- Estimated achievement difficulty: 3/10 [Achievement Difficulty Rating]
- Offline: 44 [1000gs.png]
- Online:
- Approximate amount of time to 1000gs.png: 50-70 hours [Estimated Time to 100%]
- Minimum number of playthroughs needed: 1, plus replay of the final mission
- Missable achievements: The Devil (30G), Breathtaking (30G)Stanislavski's Method (15G), Ten out of Ten (15G)Master Crafter (15G), and V for Vendetta (15G)
- Does difficulty affect achievements: No, can play on Easy
- Unobtainable/glitched achievements: None, but there is currently a glitch that can prevent from you finishing a gig required for Little Tokyo (30G), and this may also impact It's Elementary (30G). There is currently no known fix for this glitch. There are also many bugs and glitches related to main jobs, side jobs, and gigs that can affect their completion. Reloading an earlier save is the best way to fix these
  • DLC: Phantom Liberty
    • Difficulty: 2/10
    • Time to 455gs.png: 20-30 hours
    • Playthroughs: 1 Full (with a tactical save to see 2 of the 4 endings) / 1 Partial (playing through "Firestarter" to the other 2 endings for Phantom Liberty) / 1 Post-DLC main ending mission (using a save you prepared)
    • Missables: 5 (there are 5 ending achievements)
Welcome to Cyberpunk 2077, the long-awaited, much-anticipated, and incredibly-hyped game from CD Projekt Red, developers of The Witcher series. This game plays nothing like their Witcher games. Here, you're in the future where people cybernetically modify themselves, and you play as a merc trying to make a name for yourself in a world full of powerful corporations, rampant crime, abusive police, and everything in between. In terms of gameplay, this game feels like Outer Words merged with some aspects of Deus Ex. You can choose to go in guns blazing, play stealthy, hack your way through, and can even talk your way through some situations. The main story isn't particularly long, but there is a ton of other content to be enjoyed on your path to the completion. Sadly, there are some very annoying missable achievements that will unfortunately dictate how you play part of the game, but don't let them deter you. Let's get started.

Preparation - Character Builds and Related Missable Achievements:
In this game, leveling up grants you an attribute point, which you can spend on either Body, Reflexes, Technical, Intelligence, or Cool, leveling them up to a maximum of 20. You can level up yourself to level 50, giving you a finite number of attribute point to obtain. There is also currently no way to reset or respec attribute points. Because of this, achievements related to attributes are missable. Briefly, Ten out of Ten (15G) requires you to raise any attribute to level 20, Master Crafter (15G) requires you to raise Technical to level 16, and V for Vendetta (15G) requires you to raise Body to level 17. While it is possible to raise all of those attributes to the required level in a single playthrough without running out of attribute points, this would leave you minimal attribute points for Reflexes (which houses perks for all guns) and Cool (which houses perks for stealth). 

Assuming you don't want to be forced to build into Body and Technical for your entire playthrough, I highly recommend amassing attribute points instead of spending them as soon as you get them. Build up 13 (or however many you would need to be able to raise Technical to 16 and Body to 17) and also keep at least 10 unspent perk points too, and then create a manual save. Then, you can spend all of your attribute points on Body, go unlock V for Vendetta (15G), then reload your manual save, then do the same for Master Crafter (15G). Of course, if you plan to build into any of those three attributes, you can save that for last and don't need to reload. I highly, highly recommend doing this as early as possible in your playthrough, because as soon as you get those missable attribute-related achievements out of the way, you can start building an attribute up to level 20 to work towards Ten out of Ten (15G), which will take a while to do, and if you don't level up an attribute to level 20 until you're almost done with the game, you'll have a lot of grinding to do.

Abbreviated Walkthrough:
There are a few other missable achievements to be aware of as you progress.
  • The first is Stanislavski's Method (15G), for choosing 10 dialogue choices that relate to your life path. Periodically in main jobs and side jobs, you'll see dialogue options that have your life path in bold in front of it. Make it a point to choose these 10 times as soon as you see them to get this achievement out of the way. There are a finite number of dialogues in the game, so make sure you don't miss this.
  • Second is during the main job 'Search and Destroy.' There is a highly missable piece of this job, that if you don't do, will lock you out of being able to obtain the ending that unlocks The Devil (30G). I have avoided spoilers in the roadmap, but when you reach that main job, read the achievement solution mentioned above to ensure you don't need to replay the entire story again.
  • Lastly, there is a gig called 'Psychofan' that contains an article of clothing you need to loot to unlock Breathtaking (30G). You likely won't get to this gig until very late in the game, but be aware that it contains a missable item needed for an achievement.
With the missable achievements out of the way, there are some other achievements that aren't technically missable, but there is some information you should know right away to make them easier and faster to complete later.
  • As you progress in the game, especially inside buildings, keep an eye out for Access Points. These show up as red diamonds when you scan them, and when you approach them on the wall, or wherever they are, you can press button-x.png to "jack in" to them. A good way to distinguish them from all other red diamond objects is that the red diamonds for Access Points are also displayed on your minimap. When you do jack into one, you can complete a minigame to obtain quickhack crafting components. These components are required for the Daemon In The Shell (15G) achievement. Look for Access Points in every building you go to. Don't worry if some require a higher Intelligence than you have. You don't need to access more than a few. I recommend reading the first paragraph of Daemon In The Shell (15G) just to be aware of what you need to do, since the game doesn't do a good job of telling you about how to obtain quickhack crafting components.
  • Decide as soon as possible which skill you want to level up to level 20 for Ten out of Ten (15G). While the missable aspect of leveling up an attribute to level 20 was discussed above, to unlock the achievement, you need to level a skill up to level 20. This means that you first need to get, for example, Reflexes to level 20 with attribute points, and only then can you level up the Handguns skill to level 20. If you wait until late in the game to dump unspent attribute points into an attribute, you'll be left with a lot of grinding to do to get a skill up to level 20.
  • While Autojock (30G) isn't technically missable, it requires far more money than you will ever earn while playing and unlocking all of the other achievements. There are thankfully a few exploits to earn infinite money, but they all need to be done during/after side jobs. You may want to check out that achievement solution. If you don't want to read it, at a minimum, do NOT do the side job 'Space Oddity' until you use the money exploit.
  • The achievement Christmas Tree Attack (15G) isn't missable, but if you aren't building into Intelligence to hack things, a good time to get it out of the way is when you're amassing unspent attribute and perk points as noted above, because you'll need to put two perk points into Breach Protocol under Intelligence for this achievement. This achievement requires an area with at least one enemy and at least one security camera, and an upgraded operating system is extremely helpful. Make it a point to get this achievement when you're mopping up stuff around the map, because trying to locate an area with enemies and cameras once you've done most things can be a pain.
  • Visit Ripperdocs early in your playthrough to look for Nervous System implants that slow time. You'll want to get working on The Quick and the Dead (15G) earlier rather than later, as time is only slowed for a very brief amount of time, and there's a cooldown.
  • If you're not playing stealthy, you should still make it a point to scan things and use the Distract Enemies quickhack on them before entering an area, to work on Must Be Rats (15G). Trying to grind it out post-map-completion can be a pain.
  • If you don't plan to use revolvers as you play (and prefer other guns or hacking or stealth), still make it a point to keep a revolver with you as you progress, because when you get to a fight with enemies throwing grenades as you, you can then take that opportunity to use that save spot to unlock Gunslinger (15G). While that achievement isn't missable, finding enemies that will throw grenades at you after you've completed everything could be a pain. There are many scripted fights in the main jobs that will involve enemies throwing grenades at you, so best to get it done then.
While this is a lot of information and can be a bit overwhelming up front, I want to be absolutely sure to make your playthrough as efficient as possible, and ensure you don't miss any achievements or get stuck in a situation where achievements are far more tedious or difficult to obtain.

As for your actual playthrough of the game, play through the main jobs, feeling free to take detours to complete gigs, side jobs, or NCPD hustles as you see fit. Note that you will need to complete every main job, gig, and NCPD hustle on the map for all achievements, but you do NOT need to complete all side jobs. The vast majority of side jobs are not required for any achievements, nor are they needed to level up enough for any achievements, so feel free to ignore side jobs if you just want the completion.

There is a point of no return in the main story. The game will not only notify you of it (allowing you to make a manual save, or decline and go do more activities), but the game will also create a "point of no return" save for you if you do decide to proceed to the end of the story, allowing you to reload your game before the point of no return and mop up whatever you have left. This also allows you to obtain all of the various ending achievements without needing to do any special save manipulation.

So that's pretty much it - complete the story (at least 4 times to obtain all of the endings with achievements tied to them), complete all gigs in the game, including all Cyberpsycho Sightings, and complete all NCPD hustles in the game. You'll likely still need more money to afford all of the vehicles when you're done with everything else, so refer to Autojock (30G) for money exploits. At that point, mop up whatever miscellaneous achievements you're missing, and you'll wrap up this completion.
Phantom Liberty DLC

Warning: Before you purchase Phantom Liberty, be aware this DLC is only available on Xbox Series X|S despite the base game being available on Xbox One consoles. You will not be able to play it on any model of Xbox One, only Xbox Series X|S.

CD Projekt RED are CD Projekting once again, after the pretty disastrous launch of Cyberpunk 2077. Now with patch 2.0 and the brilliant Phantom Liberty, Cyberpunk 2077 can finally stand tall and take its place among the best current-generation titles.

Phantom Liberty not only has an excellent espionage story with Idris Elba smashing it out the park, but there's a brand new area called Dogtown to explore, with loads of side missions, gigs, Relic powers and Iconic weapons to unlock.

With a good 20-30 hours of top quality content, your time in Dogtown will be truly memorable.

It may seem like Phantom Liberty is a difficult completion (mainly because there’s 6 steps to completing it below), but honestly, it’s ridiculously straightforward. We’ll explain exactly when to save, and exactly what to do. We'll try not to give too many spoilers, so you can enjoy your first playthrough, but if you don't care about spoilers, we've prepared some in-depth all ending guides to accompany our Cyberpunk 2077: Phantom Liberty achievement guide.

In short though, there are 5 ending achievements, a side mission achievements, a couple of main mission achievements, and a handful of completion and collectible achievements. It's really straightforward. Anyway! On with the show!

Step 1 - Play the Game Normally Up Until the ‘Firestarter Mission’:
The good news straight out of the gate is, that you can play Phantom Liberty however the hell you want up until the main mission, "Firestarter."

Step 2 - Preparing a Save for the 4 Endings:
After the Kurt Hansen conversation in "Firestarter," when you meet up with So Mi (Songbird) and go down to the lab, this is where you want to make your first save. It is as this point that the game will deviate massively. You will have two choices:

  • Help Songbird
  • Help Reed

Make the save as you enter the lab, and then make whichever choice you want.

If you want more details, consult our Phantom Liberty all endings guide - or consult the 5 ending achievements below.

Step 3 - Finishing the Game and Getting 2 of the Endings:
Depending on which choice you made in step 2 will depend on what you do in Step 3.

  • If you chose to Help Songbird, when you're on the train in "The Killing Moon," make a save
  • If you chose to Help Reed, when you're by the core in Somewhat Damaged, after escaping the large robot, make a save

Then, choose whichever ending you want to see.

Once you've seen "your" ending, it's time to reload the save you just made (not the "Firestarter" save) and make the opposite choice.

Bit spoilery, this bit, but hopefully you're just on achievement mop up now.

  • If you chose to kill Reed and send Songbird to the moon, you will have unlocked the King of Wands (35G) ending. Now, when you've loaded the save, you'll have to choose to give up Songbird, either by phoning Reed on the train, or giving her up on the shuttle boarding walkway. This will unlock the King of Swords (35G) ending. And vice versa.
  • If you chose to kill Songbird in Somewhat Damaged, you will have unlocked the King of Cups (35G) ending. Now, you need to load up your save and choose to not kill Songbird. This will unlock the King of Pentacles (35G) ending. And vice versa.

Step 4 - Start your Partial Playthrough and Make Different Choices:
By this point you should have two ending achievements unlocked. Now it's time to load up your "Firestarter" save and choose the opposite choice. If you Helped Songbird, now Help Reed. If you Helped Reed, now Help Songbird.

Then, you will need to playthrough to this playthrough's ending point, and prepare another save. So, again…

If you chose to Help Songbird this time around, when you're on the train in "The Killing Moon," make a save.

If you chose to Help Reed this time, when you're by the core in Somewhat Damaged, after escaping the large robot, make a save.

And then, refer back to Step 3 for the choices to make. It's straightforward, so don't sweat it too much.

Step 5 - Get the New Base Game Ending:
By now you should have 4 ending achievements all wrapped up, which means that's all that's left to do is to get the new base game ending.

This can be achieved one of two ways, but the crux of it is... In order to unlock the 2 new Cyberpunk 2077 end-game missions, you need to have two things:

  • Firstly, Reed and the NUSA must have Songbird. This is your bargaining chip
  • Secondly, she needs to be alive

So, that means the new ending is only possible in two ending scenarios:

  • King of Pentacles (35G) Ending - You'll have refused Songbird's request and Reed will take her back to Langley at the end of "Somewhat Damaged"
  • King of Swords (35G) Ending - You'll have given Songbird to Reed at the end of "The Killing Moon"

In either of those endings, you can unlock the new Cyberpunk 2077 ending. Finish it.

Step 6 - Mop-Up:
And when all that is done, you'll want to load a save just before/after one of the Phantom Liberty's endings (not the main game ending) and then mop up what you're missing. That means:

And that, ladies and gentlemen, will be everything! Congratulations!

Overall Conclusion:
Cyberpunk 2077 is a very fun game, with an interesting story, a lot of great characters, and tons of gameplay options and builds. Unfortunately, it is marred by terrible performance on old gen consoles (PS4 and Xbox One) that causes tons of crashing, locking up, and more. There are also plenty of bugs, glitches, and the like. On top of that, the missable achievements really mean that you need to be prepared for your playthrough so you don't have to start all over. Despite all that, the gameplay is very fun and the story is really enjoyable, albeit a bit short. Definitely take the option to play this on a Series X if you own one, at least until CDPR is done patching the game in 2021 to make it perform better. It's a great game and well worth playing.
[XBA would like to thank Necrophage33 for this Roadmap]
[XBA would like to thank Webb for the Phantom Liberty DLC Roadmap]

Cyberpunk 2077 Achievement Guide

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There are 57 achievements with a total of 1455 points

  • Complete the main storyline.

    This achievement will only unlock if you reach one of the four epilogues in the following four achievements: The Devil (30G), The Star (30G), The Sun (30G), or Temperance (30G). Refer to each achievement for reaching its ending. Upon completing the first of those four, this achievement will unlock.

    Note that it's also possible to obtain this achievement by reaching the same ending as in The Devil (30G) but without having saved Takemura in the main job 'Search and Destroy.' You will obviously miss The Devil (30G) though.
  • Collect all items that once belonged to Johnny Silverhand.


    There are a total of 6 items that need to be collected for this achievement, one of which is missable. During the main job 'Search and Destroy' you will automatically be given Johnny's dog tags. I'm not sure if they are required, but they're unmissable, so I haven't included them in the six required for this achievement. Two important notes:
    • Johnny's car, which is obtained during the 'Chippin' In' side job, is not required for this achievement.
    • Johnny's gun can be dismantled after you've obtained it without affecting this achievement. Once the gun gets added to your inventory, you get permanent credit for it no matter what you do with it.

    At the end of Act 2 you'll play through another 'Tapeworm' main job. During this job, Johnny will give you access to the side job 'Chippin' In.' During this job you can get five more items. 
    1. You'll automatically be given Johnny's shirt when you finish the job 'Tapeworm' and start 'Chippin' In.'
    2. Johnny's sunglasses will be given to you automatically during the job 'Chippin' In.'
    3. At the end of the job when you're talking to Grayson, make sure to pick up Johnny's gun. 
    4. At the end of the job, Rogue will give you Johnny's jacket. 
    The final two items both are obtained during gigs. 
    1. During the gig 'Psychofan,' which is located in southeastern The Glen in Heywood, you'll break into an apartment. In the bedroom just outside the objective room is a container which will get marked with a yellow objective marker. Loot it to find Johnny's pants. These are missable, as you can't enter this apartment again after completing the gig. 
    2. During the gig 'Family Heirloom,' located in southeastern Charter Hill in Westbrook, you'll be tasked with looting a bootleg recording. In the same loot container as the recording are Johnny's shoes, making them practically unmissable during this gig. You can return here later to get them if you miss them. 
    Once you've obtained all 8 items, this achievement will unlock. 
  • Complete all gigs and NCPD Scanner Hustles in Watson.

    Refer to City Lights (30G) for more information.
  • Complete all Cyberpsycho Sightings.

    After completing the main job 'The Ripperdoc,' you'll be contacted by Regina and told about Cyberpsychos. The goal with each one is to locate them by following hints and then kill them. These are mini bosses found around the world, far tougher than normal enemies. There are a total of 17 Cyberpsychos to kill. They are initially marked as "side job" yellow exclamation marks until you get close enough. As with all side jobs and gigs, they are marked on your map from the start of the game and don't need to be revealed or discovered, but you will need to progress enough in the main story to have all of them appear on your map. Be warned that many are higher in level, so it's worth waiting until you've leveled up quite a bit before attempting them.

    If you need help finding any, refer to THIS LINK for a list of all Cyberpsychos.
  • Complete all gigs and NCPD Scanner Hustles in Pacifica.

    Refer to City Lights (30G) for more information.
  • Complete all gigs and NCPD Scanner Hustles in the Badlands.

    Refer to City Lights (30G) for more information.
  • Complete all gigs and NCPD Scanner Hustles in Westbrook.

    Refer to City Lights (30G) for more information.
  • Complete all gigs and NCPD Scanner Hustles in Heywood.

    Refer to City Lights (30G) for more information.
  • Complete all gigs and NCPD Scanner Hustles in Santo Domingo.

    Refer to City Lights (30G) for more information.
  • Complete all gigs and NCPD Scanner Hustles in City Center.

    *Glitch Warning* - while this game can be pretty buggy and have glitches with various jobs and gigs, there is one gig in particular that is causing a lot of problems. The gig is called 'Getting Warmer' and it is in northern Westbrook. It appears as a Merc SOS on your map, but the two most common problems are either never getting a phone call from the fixer to trigger the start of the gig (and thus the building being locked), or the objective never progressing. Unfortunately, as of the time of writing this guide, there is no known fix for this glitched gig. If you encounter this glitch, you will not be able to unlock Little Tokyo (30G) until it is patched, or unless you start a new game (which will involve reaching Street Cred level 35 to have access to all gigs in Westbrook again), or if you have an old enough save that will potentially allow the gig to progress. It is also suspected that this glitched gig can impact your completion of Watson, and the It's Elementary (30G) achievement.

    One other notably finicky gig is 'Fixer, Merc, Soldier, Spy' in Watson. Firstly, this gig won't even be available until you first complete the Watson gig 'Welcome Home, Comrade.' You then need to wait some amount of time. Even after doing that, it's possible this gig won't show up on your map at all. For me, when I physically walked to the location of the gig, that finally triggered the gig to start/come into existence.

    As these achievement descriptions state, you must complete all gigs and NCPD Scanner Hustles on the entire map. Note that side jobs are NOT required for these achievements. The NCPD hustles are self explanatory - they all are displayed on your map from the start of the game as light blue icon, and can be either 'Assault in Progress,' 'Suspected Organize Crime Activity,' or 'Reported Crime.' The former two just involve killing everyone there, and then loot evidence if applicable. The 'Reported Crime' activities typically involve a very short additional objective, such as finding a stash, a den, or something similar. When they do require additional objectives, they change from blue hustles to yellow jobs, but they are still required. At that point, they will show up on your journal under NCPD Scanner Hustles until you complete them. These are all straightforward to find and complete, just watch the threat level when approaching each one.

    As for gigs, be aware that not all gigs are available from the start. As you level up your Street Cred, more gigs become available. You will eventually need to reach Street Cred level 50 to have access to every gig. Refer to Legend of The Afterlife (30G) for reaching Street Cred level 50. Note that only the jobs that say 'Gig:...' are required for this achievement. When you scan your map, you may see some yellow icons that say "Side Job" or some that just say the name of the job. Both of those instances are side jobs and aren't required for this achievement. But, when you look at your map and see a yellow question mark icon that says "Undiscovered," those will always be gigs. You must approach their locations to activate them. In your journal, there will be a separate listing of gigs versus side jobs. Also not required for this achievement are purchasing vehicles, nor cyberpsycho sightings. Each gig is very short and simple - either steal data, a vehicle, kill someone, etc. Usually you'll enter a building/area, kill a bunch of people, potentially loot something, and then leave. None of the optional objectives need to be completed for this achievement. 

    Once you've completed all hustles and gigs in each area, the achievement for that area will unlock. Note that achievement tracking is available for these achievements, allowing you to see how close you are to completing them.
  • Install at least one implant in each system and body part.

    There are a total of 11 systems/body parts that need an implant installed, visible from the Cyberware option in the Inventory tab. You'll need to install at least one mod in your front cortex, ocular system, circulatory system, immune system, nervous system, integumentary system, operating system, skeleton, hands, arms, and legs.

    Following the main story jobs will automatically get you mods in your ocular system, operating system, and hands. The rest need to be either looted or bought from a Ripperdoc. I highly recommend not purchasing implants from Ripperdocs, as you'll loot some as you complete everything else there is to do. This will allow you to install multiple for free. Any you don't own will need to be purchased, some of which can be quite expensive. You will get plenty of money to afford them from completing NCPD Hustles though. Once you have over €50,000 saved up, I recommend making a manual save and heading to a Ripperdoc to get one installed in each system, then reload your save if you don't want to waste all of that money. 
  • Gun Fu



    Kill or incapacitate 3 enemies in quick succession with a revolver or pistol in close combat.

    While the achievement description does sound quite straightforward, the requirements are actually pretty strict. Using a revolver or pistol, you need to kill/incapacitate 3 enemies in under 4 seconds while in melee weapon range from each one when you kill them. In the majority of situations where this can be attempted, the time limit is not the issue so much as the distance you are from each enemy you kill. You need to be very close to each enemy, close enough that you'd be able to hit them with a melee weapon equipped. This is what can make this achievement challenging to happen naturally, because most likely at least one enemy is going to back away and move to cover, rather than all of them coming up close to you.

    Because of that, the easiest way to unlock this achievement is to find a group of enemies in neutral territory. They can often be found standing around the side of the street, at various locations. I found a group of three enemies very close to each other out front of The Chapel in Pacifica, but anywhere that isn't a hostile area works fine. Since you're not in a hostile area, you can literally walk right up to enemies with your gun out and they don't react. If they're all standing, you may even be able to line up a double headshot, hopefully killing two enemies with a single bullet (as long as the second enemy isn't too far away to not count), and then you can quickly run up to the third and unload your clip into them. Once you do find a group that looks good to try this achievement on, definitely make a manual save before attempting it, so you can reload it and try again if need be (which you probably will need to, since enemies have a tendency to bob and weave when you're trying to shoot them up close).
  • Complete a Breach Protocol with a minimum of 3 daemons uploaded.

    If you build into the Intelligence attribute and use a hacking playstyle, you will likely unlock this achievement naturally as you progress. However, if you just want this achievement without having to build into Intelligence, I will describe the easiest way to get it.

    First, you'll need to save up two perk points (not attribute points). You don't need to spend any attribute points on Intelligence. Once you have two perk points saved up, you'll then need to locate an area with at least one enemy AND at least one security camera. If there are no cameras, or no enemies, this won't work. Once you've found a suitable area (there are many during gigs, side jobs, and main jobs, and some NCPD hustles are in locations with cameras, so keep on the lookout), you can make things much, much easier on yourself if you also have around €45,000. Head to a Ripperdoc and buy an operating system with a higher buffer number. This gives you more allowed inputs during Breach Protocols. It's not required necessarily, but it will likely save you a ton of reloads and time. Make a manual save before buying it if you don't want to waste your money. Now, open up your Character, go into Intelligence, and use your two unspent perk points to buy Mass Vulnerability and Big Sleep. These are two daemons; you start with a third, called Ice Pick. Now make a new manual save at the location with the enemies and cameras, with the operating system installed and your two daemons purchased.

    Scan either an enemy or a camera in the area (doesn't matter which), and choose Breach Protocol. You should see your three daemons listed on the right side, along with the input codes required to activate them. This is where you will unfortunately have to rely on some luck. Since the input codes are randomized, you'll need to review the codes for each of the three daemons, determining whether or not it will be possible to input buttons that will activate all three in one go. Many times, it won't be possible and you'll need to reload your manual save and try again. Having 6 or even 8 available input slots makes it much quicker to find a set of inputs that is possible. While I can't give a solution that will work 100% of the time, I will give an example below to demonstrate how to figure it out, for those who may have a hard time with this minigame.

    Let's say these are the inputs required for your three daemons:

    1C BD 1C
    E9 1C 1C
    BD 1C 55

    If you only have four input slots available from the default operating system, you'll need to reload, as this isn't possible. But, if you have at six input slots available, you could input E9 1C 1C BD 1C 55. This will activate all three daemons. The second 1C will activate the second daemon, then the third 1C will finish the first daemon, and you'll already have BD and 1C done for the third daemon, so that last 55 will complete the third daemon.

    So you essentially need to get lucky with some input overlap, allowing you to overlap the ends of each input. It is possible for daemons to only need two inputs, and sometimes they need four inputs. This is completely random, and is not dependent on your level of Intelligence or any perks. Once you have a set that looks doable, before actually choosing your first input and starting the breach, do a dry run in your head so you don't run out of time. Trace a path out and memorize it, then do it for real, quickly, before time runs out. Once you're finally successful, and three daemons light up green, this achievement will unlock.
  • Reach the max level in any skill.


    Skills are the subcategory within each attribute. For example, in the Cool attribute, there are two skills: Stealth and Cold Heart. You can view each skill and its level by hovering over its parent attribute. Raising the level of the skill has nothing to do with spending Attribute Points nor Perk Points. To level up a skill, you need to perform actions related to that skill. For example, to level up the Stealth skill, you would obviously need to perform stealth kills/takedowns. Likewise for the Handguns skill you would need to get kills with pistols/revolvers. Many of the skills are obvious how to level them up, such as pistol kills, melee kills, stealth kills, etc. Others aren't so obvious, like Athletic. However, you can only level up a skill as high as the attribute for that skill. So if your Reflexes attribute is at level 6, you won't be able to level up Handguns past level 6 until you put more attribute points into Reflexes. This means that you will first need to reach level 20 for a specific attribute, and then you need to level up a skill within that attribute to level 20. The reason this achievement is missable is because you currently cannot reset your attribute points. So if you distribute them evenly across all attributes, it's possible to have none at level 20.

    That being said, you will virtually unavoidably level up Brawler, Stealth, and/or one of the ranged skills (for handguns, or rifles, or whichever gun you prefer to use) as you progress through the game and work on all other achievements. Or, you may level up Breach and Quickhack depending if you decide to go that route of play style. The Brawler and ranged skills in particular seem to level up quite quickly. Keep in mind that there are two achievements, True Soldier (30G) for 300 kills with guns and True Warrior (30G) for 100 melee kills, that will make progress towards their two associated skills. Make sure to get enough kills with each to unlock those two achievements, then focus on one or the other for the remainder of the game until you level it up enough to unlock this achievement. Note that even though the Brawler skill specifically says kills with blunt weapons, kills with your fists do count toward leveling up that skill.

    Lastly, it is pretty important to decide early in the game what skill you want to get to level 20, because you will need to use that skill for the majority of your playthrough if you want to stand any chance of getting it to level 20 by the time you're done with all other achievements. Try not to let your intended skill(s) get "stuck" by having them capped because your attribute points aren't high enough.

    If, like me, you need to grind this out post-game, keep in mind that all kills give you more skill XP the higher the difficulty is. A good area to run around is in Pacifica, near the Grand Imperial Mall. There are a lot of enemies and no police here. You can do laps around the area, killing enemies with whichever skill you're working on, and save periodically. If you need to grind out other skills, they each will require something different. For example, for Athletics, you can buy the perk that makes it so sprinting doesn't use stamina, and then you could rubber band your thumbstick and idle sprint. For crafting, there is a way to duplicate crafting components. Refer to Autojock (30G) for doing so.
  • Shoot an enemy grenade in midair with a revolver.

    While the description might make this achievement sound challenging, it is actually pretty simple to do. First, you will obviously need a revolver. Keep your eyes open for one, as every enemy you kill drops a weapon, so finding a revolver should happen naturally many times throughout the game.

    With that done, it's a matter of shooting a grenade out of the air. While there are various cyberware options that slow time, potentially making this even easier, they are not required by any means. Getting enemies to throw grenades at you will usually happen if you hang behind cover enough. The grenades are highlighted in yellow as they come flying through the air. They don't move that quickly, and the auto aim works just fine on them. As long as you've got decent distance between you and the enemy, you should see the grenade in the air and have plenty of time to auto aim at it and shoot it. As soon as it explodes in the air, this achievement will unlock. 
  • Kill or incapacitate 2 enemies with the same sniper rifle shot.

    The description here is pretty straightforward: two kills with a single sniper shot. You will almost assuredly need a double headshot, unless you have a very strong sniper against very low level enemies. The easiest way to do this, by far, is to locate two enemies in neutral territory (not in a hostile area) where they're just standing there talking or doing their own thing. They won't pay attention to you or go hostile. Then, simply line up a shot such that two enemies' heads are lined up. Kill both to unlock this achievement. A tech sniper that can be charged will make this even easier, but isn't required. 
  • While Berserk cyberware is active, perform a Superhero Landing to kill or incapacitate 2 enemies.

    This achievement is NOT missable. Despite many claims that you need the Body attribute to be level 18, that is NOT true.

    Before you can perform a Superhero Landing, you will first need to install a Berserk operating system. To do so, go to the Ripperdoc in Charter Hill in Westbrook. Here, you can buy an uncommon Berserk operating system for €7,500. With it installed, you can press and hold lb.png and rb.png at the same time to activate berserk mode. With it activated, you can jump off a high ledge and you will automatically perform a Superhero Landing, which breaks your fall and also emits a powerful shockwave, damaging or killing nearby enemies.

    So with that installed, it's now a matter of finding at least two enemies that are close to each other and also at the bottom of a high ledge of rooftop that you can jump off. Note that you need to be quite high to trigger the Superhero Landing. Jumping off smaller buildings won't trigger it. One option I have seen is literally right around the corner from the abovementioned Ripperdoc in Charter Hill. As you leave the Ripperdoc building, turn left and you should see two NCPD cops near each other standing under a glass awning from the same building you left. Head past them and up the uphill street, and you'll need to jump over to the glass awning. From there, you should make a manual save just in case you mess up. Jump off the awning as close to the spot between the two enemies as possible. Superhero Landing should trigger and kill them both, unlocking this achievement. Below is a video showing the Ripperdoc and the enemies.

    For me, those two cops stopped spawning there, for whatever reason. If that's the case for you, here is another reliable spot to get this achievement. This one is more reliable than the previous one, since the enemies are always there, but you will need to also purchase the rare leg cyberware from the same Ripperdoc to allow you to double jump. Like always, you can make a manual save before doing so if you don't want to waste money on these cyberware. Once you have Berserk and the double jump, head to the Docks dataterm in northwest Watson. There are two enemies next to each other nearby, but you'll need to platform up a bit. Below is a video of this method, courtesy of Puppys. Once you make it up on top of the sign, I recommend making a manual save in case you mess up.

  • Use a dialogue option related to V's life path 10 times.


    As you work through various main and side jobs, certain dialogue will relate to the life path that you chose at the beginning of the game (nomad, streetkid, or corpo). You will then be offered a dialogue option to respond with that relates to your life path. These are distinguishable from normal responses because they will have your life path in all caps and bolded in front of the response. For example, if you chose corpo in the beginning of the game, you would see "CORPO:" written before the dialogue response. To unlock this achievement, you'll need to choose these dialogue responses 10 times throughout the game.

    I have flagged this achievement as missable because there are a finite number of dialogues in the game. Once you complete every single main job, side job, and gig, you're out of opportunities to get this achievement. So make it a priority to pick these dialogue options every time they appear until you unlock this achievement, then you don't have to worry about it anymore. To put it in perspective, having started as corpo, I was able to unlock this achievement before the end of Act 1 from only dialogues in the main jobs. However, these options are only present when dialogue relates to your life, so people who play as nomad won't have opportunities in the same places as those who play as streetkid or corpo. For example, as a corpo, I got all 10 options for the achievement in Act 1 of the game, but other life paths may see clusters of these dialogue options in other jobs.
  • Buy all vehicles available for purchase.

    There are a total of 26 vehicles available for purchase in the game. There are more vehicles than that, but they are not available for purchase, and are unlocked by other means. The vehicles needed for this achievement are those that you will receive texts about as you progress. As your Street Cred level increases, you will get texts about more and more vehicles available for purchase. They show up as yellow icons on your map, but when you hover over them they say the name of the vehicle and the price. They are also tracked in your journal under "Rides."

    Unfortunately, you will need a total of just over €1,700,000 to buy all of the vehicles. If that seems like an insane amount of money, it is. By the time you complete all other achievements, depending on how much you loot, how much you sell versus disassemble, how much you hack, etc., you may reach around €1,000,000, give or take. If you opt to do more or all of the side jobs that aren't required for any achievements, you may get close. However, there are thankfully a couple exploits that exist that allow you to gain money infinitely. Each one takes a little bit of time, but that pales in comparison to how much time you'd spend earning that much money "legitimately."

    The first, and probably simplest, exploit is available right after finishing the side job 'Space Oddity.' The reward for completing this side job is a painting you can sell for profit and buy back and resell. If you've already sold this job reward, you won't be able to use this exploit. Try another below. The video below shows how this method works in more detail.

    Another option that works even faster, but also requires you to have a painting that is a reward from a side job, can be see in the video below. Note that this video also shows you how to duplicate items. With how buggy the game is, do this at your own risk. It has been known to cause crashing.

    Once you have enough money, you'll unfortunately need to physically travel to each vehicle on the map and press button-x.png when near it to purchase it. For completeness sake, here is a list of all of the vehicles and their prices, along with the area they're found in.

    1. Galena G240 - €13,000
    2. Quartz EC-L R275 - €29,000
    3. Thorton Colby C240T - €39,000
    4. Shion MZ2 - €75,000
    1. Maimai P126 - €14,000
    2. Kusanagi CT-3X - €22,000
    3. Turbo-R 740 - €129,000
    4. Arch Nazare - €138,000
    5. Aerondight Guinevere - €225,000
    1. Thrax 388 Jefferson - €17,000
    2. Cortes V5000 Valor - €37,000
    3. Alvarado V4F 570 Delegate - €62,000
    4. Apollo - €94,000
    Santo Domingo
    1. Supron FS3 - €16,000
    2. Thorton Colby CX410 Butte - €43,000
    3. Type-66 640 TS - €58,000
    4. Mackinaw MTL1 - €128,000
    1. Thorton Galena Gecko - €21,000
    2. Thorton Colby Little Mule - €49,000
    3. Quadra Type-66 Javelina - €73,000
    4. Shion Coyote - €115,000
    City Center
    1. Columbus V340-F Freight - €19,000
    2. Emperoro 620 Ragnar - €32,000
    3. Quadra Type-66 Avenger - €55,000
    4. Outlaw GTS - €62,000
    5. Caliburn - €157,000
  • Craft 3 Legendary items.


    Before you can craft Legendary items, you will need to level up your Technical attribute to at least level 16. You will also need to spend a perk point on the perk in the Crafting skill tree that allows you to craft Epic items. You don't need to be level 18 and unlock the perk for crafting legendary items; more information on this below. The reason this is missable is because attribute points cannot be reset or respec'ed in any way, so if you reach level 50 and haven't put 16 points in Technical, you won't be able to obtain this achievement.

    By far, the easiest way to unlock this achievement is to purchase the skills in the Crafting tree to be able to craft epic items, and to upgrade crafting components, because then you can simply craft three legendary crafting components instead of three legendary weapons, which requires far less work. If you have any more unspent perk points, also buy the skill that reduces the cost of crafting. By the time you reach level 16 in Technical, you should likely have many crafting parts already. You can also purchase the skill to craft rare items. Make a manual save if need be, and break down all your rare and epic items in your inventory. If you don't have enough epic components to craft the legendary components, use rare components to craft more epic components. If you run out of rare components, you can use uncommon components to craft rare components, and so on. Uncommon and rare components can be purchased from any weapon vendor. Once you've crafted three legendary crafting components, the achievement will unlock. You can then feel free to reload your last save if you don't want to waste all those crafting materials and attribute/perk points. 
  • Kill or incapacitate 3 enemies with one "Detonate Grenade" quickhack.

    There are currently two known ways to obtain the Detonate Grenade quickhack: crafting it, or obtaining it from a random enemy drop. Both methods of obtaining this quickhack are explained before first, followed by a description at the end of where to obtain this achievement.

    btaining it from a random drop is a little more difficult only because luck plays a factor in actually getting it. Once you've progressed to The Chapel in Pacifica (you'll go there as part of the story, but can head there whenever you have access), there are three enemies standing outside of it. These enemies (among others in the area) have a chance to drop this quickhack when killed. You can make a manual save and continually kill them and reload if the don't drop the quickhack, until they finally drop it. If you obtain it this way, you may not have enough RAM to be able to use this quickhack on enemies. You will either need to level up the Intelligence attribute (which would also be required for the below method) to have enough RAM, or buy an upgraded Operating System from a Ripperdoc to increase your RAM. The latter option doesn't require any investment in attributes.

    To craft it, you must raise your Intelligence to level 16. This option is missable because attribute points cannot be reset. This method is actually a multi-step process, and a bit complex. I will go over each bit, step by step.

    The first thing you need to do is obtain uncommon, rare, epic, and legendary quickhack crafting components. These are different than the crafting components you obtain from looting, breaking down items, etc. There are only two ways to obtain quickhack crafting components:
    1. The Netrunner vendor shops (one in Watson, one in Westbrook, and one in Pacifica) sell quickhack components. They all will always sell uncommon and rare ones. There is apparently a chance that the Pacifica one will stock epic and legendary ones, but after a dozen or so reloads, skipping time a day, etc., I never saw them stocked.
    2. The only other way to get them is to "jack in" to Access Points. These are most commonly found inside buildings. When scanned, they show up as a red diamond like other things you can hack, but they will be labeled Access Point. Their red diamonds also show up on your minimap, making it easier to spot them. You'll need to walk up to them and press button-x.png to "jack in." Once inside, you'll see the Breach Protocol minigame. On the right, you'll see three tiers of the Datamine daemon. Your goal is to input the four inputs for the third tier (V3) of the daemon, the bottom row. Ignore the top two rows unless you have an operating system that allows more than four inputs. Trace a mental path in your head to make sure you can activate the third tier of the Datamine daemon. Do so, and when you back out you should see a popup on the left saying you obtained uncommon, rare, epic, and legendary components. These are the components you need for crafting.
    As you progress in the game, keep an eye out for these Access Points and use them whenever possible. They all require some level of Intelligence. Many in Watson require 3 or 5 Intelligence, but later areas will require more. Thankfully, if you save up enough perk and attribute points (or just build into Technical) such that you can purchase the perk to reduce the cost of crafting, you only need to complete three Access Point hacks with the third tier Datamine daemon to obtain enough epic and legendary components to craft Detonate Grenade.

    With that explanation out of the way, you now have the components to craft Detonate Grenade. Note that you can make a manual save before doing any of this to avoid wasting your attribute and/or perk points. Crafting quickhacks works differently than other gear. There are no blueprints (specs) to obtain for them. Instead, you'll need to level up your Intelligence attribute to level 16. This gives you access to the perk that lets you craft epic quickhacks. Unfortunately, Detonate Grenade is only epic or legendary. Buying this perk lets you access the specs for all epic quickhacks. Go into the crafting menu, choose quickhacks, and find Detonate Grenade and craft it. To equip it, go to your cyberware, then to your operating system. Choose Detonate Grenade as one of your quickhacks to apply to your operating system. Obtaining the quickhack this way ensures you will have enough RAM to use it with the default Operating System installed, because leveling up your Intelligence increases your RAM.

    Once you've obtained Detonate Grenade by either of the methods listed above, you're finally ready to attempt this achievement. You now need to find three enemies that are close to each other, scan one with lb.png, and then choose the Detonate Grenade option, which will make that enemy's grenade explode. If it kills him and at least two more enemies, this achievement will unlock. This can be done on any group of enemies, and is especially good to do on enemies in neutral territory (non hostile areas) since they are usually standing near each other and talking. It can also be done on a group of NCPD cops together. One other option to get enemies together is to also purchase or craft the Request Backup quickhack. This is an uncommon rarity one, so you can purchase it from any Netrunner vendor, or you can craft it yourself. You can use this on an enemy to bring them together, if they're farther apart. A good spot for three enemies is in front of The Chapel in Pacifica, where the Voodoo Boys hang out. There are three enemies in a little circle at a railing right in front of it.

    Once you successfully kill three enemies with Detonate Grenade, you'll finally unlock this annoying achievement.
  • Kill or incapacitate 50 enemies while time is slowed.

    Before you can start working on this cumulative achievement, you first need to get cyberware installed in you that slows down time. There are many options for this, but by far the best is the Synaptic Accelerator implant for your Nervous System. This can be found in the uncommon, rare, or epic varities at most Ripperdocs. This implant slows down time when an enemy detects you. I highly recommend getting this implant installed (the uncommon version only costs €1,500) as soon as possible, so you can start working on this achievement. The best places to work on kills for this achievement are as you're doing all the NCPD hustles around the map. As you approach one, walk up to an enemy aimed at their head. When they detect you, the screen will go blue and time will slow. Unload on their head to kill them. Depending on which rarity implant you got, you'll likely only get one kill towards this achievement per activation, maybe two if you're fast, high level, and the enemies are weak. There is a cooldown on the slowdown effect, so you'll need to wait a minute or two to do it again. With how much there is to do on the map, this will come well before you finish everything.

    Note that, if you want, you can use manual save reloading to grind this out on the same enemy/enemies over and over.
  • Perform the Distract Enemies quickhack 30 times without drawing attention to yourself.

    The Distract Enemies quickhack is one of the basic quickhacks that you start the game with, and it can be used on the majority of electronic systems (most things that are green when scanned). It typically only costs 1 or 2 RAM to use this quickhack on electronic systems, so you shouldn't need to level up at all to be able to use this ability. As for the achievement requirements, you only need to make sure that you're not in combat and not being seen by an enemy when you perform the quickhack. Enemies will react and respond to the quickhack, and you'll get credit towards this achievement once the enemy walks over to the device you hacked. Do this a cumulative total of 30 times anywhere in the world to unlock this achievement.

    Note that, if you want, you can use manual save reloading to grind this out on the same enemy/enemies over and over.
  • After reviving with Second Heart, kill or incapacitate the enemy who killed you within 5 seconds.


    The only known way to obtain the Second Heart implant is to get a legendary version installed at the Ripperdoc in Heywood, which can only be done with Body at level 17. The reason this is missable is because attribute points cannot be reset or respec'ed in any way, so if you reach level 50 and haven't put 17 points in Body, you won't be able to obtain this achievement.

    As noted above, you'll need Body at level 17 and at least €45,000 amassed to be able to get the Second Heart implant, which is a circulatory system implant. If you don't want to spec into Body, you'll need to save up attribute points, make a manual save, then go to the Ripperdoc in Heywood, invest your attribute points in Body until it reaches level 17, then get the Second Heart implant. With it installed, head to an area with enemies. Enter combat, and kill all but one enemy. If the enemies are strong, consider damaging the one remaining enemy until their health is low. Let that enemy kill you, staying pretty close to them while they do so. Second Heart will trigger once your health drops to zero, and you'll be revived almost immediately. Right after you stand up, unload on the enemy to finish them off. If you kill them within 5 seconds of standing up, this achievement will unlock.
  • Kill or incapacitate 300 enemies using ranged weapons.

    As the description says, you need to kill a cumulative total of 300 enemies with guns, whether they be lethal or nonlethal. In general, guns are far more practical than melee weapons throughout the majority of the game, so assuming you stick to guns for most of the game, this achievement will unlock naturally by the time you complete everything else.
  • Kill or incapacitate 100 enemies using melee weapons.

    Despite the phrasing of the achievement desciption, your fists do count towards this achievement. I highly recommend making progress on this achievement on early weaker/easier enemies. If you're playing on Easy, you shouldn't have too much trouble running around and beating up enemies even when they're all shooting at you, but it's still a good idea to beat up enemies and get this achievement done as early as possible, or at least whenever a practical opportunity presents itself.
  • Kill or incapacitate an enemy who threw a grenade at you.

    The description here is very self explanatory: once an enemy throws a grenade at you, take that enemy out. Grenades are made very obvious when they're thrown at you, clearly highlighted in yellow. Simply avoid the grenade blast and then finish off the enemy to unlock this achievement.
  • Find all the tarot graffiti for the job Fool on the Hill.

    There are a total of 20 tarot card graffitis around the city that need to be scanned for this achievement. They are marked on your map right at the start of the game as blue/gray rectangular cards, labeled as tarot cards. Despite them labeled as tarot cards, you need to go to their locations and you'll find large murals painted on the walls. You then just need to scan the mural with lb.png for it to count towards this achievement. You will automatically start the job 'Fool on the Hill' when you scan your first tarot card mural. As soon as you scan all 20 of them, this achievement will unlock. All 20 are marked on your map from the start of the game, so it's simply a matter of traveling to each and scanning the mural.
  • Find all fast travel dataterms.

    Note that, despite the achievement description explicitly saying to find all dataterms, you do NOT need to find all of them for this achievement. You only need to find most of them. There are over 130 dataterms in the game, but you only need somewhere around 120 for this achievement. While that may not seem like a big difference, it is - you don't need to agonize over locating random missing ones.

    Fast travel dataterms work a bit different than other open world games. In Cyberpunk, these fast travel points are not marked on your map until you travel near enough to them to activate them. Once you're close enough, they automatically turn on and become usable without you needing to do anything. This is in stark contrast to other open world games where all fast travel points are marked on your map even before you've enabled them, allowing you to travel to inactive ones to activate them. Additionally, there are a massive amount of fast travel points in the city, which is handy to be able to travel near to where you want to go, but can make tracking all of them down a nuisance, since there's no way to tell where you're missing any. However, by the time you complete all gigs and NCPD hustles in all areas, which is required for all achievements, you should have come across enough dataterms to unlock this achievement. Running/driving from hustle to gig to hustle as you complete everything on the map for achievements will activate plenty for this achievement. I unlocked the achievement well before finishing all gigs and hustles.
  • Reach max Street Cred.

    The maximum Street Cred level is 50. This is the green meter that you'll be introduced to early in the game. In general, your Street Cred increases every time you kill enemies around the city, as well as for completing various jobs and gigs. You will notice the green bar increase from various jobs, but by far the fastest way to level up your Street Cred is by doing the NCPD hustles around the city. These are all of the events with the light blue border, such as Assault In Progress, Suspected Organize Crime Activity, etc. All of these events just involve you going to the location, killing all enemies, and then sometimes collecting the evidence there. These events level up your Street Cred incredibly quickly.

    You will reach maximum Street Cred well before finishing every other achievement in the game. The achievements require you to do all gigs and NCPD hustles in all seven areas of the game, but you will reach maximum Street Cred before finishing half of them.

Secret achievements

  • Become a mercenary.

    Story-related; cannot be missed.

    This achievement will unlock after exiting the vehicle after the tutorials (whether you choose to complete them or not) during the Prologue.
  • Steal the Relic.

    Story-related; cannot be missed.

    This achievment will unlock after multiple cutscenes upon completeing the main job 'The Heist.'
  • Find Alt Cunningham.

    Story-related; cannot be missed.

    This achievement will unlock at the end of the main job 'Transmission.'
  • Interrogate Anders Hellman.

    Story-related; cannot be missed.

    This achievement will unlock at the end of the main job 'Life During Wartime.'
  • Talk with Hanako Arasaka.

    Story-related; cannot be missed.

    This achievement will unlock at the end of the main job 'Search And Destroy.'
  • Help Takemura avenge the death of Saburo Arasaka.


    This achievement is highly missable. In order to unlock it, the most critical thing you must do occurs during the main job 'Search and Destroy,' which is the final job in Act 2. You will be in an apartment with Takemura when an assault team will burst in. After this cutscene, your character will mention saving Takemura but Johnny will tell you to just leave. Despite having no optional objective to do so, you must go back upstairs and save Takemura before leaving the apartment building. As you head to where the first enemies are, instead of turning right towards them, go through the hole in the wall on the left, opposite the enemies. Follow this path, killing enemies in your way, until you get to the stairs. Take them up, and you should finally get an optional objective to save Takemura. Kill the enemies around him, and then follow the objective path. He should follow you out. When you exit the building and the cutscene starts, Takemura should walk out next to you. If so, you've done the missable part of this achievement. 

    The remainder of this achievement requirement is that, while on the roof of Misty's during the main job 'Nocturne OP55N1,' you must choose the dialogue option "Think trusting Arasaka's risky, but worth it." This will lead to the main job 'Last Caress.' Follow this and the following mission to its completion to unlock this ending achievement. 
  • Leave Night City with the Aldecaldos.

    In order to unlock this ending achievement, you'll need to first complete Panam Palmer's storyline. Refer to Life of the Road (15G) for doing so.

    With that done, you'll then need to proceed with the final main job, 'Nocturne OP55N1.' During this mission, when you're on the roof of Misty's place, you'll first want to choose to "Call Panam." After the conversation is over, you'll be given a list of options. You must choose "Gonna ask Panam for help." This will set you on the path of main jobs to get this ending.

    Note that, during the main job 'Belly of the Beast,' after defeating Adam Smasher you can make a manual save. Doing so allows you to reload it after completing this ending to quickly get the Temperance (30G) achievement/ending.

    Once you get inside Mikoshi, you must choose to go, leaving Johnny with Alt. The correct dialogue option is "Wanna live out whatever life I have left." Select to enter the well to return to your body (do not walk across the bridge). Then, follow the epilogue to the end to unlock this achievement.
  • Become a legend of the Afterlife.

    In order to unlock this ending achievement, you'll need to first complete Rogue's storyline. Refer to Bushido and Chill (15G) for doing so.

    With that done, you'll then need to proceed with the final main job, 'Nocturne OP55N1.' During this mission, when you're on the roof of Misty's place, you'll want to choose "Think you and Rogue should go" when you get a list of options. This will set you on the path of main jobs to achieve this ending. Then, when in cyberspace at the end, you must choose the dialogue option "Goin' with Alt, you live on." You then must cross the bridge to enter cyberspace (do not go to the well). Play through the epilogue to the end to get this achievement.
  • Let Johnny Silverhand keep your body.

    In order to unlock this ending achievement, you'll need to first complete Panam Palmer's storyline. Refer to Life of the Road (15G) for doing so.

    With that done, you'll then need to proceed with the final main job, 'Nocturne OP55N1.' During this mission, when you're on the roof of Misty's place, you'll first want to choose to "Call Panam." After the conversation is over, you'll be given a list of options. You must choose "Gonna ask Panam for help." This will set you on the path of main jobs to get this ending.

    Note that, during the main job 'Belly of the Beast,' after defeating Adam Smasher you can make a manual save. Doing so allows you to reload it after completing this ending to quickly get the The Star (30G) achievement/ending.

    Once you get inside Mikoshi, you must choose to let Johnny have your body. The correct dialogue option is "Body's Johnny's. I'll go." Cross the bridge to enter cyberspace (do not go to the well). Then, follow the epilogue to the end to unlock this achievement.
  • Complete River Ward's storyline.

    River Ward is not a character you will meet during the main story. To access this storyline, as you progress through Act 2, you will eventually get a phone call from Jefferson, triggering the side job 'I Fought The Law.' This side job is the first in a string of side jobs required to be completed to unlock this achievement. They are listed below.
    1. I Fought The Law (received by phone call during Act 2)
    2. The Hunt (River Ward will finally contact you multiple days after the previous job)
    3. Following The River (River will text you a few days after the previous job)
    Upon completing the side job 'Following The River,' this achievement will unlock.
  • Complete Kerry Eurodyne's storyline.

    In order to even gain access to Kerry Eurodyne's storyline, you'll first need to complete Rogue's storyline. Refer to Bushido and Chill (15G) for doing so.

    Immediately upon completing it and unlocking that achievement, you'll get your first side job to start Kerry's storyline, 'Holdin' On.' Finishing Kerry's storyline involves completing a string of seven side jobs, listed below.
    1. Holdin' On (available as soon as you complete Rogue's storyline)
    2. Second Conflict (starts immediately after the previous job)
    3. A Like Supreme (starts immediately after the previous job)
    4. Rebel! Rebel! (starts a few days after the previous job; wait and/or do other activities until he calls)
    5. I Don't Wanna Hear It (wait around 24 hours after the previous job, and then Kerry will text you)
    6. Off The Leash (takes upwards of 7 days from the previous job for Kerry to call you)
    7. Boat Drinks (takes a few days from the previous job for Kerry to call you)
    Once you complete the job 'Boat Drinks,' this achievement will unlock.
  • Complete Judy Alvarez's storyline.

    You'll meet Judy during Act 1, and will complete some main jobs involving her in Act 2 as well. When these are done, Judy will call you and give you access to the side job 'Both Sides, Now.' This side job starts Judy's storyline. To finish it, you'll have to complete a string of side jobs related to Judy, listed below. 
    1. Both Sides, Now (Judy will call you after finishing with her during the story)
    2. Ex-Factor (Judy will text you a few days after the previous job)
    3. Talkin' Bout A Revolution (Judy will text you a few days after the previous job)
    4. Pisces (Judy will text you a few days after the previous job)
    5. Pyramid Song (Judy will call you a week or so after the previous job)
    Once you complete the side job 'Pyramid Song,' this achievement will unlock.
  • Complete Panam Palmer's storyline.

    During Act 2, you'll meet Panam and complete some main jobs with her. When these are done, you'll gain access to her first side job, 'Riders on the Storm.' Complete that side job, then wait approximately two days to get a call for her second side job, 'With A Little Help From My Friends.' Complete it, and then you'll immediately get access to her final side job, 'Queen Of The Highway.' Complete it as well, and this achievement will unlock.
  • Watch Bushido X with Rogue.

    To unlock this achievement, at the end of Act 2 (after concluding the 'Search and Destroy' main job and proceeding with the main job 'Tapeworm'), make sure you are nice to Johnny. He will ask you to go see Rogue at the Afterlife, giving you access to the side job 'Chippin' In.' During this job, again make sure to be nice to Johnny and offer to help with Rogue. Upon completing that job, you'll get access to the side job 'Blistering Love.' During this side job you'll go to the drive in movie theater with Rogue. When the job ends, this achievement will unlock. 

DLC: Phantom Liberty (Series X|S Only) (Store Link)

There are 13 achievements with a total of 455 points

  • Complete “Run This Town”.

    Towards the end of Phantom Liberty's main campaign, after completing the "Firestarter" main mission, you'll unlock a side quest called "Run This Town."

    This will start with a call from Mr. Hands who has requested to see you. While not necessarily "story-related, cannot miss," it's pretty hard to miss. And when this quest is active and incomplete, you won't be able to take on any new Gigs either. If you try, Mr. Hands will say "V, with all of Dogtown at stake, [insert gig] can wait."

    In short: finish "Run This Town" and you'll get this achievement. It doesn't matter who you pick, just finish the mission. If, however, you do need some assistance, then check out our Phantom Liberty - Who to put in charge in "Run This Town" guide.

  • Save President Myers.

    Story-related, cannot miss.

    Complete the “Hole in the Sky” main mission, which takes place very early on in the game, and this achievement is yours. The mission will see you head to Myers’ downed plane, and defend it. Once you’ve defended it, this mission will end and the achievement will pop.

  • Complete every Gig in Dogtown.

    In Phantom Liberty there are 9 gigs to complete, which you need to finish in order to unlock the “Dirty Deeds” achievement. And yes, I know if you hover over Mr. Hands’ fixer icon on the Heavy Hearts club, it’ll say 10, but 1 of those is from the Cyberpunk 2077 base game “Gig: Two Wrongs Makes Us Right.”

    The 9 gigs and the order they unlock and show on the map are:

    You’ll unlock the first 4 gigs during “Lucretia My Reflection,” the next 3 after “Get It Together,” and the final 2 in the closing moments of the main story - depending on which ending route you chose.

    Complete all 9 gigs and this achievement is all yours. For a full list of all Phantom Liberty’s main missions, side missions and gigs, jump through the link.

  • Eliminate three bosses from the "Increased criminal activity" category.

    Dotted around Dogtown are 3 “Increased Criminal Activity” locations, which are small arenas, of sorts, where you have to fight through a building/area, kill a boss, and then take the stash. Complete all 3 and you’ll unlock this achievement.

    The 3 can be found in the following locations:

    • Longshore Stacks - West of the Kress Street fast-travel.
    • Terra Cognita - West of the Terra Cognita fast-travel.
    • Luxor Heights - South of the Luxor High Wellness Spa fast-travel.

    For more assistance on Phantom Liberty’s Increased Criminal Activity locations, as well as what Iconic weapons you’ll get, and how to complete them, jump through the link to the guide.

  • Steal the Arasaka medical truck or deliver 10 vehicles to El Capitan.

    Part of patch 2.0 and Phantom Liberty’s new content involves vehicle delivery and theft missions. These are random, emergent, and infinite mission types in Cyberpunk 2077 now, and will pop up all over the map in your vicinity - not just in Dogtown. They will appear on the map as a blue-green steering wheel icon.

    All you need to do to get this achievement is to complete 10 of these, or, get lucky and come across an Arasaka medical truck - they tend to be random, so you'll never tell what you get next.

    Like the majority of the new Phantom Liberty achievements, this one is straightforward. It won’t take you long to get 10 at all, especially if you grab one every time you come across one. And no, it doesn’t matter whether you complete the “optional” objective or not.

  • Unlock all Perks in the Relic Perk tree.

    New to Cyberpunk 2077, thanks to the Phantom Liberty expansion, is what CD Projekt RED are calling Relic Perks. These are different to the traditional perks, and require Relic Points to unlock them. There are 3 main Relic Perks in all, with each having at least 1 sub-Relic Perk. Those Relic Perks, and how many Relic Points they require to unlock, are as follows:

    • Vulnerability Analytics (3 Relic Points)
      • Machine Learning (1 Relic Point)
    • Emergency Cloaking (3 Relic Points)
      • Sensory Protocol (1 Relic Point)
    • Jailbreak (3 Relic Points)
      • Spatial Mapping (1 Relic Point)
      • Limiter Removal (1 Relic Point)
      • Launch Capacity Override (1 Relic Point)
      • Data Tunneling (1 Relic Point)

    So, in order to unlock all the Relic Perks in the Relic Perk tree, you’re going to need 15 Relic Points. 6 of those you’ll get as part of the story (3 during “Dog Eat Dog” and 3 during “Birds with Broken Wings”), however, the other 9 are dotted around the open-world in deposits called, Restricted Data Terminals.

    Check out our Phantom Liberty all Restricted Data Terminals guide for where to find them all.

  • Become Dogtown's most wanted criminal.

    Another new aspect of patch 2.0 and Phantom Liberty are the newly revamped police mechanics. Cyberpunk 2077 basically has a 5-star system like in GTA now.

    Now, of course, in the rest of Night City you’ll anger the police and have them chase you, however, in Dogtown, the place is run by BARGHEST, so you’ll have them hunt you down.

    Simply get to 5-stars and you’ll unlock this achievement. Now, the traditional way is to shoot civilians and BARGHEST soldiers until you reach 5-stars, but, there is a shortcut per se. During the mission “Moving Heat,” which you unlock via a text from Ashlay, after the main quest, “Birds with Broken Wings,” and this side quest will have an optional objective, and that’s to not set off an alarm.

    If you do, however, you’ll immediately jump to a 4-star wanted level. All you need to do then is cause a little more wanton destruction and you’ll grab that 5th star and become Dogtown’s most wanted criminal in no time, and more importantly, you’ll get a achievement for it.

Secret achievements

  • Fulfill Songbird's request.

    As we explained in the Road Map, Cyberpunk 2077: Phantom Liberty has a whopping 5 endings (and plenty of variations and ways to get to them). The King of Cups ending is what happens if you make two major decisions in the following main quests…

    In “Firestarter,” after Kurt Hansen’s conversation test, you’ll be given the option to “Help Songbird” or “Help Reed capture Songbird.” Make sure you prepare a save here to get the other 2 endings, if you don’t already have one prepared. 

    For this ending, you need to choose:

    • “Help Reed capture Songbird | One more second…”

    Making this choice will lead to another 2 main missions:

    • “Black Steel in the Heart of Chaos”
    • “Somewhat Damaged”

    At the end of “Somewhat Damaged,” when you’re in the core with Songbird, you’ll have 2 major options to choose from: “Kill So Mi | I’ll do it” and “That’s not a solution!”. Before you do anything though, make a save file that you can reuse if you don’t have the King of Pentacles (35G) ending.

    For the Kings of Cups ending, choose:

    • “Kill So Mi | I’ll do it”

    Doing that will then send you on the path to the King of Cups ending. This will take place across 2 more main missions:

    • “Leave in Silence”
    • “Four Score and Seven”

    The main ending is “Leave in Silence,” which is when you and Reed will take Songbird’s body to the Night City border and the credits will roll after, but if you want a little bit more content, complete “Four Score and Seven” too.

    And that’s how to unlock the King of Cups ending, and the King of Cups achievement.

    For more of a detailed breakdown on all Phantom Liberty’s endings and how to unlock them, check out our guide through the link.

  • Refuse Songbird's request.

    Another one of Phantom Liberty’s endings is the King of Pentacles ending. This is similar to the King of Cups (35G) ending, in that you take the same path to get there, but make a deviation in a major choice right at the end.

    To unlock the King of Pentacles ending, during the “Firestarter” main mission, just after the Kurt Hansen’s conversation test, you’ll be given 2 choices: “Help Songbird” or “Help Reed capture Songbird.” Make sure you prepare a save here to get the other 2 endings, if you don’t already have one prepared. 

    For the King of Pentacles ending, you need to choose:

    • “Help Reed capture Songbird | One more second…”

    This decision will send Songbird into a spiral, and will open up into two new main missions:

    • “Black Steel in the Heart of Chaos”
    • “Somewhat Damaged”

    While “Black Steel in the Heart of Chaos” is the set up, “Somewhat Damaged” is the finale, and when you reach the core at the end of the main mission, and are finally reunite with Songbird, you’ll be given 2 options (“Kill So Mi | I’ll do it” and “That’s not a solution!”). Before you do anything though, make a save file that you can reuse if you don’t have the King of Cups (35G) ending.

    For the Kings of Pentacles ending, choose:

    • “That’s not a solution!”

    Doing that will unlock the King of Pentacles ending, and the following 2 main missions:

    • “Leave in Silence”
    • “Four Score and Seven”

    As we said in King of Cups (35G), the main ending mission is “Leave in Silence,” which is when you and Reed take Songbird to the Night City border and the credits will roll after, but if you want a little bit more content, complete “Four Score and Seven” too.

    And that’s how to unlock the King of Pentacles ending, and the King of Pentacles achievement.

    For more of a detailed breakdown on all Phantom Liberty’s endings and how to unlock them, check out our guide through the link.

  • Take Songbird to the stars.

    While the King of Cups (35G) and the King of Pentacles (35G) are inherently linked, the same could be said for the King of Swords (35G), and this here achievement, the King of Wands.

    Out of all the endings, this one takes a little work and nuance to get working.

    First things first, to unlock the King of Wands ending, during the “Firestarter” main mission, just after Kurt Hansen’s conversation test, you’ll be given 2 choices: “Help Songbird” or “Help Reed capture Songbird.” Make sure you prepare a save here to get the other 2 endings, if you don’t already have one prepared. 

    For the King of Wands ending, you need to choose:

    • “Help Songbird escape | I’m with you.”

    Once you’ve selected that choice, you and Songbird will burst free and attempt to escape from the Dogtown football stadium. Once you’ve escaped, and after what feels like an age in-game, you’ll unlock the final ending mission for this thread:

    • “The Killing Moon”

    Now, when you get onto the train at the end of the chapter… Firstly, if you don’t have the King of Swords (35G) ending, prepare a save now - so you can reload this later. And secondly, you’ll need to choose one of the two following options:

    • “Pick up Songbird | Time to go, So Mi.”
    • “Pick up Songbird | Wake the hell up.”

    Then, you’ll carry her to the shuttle. Now, things can get a little finicky here, but you basically need to walk far enough until Reed tells you to stop, and when he does, look down and the following option will pop up:

    • “Lay Songbird down | Easy now.”

    After that, say:

    • “Song’s dyin’.”
    • “Draw weapon | Sorry, man”
    • Alternatively, any of the top 3 answers (“Heard you talkin’ to Myers” / “Song - what’ll happen to her?” / “Touch her and you’re dead”) lead you to another chance to say “Draw weapon | Not givin’ ‘er up to you.”

    At that point you’ll have to shoot and kill Reed. When you do, grab his Iconic gun (it didn’t show for us until after we dropped off Songbird, if that helps you). 

    What you do as of this point doesn’t matter, but you’ll basically pick up So Mi, put her on the shuttle, say goodbye, and watch the shuttle jet off into space. Roll credits.

    And that’s how to unlock the King of Wands ending, and the King of Wands achievement.

    For more of a detailed breakdown on all Phantom Liberty’s endings and how to unlock them, check out our guide through the link.

  • Take Songbird home.

    The fourth, and final of Phantom Liberty’s endings, is the King of Swords ending, which is very similar to the King of Wands (35G) ending, albeit with a slight twist at the end.

    To get the King of Swords ending, like the other endings, during the “Firestarter” main mission, just after Kurt Hansen’s conversation test, you’ll be given 2 choices: “Help Songbird” or “Help Reed capture Songbird.” Again, make sure you prepare a save here to get the other 2 endings, if you don’t already have one prepared. Once you’ve done that, choose:

    • “Help Songbird escape | I’m with you.”

    Like King of Wands (35G), you and Songbird will then have to escape from the stadium, and like that ending, you’ll end up meeting up with a fragile Songbird a few days later, and commencing the main mission:

    • “The Killing Moon”

    Now, for this ending, you’ll need to give Songbird up to Reed, rather than put her on the shuttle. There are loads of places to be able to make this choice when you get onto the train, but once again, if you don’t have King of Wands (35G), prepare a save now.

    The first time to give Songbird up is on the train, when you get to your destination. When you need to get off the train, select:

    • “Call Reed | Reed’ll take care of you.”

    You’ll then have to take her to Reed. Now, it’s important you just agree with him in the next phase. When you meet up with Reed, say the following:

    • “Deal.” (you can also say, “Song’s yours, fine. But I don’t want shit from you.” However, that would close you off for the base game’s new The Tower (35G) ending, so it’s not worth it. Although you can renegotiate at another time, but we’re getting too complicated and granular for what we want to achieve here).
    • When you get to the shuttle walkway, say “Lay Songbird down | You were right - Song’s a traitor.”

    You can say whatever you want when Reed gets on the transport vehicle. And that’s how to unlock the King of Swords ending, and the King of Swords achievement.

    Like the other route, there is a follow up quest, although this comes after the credits this time. That quest is “Through Pain to Heaven,” so keep an eye out for that if you want to see all this game's ending has to offer.

    For more of a detailed breakdown on all Phantom Liberty’s endings and how to unlock them, check out our guide through the link.

  • Complete "Things Done Changed".

    Cyberpunk 2077: Phantom Liberty’s achievement list has 5 ending achievements, and yes, this is one of them. However, while the other achievements (King of Wands (35G), King of Swords (35G), King of Pentacles (35G) and King of Cups (35G)) relate to Phantom Liberty’s ending, this achievement refers to the base game’s new ending - AKA how Cyberpunk 2077 finishes.

    Now, there are two ways to unlock this ending in Phantom Liberty, but it basically revolves around two things:

    • You handed over Songbird to Reed and the NUSA - Songbird, here, is your bargaining chip to make a deal with President Myers.
    • And secondly, she needs to be alive. So, the King of Cups (35G) ending won’t suffice here.

    That leaves us with two endings then:

    • King of Swords (35G) - This is the ending where you help Songbird escape during “Firestarter,” but hand her over to Reed at the end.
    • King of Pentacles (35G) - This is the ending where you help Reed try to take down Songbird, and when you catch up with her, you refuse to kill her.

    If you’ve done either of those endings, you’ll unlock the possibility to try The Tower ending. This will take place across 2 new main missions:

    • “Who Wants to Live Forever”
    • “Things Done Changed”

    “What Wants to Live Forever” has you waiting for Reed and then agreeing to the treatment, while the latter is the post-decision mission to show you how everything has changed and what the outcome was.

    Complete both quests, see The Tower ending and the credits, unlock this achievement.

    If you’re after a little more detail or wondering how the new ending is, check out our Phantom Liberty - How to unlock the base game's new ending guide.

  • Defeat the Chimera.

    Story-related, cannot miss.

    Shortly after unlocking All the President's Men (35G), and completing “Hole in the Sky,” you’ll embark on the next main story mission, “Spider and the Fly.”

    At this point in the story you’re still locked into the narrative path, and once you make it through the Expo Center and survive the ambush, you’ll have a sequence involving the Chimera - a massive 4-legged spider-tank.

    After a bit of a chase scene you’ll do battle with the Chimera itself. Defeat it, and this achievement is yours - and the “Spider and Fly” main quest is done.

    If you’re looking for some tips for the Chimera battle, then stick to the below and you’ll be golden:

    • Scan it with your Cyberware to mark the Chimera’s weakpoints in yellow.
    • Grenades are handy if you want do damage to more than one weakpoint at a time (why wouldn't you?).
    • Use Overheat and Short Circuit quickhacks on it for decent damage.
    • Always strafe and fire - and you should avoid most of its projectiles this way.
    • Use dodge to the side to get out of the way of its rockets in the last phase.
    • Hide behind cover when it whips its laser beam out.
    • There’s ammo in pretty much every corner of the upstairs walkway around the edge of the map.
    • Rip the guns off the turrets (for the Mk.31 HMG) and use them to your advantage.
    • Take out the repair drones with Short Circuit as soon as they spawn.

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