A solid soundtrack, a bit of Terry Crews and that orgasmic orb sound, what’s not to like?
Even now, twelve years on, the comic booky, cel-shaded art-style still suits the game perfectly.
Traversal remains as bloody wonderful as ever, and the shooting is pretty solid still. Can’t fault the game mechanically.
While the structure issues of the first two games haven’t really been wholly rectified, it is better. The new city is great too, but there’s far too much busywork masquerading as main missions to make it a complete joy to play.
Decent mix of achievements encouraging players to try out various features and for a bit of exploration here, and a bit of exploration there. For a game about creative solutions, the achievements lack a little creativity themselves.