Overview:
- Achievement Difficulty: 4/10
- Offline: 49 [See "Asterix Under Conclusion"] for 995
- Online: 1 for 5
- Approximate Time to 1000: 30+ Hours
- Minimum Number of Playthroughs: 1
- Missable Achievements: None - Chapter Select
- Does Difficulty Affect Achievements?: Yes - Nightmare Difficulty
- Unobtainable/Glitched Achievements?: No
- Extra Equipment Needed?: None
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Operation Broken Eagle DLC
- Difficulty: 3/10
-
Time to 90
: 2 Hours
- Unobtainable: None
-
The Last Agent DLC
- Difficulty: 2/10
-
Time to 90
: 2-3 Hours
- Unobtainable: None
-
Fallen Angel DLC
- Difficulty: 3/10
-
Time to 90
: 2-3 Hours
- Unobtainable: None
-
Chaos Rising DLC
- Difficulty: 3/10
-
Time to 90
: 2-3 Hours
- Unobtainable: None
-
Super Ultra Dead Rising 3 Arcade Remix Hyper Edition EX Plus Alpha DLC
- Difficulty: 3/10
-
Time to 500
: 8-10 Hours
- Unobtainable: None
Introduction:
Dead Rising 3 is a Launch Title for the Xbox One. Released November 22, 2013, the game has the play pitted against THOUSANDS of the undead with crazy over the top weapons and vehicles and absolute mayhem.
The achievement list is fairly straight forward but time consuming. The game has co op which can make the more tedious aspects of the game more enjoyable. Dead Rising 3 can technically be completed in one playthrough. But two is much easier.
Useful Links:
Fire Hawk D's combo spreadsheet
Item List (Weapon Parts, clothes, etc.)
Lavindathar's Survival Training mission playlist
Collectible Location Help Thread
DLC List + Challenge Rewards
PP Trials Tips
Playthrough One - Completionist:
During this playthrough you are going to want to do every side quest and defeat every Psychopath. This will allow you to not only get every missable achievement for defeating all Psychos but it will also allow you to level up and get closed to Level 50. During this playthrough you want to try to grab as many collectibles and blueprints as possible as they will assist you tremendously. They will also give you more PP to level you up. During your playthrough you will see survivors that you need to save by defeating all of the zombies. They will not join your posse but you will get experience from it. Save 15 survivors and you unlock Man of the People. If you complete every quest that comes up and prioritize the ones that the timer is ticking down fast you will be able to get the entire game done with easily more than a day left on the game timer. That being said, depending on how much exploring you do you may have more or less.
During this playthrough you want to focus on allocating skill points to Life and Melee. These are the two most important Attributes. You will then want to allocate six points to Mechanic and four points to Smarts in order to unlock "Gang Banger." From here you can spread out your skill points however you want, although depending on your play style Ranged may be useless. You will want to make sure you focus on Mechanic though for the kill related achievements. Max that out and you unlock Specialist and your vehicles are indestructible.
Psychopath Tips:
See the individual achievements for specific tips. However there are two extremely important strategies that will make all bosses easy to defeat. The first is to utilize the left thumbstick to roll out of the way and dodge enemy attacks. The other is to always carry a Flame Sword with you. To build this combo weapon you need a Broadsword and Motor Oil. Hitting with X will not do nearly as much damage as Y. Using only Y on a Psychopath will result in them losing one box of health every two hits. Often times this can be such a speedy process that you will not need to eat food, but it’s always nice to have some with you (specifically Orange Juice or Whiskey).
Hopefully by the end of this playthrough you are at least level 30. If you do all quests that come up and save any survivors whenever it’s logical you should be 30-35.
Playthrough Two - Nightmare:
This second playthrough will act as a New Game+ playthrough. This can be done at any level but you want to be at least level 30 and have most of the health upgrades. All of your stats will carry over including blueprints and collectibles. You will still get plenty of skill points for completing levels which will assist you. It is suggested you alwasys keep food on you and multiples of the Flaming Sword and the Guan Do. They are good for bosses and large crowds of zombies respectively. But weapon health does deteriorate faster on Nightmare mode. You want to ignore all quests except for the main ones as you have less time. Because you should have done everything the first time around, it doesn’t matter if you gather survivors or defeat Psychopaths.
This can be done in 3-4 hours if playing with two people (as difficulty is always the same regardless of players) or 5-6 hours solo. What will shave off a lot of time with two players is having one person navigate while the other drives. Unless you have photographic memory you will probably be looking at the map after every other turn.
Miscellaneous:
After your playthroughs are out of the way, your main focus should now be on the many PP Trials and the many kills you need to get for the zombie kill achievements, and the most difficult PP Trial. You can grind anything kill related on chapter three, Start a new game for fun, or join a friend and work on them that way. Anything that you do in co-op carries over to single player and vise versa.
Kill Achievements:
Chances are you only killed about 20,000-30,000 zombies on your first and second playthrough. You will want to go to chapter three to grind out all of your many zombie kills (100,004 for Left 100,004 Dead and roughly 340,000 for "Prestige Hound"). You should have mechanic maxed out which will make your vehicles indestructible (see playthrough one section of Roadmap). Go to a garage and get yourself a Roller Hawg. Travel to the upper left part of the map and what you will see there is a perfect rectangle with no barriers. Drive around this rectangle running over all of the zombies and all remaining kill achievements should unlock after about four hours (though it obviously varies considerably depending on your previous time spent slaughtering the undead). Depending on your ability to do repetitive tasks, you can always switch things up by going on foot and using some awesome crowd-clearing weapons like the Ultimate Shout, Jazz Hands and Mega Man Blaster.
Operation Broken Eagle DLC
Walkthrough:
Go to Untold Stories from the main menu. Select episode one and play on normal. The higher the level you are the easier the DLC will be. But being max level isn’t necessary. This guide is written as if you have all blueprints (this applies to just crafting).
Collectibles can be gathered at any time prior to finishing the DLC and appear on the map. There are 29 ZDC Cameras, 8 Safe Zones, 2 Living Squad Members, and 12 Side Missions. Side missions should be prioritized.
As soon as you have control of the character, walk forward and pick up the rations, gun, and bowie knife. Combined the gun and your knife to make a Sabre Shot. Proceed forward and to the right towards your objective. Kill any zombies that stand in your way. There is a sledgehammer on the right side and other weapons you can pick up, but they won’t be necessary for the most part. When you are about 200 meters away you will get an optional objective to Locate Smith. He will be along the path you are headed. Here you are introduced to Dog Tags. Walk over to the body and press B. This is one of the collectibles that is introduced with this DLC. Walk forward until you enter the metro. Go to the left and kill any zombies in your way. Turn to the right then up the stairs to your left. Follow the path and turn left at the next step of stairs. Follow the path and you will have to fight a few armed men. They are weak enemies and the Sabre Shot is your friend.
The yellow circles with a smaller dot in the middle are ZDC cameras. You need to walk up to them and press B to hack them. The first one is directly behind where you were fighting (1/29). From here on out, all collectibles will be self explanatory unless stated otherwise (eg walk up to them). While traveling to the objective, a side mission to find Hancock will appear in the North Western part of Sunset Hills. All side missions are timed. So it is good to prioritize them, especially if you are a large distance away. A side mission to Locate Brady will pop up when you get close to your objective. Upon reaching the helicopter you will have another side mission pop up to Locate Chang. His Dog Tag will be on a pile of rubble by the helicopter. Now enter the helicopter and pick up the Flight Data Recorder. Now destroy the four white containers in and behind the crashed helicopter. One of them will drop a Larvae Container. Now head over to the motel and infect it. Achievement Unlocked: You are now able to infect Safe Zones. There are 8 in total (7 remaining) and they are marked on the map with yellow circle with a black cross inside. A fourth side mission will pop up to Locate Han. Do this before you go to the Ingleton Taxi Company. Now by the Garage in the South West part of Ingleton there will be a friendly soldier, Sunshine, standing on a bus by a car dealership shooting. Climb up and a bit of dialogue will commence and you have a new ally (½). Then travel to the Taxi Company area and close the gate. Continue to follow the prompts and kill all of the enemies, utilizing explosives in the environment to your advantage. Now travel to the roof as instructed. The building on the left of where you entered will have a stairway you can use. Now grab a flare gun and shoot it off. Achievement Unlocked: Cleaning House.
Now travel to the next objective. Do not let Sunshine into the car that you take; drive off without him instead and he will teleport to a safehouse and be out of your hair. While you travel to the next objective a Side Mission will pop up to Locate Dickson. When you reach your objective there will be a blueprint in the back of a military truck. Pick that up, craft it (auto shotgun and chainsaw found next to it), then get into the Armadillo/your objective. Now travel back to the camp without destroying it. Along your travels, after rerouting to get around the roadblock you will find a soldier named The Dutch in South Almuda. Go ahead and rescue him (2/2). He will be on the left inside a Deli. Achievement Unlocked: Lived to Fight Again. You can either keep him as an Ally or drive off and have him return to the safe zone. Now when you are getting close to your objective you will have a Side Mission pop up to Locate Tucson. Depending on the health of the Armadillo you can do that now or after you return it. Achievement Unlocked: Delivery Man.
Your next objective is to Investigate the Stage. Taking the freeway, when reaching the off-ramp you will have a two new Side Missions to Locate Wakowski and Locate Haverman. Find both of them before continuing the story. Then go to the waypoint and kill off the President’s Forces. Pick up the GPS Tracker on the stage. Achievement Unlocked: Eagles has Landed. You will then get a side mission to Locate Rodriguez.
At this time you should go and get all of the remaining collectibles, save houses, and one more Side Mission. To get the Locate Jefferson side mission to pop up if it hasn’t already, travel to the south part of South Almuda. Achievement Unlocked: Rest in Peace.
[Now would be an ideal time to clean up any missing achievements you have (collectibles) as the DLC will end once you meet the President. Collectibles carry over to a New Game in the DLC, but doing them now is far easier]
Now go Track the President. You will get another Side Mission to Locate Collins. After you find him proceed up the mansion, fighting off the President’s forces. A combo firearm is ideal here. Go to the front door and you will see it’s locked. Then travel around to the back. When you kill the final enemy, he will drop the Mansion Room Key. Pick it up and open the door. Enjoy the cutscene and Achievement Unlocked: Duty or Death.
Fallen Angel DLC
Go to Untold Stories from the main menu. Select Episode 2 and play on Normal. The higher the level you are the easier the DLC will be. But being max level isn’t necessary. This guide is written as if you have all blueprints (this applies to just crafting). Five of the achievements are story related.
Four of the achievements are collectible related. Collectibles can be gathered at any time prior to finishing the DLC and appear on the map. There are 24 survivors in 8 groups of 3 (See "Guardian Angel" for more information), 29 ZDC Cameras, 25 Medical Supplies, and 40 Propaganda Posters that must be handled before completing the DLC.
Walkthrough:
You start off in in the back of the Sunset High School as an Illegal named Angel. You’re first mission is to investigate the yacht. Take this opportunity to look at your map. You will see two different types of yellow circles. One with a cross (ZDC Posters) and one that’s just a circle (Med Packs). All of them appear on the map so as soon as you see fit it is advised to collect as many of them as possible (if not all of them), you will however need some sort of pyro weapon to burn all propaganda posters. There is no chapter select so if you do not collect them all before the DLC ends you’ll have to play through it again.
Now before hopping over the fence, you should grab some of the spiked maces found in the red container to the left. You will notice Doug shooting at zombies when you hop the fence. Don’t worry about him, he is helping you can does not count towards any collectibles. Now either hop on the sports bike on the other side of the field or find another mode of transportation and head to the yacht. Fight your way through the yacht and pick up the medical supplies. Next make your way to South Almuda. On your right side you will see a blueprint for the Shock Blaster and the supplies you need to make it nearby (Defib and Assault Rifle). This can be used to burn the propaganda posters with one shot.
As soon as you get to the end of the freeway you will have Four Side Quests come up instructing you to destroy 7 or 8 cameras per city district. These are not timed. While exploring South Almuda you will get a pop up saying Vernon, Katerina, and Nora have died. These survivors do NOT count for the achievement. When you search the safe zone you will have to look for clues. Use the weapons locker first. You should take one or two Flamethrowers and only use this for the Propaganda Posters. Next, Inspect the bodies. You will be prompted to chase after Winnie after inspecting the right bodies. Talk to Winnie. Achievement Unlocked: Talk it Out
Next head back to the school. While in the river area you will have a side quest to “Prevent the Execution.” This is your first group of survivors. Simply kill the guards without any survivors dying; firearms make this easier. Kill the one guard then untie the survivors (?). Now depending on your path you will encounter 7 more of these side quests. Now follow the waypoints through a roundabout path to the school and fight your way through to the objective. Achievement Unlocked: Hall Monitor
From this point on just follow the objectives and get all collectibles. It would be arbitrary to spell out each part of the remainder of the DLC as all achievements from this point on can be unlocked with ease. Right now is the ideal time to get them all in Sunset Hills however.
After meeting up with Doug you will be instructed to go to Ingleton. Get all collectibles in the area and any others that you may have missed in South Almuda.
Upon reaching the Feastmobile you will have to get 3 weapon caches. The feast mobile has health but it will not blow up if you have the vehicle invincibility perk. Upon returning it to Doug you will get an achievement. Achievement Unlocked: Well Stocked.
Next you will have to Meet Doug at the trap location. Make sure you have all other achievements before doing this! Achievement Unlocked: Shakedown The final part of the DLC is to Investigate the Lab. Simply shoot any enemies that are in your way. Achievement Unlocked: Angel Gets Her Wings
Additional Info:
A couple missions through the DLC, South Almuda will appear to be blocked off. You can however get through by going under the highway and on the right side there is an opening large enough to fit a motorcycle through. This is the only way back into that part of the map after it gets blocked off.
Chaos Rising DLC
Abbreviated Walkthrough:
Difficulty doesn't effect any of the achievements so feel free to choose either normal mode or nightmare mode. The choice is yours.
After the opening cutscene ends you find yourself locked in a jail cell playing Hunter, the former leader of a notorious biker gang. Innocent and framed, he sets out to seek revenge on those that put him there using the zombie outbreak as a means of escape.
After taking control of Hunter you are tasked with locating a key to the jails parking garage so you can make good your escape. For this you will need to head upstairs and locate the key on the corpse of an officer. On your way upstairs you'll find multiple items lying around (and with blueprints from your base game playthrough) you should be able to make three to four good combo weapons, including the Mauler. After fighting off the zombies surrounding the officer you need to head back downstairs to the jail cells where you started but now use the key and head through the double doors. This leads you down past the armoury (which is unfortunately locked) and to the parking garage. Fight your way to the police car and leave the jail in style.
You'll now find yourself in Central City, free to explore. It is at this point you will notice an 'Emergency Phone' next to the jail. You have to destroy twenty of these in total throughout Los Perdidos. Across the road (noted by a + on your map) is your first 'Special Reserve Whiskey' collectible. Now is a good time to roam around Central City destroying all five of the zones phones and collecting all the whiskey.
After finishing with the Central City collectibles, you're tasked with heading to the bridge. You heard on the radio that a biker gang is based there causing trouble and shooting down aircraft, which can only mean one thing. Revenge. On your way to the bridge you will have passed a bottle of whiskey in Central Storage. This is behind a locked door and is story related so ignore it for now.
When you arrive at the barricade, you find that Torque has been replaced by Spider as the head of the gang. Flanked by his three lieutenants Spider refuses to engage with you unless you bring him his favourite tipple, a bottle of Special Reserve whiskey. Time to head to Sunset Hills.
Before going to the story marker and collecting the whiskey for Spider, now is a great time to get all collectibles in Sunset Hills. Once again you want to destroy all emergency phones and retrieve all bottles of whiskey. No collectibles here are locked away so it's a perfect chance to get them all. Retrieve the whiskey from the floor of the store, and head back to Spider. Thankfully he's in a talkative mood, and lets you in to engage in a meaningful and mature conversation about the gangs leadership....wait...it was a double cross. Spider and his boys will have set a trap for you, simply survive the wave of enemies to emerge victorious and....wait...you just got shot.
You'll wake up in a dumpster behind the safehouse in Sunset Hills with no health and no weapons. Jump out of the dumpster and replenish your life bar with the vodka lying nearby. Collect two storage boxes (and other items lying around) and combo them into a junk ball. You now decide its time to go find Torque, who no doubt will be at Ironside Cycles just down the road. Fight your way down the busy high street and enter the motorcycle showroom. Torque will explain a little about whats been happening since you've been in jail including how Spider ousted him from power. Between the two of you, revenge seems like the best course of action. For this, a most cunning plan is needed. One involving two motorcycles and a sportsbike. You'll have to collect these three bikes and return them to Torques showroom. All three can be found in Sunset Hills, but if you are struggling to locate one you can always hike to the garage and spawn one there before returning to Torque.
Torque explains that these three bikes are all well and good, but a base motorcycle is needed. Luckily, Torque has a custom chopper locked in Central Storage that will fit the bill perfectly. It's at this point that the DLC's one and only side mission will open up. Twelve custom motorcycles are placed around Los Perdidos and Torque would like them all delivered to the showroom. This is an ideal time to take a break from the story mode and finish off the bulk of the collectibles. Start off by collecting all custom choppers located in Sunset Hills and Central City. Then head to Ingleton (take the freeway from Sunset) and collect the bikes here. While in Ingleton, destroy all five emergency phones and collect the special whiskey. You'll notice one bottle of special whiskey locked away in Chaneys Garage that you can't get too. Don't panic about this, it's story related and it will be the last bottle we collect. After finishing off all custom choppers, phones and whiskey bottles in Ingleton that just leaves South Almuda to do. The best route is to go through Central and along the southern bridge. Destroy all phones and collect all whiskey bottles here in South Almuda before collecting all custom bikes and return them to Torque. That will pop two of the games collectible achievements and just leave us with two whiskey bottles remaining for the final one.
Returning back to the story, head to Central Storage to pick up the base chopper. Collect the key off a zombie to open the shutter for one of the whiskey bottles we need. Then open the lockup, retrieve the bike and deliver it back to Torque. He will now ask you to wait while he builds his masterpiece, so you need to let about five in game minutes pass before you can return to Torque and collect your prize, the Thrasher. This new DLC vehicle is amazing, and probably up there with the Rollerhawg when it comes to speed and destruction. Torque will now task you with killing the three lieutenants that ridiculed you early and collecting their gang rings. You'll now have to go to Sunset Hills and kill the first miniboss. He's located in the Mayors Mansion. Kill his guards on your way up, before taking him out with a ranged gun. Any shotgun, Sabre Shot or ZAR works perfectly here. Collect his gang ring and move to the next boss in Ingleton. This one isn't really a boss as such, as he just runs away. Head upstairs in the apartment block to find Snake. He will climb out of a window and try to escape. Just jump out after him and shoot him a couple of times to claim your second ring. The final boss is in South Almuda at the warehouse. Cannons also tries to run away, so take out the guards and give chase onto the roof. A few shots in the back with a shotgun will give you your third gang ring. Time to return to Torque in Sunset Hills to show off your handiwork.
Upon returning to Ironside Cycles you will find Torque bleeding out on the floor. After informing you Spider was the culprit, Torque gives you one last surprise, locked away in a garage in Ingleton. You then give Torque a 'bikers burial' before moving onto Chaneys garage in north west Ingleton. This is the locked door we couldn't enter before. So enter it now to find your surprise, the RollerHawg. Make sure you collect your final bottle of whiskey lying on the workbench for your final collectible achievement.
This is now the point of no return for the DLC. If you have missed any of the collectibles, now is your last chance to obtain them.
Return back to the barricade at the bridge to finally exact vengeance on Spider. As with all of the DLC bosses, any firearm will best him in no time. Simply finish him off, watch the final cutscene, and await the arrival of a Mr. Nick Ramos for dinner....
The Last Agent
(Full G&RM found HERE)
Introduction to The Last Agent DLC:
Welcome to the Dead Rising 3 Last Agent DLC Achievement Guide & Roadmap, the fourth piece of DLC for Capcoms zombie slaying adventure set in Los Perdidos. In the following guide I'll walk you through how to obtain all nine of the DLC's achievements to add another 90g to your gamerscore and hopefully your 1390g on Dead Rising 3. The DLC was released worldwide on March 18th 2014 for £7.99/$9.99. Five of the nine achievements are story related and unmissable with the remaining four tied to collectibles.
To start the DLC, from the main menu you need to select 'Untold Stories'. The Last Agent DLC will start when you select 'episode four.'
In episode four, you control Brad Park, a ZDC agent trapped within the city limits of Los Perdidos, trying to ascertain the truth behind the outbreak. You will follow him on his journey to uncover the truth, and exact justice. The DLC features five new weapons including 'The Slagshot', a new combo weapon in 'The Glaciator' and a new combo vehicle, the 'ZDC Control Vehicle'.
Collectibles:
In the DLC there are four different kinds of collectibles: Biohazards, Bootlegged Zombrex, Survivors and ZDC Chips. These can be collected at any point during the story before finishing the last mission. Feel free to collect these as you play, or wait until later in the story and do them all at once. There is an optimal time to collect these when all are available indiciated in the walkthrough below. This is because you need to progress to a certain stage in the story before they are all avaialble to collect.
In total there are 120 collectibles in the DLC.
Abbreviated Walkthrough:
Step 1 - Story mode:
Difficulty doesn't effect any of the achievements so feel free to choose either normal mode or nightmare mode. The choice is yours.
After the opening cutscene you will come to your senses after your encounter with Nick. After talking on your radio, Cora from the hospital informs you there is a van containing Zombrex is located nearby and the hospital has nearly ran out of supplies. Time to go get some! Head to your marker indicating the supply van, get in and make your way to the hospital in Central. It's at this point you will notice you first kind of collectible; Survivors. Similar to the base game and other DLC's, survivors are members of the public surrounded by Zombies marked on your map when you get close. Simply kill all zombies to free the survivor, but please note survivors in this DLC can't join you and can't be summoned from safehouses. Feel free to either collect the survivors as you play through the story, or wait until later on in the game.
When you are at the hospital you must speak to Cora, the doctor. She will inform you that ZDC chips seem to be malfunctioning and she'd like a small sample - twenty in fact. You will need to locate a pacifier weapon in order to do this, so head to your waypoint and get the weapon from on the metro track in the back of a truck. Once you have the pacifier, you will need to head to Sunset Hills and kill the kings with the pacifier, dropping their chips. Collect all of them and return to Cora to complete the mission.
You will now be asked to investigate the gunshots in Central. Head over there and defeat the three bikers. The survivors (who do not count towards any achievements) will
inform you of other bikers terrorising local residents. Head off to the waypoint markers and kill all six bikers. The survivors you save here also do not count towards any achievements. Return to the hospital again to dispose of the three biker leaders, unlocking 'Out With The Bad'.
Cora will task you with another fetch mission - go to south Ingelton and get some bootlegged Zombrex and bring it back to her. A simple case of fetch and return. When you have returned the Zombrex, this opens up the twenty Zombrex collectibles in the game. Cora now needs you to find Nelson, a hacker who may have information on why the Zombrex chips have failed. Head over to the dance studio in Sunset Hills (you have to enter via the roof, dropping down onto the girder).
Clear out the dance studio of zombies and speak to him to unlock 'Hacking the Hacker'. Take him with you to find the things he needs to locate the jamming signal. Head to the downed chopper in Ingelton to retrieve the Spectrum Analyser. Further south in Ingleton is the computer parts he needs. Just a simple case of heading to the waypoint and picking up both items. It is in this shop you will find the blueprint to the new combo weapon, the 'Glaciator'. To finish off this little section, go with Nelson to Triple XXX in South Almuda.
Once in the control room, Nelson will tell you he needs time to set up and also point out that the biohazards need burning. He will ask you to return later. This is the perfect time to get all collectibles in the game, as all four sets are now fully available. Make sure you have a fire weapon for the biohazards, but don't fear, near Nelson is a box of Slagshot guns.
You now want to go to each of the four zones in turn, collecting everything in all four zones. This will unlock "Bootleg Operator," "Ashes to Ashes," "Bag of Chips," and "Sworn to Protect."
When you return to Nelson, he's located the source of the signal. A house in Sunset Hills. Head over to your waypoint, watch the cutscene and notice the outfit change. This will unlock 'Sourced'. After heading through the subway to the trainyard, we will learn the location of the military base, which as we know is at the taxi rank in Ingleton. So, you guessed it, head over there.
When you get there, you will need to plant your chip on an old friend. The Spec Ops will exit the base, and you can either sneak in or blast in. The choice is yours! Head up onto the roof so you can jump across and meet another familiar face, unlocking 'Kane's Last Words'. Now we know the truth and have the evidence to proove it. All we need to do is escape.
This is now the final mission. From the hospital we must collect survivors in Sunset Hills before returning to South Almuda to collect Nelson. Then just drive your ZDC truck to the diner where it all started in Ingleton to unlock'Agent of Justice'.
Conclusion to The Last Agent DLC:
After following the above walkthrough you should now have all nine of the DLC achievements. If you have missed any, you will have to replay the DLC again to mop up as there is no chapter select available.
DLC: Super Ultra Dead Rising 3 Arcade Remix Hyper Edition EX Plus Alpha
(Full G&RM HERE)
Introduction to Super Ultra:
This DLC is an interesting one. You must fight through twenty different trials across the four districts in a wacky four player coop Capcom fan service. Every achievement in this DLC is easy and enjoyable to unlock. So grab some friend’s and you’ll have a blast.
Walkthrough for Super Ultra:
You will need to complete all four Districts with an S rating and unlock all 20 costumes. To unlock each costume there is a set of requirements that must be met, but they are worth it. Each new tier of costume is better than the previous so the better the costumes, the easier the ‘S’ rating. There are also eight Arcade Cabinets. They can be found easily without a guide, but one is still provided below.
Besides the costumes and S ratings, everything else SHOULD unlock naturally (Except "Powerup Sampler!" due to the Golden Hashishi). You will kill way more than 10,000 zombies and gain way more than 100,000 Zenny (the currency to buy costumes).
There are three achievements that must be unlocked over Xbox Live. They are "All Four Won," "Team Player," and "Champion." You can use your own friends, XBA’s Sessions system, or by just searching for open lobbies.
Conclusion to Super Ultra:
This is a fun and easy DLC that can be done without the help of friends, but it’s quite boring Solo. Find several people to play with and it’s much more enjoyable and the achievements will be easier.
Conclusion to Main Game:
Dead Rising 3 is by no means a short game, but it’s fun and downright crazy. If you follow these steps you should be able to get the game completed without too much difficulty. The game is by no means difficult and it’s even easier in co-op.
*Only one achievement requires you to play with other people ("Be a Dick"), however achievements only unlock when connected to Xbox Live. Technically all 50 achievements are online. But you only need a second player for one of them.
[XBA would like to thank Shiftie & StayonTarget for this Roadmap]
[XBA would like to thank StayonTarget for the Fallen Angel and Super Ultra Dead Rising 3 Arcade Remix Hyper Edition EX Plus Alpha DLC addition]
[XBA would like to thank Lavindathar for the Chaos Rising & The Last Agent DLC additions]