The Best Cyberpunk 2077 Lifepath Explained

The Best Cyberpunk 2077 Lifepath Explained

XBA Staff

Cyberpunk 2077 has 3 possible lifepaths, which is basically V's background and upbringing, and while they don’t really change all too much throughout the game, they actually do have an impact on a few things throughout your time in Night City, namely the opening mission, some dialogue choices throughout the game, and finally, a few side quests. So, what missions are different between the lifepaths? Which lifepath has the best side quest? Which life path has the best introduction? Should you pick Streetkid, Nomad or Corpo? Which lifepath is the best? Fear not, we’ve got you covered.

cyberpunk2077-general3650_aceb6717-8797-49b7-a8e7-7c63b8f7ff79.jpg

 

The Streetkid Lifepath

The intro mission:
The Streetkid intro mission sees V start at the El Coyote Cojo bar, before being sent to jack a car. As far as intros go, it’s a pretty cool intro, albeit a bit dull. Firstly, it’s a great way to get an introduction to Night City and some of its characters, seeing it from a pretty cool perspective i.e. someone who grew up there, a familiar face. It’s not very bombastic though, and it’s super short, but it does introduce you to Jackie in a pretty cool and believeable way.

The side quests:
There are two Streetkid specific lifepath missions:

  1. The Streetkid (the aforementioned opening mission)
  2. Small Man, Big Mouth - This Streetkid exclusive mission sees you meet up with Kirk Sawyer, who needs you to pull off a big score and grab some Militech merchandise - which as you can imagine doesn’t go to plan. As far as Cyberpunk 2077 side missions go, it’s fairly generic, so if you do choose Nomad or Corpo, you’re not missing much here. That said, it is significantly longer than the Nomad or Corpo quest, which is probably worth bearing in mind.

The conversation choices:
As a Streetkid V will thrive in situations in and around Night City’s seedy underbelly, with the lowest of the low. Dealers, fixers, pushers, shady back-alley thugs, V grew up alongside these people, and around these people V is in their element. The Streetkid knows how the streets work, they know how to treat and react with the criminal underworld, and that's when V will shine most in a Streetkid runthrough. The Streetkid conversation options will likely get you out of sticky situations in the cesspit that is Night City, while also offering you a few shortcuts along the way.

cyberpunk2077-general11650_6bb91ab1-ba81-4a42-befd-7508c6fa9d77.jpg

 

The Nomad Lifepath

The intro mission:
I’m not going to beat around the bush here, the Nomad opening mission, compared to the other two opening missions, is by far the best. Without a doubt. It’s got a bit of everything: tension, when you head into the border control checkpoint offices; as well as some crazy action - a car chase, which aren’t really that prevalent in Cyberpunk 2077. Sure, it’s short (all the intro missions are), but it’s one hell of a way to get introduced to the world… and seeing Night City in the distance and making your way through the Badlands to its gates is fairly epic. It’s definitely the most natural of the openings.

The side quests:

  1. The Nomad (the aforementioned opening mission)
  2. These Boots are Made For Walking - The Nomad exclusive side mission sees V head back to the Badlands, a scrap heap to be precise, to get their hands on their old motor. It’s barely a quest, in truth, but it does net you a cool car from your roots, and it’s your only chance to meet Lana, who is voiced and modelled by Alanah Pierce, former Australian IGN and Rooster Teeth games journalist, turned video game writer for Sony Santa Monica.

The conversation choices:
As a Nomad, you're a bit of a lone warrior, a person of the road, so to speak. You’re effectively an outcast. Someone who’s more comfortable in the Badlands than you are in Night City itself. In fact, Night City is almost alien to the Nomad lifepath, but being a lone wolf, knowing the Badlands, knowing the life of the Nomad, well, that actually comes in handy when dealing with the Aldecaldos, for instance. It might not have as many perks as the Streetkid, but the nomads are honest folk. Folks whose word is as strong as their will to survive. And this will come in handy on many occasions. 

cyberpunk2077-general8650_d61b14fa-8a79-4620-a542-904251c7558c.jpg

 

The Corpo Lifepath

The intro mission:
The opening mission for the Corpo lifepath is an interesting one, to say the least. Getting a glimpse inside the life of a Corpo, inside the Arasaka headquarters, it’s actually unlike anything you’ll really experience for the majority of your Cyberpunk 2077 journey. There is very little action, but it does give a great glimpse into the other side of the fence. While Streetkid and Nomad are very nitty gritty, the Corpo intro is a fascinating fall from grace. Sure, it feels odd that V and Jackie are actually friends, and their descendancy into the merc life feels a little jarring, but seeing Night City from the skies is a cracking introduction to Cyberpunk 2077.

The side quests:

  1. The Corpo-Rat (the aforementioned opening mission)
  2. War Pigs - The Corpo exclusive side mission is pretty short, and not fantastic, in truth. It’s more involved than the Nomad’s but far less involved than the Streetkid’s. Sure, you get to see your past come back to haunt you, somewhat, but it’s probably 5 minutes long at a push. Meh.

The conversation choices:
Knowing Corpos and how Corpos work in the world of Cyberpunk 2077 is, rather unsurprisingly, a very handy background to have. You’ve done the dirty on people, traded in secrets, in fact you’ve weaponised them, and your very origin is the exact thing that you're rebelling against. It seems a fitting origin, in truth, and will offer you more choices when dealing with Corpos and Corporations… rather obviously.

cyberpunk2077-general10650_2ef69c74-5bf8-4cba-8a0e-75c88ce2e890.jpg

 

The Best Lifepath

It’s actually pretty tricky to call which the best lifepath is, mainly because they each have their strengths and weaknesses. The Nomad lifepath, for instance, has a banging opening and feels like a great introduction to the game, while its exclusive mission is a bit tepid. Streetkid on the other hand feels like the more natural transition, with some very handy conversational options (although its intro and side mission aren’t fantastic), while the Corpo’s intro is a whole new angle to come at Night City from, and its dialogue options are pretty useful. If a gun was put to my head though, I’d say Nomad, for the intro mission alone. Go Nomad, never look back. 

Plus, if you go for the game’s best ending as well, you being a Nomad actually suits that 10-fold… from a narrative and sense perspective.

Game navigation