Marty O'Donnell's wondrous score is both memorable and easy on the ears, while the audio design in general is superlative. There's no faulting Destiny's majestic aural landscape.
A rich and sumptuous open-world that's wonderfully detailed and beautiful to behold. It's let down by invisible walls, some poor design choices and empty areas bereft of secrets waiting to be discovered, but on the whole, it's pretty.
Bungie's extensive FPS experience on the Halo series shines through in Destiny, providing meaty and gratifying gunplay that provides the game with its inherent fun factor. Vehicles are enjoyable and the controls are tight. Great stuff.
Severely lacking for an MMO, Destiny is more successful as a co-op shooter. The story is forgettable, disjointed arse of the highest order that falls well short in communicating any sense of imminent danger or peril facing mankind. There's a surprising dearth of overall content to boot. For an open-world game that promised so much, Destiny actually delivers far too little.
An achievement list that adds an extra emphasis on grinding. Thought there was a lot of grind already in the game? Going for the full 1000G will add more grind to the grind. That's a lot of grinding, by the way. Urgh.