Overview
-Estimated achievement difficulty: 4/10
-Offline: 0
-Online: 50 (1000)
-Approximate amount of time for 1000: 150-200+ hours
-Minimum number of playthroughs needed: 1
-Number of missable achievements: 0
-Do cheat codes disable achievements?: No cheat codes
-Does difficulty affect achievements?: No, there is no difficulty setting
-Glitchy achievements: The co-op map achievements can sometimes not unlock after completion of the maps
-Unobtainable achievements: None
-Extra equipment needed?: No, but there are Kinect voice commands
-Is there DLC? Yes

  • Castithan Charge Pack
    • Difficulty: 4/10
    • Time to 200: 4-9 Hours
    • Unobtainable: None
  • Arkbreaker DLC
    • Difficulty: 8/10
    • Time to 200: 2-100+ Hours (depends on luck & clan).
    • Unobtainable: None
  • 7th Legion DLC
    • Difficulty: 2/10
    • Time to 7525 days.
    • Glitchy Achievements: "Lucky-Kitty"
  • Gunslinger Trials DLC
    • Difficulty: 5/10
    • Time to 7530+ Hours
    • Unobtainable: None
  • Arktech Revolution DLC
    • Difficulty: 5/10
    • Time to 7530 Days
    • Unobtainable: None


Introduction:
"United. Divided. Defiant. Join the fight!" Welcome to world Defiance, ark hunter. Defiance is a buy-to-play online open-world shooter (third person, MMO). In this world, you'll be killing Hellbugs, Raiders, Mutants, 99ers, and Dark Matter forces as you loot arkfalls, build up your EGO, and search for an alien relic. During your time in Defiance, you'll be working towards killing many enemies (Player vs. Environment, PvE), completing goals and contracts, playing some Player vs. Player (PvP), completing challenges, time trials, side missions, and leveling up in addition to a main storyline. There isn't much to prepare for. Just jump right in and get started on whatever you want. That is the nice thing about MMOs.


Walkthrough
Story
The story is not that time consuming and is five acts. The completion of the tutorial and each act unlocks an achievement. Just look for the exclamation point in a box on your world map for the next storyline mission. Once you have completed the main storyline, you should have unlocked Holy Shtako!, Skruggin' Ark Core, Wrong Hands, That Hagisi Lied, Everyone Will Die, and Who... Are You?.

PvP
There are competitive PvP and Shadow War PvP achievements to unlock. None of them are overly difficult to earn, some are just more time consuming than others (such as the headshots). During your time in Shadow War PvP, you will want to work on 50 capture points for Chasing Shadows, 50 headshots for Brain Surgeon, and 25 roadkills for Vehicular Manslaughter. In competitive PvP, you will want to win 10 times on each map to unlock Freight Magnate, Stargazer, and Wharfie. Matches in Shadow War and PvP will contribute to 100 human player kills (Upper Echelon). Just focus on one at a time so you aren't trying to do headshots while running people while trying to capture points.

Arkfalls
A big part of this game is the Arkfalls. There are a few achievements related to completing Arkfalls. You'll be jumping into Arkfalls often, so the achievements shouldn't be too much of a problem. Just pay attention and if one is near you, drive on over and have fun! Make sure to complete both minor and major arkfalls for Arkhunting and Arkhunting Party. You will also need 10 major arkfalls for Arkhunting Safari. Arkfalls are also a good time to revive another play for A Friend in Need.

EGO and Weapon Skills:
Prepare to spend a good chunk of time making your EGO huge. You'll have to work up to an EGO of 2,500 (EGOtistical, EGOcentric Arkhunter) in addition to unlocking and upgrading EGO powers and perks (Bit of an EGO, Abundance of EGO, Stroking Your EGO, EGO Maniac, Powerful EGO). You will also want to level at least one weapon up to a skill of 20 for Shoot to Skill. Find a weapon type you like and stick with it.

Pursuits:
If you spend any large amount of time in Defiance or are working towards an EGO rating of 2,500, this will come naturally. However, all the pursuit descriptions are in the game, so find a couple you like and focus on them. You will get an achievement for your first (Individual Pursuit), fifth (Hot Pursuit), tenth (Pursuit of Happiness), fifteenth (High Speed Pursuit), and twentieth pursuit (Pursuit of Excellence).

Co-op Maps:
There are achievements for completing each co-op map, so once you unlock them, queue up. The co-op maps are instances completed with four people and are actually a lot of fun. You can do it with randoms or buddy with a few of your friends. They are great for working on weapon skills and grinding loot and XP. The co-op maps are Liberate the Lost (Overdosing), Soleptor Excavation (Broom Closet), Explosions 101 (Save Your Ganchis), Island of Lost Soldiers (Call Me Psycho), The Motherlode (Ha! Ha! Ha! Ha! Ha!), Commandeer Cronkhite (Not Bad at All), and Scrapworks Salvage (Super Excited).

Reputation:
Once you hit 175 EGO, you can start working on daily and weekly contracts. The more you complete, the faster you will reach Trusted with each faction and the faster the associated achievements will unlock. You will get an achievement for completing your first daily contract for Von Bach Industries (Executive Wash Room), Soleptor Enterprises (Private Booth), Top-Noth Toolworks (Office in Back), and Echelon (Secure Channel). Once you complete any four weekly contracts, you will unlock Seven Days a Week. As you complete contracts, your Status with each faction will increase. There are achievements tied to Familiar (Key to Paradise) and Trusted (Widely Regarded) statuses. Widely Regarded will likely be your last achievement if 2,500 EGO rating isn't.

Other:
There are achievements for jumping a total of 5 kilometers in a vehicle ( Yeeeeeeehaaaaawww!) and swimming a total of 1 kilometer ("Good Cardio"). The achievement for crossing the Golden Gate bridge (Monolithic Landmark) will come with story progression, but you can also get it early if you have a friend in San Francisco. Once you find a Legendary/orange weapon, equip it to unlock Wait For It.... Finally, all your killing will eventually add up to 10,000 kills to unlock Calculated Killer. Once all your other achievements have unlocked, Legend of Defiance will unlock and you will be done!

Castithan Charge Pack DLC

Introduction:
Hello and welcome to Defiance's first DLC--Castithan Charge Pack. The heavily anticipated DLC essentially brings us a whole new side of Defiance to explore, led by the 'horde-like' mode titled arenas. The DLC adds some interesting aspects to our gameplay, and introduces new weapons for some weapon categories. Overall the DLC has been highly anticipated and is somewhat of a letdown for those who had high hopes for Defiance.

In a nutshell the Castithan Charge Pack adds a new character type in the Castithan, new weapons that are Thorn based, some new pursuits, and a horde mode for Defiance. All in all there is quite a bit of content added to the game and quite a bit extra to do now with this $9.99 DLC.

Abbreviated Walkthrough:
Essentially we are looking at a couple "story mission" objectives, followed by some arena play when it comes to the achievements. Once you get to the lighthouse, the remainder of the process will take place here and inside the arenas. In order to grab the 8 achievements we are going to go through three steps: getting through the arenas, grabbing golds, and grinding points. Let's begin.

Story Story and More... Oh Arenas
The first time you run through the arenas I would not worry much about going for gold--simply shoot for the silver and if you nab gold in an arena, job well done, but getting through them and grabbing the end result is the way to go. Pushing through all 5 arenas should take about an hour. With this out of the way you will snag "Thawandaye" for completing the story. You will also grab the first two objectives in the second of two pursuits for completing the story.

Our next step is going back and grabbing gold in each arena.

Arenas till we Cannot Hold Enough Gold:
With some tips and tricks included of course...

Here we will go back and grab the gold in any arenas where we did not grab it the first time around. You may have gotten them naturally by just playing, but incase you did not, refer to each individual arena's guide for specific assistance.

The Tips:

  • 2,000 points if you do not die. Absolutely vital to grabbing gold in some of the later arenas.
  • The invader class infector is amazing inside the arenas.
  • When in doubt between going down and dying or keeping a streak going--GET TO COVER. The 2,000 points you will lose if you die out is absolutely worth having to restart a 10 kill streak.
  • Understanding the general spawn cycle and locations of enemies may benefit you, as well as listening to your EGO when she gives you instructions on where enemies are spawning. Keeping the chain up is vital to success.

This step will knock off the following achievements:

  • "Yukifyo"
  • "Rizifyo"
  • "Eminifyo"
  • "Valáfyo"
  • "Shanjifyo"

This ultimately leads us to our last step--mopping up pursuits and maxing out rep.

Mop Up Pursuits and Finish Reppin'
By the time you get here you should be needing to kill 25 golden skitterlings as well as buy 5 items with Thorn Liro reputation. The skitterlings should be easily mapped in an arena of your choosing and then hunted effectively only worrying about them and then moving on to rushing through arenas for gold medals. I highly suggest picking an arena you will most comfortable with, and personally recommend arena 2 (Rizi Arena) as it may be the easiest with both enemies, and finishing the necessary points early on (I finished gold a few times by mid-round 2).

During this process you will also pass into 'Trusted' status with the Thorn Liro unlocking the other miscellaneous achievement.

Finishing off the pursuits will net you "Caste Master" and maxing out your rep with the Thorn Liro will unlock "Ferick’s Friend."

Arkbreaker DLC

Start by completing the main story mission for the DLC that pops up in the Mount Tam area just above Bloodbath Turnout. Follow this story until you plant a spike on the Golden Gate Bridge which will then unlock "On Demand."

After this you will get two side missions called Combat Tech 1 and 2. One is again near Bloodbath Turnout and the other is at Shondu's Consolate. Complete both to attain "We have the technology". After that you will need to equip and use every variant of stim/spike at a blue rarity level or better. They often drop from combat with pretty much everyone but if you have some scrip and Paradise Rep then go to the merchant at Eastshore Docks and you can simply purchase them. Either way, you will be able to snag "Acupuncture" and "Spike in the Vein" with little trouble.

Now comes the hard part. If you check your map you will see red markers where you can use your ark spikes to call down (or help to call down) arkfalls. Head to a minor arkfall first and call one down, battle the enemies and eventually a Volge Huntmaster will appear. This guy is pretty easy to kill solo, but make sure you land the last hit or you won't get the achievement, it should only take one or two attempts to get "Ark-Rival".

Head to a point that lets you summon a Major arkfall, you will need four ark spikes to do this but there should be plenty of other players to help. You will need to defeat a bunch of foes outside the wreckage and then head inside to beat up some more. Then you drop down to face the Warmaster and have to kill him within the time limit or he escapes. Thanks to a recent patch with the 7th Legion DLC, everyone in the room when he dies will get the achievement (assuming you did some damage). However, he seems to have been buffed even more and takes serious amounts of damage so if you don't have a full crew that know what they are doing then this could take a few tries. Keep at it to get "Master of War".

Now the two clan achievements. Your best bet here is to get into a clan that already has these unlocked or is close to doing so, Freemasons in the US or Nuclear Rubber in the EU are good options (though there is no guarantee that either will let you join). Otherwise you will face a massive grind to get either of these done - just getting from level 9-10 takes 18.8 million XP alone so this is NOT something that can really be done solo. Find a good enough clan and you can snag "They formed a union?" and "Bloody Mess" to finish up.

Conclusion:
First and foremost, have fun in the game. If you enjoy Arkfalls, do them! If you prefer PvP or co-op maps, play that! As an MMO, the game is flexible enough to fit most playstyles. Many of the achievements will unlock without too much focus or effort. Just pay attention to what you are missing and work on those if you want them faster.

7th Legion DLC

Introduction:
The third expansion for Defiance, the 7th Legion, introduces a new world event, incursions, as well as the titular 7th Legion faction. There are new pursuits, weapons and outfits to unlock, as well as a 7th Legion vendor. Unfortunately, there is no storyline, but it does add three new achievements for 75.

Walkthrough:
The three new achievements are very straightforward, and will take you a minimum of 25 days to complete.

Incursions are essentially a series of low-level emergencies moving across the map, all ending with a siege. Complete 25 for "Incursion-Excursion."

You'll also need to complete one of the new pursuits tied to the DLC, "7th Legion Shogun II." This has a few requirements, one of which is completing 25 daily contracts. This alone will take 25 days, but will award you "Shogun-Master" in the end.

Finally, there's one achievement for a random reward, "Lucky-Kitty." This will likely be your first achievement, as it's a reward for completing incursions. This has been reported by some as glitchy, so check the warning in the guide.

Conclusion:
The new achievements aren't too taxing, they just take time. Fortunately, incursions can be a lot of fun. The lack of story content hurts the DLC, though, as apart from the incursions, there is little substance.

7th Legion DLC

Introduction:
The fourth DLC for Defiance is Gunslinger Trials. It adds a new storyline that takes place after the main story, and nine new co-op arenas to challenge you and your friends. It also adds new pursuits, weapons, old west-themed outfits, and three new achievements.

Walkthrough:
The achievements aren't as time-intensive as those found in the 7th Legion DLC, but they are just as grindy.

For "Golden Badge," you'll need to complete all nine of the new co-op arenas with a gold rating, much like the various arena achievements from the Castithan Charge Pack. They aren't too difficult, but you'll want to tackle them with a group, as doing it solo probably won't earn you gold.

"Master Gunslinger" tasks you with being proficient with pistols. You'll have to kill 5000 enemies and reach skill level 10 with them, and fully mod one to get the achievement.

Finally, there's "The General." This one is basically earned by completing all of the DLC's pursuits, so it'll be the last one you get.

Conclusion:
This DLC fares slightly better than the last, as there is some new content included in the co-op arenas. The new arenas can be pretty fun, and one provides a pretty good spot for grinding kills for whatever need you may have.

Arktech Revolution DLC

Introduction:
Welcome to the Arktech Revolution, the final DLC for Defiance. It introduces new end-game content, intended for players whose EGO ratings are above 5000. However, anyone can access the content. Three new achievements are added, once again of the grindy variety.


Once again, there isn't any story to speak of. The add-on introduces Threat Levels, which is a system to scale enemy encounters based on your and other players' EGO rating. The system doesn't always work as intended. There are new weapons, pursuits, and the new Chimera faction and vendor. It also adds not one, but two new currencies, Arkforge, for leveling your weapons, and Caeruleum Cores, for buying high-end weapons at the new vendor.

The meat of the DLC comes in the new difficulties for the existing co-op maps from the base game. There are now Standard, Advanced, and Expert difficulties, with enemies scaled accordingly. 

Walkthrough:
The new achievements will have you completing the co-op maps on Expert, killing scores of high level enemies, and completing contracts. Overall, they will take you at least 30 days to complete.

"The Lion's Claw" is the long haul here. You'll need to reach reliable status with the Chimera faction, and because of the lack of weekly contracts, you'll only be able to earn 10 rep per day until you reach 300 rep (hence the 30 days). The other requirements will come as you earn the rep.

For "The Unbreakable Horn," you'll need to complete the seven co-op maps on Expert difficulty. If you're not EGO 5,000, you'll need a friend who's 5,000 to get you in. These are the same co-op maps that shipped with the game, so you should be familiar with them. Group up with three others and knock them out.

Lastly, "The Snake's Bite" wants you to kill a bunch of high-level enemies. This should come as you go for the other achievements, but you can seek them out if you know where to look.

Conclusion:
The Defiance DLC ends with not a bang, but a whimper. There's very little new content in this add-on, and only achievement hunters (or those with season passes) will likely bother completing it. 

 

[XBA would like to thank xhunterrrr for this RoadMap]
[XBA would like to thank THE DEADLY DOG for the Castithan Charge DLC RoadMap]
[XBA would like to thank jackanape for the Arkbreaker DLC RoadMap]
[XBA would like to thank HamKet for the 7th Legion, Gunslinger Trials, and Arktech Revolution DLC RoadMaps]

Defiance Achievement Guide

Printable Guide
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There are 75 achievements with a total of 1625 points

  • Your reputation is sure to spread far beyond the borders of Paradise; Defiance!

    This is unlocked by simply earning the other 49 achievements in the game.

  • New Freedom has crashed, you've made a few new friends and one of them lives inside your head

    This is unlocked once the tutorial is completed. In the tutorial, you will become acquainted with basic controls and EGO. The missions are as follows:

    • Recovery Mission
    • EGO Integration
  • Von Bach is alive, he has an Ark Core, and Cass is not happy about it

    This is unlocked once Act 1 of the main storyline is completed. The main storyline missions are marked with a boxed exclamation point on the map and a new one shows up a few minutes after the completion of each mission. The missions are as follows:

    • Chaos Reigns
    • Sniper's Ridge
    • Raid the Medicine Cabinet
    • We're on the Air
    • Fine Tuning
    • Kith and Kinship
    • All Roads Lead to Bloodbath
    • Into the Depths
  • Cooper and Ara are good people and you'll need them now that Dark Matter has the Matrix

    This is unlocked once Act 2 of the main storyline is completed. The missions are as follows:

    • Enter the Lawkeeper
    • Hell of a Day
    • Collateral Damage Expected
    • A Faustian Bargain
    • Major Miner Rescue
    • Safe No More
    • Follow Cass's Lead
    • Breaking into San Quentin
  • Rosa had revenge and is grateful for the help, but the Matrix is still missing, no thanks to Varus

    This is unlocked once Act 3 of the main storyline is completed. The missions are as follows:

    • Down at the Docks
    • An Unexpected Delay
    • A Disturbing Discovery
    • Distress Call
    • Hostile Takeover
    • Ulterior Motives
    • Something Wicked This Way Comes
    • A Bullet for a Badman
  • Torc's a badass, but so's Nim, as Von Bach learned too late; It'll take everyone to bring Nim down

    This is unlocked once Act 4 of the main storyline is completed. The missions are as follows:

    • Thorn in the Side
    • Explosive Interruption
    • Old Friends, Old Swords
    • Lend a Hand
    • Strange Bedfellows
    • Cut Off the Head
    • Seize the Day, Control the Future
    • Into the Heart of Darkness
  • Nim is dead, again, and the secrets of Defiance will remain; If only Karl could see you now

    This is unlocked once Act 5 of the main storyline is completed. The missions are as follows:

    • Radio Silence
    • Pirate Radio
    • Automaton Allegiance
    • Rosa's New Toy
    • The Heart of the Matter
    • A Series of Problems
    • No Finer Place
    • Defiance


    If you want, you can reset the storyline to replay the main missions once you have finished Act 5. However, this also resets the side missions and the ones you have yet to finish won't be available until they are unlocked through story progression a second time. Side missions can only be completed once.

  • Piercer needed an intervention

    This is unlocked once you have completed the "Liberate the Lost" co-op map. This map unlocks at an EGO rating of 150 in addition to progression through Act 1 and is the first co-op map the is unlocked. Once the Piercer is dead, the achievement will unlock.

    To access the co-op map, open the quick menu with and choose Matchmaking. From there, choose Co-operative Maps and select the appropriate map.

  • Varus killed a monster

    This is unlocked once you have completed the "Soleptor Excavation" co-op map. This map unlocks at an EGO rating of 100 in addition to progression through Act 2. Once the Raider Hulker is dead, the achievement will unlock.

    To access the co-op map, open the quick menu with and choose Matchmaking. From there, choose Co-operative Maps and select the appropriate map.

  • That darn Varus

    This is unlocked once you have completed the "Explosions 101" co-op map. This map unlocks at an EGO rating of 300 in addition to progression through Act 2. Once Dekuso is dead, the achievement will unlock.

    To access the co-op map, open the quick menu with and choose Matchmaking. From there, choose Co-operative Maps and select the appropriate map.

  • Poor Peter Nardone

    This is unlocked once you have completed the "Island of Lost Soldiers" co-op map. This map unlocks at an EGO rating of 150 in addition to progression through Act 2. Once the Hellbug Matron is dead, the achievement will unlock.

    To access the co-op map, open the quick menu with and choose Matchmaking. From there, choose Co-operative Maps and select the appropriate map.

  • Wait… Motherlode is a dude?

    This is unlocked once you have completed the "The Motherlode" co-op map. This map unlocks at an EGO rating of 400 in addition to progression through Act 2. Once the Motherlode is dead, the achievement will unlock.

    To access the co-op map, open the quick menu with and choose Matchmaking. From there, choose Co-operative Maps and select the appropriate map.

  • You can't destroy energy

    This is unlocked once you have completed the "Commandeer Cronkhite" co-op map. This map unlocks at an EGO rating of 500 in addition to progression through Act 2. Once Daig is dead, the achievement will unlock.

    To access the co-op map, open the quick menu with and choose Matchmaking. From there, choose Co-operative Maps and select the appropriate map.

  • Now... which core was that again?

    This is unlocked once you have completed the "Scrapworks Salvage" co-op map. This map unlocks at an EGO rating of 225 in addition to progression through Act 2. Once the heat sinks on the Scrapper arm have been destroyed and the Scrapper enemies are dead, the achievement will unlock.

    To access the co-op map, open the quick menu with and choose Matchmaking. From there, choose Co-operative Maps and select the appropriate map.

  • You completed your first pursuit in the Bay Area

    See the "Pursuit of Excellence" achievement.

  • You completed 5 pursuits in the Bay Area

    See the "Pursuit of Excellence" achievement.

  • You completed 10 pursuits in the Bay Area

    See the "Pursuit of Excellence" achievement.

  • You completed 15 pursuits in the Bay Area

    See the "Pursuit of Excellence" achievement.

  • You completed 20 pursuits in the Bay Area

    Pursuits are a collection of goals and challenges to complete by doing various activities like using EGO powers, killing, driving, completing quests, exploring, etc. There are currently 104 in Season One plus Episode pursuits that are available for a week (coincide with the TV show). Completing 20 should com naturally by playing the game. To access pursuits, bring up the Start menu, hold down , and choose Goals in the 1/2 o'clock position.

    I've included a list of 20 easier pursuits to complete within Act 1 and 2:

    Mount Tam

    • Mount Tam Exploration
    • Mount Tam Exploration II
    • Mount Tam Exploration III
    • Mount Tam Exploration IV
    • Mount Tam Exploration V
    • The Truth Behind Tranquility
    • Mount Tam Recon

    Arkfalls

    • Ark Hunting as a Way of Life

    Enemy Groups

    • Mutation Observation
    • Hellbugs Research

    EGO Evolution

    • EGO Evolution
    • EGO Evolution II

    Combat

    • Going Commando
    • Snipe from the Shadows
    • Boomstick to the Face
    • Shout Tactics
    • Living to Kill
  • On the cutting edge, Von Bach Industries is one of the few corporations with truly global reach

    This is unlocked by completing your first Daily contract for Von Bach Industries. To access pursuits, bring up the Start menu, hold down , and choose Goals in the 1/2 o'clock position. From there, tab over to Contracts using or . Contracts typically involve killing specific enemies in certain locations to collect items.

    Daily contacts will become available after you reach 175 ego and change every 24 hours.

    A great contracts resource: https://www.etaew.net/defiance/index.php

  • While the gulanite boom put it on the map, Soleptor Enterprises has its fingers in many pies

    This is unlocked by completing your first Daily contract for Soleptor Enterprises. To access pursuits, bring up the Start menu, hold down , and choose Goals in the 1/2 o'clock position. From there, tab over to Contracts using or . Contracts typically involve killing specific enemies in certain locations to collect items.

    Daily contacts will become available after you reach 175 ego and change every 24 hours.

    A great contracts resource: https://www.etaew.net/defiance/index.php

  • Top Notch Toolworks is all about family tradition and custom craftsmanship

    This is unlocked by completing your first Daily contract for Top-Notch Toolworks. To access pursuits, bring up the Start menu, hold down , and choose Goals in the 1/2 o'clock position. From there, tab over to Contracts using or . Contracts typically involve killing specific enemies in certain locations to collect items.

    Daily contacts will become available after you reach 175 ego and change every 24 hours.

    A great contracts resource: https://www.etaew.net/defiance/index.php

  • Despite the violence, Echelon is still a business; Because of the violence, business is good

    This is unlocked by completing your first Daily contract for Echelon. To access pursuits, bring up the Start menu, hold down , and choose Goals in the 1/2 o'clock position. From there, tab over to Contracts using or . Contracts typically involve killing specific enemies in certain locations to collect items.

    Daily contacts will become available after you reach 175 ego and change every 24 hours.

    A great contracts resource: https://www.etaew.net/defiance/index.php

  • Your contributions to the Bay Area have not gone unnoticed

    This is unlocked by completing four weekly contracts for any combination of the above factions. To access pursuits, bring up the Start menu, hold down , and choose Goals in the 1/2 o'clock position. From there, tab over to Contracts using or . Contracts typically involve killing specific enemies in certain locations to collect items. Weekly contracts usually take more time to complete.

    Weekly contacts will become available after you reach 175 EGO and change every Monday. There is a 2-day weekend weekly added on Friday that lasts until Monday.

    A great contracts resource: https://www.etaew.net/defiance/index.php

  • It's thanks to people like you that the community of Paradise might actually incorporate some day

    This is unlocked by increasing your Status with the 4 factions. The first status increase is reaching Familiar status at 100 faction points. Weekly contracts give 50 faction points and daily contracts give 10.

  • You are a true professional and well respected by the movers and shakers in Paradise

    This is unlocked by increasing your Status with the 4 factions to the max status of Trusted. This is reached by earning at least 600 faction points with a specific faction. This will be one of the most time consuming achievements in the game.

  • Valuable relics from the destroyed Votan arks frequently and dangerously rain from the sky

    This is unlocked for completing your first minor arkfall. To find an arkfall, open your map and look for a small red circle with the arkfall symbol in the middle of it. Drive over to the arkfall and kill at least one enemy or damage the crystal (depending on the arkfall type). Eventually, the crystal will become unstable and a score screen will pop up. Your achievement will pop as long as you have contributed some damage to the arkfall.

  • Arkfalls draw quite a crowd for as dangerous as they are; Risk vs. reward, or so they say

    See the "Arkhunting Safari" achievement.

  • The amount of debris still in the Ark Belt is nearly limitless; Talk about job security

    This is unlocked once you have completed 10 major arkfalls. A major arkfall appears as a large red circle on the map with small red circles and arkfall symbols scattered around it. To finish a major arkfall, all the minor ones within the large red circle must be completed. After this, a final arkfall symbol will appear with a boss fight. These are tougher than minor arkfalls, but dozens of people typically show up. Again, just make sure you contribute some damage during the event and your achievement will pop at the score screen.

  • Arkfall really did a number on shipping costs

    This is unlocked for winning ten PvP matches on the map Freight Yard (Capture & Hold game type). To access the PvP map, open the quick menu with and choose Matchmaking. From there, choose Competitive Maps and select the appropriate map.
     

  • That dark, dead, spot in the sky is the Votanis System

    This is unlocked for winning ten PvP matches on the map Observatory (Deathmatch game type). To access the PvP map, open the quick menu with and choose Matchmaking. From there, choose Competitive Maps and select the appropriate map.

  • Raiders shut down sea lanes faster than E-Rep can open them

    This is unlocked for winning ten PvP matches on the map Waterfront (Deathmatch game type). To access the PvP map, open the quick menu with and choose Matchmaking. From there, choose Competitive Maps and select the appropriate map.

  • Von Bach has unlocked the secrets of EGO technology for commercial use; You are proof

    This is unlocked once you level up for the first time and have access to your first EGO perk. To access the EGO grid, open your Start menu, then use until you get to the EGO grid. Perks you have access to will not be faded out and have to be adjacent to your EGO power. Pick one and add a point to it. Your achievement will unlock as soon as you add a point to the EGO perk.

  • The evolution of your EGO is a testament to the genius of Von Bach and his mastery of Votan tech.

    This is unlocked by earning 50 perks. EGO points are earned every time you level up. Keep leveling and unlocked perks. This can be boosted if you have a large amount of spare Scrip and a few EGO points. Spend all your EGO points then respec (this is done on the EGO grid). You can then spend those EGO points again on perks. Keep doing this until the achievement unlocks.

  • EGO hosts a Votan artifical intelligence, the implications of which are not fully understood

    This is unlocked by completely upgrading your first perk. Once you have enough EGO points, go to your EGO grid and add 5 points to a perk you have access to.

  • Both the Earth Republic and the Votanis Collective are behind the curve in regulating EGO research

    This is unlocked by fully upgrading 25 EGO perks in the same way the EGO power was upgraded for "Powerful EGO." This can be boosted if you have a large amount of spare Scrip and a few EGO points. Spend all your EGO points by fully upgrading perks then respec (this is done on the EGO grid). You can then spend those EGO points again on perks. Keep doing this until the achievement unlocks.

  • EGO integrates at the genetic level, boosting the capabilities of the host beyond natural limits

    This is unlocked by fully upgrading an EGO power (Stealth, Decoy, Overpower, Blur). To do this, you must first be at least at a 400 EGO rating. Open your EGO grid and add points to your EGO power until it reaches 5 points. At this point, your EGO power is fully upgraded and you have your achievement.

  • As your EGO evolves, so does your ability to handle diverse tactical situations

    This is unlocked by reaching an EGO rating of 500.

  • Your EGO has evolved past VBI's most optimistic forecasts

    This is unlocked by reaching an EGO rating of 2500. EGO rating is earned from leveling up, ranking up weapons and vehicles, and completing pursuits.

  • You have found an extremely rare and valuable weapon; Make good use of it

    This is unlocked by equipping a Legendary weapon (the weapon name is in orange text). These can be obtained from lockboxes using Scrip and Keycodes or Bits. You can also have a friend trade a Legendary weapon to you as long as you have a high enough EGO rating to equip it.

  • While it's good to specialize, it's wise to pick up a variety of skills

    This is unlocked by fully leveling a weapon skill to 20. For example, use Assault Rifles until your skill in them is 20. Each weapon has an XP bar that is filled by doing damage with the weapon. The XP earned with the weapon adds to the weapon skill. Once that XP bar is filled, you need to swap to a new weapon to continuing leveling the skill. The little white bar under the weapon and ammo part of your HUD displays the current weapon skill level progress. To check the progress of all weapons, open your Start menu and use or to tab over to your Stats menu. As you scroll down, you will see the progress bars and current levels of all weapon types.

  • To your enemies across the new frontier, your name is "Death"

    This is unlocked by killing 10,000 enemies. This will come naturally as you work towards all the other achievements. As long as you landed the killing blow, it will count towards this. You can check your progress on this achievement by looking at the Living to Kill III pursuit.

  • Arkhunting can be a lonely vocation without trusted friends

    This is unlocked by reviving another human player in the game. Major arkfalls are good places to do this as people go down often during the final boss fight of the arkfall. Just look for someone who is "glowing" and laying on the ground. Run over to them and hold down to revive them.

  • Echelon values experienced Shadow Operatives like yourself

    This is unlocked by capturing 50 points in Shadow War. Shadow War is PvP within the PvE world and is Capture & Hold. Games initially start with points A, B, and C with more added as more people join (going up to G). Follow the waypoints on the HUD to a capture point and stand near it to capture. To access Shadow War, open the quick menu with and choose Matchmaking. From there, choose Shadow War and wait for the queue to fill.

  • Normally Echelon hires drivers for non-combat contracts; For you, they make exceptions

    This is unlocked by running over 25 players in Shadow War. Just look for enemies running around and make sure to hold down boost when you run into them. If they don't die, quickly turn around and run them over again.
    A nice little tactic is to try and get a few bullets into them beforehand. Then quickly press , jump into/on your vehicle and run them over. Hopefully this will eliminate the process of having to turn around if they didn't die the first time.

  • When Echelon needs a skilled assassin, they know who to call

    This is unlocked by killing 50 players with headshots in Shadow War. I recommend using a sniper rifle to work on this as a headshot with a sniper rifle gives a kill icon with a bullet going through a skull. Other weapons don't do this, making it harder to track this achievement. Find a good camping spot near a highly contested capture point and try to kill enemy players with headshots.

  • Quantity over quality, but dead is still dead

    This is unlocked by killing 100 players in competitive PvP and Shadow War. You will certainly get this when going for the 10 wins on each map and the different kills in Shadow War.

  • It would be more impressive if you did it in a single jump…

    This is unlocked by jumping a total of 5 kilometers in vehicles. This will come naturally just by driving a lot. However, if you want to work on this specifically, find yourself a big hill and keep jumping off of it. A good one is near the first base up in the northwest part of the map. There is a broken bridge near the downed ship that makes for a really good jump.

  • Sure, it’s fun. But swimming’s not the most effective means of travel…

    This is unlocked by swimming a total of 1 kilometer. This is easy to do with just a few minutes of devotion. Find a large body of water and swim laps in it. Be careful of how far away from land you get because if you get too far away from land, it will teleport you back to land. Stick close to the shore to prevent this from happening. You can set a waypoint far from you so you can track your distance.

  • Some gatekeepers are not to be trifled with

    This is unlocked by crossing the Golden Gate Bridge. This will come naturally by completing Act 4. Otherwise, if you have a friend in San Francisco, teleport to them and then drive across the bridge. You will unlock this before crossing back into Sausalito. Don't try to drive from Sausalito to San Francisco. The Dark Matter Monolith will wreck you.

DLC: Castithan Charge Pack

There are 8 achievements with a total of 200 points

  • Complete Ferick's Missions

    We begin by getting 'The Whisper's Scream' mission as this is the kicking off point for the Castithan Charge Pack and will be the first of a few "missions."

    In The Whisper's Scream we are doing nothing but really collecting and listening to audio logs. You will go across the Wasteland trying to find and listen to them ultimately culminating in unlocking the arenas. Your last stop will be at the new Lighthouse. Once you get to the lighthouse and begin to do the arenas, each subsequent arena will essentially be the next "mission" you need to complete ending with the 5th and final arena and the final cutscene. Once you complete the final arena with at least a silver medal you will unlock this achievment.

  • Get a gold rating in the Yuke Arena

    This will be the first arena you have access to. In order to snag the gold you will need to score 22,000 after five rounds. This first arena is fairly easy, but with a few tips and tricks, we'll make it a sinch.

    Prep:
    I think the best combo of weapons would be an Invader class infector with a linking BMG as your backup. The reasoning for this is that the Invader will be your go-to weapon for the big enemies, and the BMG will ravage the skitterlings that you will deal with massively in round 3. Keep in mind that staying alive throughout the entirety of the arena will net you 2,000 extra points. I used overcharge as my ability for this arena, although decoy may also be a strong choice to help take the pressure off of you.

    Rounds:
    Stay up top early on as you will only face 99ers of lower quality and can easily manage with your Invader and some well placed chains. The first two waves should be spent attempting to keep your multiplier up and trying to rack in as many points as possible. At wave three you will want to drop down into the lower area and get ready for the hordes of skitterlings. This is where the BMG comes into play. Use the BMG heavily to link the skitterlings and then use the infector to take out any warriors. By the time you get to round 4/5 you should be looking to mix together your infector only with the BMG when there is a horde of skitterlings. The key is to stay alive and use big chains to take down the higher level enemies for maximum points.
    Note:
    At this point do not worry about gold skitterlings as they take a large amount of damage and will stop your streaks by trying to go for them. For the skitterlings refer to "Caste Master."

  • Get a gold rating in the Rizi Arena

    The second arena will be the soldier class--a bit harder, no skitterlings to keep your multiplier up, but less score to hit only requiring 10,000 this time for gold. Also in this arena there will be blue canisters that emit smoke that will give you the blur ability so be sure to take advantage of the increased speed and melee damage.

    Prep:
    This time I found myself sticking with my Invader class infector the entirety of the arena with a blast shotgun as my backup. I tried a few other methods involving machine guns and even assault rifles, but nothing had the long-lasting effect that the infector did. The enemies this time are a bit tougher and pack more of a wallop so we need something to even the odds so be sure to utilize both the bugs and their strong power as well as the increased melee damage of the blur effect canisters. I also recommend overcharge here as your ability as you will need it for the larger mutant enemies than spawn.

    Rounds:
    The rounds this time around escalate as you progress farther, but there are no real big surprises. Chaining in round 1 can net you a huge step up on the rest of the arena as the enemies in round 1 are fairly light. By the time you get to round 3 you will begin to meet E-Rep soldiers that will add shields and tougher fights to the mix. Round 5 will press you with several large mutant machine gunners and grenadiers. Keep to the upper level throughout the rounds unless you need to drop to get to some enemies. This shouldn't be too difficult to hit, and will actually be my suggest arena for grinding out the rep.

  • Get a gold rating in the Emine Arena

    This arena throws fire into the mix with some annoying raiders and uncanny afflicted. You will need to get to 9,999 points in order to snag the gold, and remember, free 2,000 if you survive. You have two main options: Distance or Invader carnage. Personally I went with the invader as the bugs will devistate at a distance, and will help even the odds against those riot shielders. If you went with the distance method I would suggest a strong assault rifle and a shotgun for upclose battles.

    Prep:
    I go with the Invader yet again with a blast shotgun as my backup. The key to remember this time around is that each progressive round will add fire obstacles to the arena, which can be either a great boost, or a hurtful element depending on how you play it. I decided to stick with the Invader because taking enemies from a distance and then working on the ones I could keep my chain going with helped me kill 2 birds. If you do even 1 damage to an enemy that then runs into and dies because of fire you will get full points for the kill. Your bugs will also go out and wound enemies that will in turn run into the flames and die. I once again went with overcharge as my active ability because of its power to not only take down enemies quickly, but with the auto-reload and the increased damage for bugs, it made for a devastating tool in the later rounds on the bigger enemies.

    Rounds:
    The rounds here should not be too taxing with each one adding a few differences. From the first round you will see the majority of the enemies you will face throughout the entirety of the arena which consists primarily of raiders and later afflicted. By round 3 you will begin to run into afflicted as well as an arena that is covering about half of the escape routes and close quarters with lines of fire making escapes a little more hairy. The important thing to remember is sticking to the outside ring of the arena, but focusing your blasts at the enemies in and round fire. There will be plenty of opportunity to take out the stragglers that will harass you on the outskirts, but a majority of the enemies go toward the middle first and then out. The Raider Tanker is the one enemy I advise you do not waste your time on. Hitting him in the back and making sure he goes down takes too much effort and will drain your Invader clip quickly. If your bugs take one down, power to them, but do not waste your time.

  • Get a gold rating in the Valáne Arena

    For this one we will see Scrappers and Echelon mercs with the only random variable being explosive barrels. I consider this the toughest arena because of the score needed and the nature of trying to get your score up to 14,000 for the gold.

    Prep:
    I went back to the invader class infector with a BMG-Stingray as my backup because of the vast number of Scrappers. Again my ability was overcharge, although if you do get overwhelmed often, decoy could be a key life-saver. In this arena more than any previous arena I suggest really playing to survive first and foremost. It doesn't take much for you to get overwhelmed even in the lower rounds so keep an eye on your shield and health, and get out of there if things get hairy.

    Rounds:
    I actually used the BMG on a 50/50 scale with the infector because of the number of small enemies throughout the waves. The earlier rounds (1+2) I stuck with the BMG as the primary and used the infector when I needed to take some big guys out, or wanted to get my bugs moving the enemies around. By round 3 I was sticking to the bottom floor and focusing on large enemies with my infector and using the BMG to link together a nice chain to get my combo back up. There will be plenty of small explosive scrappers that will swarm you during rounds 3-5 so utilize them to get your chain up quickly for a swift kill on some on some of the larger enemies. Once again we are going to avoid an enemy, but this time we are staying clear of the forges as they take too much effort to bring down efficiently. Keep in mind the 2,000 you get for surviving the arena and play with it in mind especially if you are struggling.

  • Get a gold rating in the Shanje Arena

    The 2,000 life bonus given to you at the end of the arena if you do not use a revive will come in absolutely clutch here only forcing you to score 4,000 points through 5 rounds. In order to unlock the gold medal you need 6,000 points so ultimately this should be kept in the back of your mind as you trudge through this final arena.

    Prep:
    This final arena ironically is not the toughest, but it can pose problems if you find yourself falling short of the 6,000 needed to grab the gold. I yet again stuck with the invader class infector so the simple reason that there is nothing that can replace the sheer power of 10 bugs on the ground at one time. As my backup I did change things up and ran with EMC Assault Rifle to assist me on some of the Volge, but it was truly a backup as I only used it for about 15% of the arena, and mostly in round 5 as I was close to 4,000 points. At this point you want to seriously consider using decoy as your ability if you had trouble on the previous arenas. The enemies are ruthless and will come nonstop, so if you feel a bit worried, definitely grab decoy although I once again used overcharge.

    Rounds:
    The difficulty kicks up in no time in this final arena going from a fairly easy experience in round 1 to a difficult challenge in 2 to Defiance fun in 3-5. The best thing to do is to stick to the top as much as you can using the middle of the map as both a tool to link kills as well as an avenue for escape. Early on you won't find yourself ducking out of combat much, but by round 4 with Volge pouring in, you will be ducking in-and-out of cover often to protect yourself. Just remember to use the Dark Matter forces as the linking units between your attacks on the Volge units. Doing so will make your kills on Volge units much more efficient and worth wild.

  • Complete the Thawandaye Pursuits

    This will be your final achievement as it requires finishing off everything in the Castithan Charge Pack. Where they catch you is with the buying 5 items caveat. Buying 5 items will cost you at the very least 1,250 points which will require some grinding to obtain. While going for the necessary points you should also start hunting golden skitterlings as well.

    Pursuit 1:
    Thorn Liro Master
    Gold rating in all arenas.

    This shouldn't be too hard after running through the arenas a few times. All the tips and tricks can be found in each arena's specific achievement, but for some more general tips please see the RoadMap. Above everything else I suggest staying alive to see out the end of each arena as the 2,000 point bonus is irreplaceable.

    Pursuit 2:
    Thawandaye
    Complete the mission "The Whisper's Scream"
    Complete the mission "Shanje Liro: Ruling Caste Arena"
    Find and kill the golden skitterlings in the arena (25)
    Purchase items with Thorn Liro reputation (5)

    The first two objectives are story-related and you will grab them as you naturally progress through the story.

    Number three requires you to kill 25 golden skitterlings. This one will test your patience, but more than anything else, will require you to get good at an arena's skitterling runs and hawk it. What does that mean? Personally I found the routes in arena 2 (Rizi Arena) the easiest to get a hold of and to mark down. Starting in round 1 I waited for the golden skitterling to spawn and then went for it waiting at key points in its route to ambush it with invader rounds. Working this method I was able to grab 1-2 golden skitterling kills a round enabling me to only have to spend about 13 arena playthroughs on golden skitterling hunting. I also went into this specific objective with 0 golden skitterling kills prior, so I had to grab the full 25 in order to fulfill this so you may have it a bit easier if you were able to kill some in your story-run. If you are having trouble getting the kill with an invader may I suggest using a blast-type shotgun. The explosions seem to do catastrophic damage to the golden skitterlings, but you will need to be really focusing on their route to land a hit successfully.

    Number four requires you to buy 5 items with Thorn Liro rep. As it is now the cheapest this can come is by spending 1,250 rep points or buying 5, 250 rep items. For the "how-to" on how to get rep up efficiently, please see "Ferick's Friend." Just note that you cannot buy an item and then sell it back for your rep back.

  • Max out reputation with the Thorn Liro

    Maxing out reputation with the Thorn Liro, like with the other factions, requires you getting it to the trusted status (600 rep total). Now after you get gold in all the arenas, I suggest going back to the 2nd arena (soldier) and simply rushing to 10,000 points and then allowing enemies to kill you to end the round quicker (you can also occasional use a blast shotgun or some sort of explosion to kill yourself, although sometimes my character auto healed to combat this). If you plan it out well, and execute strongly, you should hit your 10,000 mark sometime around round 3 saving you approximately 5-7 minutes between the final rounds, getting back in, and started back up.

    I also recommend doing the weekly challenge if you haven't already as well as the daily challenge even though the daily is only worth 10 rep. Use the same method as listed before, rush to gold and then die off to end the arena. All in all this should you no longer than 4 hours to get 1,250 rep needed for "Caste Master."

    After you do finish all arenas, you should be fairly close to the 600 mark needed so finish this up and then prepare for the grind that is "Caste Master."

DLC: Arkbreaker

There are 8 achievements with a total of 200 points

  • Complete the "Stim Connoisseur" pursuit

    You need to equip and use a blue rarity stim of EVERY type. You will firstly need to complete to DLC story and Combat Tech side missions, which tells you how to use them. After that these items are regularly dropped by enemies in combat or, to make it even easier, you can buy them from the Eastshore Docks vendor for 4,525 scrip and 10 Paradise Rep each. Paradise Rep is generally earned through co-op missions and scrip can easily be farmed by doing the challenges on the map.

  • Complete the "Spike Driver" pursuit

    You need to equip and use a blue rarity spike of EVERY type. You will firstly need to complete to DLC story and Combat Tech side missions, which tells you how to use them. After that these items are regularly dropped by enemies in combat or, to make it even easier, you can buy them from the Eastshore Docks vendor for 4,525 scrip and 10 Paradise Rep each. Paradise Rep is generally earned through co-op missions and scrip can easily be farmed by doing the challenges on the map.

  • Assemble an ark spike

    Start the main DLC story from the large orange exclamation point just above Bloodbath Turnout. Simply follow this questline until you end up having to plant a spike on Golden Gate Bridge. After that you will be able to use your own ark spikes and your achievement will unlock.

  • Complete the Combat Tech missions

    After completing the main story, a side mission called Combat Tech will appear near Bloodbath Turnout. Simply follow the instructions to find a stim and complete the mission. Then Combat Tech part 2 will appear near Shondlu's Consolate - complete this as well to get access to spikes and to snag the achievement. Both are simple quests that are merely Point A to Point B along with killing a few enemies.

  • Kill the Volge Warmaster

    The hardest achievement in the DLC. You first need to complete the story to be able to summon arkfalls and then you can look at your map for small red markers indicating a potential Major arkfall site. Go there and use your spikes to summon/help to summon the arkfall. Other players should help out but you get one spike a day and can buy more for 10,000 scrip from vendors.

    Once summoned you will need to defeat waves of foes outside the arkfall, and then some more Volge inside. After that you will drop down to face the Warmaster. Most of the regular players have gotten pretty good at beating him nearly every time, and thanks to a recent patch with the 7th Legion DLC, everyone in the room when he dies will get the achievement (assuming you did some damage). However, he seems to have been buffed even more and takes serious amounts of damage so if you don't have a full crew that know what they are doing then this could take a few tries. Here is a great guide to taking him down:

    https://forums.defiance.com/showthrea...armaster-Guide

  • Be in a clan that reaches rank 10 in the Arkfalls activity

    You either need to level up a clan to level 10 or you can simply join a clan that is already at level ten in order to instantly unlock this achievement. The latter is preferable as levelling up clans takes millions of XP (level 9-10 is 18.8 million alone), so search for larger clans with plenty of active members and ask to join. If you are going for this on your own or as part of a clan, then be aware that XP earned from calling down arkbreaker arkfalls DOES NOT count towards this - as that has a separate activity - so only focus on regular arkfalls that are on your map, you will earn varying XP whether you took part for part or all of an arkfall. Good clans to join (if they let you) are Freemasons in the US or Nuclear Rubber in the EU.

  • Be in a clan that reaches rank 10 in the Competitive Multiplayer activity

    You either need to level up a clan to level 10 or you can simply join a clan that is already at level ten in order to instantly unlock this achievement. The latter is preferable as levelling up clans takes millions of XP (level 9-10 is 18.8 million alone), so search for larger clans with plenty of active members and ask to join. If you are going for this on your own or as part of a clan, then be aware that XP earned from Shadow Wars DOES NOT count towards this so only focus on regular PvP. Good clans to join (if they let you) are Freemasons in the US or Nuclear Rubber in the EU.

  • Kill a Volge Huntmaster

    Huntmasters sometimes appear as the final enemy when you call down a minor arkfall (you may have to call a few down before one shows up) and you can only do this once you have finished the DLC quest. Try and find a remote spot where you can use an ark spike to summon a minor arkfall (you get one spike everyday, check the online store for a free daily reward, plus you can buy more for 10,000 scrip at vendors). Battle through the waves and then take this guy out. He is pretty weak and doesn't require a specific strategy, but make sure you get the kill shot.

DLC: The 7th Legion

There are 3 achievements with a total of 75 points

  • Finish 25 Excursions

    You'll need to complete twenty-five incursions to earn this achievement. There are five possible incursion locations: Mt. Tam, Madera, Marin, Sausalito, and San Francisco. These appear as yellow circles on your map, and are essentially a series of low-level emergencies moving across the map, culminating at a siege.

    Fortunately, you do not need to fight in the entire event; you just need to earn a score in one of the many fights, and be present at the end of the siege. Once the results screen is displayed, you'll get your credit.

    You can track your progress under the 7th Legion Magistrate pursuit. You'll need to complete 25 incursions while working towards "Shogun-Master."

  • Finish 7th Legion Rep

    This description is incorrect. The achievement is actually for completing the 7th Legion Shogun II pursuit, which has the following requirements:

    • Complete 25 daily contracts for the 7th Legion
    • Complete 5 weekly contracts for the 7th Legion
    • Reach Reliable status with the 7th Legion
    • Buy 10 items from 7th Legion vendors

    Do the following to earn your achievement:

    • Log in daily for 25 days, and complete an incursion for the daily contract, which will also count towards your 25 for "Incursion-Excursion."
    • Complete five weekly 7th Legion contracts. There are usually two per week: one for beating incursions, and one for completing arkfalls.
    • Earn 300 Rep with the 7th Legion faction. You'll get 10 rep for each daily contract completed, and 25 for each weekly contract. Each incursion you complete also awards 5 rep. So you'll get 500 rep from completing 25 daily and 5 weekly contracts, which is more than enough to reach reliable status. You can track your rep on the contracts screen. Just remember that it only displays the amount of unspent rep, so if you use some to buy an item, make sure to factor that into your total rep.
    • The 7th Legion vendor is located at Overpass in San Francisco. At a minimum, it will cost 500 rep and 80,000 scrip to purchase ten of the cheapest item sold there, which is the 7th Legion Mod Cache for 50 rep and 8000 scrip. Of course, you could buy any ten items you want, but they will cost you more rep and scrip.
  • Japanese Lucky Cat

    The Lucky Kitty is a random reward received from incursions or found in 7th Legion supply crates. Just keep completing incursions or buying crates until you get it. When you do get it, you'll complete the "Lucky Kitty" pursuit, and gain the Lucky Kitty title for use on your character.

    There have been reports of this achievement not unlocking, even though the "Lucky Kitty" pursuit is completed. If that happens, the only solution is to try to get the achievement with a different character, as the pursuit won't be completed on a new character.

DLC: Gunslinger Trials

There are 3 achievements with a total of 75 points

  • Complete the "Golden Badge" pursuit

    The "Golden Badge" pursuit is completed by earning a gold rating in all nine of the new co-op arenas from Gunslinger Trials. The new arenas are unlocked as you progress through the DLC storyline. There are nine maps, and you can access three each at Overpass, Shondu's Consulate, and Iron Demon Ranch.

    These can be played in co-op, with up to four players, so it's best to go in with a full team, as you'll have a better chance at getting the gold score. For tips, please see this thread:
    https://www.xboxachievements.com/foru...d.php?t=570116

    Once you earn gold on all nine maps, you'll unlock the achievement.

  • Complete the "Master Gunslinger III" pursuit

    The "Master Gunslinger III" pursuit has the following requirements:

    • Use Pistols to kill 5000 enemies
    • Reach skill level 10 in pistols
    • Fully mod a pistol

    Do the following to earn this achievement:

    • Kill 5,000 enemies with a pistol. You actually have to be the one you scores the kill for it to count here. Fortunately, any pistol kills you made before the DLC will be counted, so you might not need that many. If you need kills quick, a great farming spot is the Matron fight at the end of the "Matron's Nest" arena. You can run around killing the infinitely spawning skitterlings and ignore the matron. This will also help rank up your pistol skills. Use a Volge Thunderer Pistol if you have one, as the splash damage it causes works wonders on crowds of skitterlings.
    • Keep using pistols to level up your pistols skill. You can use the spot mentioned above for an easy spot for pistol XP. Otherwise, level 10 will come with continued use of a pistol.
    • To fully mod a pistol, first get one of each type of mod: stock, barrel, clip, and sight. If you need to buy some, visit the pistol mod vendor at The Crater. Go into the mod menu and attach all four of them onto one pistol to complete this task.
  • Complete the "The General" pursuit

    This requires you to complete "The General" pursuit, which is finished by completing the following pursuits from the Gunslinger Trials:

    • Complete the Contract for Hire pursuit
    • Complete the Golden Badge pursuit
    • Complete the Master Gunslinger III pursuit

    Do the following to earn this achievement:

    • Complete all story-line missions for the DLC. This includes completing all nine new arenas, but does not require gold. You just need to finish them.
    • Earn a gold rating on all nine co-op arenas. See "Golden Badge" achievement for more details.
    • Kill 5,000 with pistols, reach level 10 in pistols, and fully mod a pistol. See "Master Gunslinger" achievement for more details.

DLC: Arktech Revolution

There are 3 achievements with a total of 75 points

  • Complete "The Lion's Claw II" pursuit

    The "The Lion's Claw II" pursuit has the following requirements:

    • Complete 25 daily contracts for the Chimera
    • Reach Reliable status with the Chimera
    • Buy 10 items from Chimera vendors

    Do the following to earn this achievement:

    • The daily Chimera contracts task you with completing the different co-op maps on Expert. In addition to 10 Chimera rep, you'll also receive Caeruleum Cores for completing these daily contracts. Finish 25 contracts. See the "The Unbreakable Horn" achievement for more details on expert co-op maps.
    • Reach 300 rep with Chimera faction. The only way to earn rep with Chimera is to complete contracts, and unlike all the other factions, there are no weekly contracts, only daily contracts. This will take a minimum of 30 days. If you're in a clan, that could be cut down to 28 or 29 days if the clan has rep boosts active. You can also buy rep boosts for Bits (real money) if you want, but it's not really worth it. You can track your rep on the contracts screen. Just remember that it only displays the amount of unspent rep, so if you use some to buy an item, be sure to factor that into your total rep.
    • The Chimera vendor is located at Headlands Transit Depot. All the items there are expensive, requiring a combination of rep, scrip, and Caeruleum Cores to purchase. Fortunately, you can purchase a single unit of Arkforge for 10 rep and 1000 scrip. So just buy ten of those and call it a day.
  • Complete "The Unbreakable Horn II" pursuit

    The "The Unbreakable Horn II" pursuit requires you to complete all seven of the original co-op maps on Expert difficulty. They are:

    • Soleptor Excavation
    • Explosions 101
    • Liberate the Lost
    • The Motherlode
    • Island of the Lost Soldiers
    • Commandeer Cronkhite
    • Scrapworks Salvage

    You'll need to be EGO level 5,000 or higher to have access to the Expert difficulty for the co-op maps. If you're under EGO 5,000, you'll have to group up with someone of that level to get in. The enemies on Expert are all threat level 10, so expect a tough fight if you're under EGO 5,000, or have poor load outs.

    You'll need to work with your group to get these completed effectively. For strategies, check out this thread:
    https://www.xboxachievements.com/foru...d.php?t=574280

  • Complete "The Snake's Bite II" pursuit

    "The Snake's Bite II" pursuit requires you to kill many enemies that only spawn when at Threat Level 9 or 10. If you're low-level EGO, you probably won't encounter these on your own, so go to more populated events, like Arkfalls, Incursions, or Sieges. Thankfully, you do not need to get the kill-shot on these enemies for them to count; they simply need to be killed after you've already shot them.

    Here's a list of the enemies, and where to locate them:

    • 25 "Apex" level Hellbug Monarchs - The Sausalito incursion ends at Diablo, where Monarchs spawn quite frequently.
    • 15 "Apex" level Scrapper Omnivolts - The smaller Arkfalls within large Scrapper Arkfalls are good for these, as well as the Scrapworks Salvage co-op map on Expert.
    • 25 "Apex" level Infected Hulkers - These can be found at the end siege of the Madera incursion, which is at Kenn Farm, or at the regular Kenn Farm Siege. Hulkers appear every few waves. When they do, focus fire on them to kill them before the wave ends.
    • 25 "Formidable" level Mutant Minigunners or Grenadiers - Place ark spikes at a Major Impact Site to call down a Major Arkbreak, and hope you get mutants. Tons of both these enemies will spawn in time.
    • 15 "Formidable" level Raider Tankers - You can find these inside Soleptor Excavation co-op map on Expert.
    • 15 "Formidable" level Dark Matter Bulwarks - The smaller Arkfalls within large Dark Matter Arkfalls are good places to find Bulwarks. They also appear in the Scrapworks Salvage and Commander Cronkite co-op maps on Expert.
    • 25 "Ark" level Volge Viscera - These can be found seemingly everywhere: the end siege of the Marin incursion; inside Major and Minor Arkbreaks, and at Volge sieges at the quarry and bath house.
    • 15 "Ark" level 99er Goldrushers - These can be found on The Motherlode co-op map on Expert.

    Most of these enemies can be found other places, but these are some of the areas where you'll find them in more concentrated numbers.

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  • xhunterrrr, DLC: THE DEADLY DOG, jackanape. HamKet

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