Overview:
- Estimated achievement difficulty: 8/10; see individual games below [highly skill dependent] [Achievement Difficulty Rating]
- Offline: 77 [3000gs.png]
- Online: 0
- Approximate amount of time to 1000gs.png: 40-50+ hours; see individual games below [highly skill dependent] [Estimated Time to 100%]
- Minimum number of playthroughs needed: Multiple of each level in each game for collecting gems and relics; see breakdown below
- Missable achievements: C2 | Cortex N. Furiated (20G) in Crash Bandicoot 2 is the only missable achievement in the collection
- Does difficulty affect achievements: No difficulty option in any of the games
- Unobtainable/glitched achievements: None
 
  • Crash Bandicoot
    • Difficulty: 8/10 [highly skill dependent]
    • Time to 1000gs.png: 15-20 hours [highly skill dependent]
    • Minimum numbers of playthroughs needed: at least 2 of some levels, but at least 3 of most levels
    • Missable achievements: None
  • Crash Bandicoot 2: Cortex Strikes Back
    • Difficulty: 7/10 [highly skill dependent]
    • Time to 1000gs.png: 10-15 hours [highly skill dependent]
    • Minimum numbers of playthroughs needed: at least 2 of some levels, but at least 3 of most levels
    • Missable achievements: C2 | Cortex N. Furiated (20G) is missable, but is right at the start of a save file
  • Crash Bandicoot 3: Warped
    • Difficulty: 6/10 [highly skill dependent]
    • Time to 1000gs.png: 10-15 hours [highly skill dependent]
    • Minimum numbers of playthroughs needed: at least 2 of some levels, but at least 3 of most levels
    • Missable achievements: None
Introduction:
Welcome to the Crash Bandicoot N Sane Trilogy, a collection of the first three Crash Bandicoot games, originally released on Playstation but now remastered in all their glory. If you played the original releases of any of these games, you may remember them as being quite challenging. Your memory serves you correctly, but do know that a couple tweaks were made that make these games easier to get the completion than the original releases. The biggest is that you no longer need to break all boxes without dying to earn the gem in a stage. Instead, you just need to break all boxes no matter how many times you die. This makes things significantly easier. That being said, these are still older platformers, meaning you can expect a hefty amount of challenge, especially from the older ones. Even so, with some practice, the completions are very manageable. Let's get started. 

Abbreviated Walkthrough:
While each game is completely independent of the others, and you may be tempted, based on the overviews above, to start with the third game because it's easier and work up to the hardest one, I don't recommend that. You should be playing them in order, because each one builds off of mechanics and movement from the previous game. You'll start off with a pretty challenging experience with the first game, but the good news is that once you conquer it, you'll know that it means you'll be able to tackle the other two games for sure. 

Crash Bandicoot:
The first game in the series is actually the hardest, mainly because of the rougher controls and jumping mechanics, which can be frustrating to get used to at first. You'll also have to adjust to judging depth in this game so you can clear gaps toward and away from the camera better. Be prepared to struggle more up front as you throw away what you're used to with modern platformers and jump back into an era before they were as refined as they are now. Here are some general tips:
 
  • Not only do "coyote frames" exist in this game, they are absolutely mandatory for even some of the early levels, to clear many of the jumps. It'll definitely take some adjusting to get used to jumping from platforms so late, but the only way to get through this game and the completion is to adjust to how late you need to jump from platforms to be able to clear gaps
  • Enemy hitboxes can be really awkward. It's fully possible to feel like you're jumping on an enemy only to take damage and not bounce. It can be annoying, and all you can really do is learn the hitboxes of various enemies, and try to avoid jumping on certain ones that are problematic (such as turtles).
  • Be prepared to work on your depth perception a lot. It can be pretty tough at first to get used to judging depth in this game, and you'll assuredly miss many simple jumps because of it, dying a lot. It's frustrating, but keep practicing and you'll eventually get used to it. That's all you can really do.
  • Don't hesitate to watch videos. Often, you'll find someone taking some shortcut you didn't know existed, or doing a section in a different way that makes it much easier.
  • Sometimes faster is better. Thankfully, like many good platformers, this game was designed with the time trials in mind, meaning you'll often find that many levels having obstacles and enemies and timing set up such that if you don't stop between them, things sync up perfectly. This isn't always the case, but it is most of the time in many levels. So, while you may go slow at first to see what's coming next and figure out how to deal with it, after dying a bunch, you'll likely find that your dwindling patience that makes you move quicker actually helps you get through sections more consistently, because it's easier to make sure your timing is the same every time
On to the levels themselves and progressing for this completion. There will be many instances of needing to revisit levels in this game in order to get all of the gems, but this is how I recommend proceeding:
 
  • Play through a level and beat it, getting all boxes along the way. This won't be possible in many levels until you have all of the color gems, but do it in each level in case you can complete it.
  • Immediately after completing a level, go for the gold relic on it. It's much more efficient to do the time trials while the level is still fresh in your mind, and right after you probably spent a bunch of lives dying and getting better at various parts of it. Color gems aren't needed for any gold relics, so you can do every single gold relic as you progress. This will not be easy, because you must complete the level without dying to get the relic, but practice makes perfect here, and thankfully most levels aren't very long. Refer to C1 | Practice Makes Perfect! (70G) for more help on any levels you're stuck on. Definitely watch videos for each level, because you'll often find quicker ways to get through areas, and like noted above, in the previous section, often times going quicker means stuff will be synced up better and you'll be able to get through the level more consistently. Like all platformers through, you'll need to practice and develop some muscle memory for each level to get the gold relic.
  • On six of the levels, you need to break all boxes in the level in a single run without dying to get the color gem in that level. Once again, I highly recommend doing this right away so the level is still fresh in your mind. Doing it right after your relic run will mean you're able to beat the level without dying already, so now you can take your time and break all of the boxes too. Unfortunately, you can't get the purple gem until you proceed to the final stage to get the yellow gem, and then you can replay Lights Out to get the purple gem. The levels that have color gems are:
    • The Lost City (Green Gem)
    • Generator Room (Orange Gem)
    • Toxic Waste (Blue Gem)
    • Slippery Climb (Red Gem)
    • Lights Out (Purple Gem)
    • The Lab (Yellow Gem)
Finally, after progressing to the end of the game and unlocking all six color gems, you can then go back and replay all of the earlier levels that you don't have the clear gem in. Refer to C1 | The Ultimate Gem Path (70G) for more information on the color gems and finding all boxes for the clear gems.

With all levels complete, gold relics on them all, and 100% completion (all 26 gems), it's time to move on to the hardest part of the game: Stormy Ascent. Before heading to that extra level, if you haven't already, head to the second-last level, Castle Machinery, and quickly grind out 99 lives (refer to C1 | On Cloud 99 (50G) if you need an additional explanation). You'll want plenty of lives to ensure you don't run out. Now, head to Stormy Ascent (either from the very first stage or very last stage) and you'll now need to do the same thing on this level: beat it once while breaking all boxes to get the clear gem (this unlocks C1 | The Crown Jewel (35G)) and then do the time trial on it to get at least a gold relic (which unlocks C1 | An Ancient Antiquity (70G)). The latter is notorious for being the hardest achievement in the game, and the hardest in this entire collection. However, I personally didn't find it as hard as The High Road's relic; it only took me trying for an hour or so at most. Just like with the base game levels, practice makes perfect. So, don't be intimidated by the length of this level, and keep at it. Once you manage the gold relic, the worst is over.

Lastly, with all of the difficult stuff done, if you're still missing an miscellaneous achievements, refer to the guide to quickly take care of them, wrapping up this game in the collection.

Crash Bandicoot 2: Cortex Strikes Back:
First and foremost, be aware of the missable achievement in this game, C2 | Cortex N. Furiated (20G). It's unlocked right at the start of a new game, so it's not a huge deal if you miss it (you can start a new game on a new save slot to get it without affecting your current save). Might as well get it out of the way so you don't have to worry about it though.

The second game in the series will likely feel much, much better to play. The controls are tighter and so is the platforming. However, the second brings with it a bunch of new mechanics that, for some reason, the game doesn't tell you about at all. You therefore might be left wondering how to reach certain areas, break certain boxes, etc. Here is a list of the new things you need to be aware of to stand any chance of succeeding in this game.
 
  • Belly Flop - for some reason the game doesn't tell about this move, but while in the air you can press button-b.png to do a belly flop. This stops you in your tracks and makes you smash all the way to the ground, but most importantly, it's the only way to destroy those metal caged boxes you'll come across in various levels
  • Sliding - you can press button-b.png while holding a specific direction to slide. You don't actually need to be moving to slide, just pressing a direction when you press button-b.png. This is required to get under some obstacles, but it also can be used to kill multiple enemies that can't be spin attacked or jumped on
  • Long High Jump - if you jump immediately after sliding, you'll perform a long jump. You want to press a direction and button-b.png to slide, then immediately press button-a.png as soon as you start to slide. This will make you not only jump a much farther distance, but it will also make you jump higher. You can use this to cross bigger gaps more efficiently, but also can use it to reach higher platforms or boxes than you'd otherwise be able to do
  • Even Longer Higher Jump - building off the previous one, you can actually make the Long Jump slightly higher and slightly longer by adding in a spin attack. You need to spin as early as possible, counterintuitively (spinning at the height of your jump won't extend it). So, you want to slide with button-b.png, immediately jump with button-a.png, and immediately spin with button-x.png. It's a very fluid and continuous motion of button-b.png button-a.png button-x.png to do this
With those mechanics in mind, you now stand a chance of progressing through this game, getting all the gems, and getting all the relics. Speaking of which, I recommend a different approach in this game versus the first game. The main reason is that gold relics won't be readily obtainable until you beat the game. Beating the final boss rewards you with Running Shoes that allow you to hold rt.png to run faster whenever you want. Therefore, you're going to progress and completely ignore the relics.

However, you can get most of the gems on your first pass. Definitely get all of the color gems on your first time through. Refer to C2 | Laser Powered Vengeance (60G) for getting all the color gems, and all the clear ones too, if you want to try for them on your first pass through levels. They are much tougher this time around, versus the first game, so be aware. The other thing you should be doing as you progress through all the levels is discovering the secret exit in each applicable level. There is an achievement for each one, and the secret exits give you secret entrances to some levels. These are required to get all of the gems too, so definitely make sure to get all the secret exits as you progress.

After getting through all of the levels and beating the game (the bosses are quite easy in this one), you'll get the Running Shoes. Now it's time to go back to the beginning and redo all the levels to get gold relics. If you haven't gotten the gems yet, do those first to build your familiarity with the level, then immediately redo it with the time trial to go for gold. Like with the first game, there are a bunch of tough levels but then also easier ones. Be prepared to practice many of them, but persist and you'll get all the relics (and any gems you missed).

At this point, if you're missing any miscellaneous achievements, such as amassing 99 lives, refer to the guide for how to get each one. That'll wrap up the second game in the trilogy.

Crash Bandicoot 3: Warped:
The third game is actually nearly identical the second game in terms of gameplay and how you'll progress for the completion. There aren't any missables in this one, so jump right in. With the experience of (hopefully) just recently completing Crash 2, this game will likely feel significantly easier, with easier levels (no ice!) and easier traps and enemies. 

One exception here is that it's actually possible to get almost every gem (clear and color) on your first run, so I highly recommend doing so. I actually found it quite easy to find all the boxes myself in this game, unlike the previous two, but if you prefer to follow a video for every level, there's one in C3 | Bringing Down the House (50G) that shows every gem. In this game, most color gems are on the only Death Routes in the game, so you should take care of those right away too.

Also like the previous game, you get the Running Shoes after beating the game, and should therefore save the relics until later. You could, if you wanted, still get the gold relics on the vehicle stages, water stages, and tiger stages, since the Running Shoes won't affect them. It's entirely up to you though. If you wait, you can then come back and do them all in a row, making it easier to keep track. I actually found most of the gold relics to be much easier in this game than the previous two games, but there were still a few ones that were a pain. There's a video in C3 | Boo-yah, Grandma! Boo-yah! (70G) if you're struggling with any levels, as well as some general tips. 

Once you have the gold relics on the 25 regular stages, and once you've beaten the game, there's a bunch of mopping up to do.
 
  • First, you'll need to find the secret exits in Dino Might and Road Crash (refer to each achievement for where to find them). Each leads to a bonus level that is only accessible through that secret exit (meaning there is no hub world access!). You need to get the clear gem in each one for an achievement, and will also need the gold relics too. 
  • Second, now is a good time to grind out 99 lives if you haven't gotten that achievement yet. Best to do it now before the extra level since you're likely to die a bunch on it. Refer to C3 | A Stitch in Time Saves 99 (50G) for a pretty quick and painless way to grind that out. 
  • Third, it's time to take on the extra level Future Tense, accessed from the silver platform. You need to get both clear gems in this level for an achievement, and one is behind a Death Route. Definitely refer to the video guide for this one, as the boxes are very sneakily hidden in it. It's up to you if you want to try for the gold relic here. It's the 31st relic in the game and you only need 30, so you could skip this one, or you could get it and skip another. 
  • Fourth, it's time to take care of the last levels in the secret warp room, accessed by taking the yellow platform down in the center of the hub. There are three extra levels down there. However, if you've gotten all gems and relics up to this point, you actually don't need to play all three levels if you don't want to. You only need 45 gems (out of 47 available) and 30 gold relics (out of 31 available). So, depending on how you managed other levels, you could potentially skip an entire level down here. 
Once you unlock C3 | Bringing Down the House (50G) for 42 gems and C3 | Boo-yah, Grandma! Boo-yah! (70G) for 30 relics, you might need to get up to 45 gems to reach at least 100% completion on the pause menu. With that done, you can now finally unlock C3 | Accept No Substitutes (20G) in the first level of the game. 

Lastly, if you're still missing any miscellaneous achievements, quickly mop them up now. Refer to each one to see where to quickly get it. 

Conclusion:
The N Sane Trilogy is a fantastic remaster of the original Crash Bandicoot games. The graphics are so drastically improved that the originals will be barely recognizable, the gameplay and platforming is tight, and the gem collection is fun as ever. Like many older platforms, you can expect a decent amount of difficulty while you get used to the nuances, especially with the first game, but thankfully there are marked improvements from game to game, making each more fun and somewhat easier than the previous one. You can also thank the devs for some slight gameplay tweaks that also made these much easier than the originals. Hopefully you survived some of the early platforming challenges and made it through this well earned completion!
 
[XBA would like to thank Necrophage33 for this Roadmap]

Crash Bandicoot N. Sane Trilogy Achievement Guide

Printable Guide
Show completed achievements
Show secret achievements

There are 77 achievements with a total of 3000 points

     

    Secret achievements

      DLC: Crash Bandicoot

      There are 25 achievements with a total of 1000 points

      • Refer to C1 | Practice Makes Perfect! (70G) for more information. 
      • Spin away an Extra Life.

        As the description says, when an extra life drops from an extra life box, you need to spin into it to knock it away rather than picking it up. It's possible this will happen naturally, but if not, it's easy enough to do intentionally. You may notice that all levels have multiple extra lives in them during the first playthrough, but during replays they don't. If you quit out to the main menu or close the game and relaunch it, those extra lives will be back, allowing you to spin one away. Additionally, lives are always present in the bonus sections of levels, even on immediate replays, so that's a really easy way to get this achievement too. 
      • Defeat Papu-Papu.

        Story-related; cannot be missed.

        Papu-Papu is the first boss of the game, and is incredibly easy. His only attack is to smash his stick down and then spin around. All you need to do is jump on his head a few times, which interrupts his attack, making this fight short and easy. 
      • Defeat Ripper Roo.

        Story-related; cannot be missed.

        Ripper Roo is the second boss of the game, and one of the more annoying ones since you can't damage him directly. You need to jump on the TNT boxes and time their explosions to hit him when he's next to one. There is actually nothing random about the places he jumps, so you can just watch a cycle to see which ones he jumps on, then decide which spot you want to set off TNT next to, and try to time it right. It'll assuredly take a bunch of tries to actually hit him, but thankfully there's no rush and no way he can hit you as long as you stay off the places he jumps. Also nice is that he only takes three hits to beat. 
      • In a single level, spin an enemy into another enemy twice.

        This achievement is essentially unmissable. You will likely get it inadvertently in the first or second level, but the third level has enemies set up right next to each other right in the beginning of the level, so just spin into the first one and you'll kill both, and there are two pairs right near the beginning to essentially guarantee this achievement. 
      • Enter a Bonus Round after collecting 3 Character Tokens.

        Character Tokens start showing up in the second level of the game, and from then on they're in almost every level. You'll need to get all of them in every level to be able to get all the gems in each level, so refer to C1 | The Ultimate Gem Path (70G) if you're having trouble locating all three Character Tokens in any levels. 
      • Discover a Gem Path after earning a Color Gem.

        Refer to C1 | The Ultimate Gem Path (70G) for earning all gems, including the six Color Gems. Once you have a Color Gem, this achievement unlocks once you play a level with that Color Gem in it and use it to reach a new path. You'll be required to do this to get all of the regular gems in the game. 
      • Earn 10 Relics (gold or better).

        Refer to C1 | Practice Makes Perfect! (70G) for more information. 
      • Defeat Koala Kong.

        Story-related; cannot be missed.

        Koala Kong is the third boss in the game, and is another very easy one. It'll throw rocks at you pretty quickly, but you can simply jump and/or move to the side to avoid them. Eventually TNT boxes will start dropping on the screen too, so simply stay away from them and keeping jumping over the throw rocks. Then, Koala Kong will heave a big rock at you. Get out of the way, and then spin it back at the boss to damage it. Repeat this a few more times to defeat it. 
      • Defeat Pinstripe Potoroo.

        Story-related; cannot be missed.

        Pinstripe Potoroo is the fourth boss of the game, and could initially feel tougher until you realize the simple pattern. In the first phase (which lasts for three hits), stay behind a chair while he shoots, then while he's moving from one side to the other, pop out and spin attack him, then get behind the other chair. Repeat this for three hits. For the second phase, he'll quickly jump from one spot to another and shoot. After two spots, he'll stop to reload, which is your cue to pop out and spin him. The fourth and fifth hits can be done after two spots of shooting, but after the fifth hit he'll jump up top, shoot once, then reload, allowing you to quickly run up and finish him off. 

        Note that you need to be pretty much right up against the chairs for your character to automatically duck down to avoid the gunfire. If you're not against the chair your character will just stand like normal and get shot. 
      • Defeat N. Cortex.

        Story-related; cannot be missed.

        N. Cortex is the final boss of the game, and is appropriately the toughest. Your goal in this fight is to spin attack the green lasers he shoots at you, and avoid the purple and blue ones. There is nothing random about this fight, so it's really just a matter of learning what's he's going to shoot and where. For better and worse, the shots going in the same place every time. This is good for avoiding the purple and blue ones, but it means you need to be standing in the correct place to be able to hit the green ones. Thankfully, this fight only has this one phase and then it's over. 
      • Refer to C1 | The Ultimate Gem Path (70G) for more information. 
      • Defeat N. Brio.

        Story-related; cannot be missed.

        N. Brio is the fifth boss of the game, and is one of the tougher one until you know what you're doing. When he throws a green flask, it'll spawn a green monster. Jump on its head to damage him. He alternates between that and blue flasks, which explode, so just keep moving and jumping to dodge them. He'll then do two and then three green flasks at once, with more explosions in between. I found it best to immediately jump on the first green monster as soon as it spawns, then let the second attack, then jump on it. For the three, jump on the first immediately and then immediately the third, then let the second attack and jump on it. 

        After the three green monsters, dodge more explosions and then he'll drink the flasks. During this phase, all you need to do is jump on his head, so don't be intimidated. Wait for the rock to drop, then use it to get high enough to jump on his head. Don't worry - as long as you aren't on the ground he can't smash you. Three head hits and he's beaten. 
      • Defeat 5 enemies with Coco's Spin.

        You'll first need to unlock Coco. After beating Papu-Papu, head down to the time machine instead of right to the next level, and use the time machine. This adds Coco as a playable character for most levels in the game. Now, you simply need to play any level as her and hit five different enemies with her spin attack (which is no different than Crash's). The achievement will unlock immediately. 
      • Earn 99 Lives.

        This achievement actually requires you to amass 99 lives, not earn a cumulative total of 99 lives.

        There is actually a decent chance you'll do this naturally depending on your skill, with all of the retries for relics and whatnot. However, if you don't have this achievement by the time you beat the game, you can farm lives very quickly and easily in the level Castle Machinery at the end of the game, once you have the green gem. Refer to C1 | The Ultimate Gem Path (70G) for getting it. Once you have it, simply start up Castle Machinery, hop on the gem on the left, ride it up and grab the 27 lives, then hop down and beat the level. Repeat three more times to max out your lives. 
      • Earn 26 Relics (gold or better).

        There's no avoiding it - this is a tough achievement. Thankfully, most levels are set up such that if you keep moving at full speed, obstacles will be synced up that you don't need to stop. This isn't the case 100% of the time, but it is most of the time. So, for every level, keep moving and take the risk of making the jumps, and you'll find that you're able to be more consistent the faster you go, because obstacles will always be in the same position when you get to them. You'll likely find out the hard way which ones you need to stop and wait for, but it's not a huge amount. Most levels aren't bad at all as long as you don't stop for obstacles. However, there are a few levels that are really tight no matter what. Specifically, the first level is awfully tight, so don't be discouraged if you struggle with even the first level.

        I also recommend watching the following video for each level first, because you may often find there are quicker ways to get through sections than you realized.

        Refer to the following video. Full credit to its creator.
      • This achievement requires you to obtain all 6 color gems, and then the 20 clear gems.

        Before bothering to obtain the clear gems, first go through and obtain the 6 color gems. This is because many levels have boxes you can only reach by having a specific color gem, meaning you can't get the clear gem until you have the right color gem. The color gems are all obtained the same way: destroy all boxes in the level and get to the end without dying. As you may expect, this is challenging, but thankfully it's only six levels you need to do this on, and only one or two are tougher levels. None of these levels have boxes sneakily hidden, so it's straightforward to get them all; you just have to not die. The levels with color gems are:
         
        • The Lost City (Green Gem)
        • Generator Room (Orange Gem)
        • Toxic Waste (Blue Gem)
        • Slippery Climb (Red Gem)
        • Lights Out (Purple Gem)
        • The Lab (Yellow Gem)
        Note: You CAN die in the bonus sections of these levels and still get the color gem. Dying in the bonus sections doesn't cost a life and therefore doesn't void these gems.

        Note: You won't be able to get the Purple Gem until you get the Yellow Gem.

        Once you have those six color gems, now replay all of the other levels where you don't have the clear gem, and now you can reach all of the boxes. There are a few levels with sneakily hidden boxes in them. Refer to the following video for any levels where you're missing boxes. This video also shows the six color gems being obtained too, just for reference. Full credit to PS5Trophies for the excellent video.
      • Collect all the Crash Bandicoot Achievements

        As the descriptions says, unlock the other 24 achievements for the first game, Crash Bandicoot, to unlock this achievement.
       

      Secret achievements

      • Despite the simple description, this achievement requires you to die in a specific way. You must get eaten by a piranha plant. These first show up in the second level of the game. If it doesn't happen naturally, just replay the second level and let a plant eat you. 
      • This achievement requires you to complete a level with at least 30 boxes missed. If this doesn't happen to you naturally, you can simply replay the first level of the game and just don't break any boxes, easily completing the level with 40+ boxes missed. 
      • Earn the Key in Sunset Vista.

        The Key is earned by finding the three Cortex Character Tokens, granting access to a bonus stage, and then you need to destroy all boxes in that bonus stage. At the end, Cortex will drop a Key (instead of zipping off with the female bandicoot). Pick it up, and then finish the rest of the level like normal to collect it and unlock this achievement.

        In terms of finding all three Cortex Tokens, which are typically better hidden than others, refer to the 100% video guide in C1 | The Ultimate Gem Path (70G), as you're required to meet the requirements of this achievement to get the clear gem in Sunset Vista.
      • Earn the Key in Jaws of Darkness.

        The Key is earned by finding the three Cortex Character Tokens, granting access to a bonus stage, and then you need to destroy all boxes in that bonus stage. At the end, Cortex will drop a Key (instead of zipping off with the female bandicoot). Pick it up, and then finish the rest of the level like normal to collect it and unlock this achievement.

        In terms of finding all three Cortex Tokens, which are typically better hidden than others, refer to the 100% video guide in C1 | The Ultimate Gem Path (70G), as you're required to meet the requirements of this achievement to get the clear gem in Sunset Vista.
      • This achievement actually neither requires dying nor requires you to play as Crash. All it actually requires is for you to get electrocuted. This is first possible in the stage 'Cortex Power,' which is the second stage of the third island. This stage has many pylons that shoot electricity back and forth. Get hit by it and this achievement will unlock, even if you don't die from it or if you're playing as Coco. 
      • Seek and destroy.

        This achievement requires you to get the clear gem on the bonus level 'Stormy Ascent,' which is accessed either from the first level in the game (go left) or the last level in the game (go up). 

        While this level is significantly longer than any levels in the main game, the good thing is that all of the boxes are out in the open; none are hidden anywhere tricky. Just pay attention to the little doorways you can walk back into, which sometimes have a couple boxes sitting in them, but other than that, all other boxes are right on your path and very obvious.
      • This achievement requires you to obtain at least a gold relic on the DLC level Stormy Ascent. This is the hardest achievement in the game, possibly the entire trilogy, because this level is so long, with so much room for error and so many things that can go wrong. There's no avoiding it - you're going to spending a significant amount of time practicing this level, over and over, with many deaths, until you finally succeed. I definitely do recommend watching the video below though, as you can see some ways to get through obstacles quicker or easier. Like with the main game levels, often, going faster means obstacles will be synced up to allow you to pass right through without stopping. Not only that, but doing so allows you to be more consistent with your attempts, since things will always be in the same position when you get to them.

        Some things to point out relative to the video below and your attempts in general:
         
        • The good news about this run is that you actually have plenty of time to get gold, meaning that once you do finally succeed, you'll almost assuredly get gold as long as you kept moving
        • Like in the video, walk a second or two before going up to start the trial. This allows the retracting steps to be in sync with you as you ascend this first part
        • It may seem like getting the '2' box at 00:42 is a waste of time, but it isn't. If you skipped the box and rode the platform straight up, you'd have to wait for the next platform anyway. So, better to get the box while you have to wait anyway
        • At 1:06, it's way safer to jump onto the top of the two steps rather than the lower one. That'll make it much easier and safer to reach the next platforms
        • At 1:19, it's very likely the rotating platforms to the right won't be synced up for you to jump right to them like in the video. In fact, they never were for me in all of my attempts. If that's the case for you too, wait on the sliding platform for four cycles, then proceed. While this may eat up a bunch of time, I still finished with gold with ease
        • For all of the vultures that move up and down, it's literally not possible for them to be too high for you to jump on them, so never ever wait for vultures. You can always reach them to bounce on them no matter what
        • Most of the rest is really straightforward. Not easy, but keep moving and you shouldn't have issues. You have plenty of time to spare, so don't feel like you need to push through every moving platform. Don't worry about stopping for a cycle to make sure you don't screw up at the end
        • For the final three moving vultures, you absolutely need to bounce on that first vulture when it's all the way to the left as much as possible. You may overshoot the second or third one, but it's much easier to pull back a bit. If you come up short you're dead
        Full credit to the creator of this video.

      DLC: Crash Bandicoot 2: Cortex Strikes Back

      There are 25 achievements with a total of 1000 points

      • Discover a "?" Bonus Path.

        Multiple levels contain "?" bonus paths, such as the very first level with a stone plate you can stand on about halfway through the level to get lowered into the bonus sections. Other levels are even more obvious, such as side scrolling snow levels where the question mark is giant on the wall behind you and fruit directs you to jump into the pit to reach the bonius section. This will be one of your first achievements.
      • Earn 5 Relics.

        Refer to C2 | Wumpa-Burner Engaged! (75G) for more information.
      • Defeat the Komodo Brothers.

        Story-related; cannot be missed.

        The Komodo Brothers are the second boss of the game, and are incredibly short and easy. They start by having one brother spinning and slowly bouncing around the arena. Simply avoid him until he stops. Then, the center one will start throwing swords in a set rotating pattern that's easy enough to just run around him to avoid. Meanwhile, the other brother will fall to the ground stunned. Spin attack him to bounce him off a wall and into the center brother, damaging them (you don't need to aim this spin attack at all). Repeat that process two more times to beat them.
      • Defeat Ripper Roo.

        Story-related; cannot be missed.

        Ripper Roo is the first boss of the game, and much simpler than in the first game. The fight is mostly waiting. You'll need to hang out while he makes TNT squares all over, standing in a safe spot when they explode, and then same thing for when he makes Nitro squares. After the Nitro squares explode, he'll be stunned and you can hit him. Repeat this process two more times to beat him. Nothing about this fight is random, so once you learn where to stand, it's the same every time. 
      • Discover a Gem Path after earning a Color Gem.

        Refer to C2 | Laser Powered Vengeance (60G)for earning all gems, including the six Color Gems. Once you have a Color Gem, this achievement unlocks once you play a level with that Color Gem in it and use it to reach a new path. You'll be required to do this to get all of the regular gems in the game. 
      • Discover a Death Route.

        Death Routes are bonus paths that are only accessible by reaching them without having died in that level at all. Once you reach the Death Route in a level, it's okay if you die during it; that doesn't lock you out from being able to continue attempting it.

        Only a handful of levels have Death Routes (thankfully):
         
        • Air Crash (second warp room)
        • Diggin' It (fourth warp room)
        • Road to Ruin (fourth warp room)
        • Cold Hard Crash (fourth warp room)
        • Piston It Away (fifth warp room)
        • Night Fight (fifth warp room)
        As soon as you access your first one, this achievement will unlock. Note that you'll need to use all of them to get all of the gems in the game.
      • Earn 10 Relics (gold or better).

        Refer to C2 | Wumpa-Burner Engaged! (75G) for more information.
      • Defeat N. Gin.

        Story-related; cannot be missed.

        N. Gin is the boss of the fourth warp room. You have the unique ability in this fight to press button-x.png to throw fruit toward him. Basically, mash button-x.png the entire time, so you can focus on dodging his attacks and your fruit will unavoidably hit the correct spots here and there.

        The fight starts with him having a laser cannon on each side. He'll move back and forth, opening them so they can take damage, and then eventually shoot a laser on one side and move up and down across to the other side. If you stay close to the middle of the platforms, you can easily go right under it when it goes up for the second time. Continue throwing fruit this entire time.

        After you destroy both, then two missile launchers come out of his shoulders. Same deal here - keep throwing fruit as he moves side to side, and follow the same direction as him (when he moves right, you do the same), because when he shoots missiles, they'll land across the platforms. The safe spot is always on the same side as him, so if you're moving in sync with him you'll never get him. After you destroy one of the missile launchers, he'll instead do an attack where he shoots a missile forward (I don't believe it can hit you when it's coming out) and then it'll come in from the side and go across the platforms. Simply jump over it and keep throwing fruit.

        Once they're both destroyed, he'll bring out a ray gun from the bottom that'll make a platform disappear. Keep throwing fruit, as you'll likely damage him without trying, but basically what you want to do is stand on the platform he's about to zap, and only jump once it turns green. That way, you're hitting him as much as possible before you need to move. That's all there is to this phase - nothing can hurt you. Once you destroy the ray gun, he's defeated.
      • Defeat Tiny Tiger.

        Story-related; cannot be missed.

        Tiny Tiger is the third boss of the game. He has no attacks, and this is a really short and simple fight. He jumps around after you, on the same platforms you touch. Random platforms turn red and then eventually fall. You need to bait him onto those red platforms so he falls. He doesn't actually need to touch the red platforms, because as long as you did, he'll attempt to jump where it was and still fall. So, for this fight, just keep jumping platform to platform until one or more turns red. Then, make a beeline for that platform, jump on it, then jump right off. Tiny will do the same and fall. Repeat this a couple more times until he's defeated.
      • Unfortunately, unlike the first Crash Bandicoot game, there is no spot in this game with a massive amount of lives to quickly and easily farm. However, there is a bug (one from the original release of Crash Bandicoot 2 that the developers decided to leave in this trilogy) that you can exploit to relatively quickly and easily farm 99 lives. You'll first need to get to the fourth warp room, where the level 'Bee-Having' is available. This level contains beehives that release a group of four or so bees at once (as opposed to other levels where beehives only release one bee to chase you; this exploit doesn't work on those). How the bug works is that if you spin attack and kill all four bees at once when they're coming out of the beehive, you get an extra life. So, basically what you're going to do is get to a beehive, and then as soon as the bees start coming out of it, slide at it and spin attack (doing a slide spin makes your spin last longer, allowing you to kill all four bees more easily). If timed right, all four bees should easily die, and you'll get an extra life. Walk away, wait a second for more bees to start spawning, and repeat.

        It definitely takes a bit to get used to the timing of the bees and of sliding and spinning at the right time, but once you get it down, it becomes pretty quick and easy to repeat to grind out lives. Below is a video showing how to do this. However, two important things to note before you watch the video:
         
        • I have no idea why literally every single guide and video say to progress in 'Bee-Having' until you get to the beehive at the first eletricity wall. You can do this exploit on any beehive. I did it on the first one in the level, so don't waste time progressing to that one
        • I recommend beating the level first before doing this exploit. With the level beaten, you can start it and immediately grab the time trial watch. This means that if you mess up the timing and the bees kill you, you don't lose a life. You'll just start back at the beginning and can repeat. If you're using the first beehive like I mentioned above, this doesn't set you back at all.
        Here's a video showing the method, courtesy of PS5Trophies.
      • Defeat 5 enemies with Coco's Double Leg Drop.

        Once you reach the second warp room (after beating Ripper Roo), you can interact with a teleporter in the one side of the room and add Coco as a playable character. Switch to her in the hub with rt.png. Her Double Leg Drop is her equivalent of the belly flop (press button-b.png while in the air). Simply kill 5 enemies in any level with this attack to unlock this achievement.
      • Defeat N. Cortex.

        Story-related; cannot be missed.

        N Cortex is the fifth and final boss of the game. I have no idea how they got away with making this the final boss fight, as it's not even a fight. You chase after Cortex and need to spin into him three times. He has no attacks, and in my experience, you can't even die from the rocks and mines. They just knock you back/slow you down. The goal is to hit him three times before he reaches his space station, but you have a huge amount of time. If you fly at the edge of the area (I stayed in the bottom center or center left), you can avoid pretty much every rock and mine. Just hold rt.png the entire time and never let go. When you're close enough to spin attack him, you'll see a little icon to let you know you're close enough. Do it three times to finish this poor excuse for a final boss fight.
      • The gems in this game different quite a bit from the first game in the series, and require a bunch more work to get them all.

        First things first, like with the first game, get all five color gems right away. Aside from the Red Gem, all of them can be gotten immediately upon reaching each level. Here is where the color gems are:
         
        • Blue Gem - Turtle Woods (first warp area) - must complete the level without breaking any boxes. This is easy to do by just not spinning at all. The only tricky part might be the wall of boxes you need to jump over. The only way to jump it without breaking a box is to bounce on the caged fruit box toward the left, since it doesn't break from a single jump on it
        • Red Gem - Snow Go (must be accessed from secret area) - to get the Red Gem, you first need to reach the secret exit in Air Crash (refer to C2 | Jumping the Jetboard (35G) for doing so). That'll give you access to the secret warp room (accessing in the future by going down on the central warp room platform all the way, past the first warp room). From the secret warp room, enter Snow Go from this portal. This will start you in a higher area. Process through it, and at the end you'll drop down and unavoidably collect the Red Gem. Now just complete the rest of the level like normal
        • Green Gem - The Eel Deal (second warp room) - at the second fork in the path, take the right path. Follow it to the end, and you'll reach a bunch of Nitro boxes at a seeming dead end. It's a fake wall - walk through it to continue on this path. Follow it to the end to reach the Green Gem. Note that once you collect the Green Gem, you can simply kill yourself (unless you want to try to backtrack without dying) to respawn back at the fork. You'll still have the gem, so now you can finish the level like normal to get it
        • Yellow Gem - Plant Food (third warp room) - when you reach the first checkpoint and hop on the first jetski of the level, you'll notice a little timer pop up in the bottom right corner (this only pops up if you aren't doing the time trial). You need to now beat the level before the timer runs out. This isn't too challenging at all. Just make sure you're speed boosting on the jetskis nonstop, slide-jumping over big gaps, etc., and you shouldn't run out of time. I had a solid 10 seconds left. One important thing to note is that if you're going for the Yellow Gem, purposely do NOT hit any checkpoint boxes after the first one. That way, if you die, you'll start back at the first checkpoint and can attempt again. If you hit a checkpoint box, you'll respawn there and will lose out. You'd need to restart the entire level to try again
        • Purple Gem - Bee-Having (fourth warp room) - as you progress through this level, a little over halfway through it you'll notice a very obvious set of Nitro boxes forming steps. These are fake boxes; they don't explode. Jump up them to the top and you'll be teleported to a new area. Get to the end of this short area to get the Purple Gem, then finish the level like normal
        With all of those collected, you can now collect all clear gems in the game. While every non-boss level has the usual clear gem for destroying all boxes, multiple levels have a second clear gem for either following a new color gem route or for following the Death Route in that level. On top of that, many of the regular clear gems are very tricky to get, with either well hidden boxes, various paths and backtracking you need to do, or secret entrances you need to start levels from to be able to get all of the boxes. Because of this latter point, you should definitely discover all of the secret exits in the game first. There is an achievement for each one, so make sure you take care of those miscellaneous achievements first. That way, all portals in the secret warp room will be open and available.

        For help with any levels/gems, refer to the following excellent video, courtesy of PS5Trophies. You will likely need to watch this video for almost every level, as you're very likely to miss boxes otherwise.
      • Earn 21 Gems.

        Refer to C2 | Laser Powered Vengeance (60G) for more information.
      • Earn 27 Relics (gold or better).

        Before even attempting any of the gold relics, beat the game first. Beating Cortex gives you the Running Shoes. This allows you to hold rt.png to run faster whenever you want. I'm not even sure if the gold relics are possible without these shoes, but save yourself tons of frustration by first beating the game before attempting any of these.

        Unlike the first game where you could just move at full speed and get the gold relics, this game often requires you to make use of some real speedrunning strategies to get gold. In other words, you'll actually need some dexterity and skill with the controls to be able to manage most levels.

        The most important mechanic you'll be using is long jumps (as well as extended long jumps). To do a long jump, if you haven't by now, you press button-b.png to slide, and immediately after you start sliding, you press button-a.png to jump. This gives you the forward momentum of the slide combined with the height of the jump, plus extra height. It allows you to go farther and jump higher than a normal jump. However, there is a way to get even higher and go even further: slide with button-b.png, then immediately jump with button-a.png, and then immediately spin with button-x.png. It's pretty much one quick fluid motion of button-b.png button-a.png button-x.png. You absolutely need to spin as early as possible, while on the way up. This allows you to get a bit higher and go a bit farther. This is not only handy for some jumps, but pretty much mandatory for the levels with the pits you fall into, fighting off the moles until a mushroom spawns for you to bounce out and continue. The extended long jump lets you jump over these pits entirely, and I honestly don't see any other possible way to get a gold relic on those two stages. The first level is the first one with these pits, so you'll get some practice right away on getting the timing right. Thankfully, you only need to jump over two of the three pits to manage gold, but it's still a tough first level to get gold on (much like the first level of the first Crash game).

        I highly recommend watching the following video for any levels you're struggling with. Many have various ways to take shortcuts thanks to the long jumps. Some levels are pretty easy, but others seem to be incredibly tight. The ones where you ride on the polar bear are especially challenging because you need to mash button-b.png to dash constantly, making sure you still hit all the yellow boxes, and it's still really tight. Either way, expect to practice each level a bunch. Some levels will fall quicker than others, but you can expect multiple retries on each level to get the timing right. Full credit to PS5Trophies for the following video guide.
      • Collect all the Crash Bandicoot 2: Cortex Strikes Back Achievements

        As the descriptions says, unlock the other 24 achievements for the second game, Crash Bandicoot 2: Cortex Strikes Back, to unlock this achievement.
       

      Secret achievements

      • Don't feel guilty about jumping on him.

        Once you reach the second warp room with the second set of levels, the level 'Bear It' has a small polar bear sitting next to it. Simply jump on its head ten times to unlock this achievement (and get a few extra lives).
      • Die as Crash.

        Despite the simple description, this achievement requires you to die in a specific way: getting stung by a bee. Bees first show up in the fourth warp room, in the levels 'Diggin' It' and 'Bee-Having.' In either level, have a bee sting you to kill you, causing you to swell up, and this achievement will unlock.

        Note that, unlock in the first Crash Bandicoot game, you actually do need to be playing as Crash to unlock this achievement; it won't unlock if you're playing as Coco.
      • Just "forget" it. Repeatedly.

        *MISSABLE*

        This achievement is missable because once you beat the first level of the game, it's no longer possible to unlock on that save file. However, if you miss it, simply start a new game on a new slot to quickly get it. 

        What this achievement requires you to do is to go into the first level, Turtle Woods, and then pause and quit out. Do this two more times (a total of three times) to annoy N. Cortex and unlock this achievement. 
      • Fly, then die.

        This achievement requires you to be riding on the little polar bear, crash into something (which makes you fly forward), and then land in/on something that would normally kill you (basically, double death). While it's possible this will happen naturally, it's unlikely. The levels where you ride on the little polar bear are:
         
        • 'Bear It' (second warp room) - in this level, after the third checkpoint, just after the Nitro boxes are two fallen statues in a row. If you hit the second fallen statue (don't jump over it), you should fly forward into the ice water. If you find you're not going far enough, try boosting with button-b.png right before hitting the statue
        • 'Bear Down' (third warp room) - after a checkpoint or two, there are two pairs of guys lifting the horizontal ice blocks. The second pair lifts their block. Hold left and jump into it, and you should fly into the ice water right after it
      • Discover the Secret Exit in Hangin' Out.

        Around three-fourth of the way through this level, you'll drop down a hole (with a ton of boxes behind it) and land in a big area of water (no electricity), with a checkpoint box straight ahead of you. Hit the checkpoint box, then double back (toward the camera), past where you fell into the water of this area, until you reach another hole to drop down. Do so, and continue on through this linear area to reach the alternate exit.

        Note: You definitely want to break that checkpoint box mentioned above after the water, because there isn't one right after dropping into the secret area.
      • Discover the Secret Exit in Bear Down.

        At the very end of this level, you'll launch off the bear you're riding and land on the ground, with some very obvious round platforms down toward the camera (away from the exit door). Jump across them, heading down toward the camera, and when you land on the chunk of solid ground you'll exit the level and unlock this achievement.
      • Discover the Secret Exit in Air Crash.

        When you reach the first jetski in this level, don't jump on it. Instead, you need to bounce across the boxes on the right to reach the platform ahead on the right. Once you land on it, you'll exit the level and unlock the achievement.
      • Discover the Secret Exit in Unbearable.

        At the very end of this level, after riding the little polar bear and being launched off its back, instead of heading down to the exit, head back up away from the camera. You'll reach a gap that you'll need to slide jump over. If you somehow haven't used this technique yet, basically what you need to do is run toward the gap, slide right before it by pressing button-b.png, and then right after you slide, press button-a.png to jump. When done correctly, it effectively does a long jump, allowing you to clear much bigger gaps. After jumping the gap, continue heading up to find the little polar bear you were riding. Touch him to exit the level and unlock this achievement.
      • Discover the Secret Exit in Diggin' It.

        Toward the end of this level - after the split where the death route is on the left and the normal one on the right, and then later when the two routes converge back together, you'll get a checkpoint shortly after this - you'll come to an area where the path leads around to the right, with a big gap on the left and a plant on a platform by itself shooting at you. Jump over to the plant on the platform on the left, then belly flop (button-b.png while in the air) on it to destroy it. Once you're standing on the platform, you'll exit the level and unlock this achievement.

      DLC: Crash Bandicoot 3: Warped

      There are 27 achievements with a total of 1000 points

      • Refer to C3 | Boo-yah, Grandma! Boo-yah! (70G) for more information. 
      • Defeat Dingodile.

        Story-related; cannot be missed.

        Dingodile is the second boss of the game. What you're supposed to do is run around waiting for him to destroy the crystals surrounding him so you can get in and hit him (and then run away before he explodes). However, you can entirely skip this by doing a slide spin jump to jump over the three walls of crystals and land right next to him, hit him, then do the same maneuver to get back out before he explodes. 
      • Discover a "?" Bonus Path.

        Almost every level has a Bonus Path to take, and they're all obvious and on your path. This will likely be your first achievement. 
      • Defeat Tiny Tiger.

        Story-related; cannot be missed.

        Tiny Tiger is the first boss of the game, and is only marginally harder than the previous game. He'll jump around the room trying to land on you. Just keep moving. After a few jumps he'll get stuck in the ground. That's your cue to run up and spin attack him. Then, he'll jump up onto the wall and send waves of lions at you. I recommend staying in the center and just moving left or right as needed to avoid them. Repeat that pattern two more times to beat him. 
      • Discover a Gem Path after earning a Color Gem.

        Like with the previous two games, once you get a color gem, you can return to a level with it to access a new path. You'll unavoidably unlock this achievement while working on C3 | Bringing Down the House (50G). Refer to it for getting all the color gems. 
      • Defeat N. Tropy.

        Story-related; cannot be missed.

        This is the third boss of the game. He stays opposite you in a far away platform. He always starts by shooting homing missiles at you. They're really slow though and easy to avoid by just moving/jumping to the side. Then, he brings sweeping lasers across your platform. They either move from one side to the other or from his side toward the camera. They're also slow and really easy to jump over. With that done, he'll make platforms you need to jump across to reach him, where you can finally spin attack him. Repeat this two more times to beat him. 
      • Earn the Gems in the bonus levels.

        This achievement requires you to earn the clear gems in the two bonus levels: Eggipus Rex, and Hot Coco. Eggipus Rex is accessible only via the secret exit in Dino Might (refer to C3 | Getting Carried Away (35G)) and Hot Coco is accessible only via the secret exit in Road Crash (refer to C3 | UFO Xing (35G)).

        NOTE: neither of these bonus levels is accessible from the hub world, even after you've reached them for the first time, unlike the bonus levels in Crash 2. Therefore, since you need not only the clear gems for this achievement but also the gold relics for the relic achievement, you might as well do both at the same time for Eggipus Rex so you don't need to replay Dino Might to reach the secret exit again. While you could combine the relic and gem in Hot Coco too, I don't recommend it. You don't get checkpoints in time trial mode, and you'll absolutely want them while trying to get all of the boxes in Hot Coco. 

        The clear gem in Eggipus Rex is really easy because you get it just for finishing the level. There are no boxes in this level. Just platform your way up to the exit to get the gem. Don't forget to grab the time trial clock first though, so you can easily knock out both in one go. 

        The clear gem in Hot Coco, on the other hand, is just like normal levels: you need to destroy all of the boxes. This level is full of very tight squeezes between bombs, so plan to make efficient use of the checkpoint boxes around the area. The main thing you'll want to do is get to the far corner of the area to use the ramp and hit the exclamation block that destroy all the Nitro boxes. With that done, it's then just a matter of going around and (very carefully) destroying all of the boxes. 
      • Earn 10 Relics (gold or better).

        Refer to C3 | Boo-yah, Grandma! Boo-yah! (70G) for more information. 
      • Defeat N. Gin.

        Story-related; cannot be missed.

        N. Gin is the fourth boss of the game, and works pretty similar to the previous game. Here, you can simply hold rt.png to shoot nonstop. He'll open up various sections of his suit, indicating by their yellow color, and shoot at you. Fire at them when they're yellow to damage and eventually destroy them. Once all of the pieces are destroyed, he'll go into a new ship. Repeat the exact same process here to beat him. 

        For this entire fight, I recommend just focusing on dodging his attacks, and let your nonstop gunfire hit him incidentally. Once you've broken a few areas, then you can switch to offensive when you're focusing fire on each remaining piece to finish him off. 
      • Discover a Death Route.

        Death Routes are only accessible by reaching them without having died at all in that level. In this game, each Death Route has a color gem at the end of it. You'll therefore be unlocking this achievement naturally when getting the color gems for C3 | Bringing Down the House (50G)
      • Seek and destroy. Again.

        This achievement requires you to obtain both clear gems in the extra level Future Tense. It is accessed by riding the little silver platform in the middle of the hub, off to the side between the first and second warp rooms. While this level can be accessed at any time, I highly recommend waiting until at least finishing the fourth warp zone, so you have the double jump, spin upgrade, and bazooka. They will make traversing this level and breaking all the boxes much easier.

        Of the two gems you need to get, one is for breaking all boxes like usual, but the other is found at the end of a death route. This is a pretty tough level, and it requires covering quite a bit without dying, both to get to the death route and then to survive it and reach the next checkpoint so you don't have to do it over again. Additionally, this level is one of the only ones with some really sneakily hidden boxes. Definitely consult the following video, as you will otherwise assuredly miss some boxes even after trying to be thorough. Full credit to the creator of the video.
      • There isn't a method as simple as the first game for grinding out lives, but there is still a relatively quick and reliable method. It requires you to at least progress and complete the third warp zone, both to access the level and to have both the double jump and spin upgrades. Then, load up Level 16, Sphinxanator. Right at the start, head down toward the camera to find four boxes, one of which is an extra life. Then, head forward and take the left path. It's a giant gap you can cross by doing a slide jump, double jump, and then aerial spins to get across. Continue on this short path to reach four extra lives at the end. 

        Once you collect all five lives, pause and quit out, back to the hub. In the hub, press lt.png and choose your save, to load it. Choose OK and your game will reload. This resets all extra lives in all levels. Now go back into the level and repeat what you just did. This will get you five lives in under a minute, and is the fastest way I know of to grind out lives. 

        Here's a clip of me doing the quick run for five lives.

        https://www.xbox.com/play/media/3K2UQTSCKC 
      • There are actually 47 total available gems in this game, but you only have to earn 42 for this achievement (and you'll actually need 45 to have enough for C3 | Accept No Substitutes (20G)). Unlike the first two Crash games, you can actually get the vast majority of the gems on your first run through many levels. Most boxes are much easier to find and destroy than Crash 2 too, making it much easier. And lastly, the color gems are more easily available too: four of the five are simply found on the Death Routes of each applicable level.

        Like with the other games, the first order of business is getting all five color gems, because once you have them, you'll have access to every other gem in the game. Here are where to find the color gems:
         
        • Level 12, Deep Trouble - Red Gem - progress literally to the very end of the level where the exit portal is, and there's an exclamation point block to hit on the ground. Hit it, then backtrack until you go straight down the vertical bit to find a newly spawned TNT box on the right. Touch it to activate it, then follow the new path to the end to find the Red Gem
        • Level 13, High Time - Purple Gem - stay alive until you reach the Death Route platform, then follow the new path to the end to find the Purple Gem
        • Level 20, Tomb Wader - Blue Gem - stay alive until you reach the Death Route platform, then follow the new path to the end to find the Blue Gem
        • Level 23, Flaming Passion - Green Gem - stay alive until you reach the Death Route platform, then follow the new path to the end to find the Green Gem
        As for the Yellow Gem, you'll first need to obtain at least 10 gold relics. Then, go to the center of the hub world and ride the yellow platform down to a secret warp room. In there, use the entrance to Hang 'Em High to enter into a different part of that level. Follow this short path to the end to find the Yellow Gem

        With all five color gems collected, there's nothing stopping you from obtaining all of the clear gems. Note that there are no achievements that require you to get all 47 clear gems in the game, only 45, so you can actually skip two. You need both in Future Tense for an achievement, and need each clear gem in each bonus level (Eggipus Rex and Hot Coco) for another achievement. Other than those though, feel free to leave out two gems that are being problematic for you.

        Here is a video, courtesy of PS5Trophies, showing all clear and color gems in all levels.
      • Defeat 5 enemies with Coco's Savage Hurricane Spin.

        In this game, Coco can be unlocked at any time in the center of the hub by walking over to her at the big screen and interacting with her.

        Now, you need to progress and complete the third warp zone to unlock the spin upgrade. With that done, you just need to play any level as Coco and defeat five enemies with her airborn spin attack. 
      • Defeat N. Cortex.

        Story-related; cannot be missed.

        Cortex is the final boss of the game, and is way more of a fight than the previous game. You'll need to avoid the two masks fighting with each other. First they just spin around with a laser between them. This is easy enough to jump over if it gets near you. Then, then switch to just making their own little tornado. Its movement isn't random, so just stay out of its path. The third time, they home in on your position and form a tornado on it. So, keep moving to avoid them. In the meantime, Cortex will shoot three purple shots at you periodically. After that, he'll throw out five mines in random positions. Immediately after he throws the mines, he forcefield goes away, so you need to get over to him and spin him. However, be careful of where the mines end up so you don't get killed by them just being close to them while trying to spin him. Once you hit him, the other attacks stop, and now you need to knock him into the hole in the center to damage him. Repeat this two more times to finish him off. 
      • Refer to C3 | Bringing Down the House (50G) for more information. 
      • Earn 30 Relics (gold or better).

        There are actually 31 available gold relics in the game, and you only need 30 for this achievement (and don't need all 31 for any other achievements). You can therefore feel free to skip one that's being particularly problematic (such as one of the motorcycle levels, jetski levels, or whatever else might be frustrating you).

        Like with Crash 2, wait until you beat the game before attempt gold relics (or at least the non-vehicle levels). That's because defeating Cortex once again gives you the Running Shoes, allowing you to hold rt.png to run faster. This trivializes the times on many standard levels. Here are some other general tips:
         
        • On regular on-foot levels, hold rt.png all the time and use slide jump to clear gaps or jump high enough. Avoid using double jump as much as possible, because double jump actually kills your forward momentum (whereas slide jumping doesn't)
        • For underwater levels, you need to do two things: skip the ship you can grab unless it's necessary to progress, and just mash button-x.png the entire time to constantly spin and go faster. You'll need to get used to weaving and dodging while spin boosting, but it's necessary for the gold relics
        • For the tiger riding levels, hold button-b.png from start to finish, and as long as you hit at least half of the yellow boxes, gold should be no problem
        • For plane levels, hold rt.png the entire time to keep shooting, and mash button-a.png the entire time to keep spinning (this significantly cuts down on enemies shooting you). Beeline from enemy to enemy and these will be the easiest ones. The only exception is the final (secret) plane level, Rings of Power, which has you racing from ring to ring. The game doesn't tell you this, but literally the only way to get gold is to know of a hidden mechanic: pressing button-a.png to spin right before you enter a ring gives you a significantly faster boost from the ring. You'll know you did it right if there are purple trails from your wings while boosting. The timing will take a bit of getting used to, but just make sure you're pressing button-a.png before you enter the ring
        • For motorcycle levels, these are the hardest, in my opinion. You will need to destroy pretty much every single yellow box in these levels to stand a chance, and it's still going to be very tight. You need to make very good use of the boost pads. I actually had no idea you could steer while boosting, but you can. You just really need to hold the direction you want to go, and you'll eventually start to move. The second motorcycle level, Road Crash, was the hardest relic in the entire game for me
        Even with those tips, like previous games, expect to need to practice each level a bunch of times before you're successful. In my opinion, the trials in this game were easier than the previous two games, and I ended up doing a bunch first try. That may be because I had just done the previous two games and had gotten better, but hopefully you're in the same position, with the recent experience of the first two games under your belt, and these don't pose as many problems as the previous two games.

        The following video, courtesy of PS5Trophies, shows at least a gold being obtained on all 30 regular levels. Future Tense isn't included, but you could get a gold on it and then omit one from the regular levels if you want.
      • Collect all the Crash Bandicoot 3: Warped Achievements

        As the descriptions says, unlock the other 26 achievements for the third game, Crash Bandicoot 3: Warped, to unlock this achievement.
       

      Secret achievements

      • Shoot the imposter.

        This achievement first requires you to reach a completion percentage of at least 100%. It doesn't matter how you do it (gems, relics, etc.), as long as when you pause the game, the percentage in the upper right shows at least 100%.

        Once you've done that, head back to the first level of the game, Toad Village. Around halfway through the level, just after the third checkpoint box, will be a house on your right behind a wall with a gate (you would have passed two others already that look the same). Go up near the house on the right side and you'll see an imposter Crash at the door trying to get in (he only appears once you reach 100% completion). Pull out your bazooka and shoot him to unlock this achievement. Stand on the right side wall to be able to get an angle on him. Screenshot below shows what to look for. 

      • Have your bazooka ready.

        You'll first need to progress and complete the fourth warp zone, defeating N. Gin, to unlock the bazooka. Now, revisit Level 9, Tomb Time. You start the level outside looking at a Sphinx. You need to shoot a nearly-imperceptible target on its face. In reality, all you'll see is your cross hair turn red indicating you're aiming at something you can shoot/break. Doing so gives you an extra life. It's tough to describe in words where the target is, so refer to the screenshot below. 

      • Shoot 5 of them in a single level.

        You'll first need to unlock the bazooka for this achievement, which requires progressing and completing the fourth warp zone by beating N. Gin. 

        Now, you need to shoot five chickens in a single level. The easiest way to do this is to load up the first level, Toad Village. Grab the time trial clock, walk forward a few steps to see a chicken ahead. Shoot it to destroy it. Now proceed forward to the first goat enemy. Run into it to let it kill you, respawning you at the start of the level. The time trial clock is so you don't lose a life. Now repeat four more times, killing the chicken and then yourself to respawn, and you'll unlock this achievement after the fifth chicken killed. 
      • This achievement requires you to die from one of the wizard enemies that shoot at you. The first level they're present in is Level 6, Gee Wiz. Progress a little bit until you find one, then let him shoot you with his wand to unlock this achievement. 
      • Shoot a background UFO in Future Tense.

        Future Tense is the extra level, accessed by riding the platform in the center of the hub, between the first and second warp zones. While this level is available right from the start, you won't be able to do this achievement until you progress and complete the fourth warp zone, beating N. Gin to get the bazooka. 

        Once you have it, play Future Tense and look out for the little vehicles zipping around in the background. They don't ever stop for you to shoot them, so you'll have to have your bazooka ready, watch for one to come in from one side of the screen, quickly move to the other, and try to lead it a bit and shoot it. It'll likely take a couple tries, but once you hit one you'll unlock this achievement. 
      • Discover the Secret Exit in Dino Might!

        You'll first need the Yellow Gem before you can reach the secret exit in this level. Refer to C3 | Bringing Down the House (50G) for getting the Yellow Gem.

        Once you have it, start up Dino Might and progress until you reach the yellow gem path. Follow it, and you'll come to a pretty long alternate path. Follow this path until you get the checkpoint right where the dinosaur is about to burst out to chase you forward toward the camera. The secret exit is in this "auto scrolling" part. Near the beginning of the chase, you'll encounter a pterodactyl on your right that you need to avoid, and then a second on the left. Do NOT avoid the second one. Instead, jump right into it. He'll grab you and carry you away, unlocking this achievement and taking to you a bonus level (one you'll need to get the gold relic and gem on). 
      • Despite the simple description, this achievement requires you to die in a specific way. Specifically, you need to get grabbed by a mummy. Starting in Level 16, Sphinxanator, you'll start encountering sarcophagi that bounce towards you. Spinning one breaks it and releases a mummy. That mummy needs to grab you and kill you to unlock this achievement. 
      • Discover the Secret Exit in Road Crash.

        The secret exit in this level takes the form of an orange road sign with an alien face on it. It's on the left side of the road. Near the beginning, you'll pass a couple diners. You'll come to a diner with two roadblocks on the road that you're meant to swerve between, with the diner on your left. Immediately after these two roadblocks is the road sign on the left. While it may seem obscure, you'll actually notice that a small blue bird flies by right after the roadblocks and flies to the sign in question and lands on it. So, just follow the blue bird to the alien sign and run into it to be transported to a new level and unlock this achievement. 
      • Avoid whatever he's flinging at you.

        This achievement requires you to dodge the projectiles from the jar monkeys. You'll encounter these enemies in pyramid levels, where you'll see four jars and a monkey will pop out of a random one and throw something at you. Level 9, Tomb Time, is the first level you'll encounter these enemies.

        You need to find the four jars and then hang out near them while the monkey throws projectiles at you. Obviously dodge them, but it's okay if you get hit, as long as you don't die. After at least ten or so throws, the monkey will finally stop popping out to throw at you. Once he stops, break all four jars. A monkey spirit will come out of the last one, and you'll unlock this achievement. 

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