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- Cyberpunk 2077: Phantom Liberty - Do you go left or right at the fork in 'Lucretia My Reflection'?
- Cyberpunk 2077: Phantom Liberty - To free Hasan or give him up in 'Prototype in the Scraper'
- Cyberpunk 2077: Phantom Liberty - How to talk down Dodger in 'Gig: Waiting for Dodger'
- Cyberpunk 2077: Phantom Liberty - How to get into Damir's Clinic undetected in 'No Easy Way Out'
- Cyberpunk 2077: Phantom Liberty - To Kill Milko Alexis or spare him in 'Gig: Treating Symptoms'
- Cyberpunk 2077: Phantom Liberty - What does Slider’s Hideout Storage Room Key open?
- Cyberpunk 2077: Phantom Liberty - How to get into the Capitan Caliente restaurant in 'Lucretia My Reflection'
- Cyberpunk 2077: Phantom Liberty - How to get into Slider's base undetected in 'The Damned'
- Cyberpunk 2077: Phantom Liberty - How to get in undetected in 'Gig: Talent Academy'
- Cyberpunk 2077: Phantom Liberty - To kill or spare Rinder in 'Gig: The Man Who Killed Jason Foreman'
- Cyberpunk 2077: Phantom Liberty - Where is Bree in 'Shot By Both Sides'?
- Cyberpunk 2077: Phantom Liberty - To kill or spare Katya in 'Gig: Spy in the Jungle'
- Cyberpunk 2077: Phantom Liberty - Here's what Alex drops off in Little China after 'You Know My Name'
- Cyberpunk 2077: Phantom Liberty - How to unlock the 'Voodoo Treasure' Side Quest
- Cyberpunk 2077: Phantom Liberty - How to get through the Kurt Hansen conversation in 'Firestarter'
- Cyberpunk 2077: Phantom Liberty - All endings and how to unlock them
- Cyberpunk 2077: Phantom Liberty - How to unlock the base game's new ending
- Cyberpunk 2077: Phantom Liberty - Who to put in charge in 'Run This Town'?
- Cyberpunk 2077: Phantom Liberty - How to avoid raising the alarm in the club in 'Gig: Heaviest of Hearts' - Walkthrough
- Cyberpunk 2077: Phantom Liberty - How to unlock the Sport R7 Charon vehicle
- Cyberpunk 2077: Phantom Liberty - How to unlock the Sport R7 Sterling vehicle
- Cyberpunk 2077: Phantom Liberty - Free Warden Crafting Spec location
- Cyberpunk 2077: Phantom Liberty - Baseball Bat XMOD-2 Iconic weapon location
- Cyberpunk 2077: Phantom Liberty - All Increased Criminal Activity Locations
- Cyberpunk 2077: Phantom Liberty - All Restricted Data Terminal Locations
- Cyberpunk 2077: Phantom Liberty - Kyubi X-MOD2 Iconic weapon location
- Cyberpunk 2077: Phantom Liberty - Cut-O-Matic X-MOD2 Iconic weapon location
- Cyberpunk 2077: Phantom Liberty - All new Iconic/unique weapons and how to unlock them
- Cyberpunk 2077: Phantom Liberty - All Main Missions, Side Missions and Gigs
- Cyberpunk 2077: Phantom Liberty - 'Somewhat Damaged' Full Walkthrough
- Estimated achievement difficulty: 3/10 [Achievement Difficulty Rating]
- Offline: 44 [1000

- Online: 0
- Approximate amount of time to 1000

- Minimum number of playthroughs needed: 1, plus replay of the final mission
- Missable achievements: The Devil (30G), Breathtaking (30G), Stanislavski's Method (15G), Ten out of Ten (15G), Master Crafter (15G), and V for Vendetta (15G)
- Does difficulty affect achievements: No, can play on Easy
- Unobtainable/glitched achievements: None, but there is currently a glitch that can prevent from you finishing a gig required for Little Tokyo (30G), and this may also impact It's Elementary (30G). There is currently no known fix for this glitch. There are also many bugs and glitches related to main jobs, side jobs, and gigs that can affect their completion. Reloading an earlier save is the best way to fix these
- DLC: Phantom Liberty
- Difficulty: 2/10
- Time to 455
: 20-30 hours
- Playthroughs: 1 Full (with a tactical save to see 2 of the 4 endings) / 1 Partial (playing through "Firestarter" to the other 2 endings for Phantom Liberty) / 1 Post-DLC main ending mission (using a save you prepared)
- Missables: 5 (there are 5 ending achievements)
Welcome to Cyberpunk 2077, the long-awaited, much-anticipated, and incredibly-hyped game from CD Projekt Red, developers of The Witcher series. This game plays nothing like their Witcher games. Here, you're in the future where people cybernetically modify themselves, and you play as a merc trying to make a name for yourself in a world full of powerful corporations, rampant crime, abusive police, and everything in between. In terms of gameplay, this game feels like Outer Words merged with some aspects of Deus Ex. You can choose to go in guns blazing, play stealthy, hack your way through, and can even talk your way through some situations. The main story isn't particularly long, but there is a ton of other content to be enjoyed on your path to the completion. Sadly, there are some very annoying missable achievements that will unfortunately dictate how you play part of the game, but don't let them deter you. Let's get started.
Preparation - Character Builds and Related Missable Achievements:
In this game, leveling up grants you an attribute point, which you can spend on either Body, Reflexes, Technical, Intelligence, or Cool, leveling them up to a maximum of 20. You can level up yourself to level 50, giving you a finite number of attribute point to obtain. There is also currently no way to reset or respec attribute points. Because of this, achievements related to attributes are missable. Briefly, Ten out of Ten (15G) requires you to raise any attribute to level 20, Master Crafter (15G) requires you to raise Technical to level 16, and V for Vendetta (15G) requires you to raise Body to level 17. While it is possible to raise all of those attributes to the required level in a single playthrough without running out of attribute points, this would leave you minimal attribute points for Reflexes (which houses perks for all guns) and Cool (which houses perks for stealth).
Assuming you don't want to be forced to build into Body and Technical for your entire playthrough, I highly recommend amassing attribute points instead of spending them as soon as you get them. Build up 13 (or however many you would need to be able to raise Technical to 16 and Body to 17) and also keep at least 10 unspent perk points too, and then create a manual save. Then, you can spend all of your attribute points on Body, go unlock V for Vendetta (15G), then reload your manual save, then do the same for Master Crafter (15G). Of course, if you plan to build into any of those three attributes, you can save that for last and don't need to reload. I highly, highly recommend doing this as early as possible in your playthrough, because as soon as you get those missable attribute-related achievements out of the way, you can start building an attribute up to level 20 to work towards Ten out of Ten (15G), which will take a while to do, and if you don't level up an attribute to level 20 until you're almost done with the game, you'll have a lot of grinding to do.
Abbreviated Walkthrough:
There are a few other missable achievements to be aware of as you progress.
- The first is Stanislavski's Method (15G), for choosing 10 dialogue choices that relate to your life path. Periodically in main jobs and side jobs, you'll see dialogue options that have your life path in bold in front of it. Make it a point to choose these 10 times as soon as you see them to get this achievement out of the way. There are a finite number of dialogues in the game, so make sure you don't miss this.
- Second is during the main job 'Search and Destroy.' There is a highly missable piece of this job, that if you don't do, will lock you out of being able to obtain the ending that unlocks The Devil (30G). I have avoided spoilers in the roadmap, but when you reach that main job, read the achievement solution mentioned above to ensure you don't need to replay the entire story again.
- Lastly, there is a gig called 'Psychofan' that contains an article of clothing you need to loot to unlock Breathtaking (30G). You likely won't get to this gig until very late in the game, but be aware that it contains a missable item needed for an achievement.
- As you progress in the game, especially inside buildings, keep an eye out for Access Points. These show up as red diamonds when you scan them, and when you approach them on the wall, or wherever they are, you can press
to "jack in" to them. A good way to distinguish them from all other red diamond objects is that the red diamonds for Access Points are also displayed on your minimap. When you do jack into one, you can complete a minigame to obtain quickhack crafting components. These components are required for the Daemon In The Shell (15G) achievement. Look for Access Points in every building you go to. Don't worry if some require a higher Intelligence than you have. You don't need to access more than a few. I recommend reading the first paragraph of Daemon In The Shell (15G) just to be aware of what you need to do, since the game doesn't do a good job of telling you about how to obtain quickhack crafting components.
- Decide as soon as possible which skill you want to level up to level 20 for Ten out of Ten (15G). While the missable aspect of leveling up an attribute to level 20 was discussed above, to unlock the achievement, you need to level a skill up to level 20. This means that you first need to get, for example, Reflexes to level 20 with attribute points, and only then can you level up the Handguns skill to level 20. If you wait until late in the game to dump unspent attribute points into an attribute, you'll be left with a lot of grinding to do to get a skill up to level 20.
- While Autojock (30G) isn't technically missable, it requires far more money than you will ever earn while playing and unlocking all of the other achievements. There are thankfully a few exploits to earn infinite money, but they all need to be done during/after side jobs. You may want to check out that achievement solution. If you don't want to read it, at a minimum, do NOT do the side job 'Space Oddity' until you use the money exploit.
- The achievement Christmas Tree Attack (15G) isn't missable, but if you aren't building into Intelligence to hack things, a good time to get it out of the way is when you're amassing unspent attribute and perk points as noted above, because you'll need to put two perk points into Breach Protocol under Intelligence for this achievement. This achievement requires an area with at least one enemy and at least one security camera, and an upgraded operating system is extremely helpful. Make it a point to get this achievement when you're mopping up stuff around the map, because trying to locate an area with enemies and cameras once you've done most things can be a pain.
- Visit Ripperdocs early in your playthrough to look for Nervous System implants that slow time. You'll want to get working on The Quick and the Dead (15G) earlier rather than later, as time is only slowed for a very brief amount of time, and there's a cooldown.
- If you're not playing stealthy, you should still make it a point to scan things and use the Distract Enemies quickhack on them before entering an area, to work on Must Be Rats (15G). Trying to grind it out post-map-completion can be a pain.
- If you don't plan to use revolvers as you play (and prefer other guns or hacking or stealth), still make it a point to keep a revolver with you as you progress, because when you get to a fight with enemies throwing grenades as you, you can then take that opportunity to use that save spot to unlock Gunslinger (15G). While that achievement isn't missable, finding enemies that will throw grenades at you after you've completed everything could be a pain. There are many scripted fights in the main jobs that will involve enemies throwing grenades at you, so best to get it done then.
As for your actual playthrough of the game, play through the main jobs, feeling free to take detours to complete gigs, side jobs, or NCPD hustles as you see fit. Note that you will need to complete every main job, gig, and NCPD hustle on the map for all achievements, but you do NOT need to complete all side jobs. The vast majority of side jobs are not required for any achievements, nor are they needed to level up enough for any achievements, so feel free to ignore side jobs if you just want the completion.
There is a point of no return in the main story. The game will not only notify you of it (allowing you to make a manual save, or decline and go do more activities), but the game will also create a "point of no return" save for you if you do decide to proceed to the end of the story, allowing you to reload your game before the point of no return and mop up whatever you have left. This also allows you to obtain all of the various ending achievements without needing to do any special save manipulation.
So that's pretty much it - complete the story (at least 4 times to obtain all of the endings with achievements tied to them), complete all gigs in the game, including all Cyberpsycho Sightings, and complete all NCPD hustles in the game. You'll likely still need more money to afford all of the vehicles when you're done with everything else, so refer to Autojock (30G) for money exploits. At that point, mop up whatever miscellaneous achievements you're missing, and you'll wrap up this completion.
Warning: Before you purchase Phantom Liberty, be aware this DLC is only available on Xbox Series X|S despite the base game being available on Xbox One consoles. You will not be able to play it on any model of Xbox One, only Xbox Series X|S.
Introduction:
CD Projekt RED are CD Projekting once again, after the pretty disastrous launch of Cyberpunk 2077. Now with patch 2.0 and the brilliant Phantom Liberty, Cyberpunk 2077 can finally stand tall and take its place among the best current-generation titles.
Phantom Liberty not only has an excellent espionage story with Idris Elba smashing it out the park, but there's a brand new area called Dogtown to explore, with loads of side missions, gigs, Relic powers and Iconic weapons to unlock.
With a good 20-30 hours of top quality content, your time in Dogtown will be truly memorable.
Walkthrough:
It may seem like Phantom Liberty is a difficult completion (mainly because there’s 6 steps to completing it below), but honestly, it’s ridiculously straightforward. We’ll explain exactly when to save, and exactly what to do. We'll try not to give too many spoilers, so you can enjoy your first playthrough, but if you don't care about spoilers, we've prepared some in-depth all ending guides to accompany our Cyberpunk 2077: Phantom Liberty achievement guide.
In short though, there are 5 ending achievements, a side mission achievements, a couple of main mission achievements, and a handful of completion and collectible achievements. It's really straightforward. Anyway! On with the show!
Step 1 - Play the Game Normally Up Until the ‘Firestarter Mission’:
The good news straight out of the gate is, that you can play Phantom Liberty however the hell you want up until the main mission, "Firestarter."
Step 2 - Preparing a Save for the 4 Endings:
After the Kurt Hansen conversation in "Firestarter," when you meet up with So Mi (Songbird) and go down to the lab, this is where you want to make your first save. It is as this point that the game will deviate massively. You will have two choices:
- Help Songbird
- Help Reed
Make the save as you enter the lab, and then make whichever choice you want.
If you want more details, consult our Phantom Liberty all endings guide - or consult the 5 ending achievements below.
Step 3 - Finishing the Game and Getting 2 of the Endings:
Depending on which choice you made in step 2 will depend on what you do in Step 3.
- If you chose to Help Songbird, when you're on the train in "The Killing Moon," make a save
- If you chose to Help Reed, when you're by the core in Somewhat Damaged, after escaping the large robot, make a save
Then, choose whichever ending you want to see.
Once you've seen "your" ending, it's time to reload the save you just made (not the "Firestarter" save) and make the opposite choice.
Bit spoilery, this bit, but hopefully you're just on achievement mop up now.
- If you chose to kill Reed and send Songbird to the moon, you will have unlocked the King of Wands (35G) ending. Now, when you've loaded the save, you'll have to choose to give up Songbird, either by phoning Reed on the train, or giving her up on the shuttle boarding walkway. This will unlock the King of Swords (35G) ending. And vice versa.
- If you chose to kill Songbird in Somewhat Damaged, you will have unlocked the King of Cups (35G) ending. Now, you need to load up your save and choose to not kill Songbird. This will unlock the King of Pentacles (35G) ending. And vice versa.
Step 4 - Start your Partial Playthrough and Make Different Choices:
By this point you should have two ending achievements unlocked. Now it's time to load up your "Firestarter" save and choose the opposite choice. If you Helped Songbird, now Help Reed. If you Helped Reed, now Help Songbird.
Then, you will need to playthrough to this playthrough's ending point, and prepare another save. So, again…
If you chose to Help Songbird this time around, when you're on the train in "The Killing Moon," make a save.
If you chose to Help Reed this time, when you're by the core in Somewhat Damaged, after escaping the large robot, make a save.
And then, refer back to Step 3 for the choices to make. It's straightforward, so don't sweat it too much.
Step 5 - Get the New Base Game Ending:
By now you should have 4 ending achievements all wrapped up, which means that's all that's left to do is to get the new base game ending.
This can be achieved one of two ways, but the crux of it is... In order to unlock the 2 new Cyberpunk 2077 end-game missions, you need to have two things:
- Firstly, Reed and the NUSA must have Songbird. This is your bargaining chip
- Secondly, she needs to be alive
So, that means the new ending is only possible in two ending scenarios:
- King of Pentacles (35G) Ending - You'll have refused Songbird's request and Reed will take her back to Langley at the end of "Somewhat Damaged"
- King of Swords (35G) Ending - You'll have given Songbird to Reed at the end of "The Killing Moon"
In either of those endings, you can unlock the new Cyberpunk 2077 ending. Finish it.
Step 6 - Mop-Up:
And when all that is done, you'll want to load a save just before/after one of the Phantom Liberty's endings (not the main game ending) and then mop up what you're missing. That means:
- Collecting all Restricted Data Terminals for Relic Ruler (35G)
- Completing all 3 "Increased Criminal Activity" locations for Judgement Day (35G)
- Doing 10 vehicle deliveries (or stealing 1 Arasaka medical truck)
- Complete all 9 gigs for Dirty Deeds (35G)
- And go nuts for The APB is Not Enough (35G)
And that, ladies and gentlemen, will be everything! Congratulations!
Overall Conclusion:Cyberpunk 2077 is a very fun game, with an interesting story, a lot of great characters, and tons of gameplay options and builds. Unfortunately, it is marred by terrible performance on old gen consoles (PS4 and Xbox One) that causes tons of crashing, locking up, and more. There are also plenty of bugs, glitches, and the like. On top of that, the missable achievements really mean that you need to be prepared for your playthrough so you don't have to start all over. Despite all that, the gameplay is very fun and the story is really enjoyable, albeit a bit short. Definitely take the option to play this on a Series X if you own one, at least until CDPR is done patching the game in 2021 to make it perform better. It's a great game and well worth playing.
[XBA would like to thank Webb for the Phantom Liberty DLC Roadmap]