The music and sound design is nice and foreboding, especially when you’re the reason for it. You’ll hear some wonderfully sloppy sound effects as you squeeze your blobby body through the corridors of Carrion, and it’s all appropriately gross.
The blood and gore looks better than it has any right to be in pixel form, and the Carrion creature is so wonderfully animated that it’s almost hypnotising to watch it move. Unfortunately, a drab setting and samey locations let the visuals down.
Controls can be a little fiddly, and puzzles are made overly complicated by the biomass management system. However, grabbing humans with your tendrils and chucking them about is great fun, and the game offers multiple ways to take down your foes.
Carrion runs exceptionally well, and its core concept is strong. But the game’s Metroidvania structure doesn't mesh well with the tone of the game, and optional backtracking is never anything more than a slog with the absence of a map.
The majority of achievements are unlocked by finishing the game, with the rest obtainable by finding all nine optional containment units. Even though backtracking can be tedious, this is still a nice list to work your way through.