside is the fountain for Aetherial Haste (Orange), which increases movement speed.
    4. Clear the portal to the north from the starting location and you'll see the fountain just northwest of the opening, which is Venomous Vigor (blue) and improves health regen time.
    5. After clearing the northern portal, there is another portal northwest from it, down a few stairs. Clear this portal to access the Boiler Room, which contains Demonic Frenzy (Green), which boosts reload speed.
    Back to my point above about not necessarily needing to complete/clear all five portals to reach all fountains. You may, for example, interact with the northern portal to clear it to reach the Blue fountain, but the portal and its objective take place inside the Theater (which is normally accessed after clearinng the eastern portal). While inside the Theater and working on the portal objective, you can run over to the Orange fountain and drink from it, thereby eliminating the need to clear the eastern portal to reach the Theater (as far as this achievement is concerned), meaning one less Wave to survive. I have even had instances of, for example, interacting with the northern or eastern portal and having them take place in the apartments and just outside it, granting me access to the Red and Yellow fountains in a single portal, and eliminating two needed portals/waves to get all five fountains!

    This is why I stated that you'll need to reach Wave 6 (clear five portals) at most to reach all five Demonic Fountains. If you pay attention to where you spawn in each portal, you can potentially reduce that number.
     
  • Eliminate 10 zombies via melee that have been slowed by the Frost Blast Artifact

    Zombies Mode - Requires an online connection even if playing Private Solo matches!

    Refer to Hot Tempered (15G) for more information.
  • Eliminate 10 zombies that were damaged by the Energy Mine Artifact

    Zombies Mode - Requires an online connection even if playing Private Solo matches!

    Refer to Hot Tempered (15G) for more information.
  • While using the Aether Shroud Artifact, enter the Aether Shroud 5 times with less than 25% health

    Zombies Mode - Requires an online connection even if playing Private Solo matches!

    Refer to Hot Tempered (15G) for more information.
  • Eliminate 10 zombies while your damage is increased by the Ring of Fire Artifact

    Zombies Mode - Requires an online connection even if playing Private Solo matches!

    All of the artifacts referred to in these four achievement descriptions are items that you can equip in your gear loadout, meaning you start each game with them. They are not obtained from inside the match itself. 

    As a result, every single one of these artifact achievements can be unlocked on Wave 1. Also note that all of these achievements are cumulative across all games played. All of the artifacts work the same way in terms of usage: you must kills zombies to "charge" up the artifact (circle meter in the bottom right that fills up white as you kill zombies). Once it's full it'll flash and you'll see "lb.png+rb.png" under it now, meaning you can press those buttons to use it. After using it, you need to kill zombies again to recharge it before you can use it again. Therefore, all you need is an endless stream of zombies and you can grind out each one of these achievements on Wave 1 in a single session.

    The only source of an endless stream of zombies is in the Harvest portal objective. These portals require you to pick up relics dropped by killed zombies and place them inside a machine. If you don't place them in the machine, zombies just spawn endlessly until you do so. You can therefore ignore the objective in a Harvest portal and just farm zombies over and over. If you're doing this on Wave 1, I recommend advancing to at least the second round in the Harvest portal (you need to place five relics inside the machine three times to complete the portal; do so once to advance to the second round in the portal) because zombies will spawn faster and move faster, allowing you to get kills faster (don't worry- they won't be anywhere near too fast to handle, especially on Wave 1).

    Some quick points about each artifact, in terms of its achievement.
     
    • Frost Blast Artifact (As Cold As Ice (30G)) - this one is the biggest pain, because you need to use it, have it freeze enemies, and then melee the frozen enemies to kill them. The problem is that enemies very close to you when you use this artifact will die immediately. You'll then drop a sort of ice swirl on the ground around you. This swirl lasts for only a couple seconds. During that time, you need zombies to walk into it far enough so they get frozen. They only stay frozen for a couple seconds, so you then need to quickly melee them. So actually, for this artifact, the faster the zombies are moving, the better, because slow zombies need to be far enough away to not die when you use it but close enough to reach it before it expires. Even on Wave 1 you get the occassional sprinter though, so ideally wait for them. Use the artifact a bit away from the zombie(s) so it doesn't kill them, move towards them to place the swirl closer to them, back away and watch, look for any zombies to ice up, and then quickly melee them to kill them. This is the most annoying and longest one, so be prepared for a bit of frustration getting the kills for this artifact.
    • Energy Mine Artifact (Shocking Behavior (15G)) - despite what the description says/implies, the mine itself can kill enemies and still count towards this achievement. That makes this one quite easy - ideally, group up as many zombies as possible, then let them get near you and use this artifact, which will kill them all. Highly unlikely you'll need more than two or three uses of this artifact to get enough kills for this achievement.
    • Aether Shroud Artifact (Escape Artist (15G)) - this artifact, when used, makes you invisible for a few seconds, so zombies lose track of you and run away. As the description says, you need to use it when you have less than 25% health, a cumulative total of five times. This is still relatively easy to do - assuming you haven't gotten the Red perk yet for increased health, nor crafted any armor yet, you can take four hits before being downed, so for this achievement, you need to get hit three times and then use the shroud. If farming this in Harvest, zombies typically come in groups. Kill all but one, check your minimap to make sure more aren't about to attack you, and let that zombie hit you three times. Right after the third hit, back away, kill it if you want, and then use the artifact before your health starts regenerating. Repeat four more times.
    • Ring of Fire Artifact (Hot Tempered (15G)) - when you use this artifact, it places a purple ring of fire on the ground. Shooting from inside the ring of fire gives you a damage boost. So this is one of the easiest achievements to get, because the ring lasts pretty long - you may even be able to get it in a single usage. Just make sure you're standing in the ring of fire while shooting to get credit towards this achievement.
  • Eliminate 2500 zombies with a PaP level 3 weapon

    Zombies Mode - Requires an online connection even if playing Private Solo matches!

    This achievement will require the longest Zombies session(s), but technically don't require you to progress any farther than Wave 2. What this achievement requires you to do is to use the Pack-a-Punch machine on a weapon three times, to make it PaP level 3, and then you need to kill a cumulative total of 2500 zombies. Three important notes about this:
     
    1. The kills are cumulative, so it doesn't need to be in a single game
    2. The kills count for this regardless of how your game ends (exfil or death)
    3. The kills must be with the same weapon! It doesn't matter what weapon, but if you get 1500 kills with PaP3 Sten and 1000 kills with PaP3 Type 11, this achievement won't unlock. All 2500 kills need to be with a single gun, any gun.
    The first, and longest, order of business is actually getting a PaP3 weapon. The PaP machine is available from the start, right in the center of the courtyard. See screenshot below.



    The first PaP upgrade costs 7,500 points, the second costs 15,000 points, and the third costs 30,000 points, for a total of 52,500 points to create a PaP3 weapon. This is a massive amount, and if you just play "normally," you likely won't have enough points until at least round 10 or so. Thankfully, there is an exploit you can take advantage of to get enough points on Wave 1: Harvest portals are a source of endless waves of zombies, and the only source of them. These portals require you to pick up relics dropped by killed zombies and place them inside a machine. If you don't place them in the machine, zombies just spawn endlessly until you do so. You can therefore ignore the objective in a Harvest portal and just farm zombies over and over. If you're doing this on Wave 1, I recommend advancing to at least the second round in the Harvest portal (you need to place five relics inside the machine three times to complete the portal; do so once to advance to the second round in the portal) because zombies will spawn faster and move faster, allowing you to get kills faster (don't worry- they won't be anywhere near too fast to handle, especially on Wave 1).

    As a result, you can simply start a game, and then in Wave 1 choose a Harvest portal (if one isn't available, you can choose another and look for Harvest in Wave 2, as Wave 2 will still be easily manageable). You can then spend time on that single portal just farming zombie kills to rack up enough points to PaP3 your weapon. Be aware this is a pretty slow and boring process - it's going to take a solid hour on Wave 1 or Wave 2 to amass enough points for all three PaP levels. The tradeoff is that there's virtually no difficulty in doing so, and is the safest way to do it.

    Once you've acquired a PaP3 weapon, you then need to get a cumulative total of 2500 kills. Once again, you can choose a Harvest portal (as soon as one is available) and just endless grind kills in the portal until this achievement unlocks. Again, this will be pretty long and boring - you're looking at a solid three hours of just killing zombies in one spot to reach 2500 kills. If you can afford the 4+ hour session though, it's definitely the safest, fastest, and most reliable method, one which anyone of any skill level can use.
  • Eliminate 10,000 zombies

    Zombies Mode - Requires an online connection even if playing Private Solo matches!

    This total is cumulative across all games played, regardless of how your session ends (exil or death). It should go without saying, but this should be the last Zombies achievement you worry about - first focus on getting all of the above achievements. In particular, Death Dealer (30G) will require you to get over 3300 kills, and that's assuming you do it in a single sitting and are very efficient. If you break it up over multiple sittings, you'll likely progress more than halfway towards this achievement.

    Once all other Zombies achievements are done, if you actually want to use Zombies mode for the Multiplayer achievements (Leet Skills (100G), Top Of The Mountain (35G), and Bling Pro 2.0 (30G)), then this achievement will unavoidably unlock before you unlock all of those. If, however, you just want to get this achievement out of the way and wrapped up as soon as possible, the fastest way to grind kills is to do it in Harvest, using the same exploit as described in other achievements, but with the exception of doing it on as high a wave as you can handle. The later the wave, the more and faster zombies will spawn, meaning more kills in a shorter amount of time. With a PaP3 weapon, and especially with all perks most/fully upgraded, you should have no problems in the Wave 10-15 range. Look for a Harvest portal, get to the second round at least, and you should have 8-10 zombies continually spawning over and over, and rushing you very quickly. Ammo won't be an issue since they drop it so regularly, and special zombies only spawn at the start of each round, meaning once you kill any Boomschreiers and Sturmkriegers, no more will spawn until you progress the objective. While it is a bit boring, it's by far the fastest way to grind out this achievement.

    As a side note, before grinding this out, you may want to take a look at various Zombies challenges and work to complete as many as possible, as it'll help you level up much faster for the three Multiplayer achievements.

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