There are a few balance issues when it comes to audio, as well as occasional times when it cuts out, but other than that the John Carpenter-eque synth beats are a delight, as well as all the gooey zombie slaying SFX.
Other than the infrequent case of pop-up and slow down, Dead Rising 3 is a visual delight. High-res textures, brutal blooding splattering takedowns and the ability to render hundreds upon hundreds of zombie on-screen simultaneously, are easily the game’s highlights.
Dead Rising games of old have often been described as clunky, and that my friends, is a thing of the past. Combining weapons and dismembering zombies has never been more fun or more satisfying.
An open-world zombie game with tons of interior environments, and one that oozes class, character and style. It’s brilliant. The sheer density of Los Perdidos is mind boggling, as is the amount of zombies on-screen, especially when you realise there are no load times. Dead Rising 3 is now effectively an innovator, setting the standard for what we now expect from open-world games.
Considering the amount of fun you can have with Dead Rising 3 and its weapons, the numbers are a bit of a yawn fest. Do 20 of this, collect 50 of that, yada yada, yada. We expected more. It does encourage you to explore though, and that’s rewarding in its own right.