Overview:
- Estimated achievement difficulty: 5/10 [Achievement Difficulty Rating]
- Offline: 50 [1000]
- Online: 0
- Approximate amount of time to 1000: 35-50 Hours [Estimated Time to 100%]
- Minimum number of playthroughs needed: 2 [Preferably 3]
- Missable achievements: 44
- Does difficulty affect achievements: Yes, for "I Never Asked For This"
- Unobtainable/glitched achievements: None
- Extra equipment needed: None

  • DLC: System Rift
    • Difficulty: 2/10
    • Time to 180: 2-3 Hours
    • Unobtainable: None
    • Missable: 7 [All are missable minus "Extract the Data..."]
  • DLC: Breach Update
    • Estimated achievement difficulty: 4/10
    • Time to 75: 2+ Hours
    • Unobtainable/Missable: N/A
  • DLC: Breach Update #2
    • Estimated achievement difficulty: 3/10
    • Time to 120: 2-3 Hours
    • Unobtainable/Missable: N/A
  • DLC: A Criminal Past
    • Estimated achievement difficulty: 4/10
    • Time to 195: 6-8 Hours
    • Unobtainable: N/A
    • Missable: 9 [All are missable minus "A Criminal Past"]

Introduction:
Set two years after the events of Human Revolution and the Aug Incident, Deus Ex: Mankind Divided follows the gruffly Adam Jensen through Prague as he works towards uncovering a new threat posed by a radical group of augmented terrorists. A narrative filled of conspiracy and deceit, Mankind Divided offers a ten to twelve hour story accompanied by nearly a dozen, well-crafted side missions that have Jensen moving rapidly throughout the city, stopping cultists, solving murder cases, shutting down a major drug operation and more. There are fifty achievements in this game, nearly all of which are completely missable. Whether you're a fan of sneaking around or taking on the opposition lethally, there's a little something for everyone in Mankind Divided.

Story Playthrough #1 (Any Difficulty):
Your first playthrough of the game should focus on full exploration of Prague and, by extension, completing all of the side missions along the way. If you decide to take this playthrough stealthily by not killing any hostiles (bosses included) or raising any alarms, you will unlock "Pacifist" and "Foxiest of the Hounds" at the end, in addition to "We Are Human Beings" for simply completing the game on any difficulty. It's suggested to work on side missions as soon as they are found and/or triggered since they each have their own point of no return; namely Missions 7, 13, and 15.

On top of this, be sure to make a manual save after completing Mission 10 as you will soon be forced to choose between Mission 11, "Confronting the Bomb-Maker," or Mission 12, "The Heist." Technically, these missions cannot be done in the same playthrough but if you have a manual save to reload, you can manipulate the game to get each mission's respective achievement: "God Killer" for completing the debate against Allison Stanek in Mission 11, and "He's [Not] Dead Yet, Jim" for using the antidote collected in Mission 12 to save Miller's life at the end of the game.

For this playthrough, it's highly recommended to unlock and fully upgrade the following augmentations for side quests and collectible hunting: Social Enhancer, Hacking Capture, Smart Vision, Cybernetic Arm Prosthesis, Cybernetic Leg Prosthesis, and Glass-Shield Cloaking.

By the following this roadmap for your first playthrough, you should unlock a majority of the game's achievements, in this order:

  • A Heated Combination
  • Adept of the Metaverse
  • Singh No Swan Song
  • Ghost
  • Time Traveler
  • Honor Holds Us All Together
  • And Embrace What You’ve Become
  • Humanity+
  • Neon Nights
  • The Golden Ticket
  • Cult of Personality
  • The Golden Rookery
  • Between Technology & the Divine
  • So Many Cucumbers
  • The Net is Vast and Infinite
  • Ballsy
  • God Killer
  • Fresh Out of the Package
  • Samizdat
  • The Harvester
  • 01011000
  • All in the Family
  • Handle with Care
  • Core Driller
  • K is for Kazdy
  • The Last Harvest
  • He’s [Not] Dead, Jim
  • Laputan Machine
  • Spokes in Two Wheels
  • We Are Human Beings

Two final notes: When the credits begin to play at the end of the game, let them play out and you will unlock "The Supreme Enlightened." Then, as far as collectibles go, there are 75 eBooks in the game, all of which are essentially missable. Collecting every eBook will unlock "Tablet Collector," but it's up to you in deciding which playthrough to do this on. Please refer to the guide below for more information on these collectibles.

Story Playthrough #2 (Optional NG+ for Augs & Combat Mop-Up):
This playthrough is optional if you did not allocate your Praxis Kits in an optimal manner for "The Jack of All Augments." This achievement is earned for investing in one augmentation to each tree that has a branching upgrade. NG+ carries over your augmentation progress, so this achievement can take half to a whole playthrough depending on how many more Praxis Kits you need. If you happened to mess up your progress on collectibles on your first playthrough, or missed any side quests, you can also work on them here, too.

Moreover, this playthrough is great as a means of working on the combat-related achievements that were glossed over during your stealth run. Most of these combat-related feats involve the use of experimental augs or upgrades for standard augmentations. In total, there are nine aug-related achievements:

  • Ground Mail Was a Better Option
  • The Invincible Body, Fighting an Iron Devil
  • Slow & Sharp
  • This is Great for Spring Cleaning
  • Ramming Speed!!
  • Express Elevator to Hell, Going Down
  • ****! Taser Fist!
  • I Can Only Fight Enemies I Can See
  • Invisible War

Lastly, if you didn't already fully upgrade a weapon on your first playthrough, you can work on that here in order to unlock "Ruthless Efficiency."

Story Playthrough #3 ("I Never Asked For This" Difficulty):
The final playthrough should be done on the "I Never Asked For This" difficulty, which only unlocks after completing the game at least once. This mode does not carry over aug progress and only gives players one save; when you die, you restart the game from the start. The save file will only be deleted once the death animation is fully complete, so you can manipulate the mode by "dashboard quitting" before the animation has finished. Despite this crafty trick, dying shouldn't be much of a problem if you skip all of the side missions and focus only on main story missions, stealthily. Whichever way you approach it, completing this playthrough will unlock "I Never Asked For This."

Breach Mode:
Accessed via the Main Menu at any time, Breach acts as a fast-paced puzzle mode that will see you completing various objective-based tasks. All in all, it acts similarly to Mission 9 from the main story; that is, you will work your way throughout sim-like environments, downloading data or eliminating targets and then escaping before the clock expires. There are three achievements for completing each "Network Tier" in this mode: "Data Disciple," "Data Expert," and "Data Master." You can refer below the guide for more information. There's also "Data Detective," which can be earned for completing one of the narrative-like Darknet Files in this mode. The achievements here a bit tedious, but if you've played the main game twice by this point, you should feel right at home working your way through the servers.

System Rift DLC

Introduction:
System Rift, Mankind Divided's first story add-on, sees Adam Jensen teaming up with former colleague Francis Pritchard. Their mission: hack into the most prestigious archive facility in the world - The Palisade Blade - in order to dig up secrets on the Santeau Group. This story add-on is started from the Main Menu under "Jensen's Stories." Provided you are playing on either of the two lower difficulty levels, your objectives will always be marked on the map with HUD waypoints. You can manually turn this option on if you decide to play on "Give Me Deus Ex," though. This add-on includes eight new achievements, and while the gameplay doesn't change all too much, the level design within the Blade offers a challenging experience for both styles of play. Completing the narrative and its eight achievements will last upwards to three hours and everything can be done in one playthrough.

Story Playthrough:
Throughout the entire add-on, one achievement you will want to keep in mind is "Clean Sweep." This is earned at the end, right before the credits, for completing System Rift without killing any enemies. "Help Desk," "Knock Knock," and "Go Figure" will be the first three achievements you unlock, however. The first is obtained for correctly identifying the desk receptionist in the lobby of the Blade; the second is obtained for speaking to Slaw in the West Maintenance Corridor on Level 2 of the Blade; the third is obtained for agreeing to take ShadowChild's figurine when you meet her, and then planting it on an office desk on Level 4 of the Blade.

Before entering the facility, speak Mr. Saridakis on the steps leading the the front entrance. This will trigger a line of secondary objectives that tasks you to find four clues regarding his wife's death. After finding the fourth clue, "Murder He Wrote" will unlock. Next, "Too Hot to Handle" is earned for passing through the server chamber area of the Blade without being detected by any hostiles. Make use of the red cooling vents for cover when moving through the chamber area; these vents mask your heat signature from the cameras, drones, and robots.

Finally, "Extract the Data..." will be earned after rescuing Pritchard inside the NSN and "Expose the Truth!" is earned at the very end by either uploading the recovered files to the DarkNet or handing them over to Saridakis' lawyer.

Conclusion:
In short, System Rift is a decent experience, but given its short runtime and truncated narrative, one cannot help but ask for more once the credits begin to roll. Achievement-wise, everything can be done in one playthrough. Naturally, most of these achievements are missable, but with enough planning and the right augs everything can be done with ease.

Breach Update DLC

Introduction:
As a free update to Mankind Divided, the Breach Update DLC expands on the basics of the action-packed arcade mode by bringing a host of unique weapons and unlockable items, nine new maps, and five achievements. Speaking of achievements, players can expect to sink a minimum of two hours into this add-on, as you will be tasked with completing a new Darknet file and several new server maps of complex design and difficulty. There is one achievement in particular that will take a considerable amount of time due to its inherent luck-based nature. The guide below dispenses the most basic, effective method in obtaining this achievement quickly, so completionists, fear not!

Abbreviated Walkthrough:
Upon entering Breach Mode, and assuming you have completed the Tier 3 Network, you will automatically have access to the newly added Tier 4 Network. Moreover, should you have already completed the previous three Darknet Files from the base game, ShadowChild will notify you instantly of a new case; completing the new Darknet File will yield the "Ashes to Ashes" achievement. While working on this case you may notice some of the servers are now under the "Santeau Group." Completing ten Santeau servers will net the "Hourglass" achievement, and completing any five servers on the Tier 4 Network itself will unlock "Data Emperor."

In the Tier 4 Network, you may notice a new server called Data Transport. As the name implies, these servers involve retrieving a data sphere and extracting it to the escape point. In order to unlock "The 40-Yard Digital Dash," you will need to complete three of these servers. Finally, "Excess Baggage Fees," the most tedious and time consuming achievement of the batch, will require players to complete a server with six Expansion Items equipped. These Items can be obtained as rewards via Booster Packs, and because rewards are completely randomized, it could take several hours and thousands of credits before this achievements is yours.

Conclusion:
Due to one pesky, entirely luck-based achievement, this update could take several hours to complete. Despite that, players who enjoy the arcade mode's fast-paced action will be satisfied with the new equipment and sever maps available. Completionists, patience is key.

Breach Update #2 DLC

Introduction:
Mankind Divided's second Breach Update DLC continues to expand on the game's "arcade-like" mode with eight new maps and achievements, as well as brand new weapons and unlockable items. The achievements in this DLC are quite simple, ranging from completing a new Darknet file and five PICUS servers to completing any server with specific augmentations active. All in all, it should only take around three hours to see everything done.

Abbreviated Walkthrough:
Upon entering Breach Mode, ShadowChild will inform you of a new Darknet File provided the previous files from the main game have been completed. Completing the new Darknet File will yield "Camera, Action, Red-Handed". After unlocking this achievement, you will only need to complete one more PICUS Server in order to unlock "A Heist of Olympic Proportions." Following this, head into the Networks Menu and scroll all the way to left to find the "Ghost Network;" complete five Servers in the Ghost Network will yield "Bad Sector."

All that remains are single-occurrence and challenge-based achievements. For "Fire Sale," you will need to use a Red Unstable Crate to kill two enemies; for "Burning Neodymium," you will need to kill a Prime Unit while the Titan aug is active; for "Not The Rippers You Are Looking For," you will need to utilize the Alarm Cancel aug in a Server. Last but not least, completing three challenges will unlock "Now I'm Feeling A Little Motivated" and sending three challenges will unlock "You're Not Worthy As My Opponent."

Conclusion:
In summary, the second Breach Update DLC isn't too difficult to complete achievement-wise. If you're a fan on Breach Mode, it's welcomed content; if, however, it's not suited to your liking, take comfort in knowing it won't be long to snag the completion.

A Criminal Past DLC

Introduction:
A Criminal Past, Mankind Divided's second story add-on, follows Jensen's first mission with TF-29, venturing undercover to an augs-only maximum security prison to track down a rogue agent. This story add-on is started from the Main Menu under "Jensen's Stories." Provided you are playing on either of the two lower difficulty levels, your objectives will always be marked on the map with HUD waypoints. You can manually turn this option on if you decide to play on "Give Me Deus Ex," though. This add-on includes ten new achievements, one of which will disallow any usage of augmentations. Completing the narrative and its ten achievements will last upwards to seven or eight hours, and while nine of the ten achievements are missable, everything can be done in one playthrough.

Story Playthrough:
As you play through the entire add-on, two achievements you will want to keep in mind are "Code of Conduct" and "Winners Don't Use Drugs (or Biocells)." The former is earned for completing the DLC without killing anyone, while the latter can be earned for completing the DLC without ever having taken the "Fixer Pill" or "Altered Biocell." At the start of the add-on, focus on "Quid Pro Quo" and "Don't Reach, Young Blood" first. The former tasks you with trading alcohol (found in Cell A-305) with the inmate near Cell Block A's yard exit and the latter requires you to break into the Laundry Room of Cell Block A and take the basketball hidden there to the prison yard for some fun.

Following this, "Dressed for the Occasion," "A Just Cause," "Smooth Like Soap," and "Objection!" should be next on your radar. The first is obtained for equipping the Cell Block B jumpsuit that can be found in the Maintenance Shed in between Cell Block A and B; the second is obtained once you finally decide what to do with Altered Biocell; the third is obtained for reaching Mejia in the Cell Block B showers without raising any alarms; the fourth is obtained for forcing Mejia to confess about the prison murder after freeing him from solitary confinement.

Finally, "Umlauts or no Umlauts" will be earned after dealing with The Fixer at the very end of the narrative (essentially deciding his fate) and "A Criminal Past" is the final achievement you will earn for completing the DLC altogether.

Conclusion:
A Criminal Past is a much welcomed add-on given its engaging narrative and diverse setting within the prison. Its achievements are well varied, too; there are feats that reward typical stealth-based gameplay and others that encourage exploration and experimentation. All in all, A Criminal Past a fitting end to Mankind Divided.

Overall Conclusion:
Deus Ex: Mankind Divided offers a fantastic stealth-action experience to fans of the series. Its world is beautifully crafted, nearly begging players to explore, and the narrative, while relatively short, touches upon mature and philosophical themes that extend from its predecessor's roots. Two or three playthroughs and some time in Breach will be just enough to see the game's fifty achievements complete, achievements that encourage augmentation experimentation, worldly exploration, and both lethal and non-lethal finesse.

[XBA would like to thank BiggD and PowerPyx for this Roadmap]
[XBA would like to thank BiggD for all DLC Roadmaps]

Deus Ex: Mankind Divided Achievement Guide

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There are 81 achievements with a total of 1570 points

  • You completed Deus Ex: Mankind Divided™ on any difficulty.

    This achievement in earned for completing the main narrative of the game. You can play on any difficulty for this; simply complete all sixteen main story missions and this will unlock when the credit begin to roll.

  • You completed Deus Ex: Mankind Divided™ without killing a single soul. Bosses are people, too.

    This achievement will require that you complete an entire playthrough without ever having killed a single individual. During the first mission in Dubai, make sure you choose the "non-lethal" option when asked how you'd like to approach the situation. Here, you can pick between a Tranquilizer Rifle or Stun Gun.

    During this opening mission, and moving forward throughout the game, you must be careful not to kill your enemies. There a number of gadgets and equipment items to deal with hostiles non-lethally (Tranq Rifle, Stun Gun, Gas Grenade, etc.), as well as the traditional non-lethal melee takedown. In my personal opinion, it's best to avoid contact altogether and simply sneak your way around enemies during missions. In addition, this is best stacked with "Foxiest of the Hounds." If you do happen to accidentally kill an enemy, you can reload your latest save and carry on.

    Here a few additional tips for this achievement, provided by PowerPyx.

    • Whenever you enter combat, there is a risk that enemies will throw frag grenades and kill one of their allies. If they die it voids the achievement.
    • Shooting or triggering explosive traps can kill nearby enemies even when they are knocked out. If something explodes make sure no enemies were affected.
    • Make sure to take extra care with knocked-out enemies. They can still die if you use something lethal near them.
    • Enemies that are down will either show the “ZZZ” icon when they are sleeping or a red “skull” when they are dead.
    • There is one unavoidable death; Talos Rucker will always die in Mission 7, regardless of your dialogue choices. This doesn’t affect the achievement, though.
    • Story character deaths don’t matter. Your decisions will affect who gets to live and who dies (the same applies for optional mission objectives). But, because you won’t be killing these people directly, it doesn’t affect they achievement.
    • Using Marchenko’s kill switch for the “Laputan Machine” achievement will kill him and void the achievement.

    In order to take out Marchenko non-lethally towards the end of the game, you can use an EMP Mine to stun him. Once stunned, simply approach him and perform a non-lethal melee takedown. You can refer to the video below for visual guidance.

  • You triggered zero alarms during an entire playthrough.

    This achievement will require that you complete an entire playthrough without ever having raised a single alarm. As mentioned above, this is best stacked during a playthrough where you're going for the "Pacifist" achievement. This works best since you will be bypassing enemy encounters stealthily, thereby reducing the chances of ever being seen. If you do happen to accidentally raise an alarm, you can reload your latest save and carry on.

    Please be aware that enemies can become suspicious and enter the "search" state. The achievement will not be void until an actual alarm is triggered and the enemy goes from "Search -> Hostile." You can also loosely keep track of this by keeping an eye out for the "Ghost" or "Smooth Operator" bonuses after completing an objective/mission.

    NOTE: These bonuses will not always appear even if you do remain completely unseen and do not raise any alarms. This is because some sections of a mission do not have alarms. It's tough to rely solely on the presence of these bonuses to track progress, so just make sure you are reloading your latest saves if an enemy becomes hostile.

    Thanks to PowerPyx, you can follow the guidelines below for actions that trigger alarms and actions that must be avoided:

    • Running into red laser grid
    • Failed Hacks (Timer reaches 0:00 and/or Access Point is traced)
      • Always back out of the hack before time runs out or you are traced. You can reload a save if this happens, though.
    • Enemy activates Alarm Panel
    • Enemy finds someone’s body, then goes on to trigger an alarm
    • Security camera finds a body
    • Shooting security camera and/or security robots
    • Security cameras going full red
    • Turrets going full red and shooting at you
    • At the start of Mission 13, G.A.R.M., you must call Vega, not Miller. Calling Miller will cause an unavoidable alarm in the first enemy section of this mission.
      • Do not use the drill (skip the “Core Driller” achievement) and do not take out any enemies in the first hall. To get to the next area go through the electrified pipe in the north-east corner of the hall instead of using the keypad at the door.
    • In Mission 15 you must do the optional objective “Neutralize All Enemies in the CSO 11/11."
      • If you don’t do this, the reception area of Mission 16 will be hostile and have an alarm.

    Lastly, it is highly recommended to focus on unlocking and fully upgrading the following augmentations for this playthrough: Glass-Shield Cloaking, Smart Vision, Hacking Capture, Hacking Stealth, Cybernetic Leg Prosthesis, Icarus Landing, Cybernetic Arm Prosthesis, Wayfinder Radar System, LiDar Mark-Tracker, and Sarif Series 8 Energy Converter.

  • You completed Deus Ex: Mankind Divided™ on the highest possible difficulty. Hats off.

    This achievement will require that you complete the game on the “I Never Asked For This” difficulty level. This difficulty will only unlock after you have completed the game at least once. It can be initiated via the Main Menu provided you have at least one open save slot.

    Set to the "Give Me Deus Ex" difficulty, the twist here is that it's essentially a permadeath mode; you have one life and when you die, you will restart the game from the beginning. It's recommended then that this difficulty should be played stealthily, perhaps stacked with the "Pacifist" and "Foxiest of the Hounds" achievements. Sneaking past most enemies during your missions lessens hostile combat and thus reduces the chances of death during this playthrough.

    TIP: As noted by RomanAround, your save file will be deleted once Jensen's animation of dying is complete. At this time, a message will appear on the screen informing you that your save file has been deleted. There's a trick, though: before this animation is complete, you can quickly "dashboard quit" out of the game. When you reload your playthrough from Main Menu, your save file will be intact, allowing you to carry on.

    You can refer to "Pacifist" and "Foxiest of the Hounds" for additional stealth-based tips, but just remember that on this playthrough, you should ignore all collectibles and all side missions. By focusing on the main story missions alone, you can complete the game in as little as five and a half hours and avoid unnecessary objectives that might get you killed.

    Here are a few additional, worthwhile tips provided by RomanAround:

    • Fully upgrade Hacking, Energy Converter and Glass-Shield Cloak.
    • Skip every side quest and Point of Interest in the game.
    • You only have on manual save slot, there are no auto-saves in this mode.
    • Buy, collect, and craft as many Biocells as possible.
    • Always loot safe areas for additional crafting materials (to craft Biocells).
    • Sell lethal weapons, ammo, and alcohol to the vendor in Jensen's apartment complex (to buy Biocells).
    • Make sure to unlock and fully upgrade the Leg Prosthesis, Icarus Landing and Icarus Dash augs for access to alternative paths, based on the situation.

    The achievement will finally unlock once the credits roll provided you completed this playthrough successfully without having ever died.

  • Enter a classic numerical code in the game's first keypad.

    This achievement is slightly missable and can be earned in Mission 1, Black Market Buy.

    Once you reach the first locked door of the dilapidated building, simply enter the code "0451" into the keypad to unlock the door and the achievement.

  • Ghost

     

    15

    Cross enemy territory like a ghost, raising no hostile reaction from anyone.

    This achievement will come naturally to those who are playing stealthily for their "Pacifist" and "Foxiest of the Hounds" achievements. It can be earned during the first mission of the game if you manage to complete the side objective (deactivate the signal booster) without raising any alarms or being seen.

  • Have Singh's back when it matters most.

    This achievement is missable and is earned in Mission 1, Black Market Buy.

    Towards the end of this mission, you will receive two objectives: "Stop the Chopper from Escaping" and "Protect Singh." As soon as you gain control of Jensen, take the elevator down to the ground floor, activate your Glass-Shield Cloak when the elevator doors open, and make a run for the chopper. You can use a Biocell if necessary mid-sprint to replenish your energy.

    Once you reach the chopper, interact with battery port towards the front of the aircraft to complete the first objective. If you were quick enough, Singh will still be alive and the achievement will unlock.

  • Complete & win the debate with Talos Rucker.

    This achievement is missable and is earned in Mission 7, The Rucker Extraction.

    Towards the end of this mission, after having finally reached the end of the ARC Complex, you will come face to face with Talos Rucker. In order to unlock this achievement, you will need to successfully defeat him in conversation. The following dialogue options are what you must choose:

    • Turn Tables
    • Patronize
    • Justify
    • Turn Tables

  • You completed the debate with Otar Botkoveli.

    This achievement is missable and is earned in Side Mission 04, The Calibrator.

    After completing Mission 3, Koller will explain that he can fix your overclocking issue if you manage to collect the Neuroplasticity Calibrator from Otar Botkoveli. Accept his request and it will trigger Side Mission 04. Follow the waypoints for this side mission until you reach Otar's underground casino in the north-western district of Prague.

    When engaged in dialogue with the mob leader, choose the following dialogue options: Straight Talk > Compliment > Straight Talk. This will end the conversation peacefully and unlock the achievement.

    NOTE: If you want to get the "Time Traveler" achievement on this playthrough, you must collect the Neuroplasticity Calibrator before ever meeting Koller. In order to get both of these achievements in a single playthrough, make a manual save at the start of Mission 3, work towards "Time Traveler," then reload your save and proceed with Mission 3 normally.

  • You completed the debate with Allison Stanek.

    This achievement is missable and is earned in Mission 11, Confronting the Bomb-Maker.

    After completing Mission 10 and returning to the streets of Prague, you will receive a panic call from Mr. Stanek, asking you to meet him in the southern district. As you approach the subway station, Vega will call you and follow up on the bank heist job. You'll then have to choose between helping Allison (Mission 11) or the bank heist (Mission 12). For this achievement, you must go help Allison.

    When engaged in dialogue with Allison, choose the following dialogue options: Critique > Focus > Critique > Counsel. This will end the conversation peacefully and unlock the achievement.

    NOTE: Make a manual save after completing Mission 10 and receiving Mr. Stanek's call, but before entering the subway station. After completing this achievement, you can reload your save and follow through with Mission 12, The Heist. At the end of this mission, you will collect an antidote sample that is needed for the “He’s [Not] Dead Yet, Jim” achievement towards the end of the game.

  • Find the missing Gold Penguin and return him back to his colony.

    This achievement is missable and is earned in Mission 7, The Rucker Extraction.

    At the start of this mission, you will eventually be stopped by a police officer. After this cutscene, take the ladder on the left-hand side to the upper level of the complex, then the ladder on the right-hand side to the level above. Inside the nearby building on your left is a golden penguin. You must pick it up and carry it through more half of the mission.

    Once you have the penguin, just follow the objective waypoints and sneak past the policemen as you normally would. You should eventually reach an open market area with an elevator that leads to the upper floors of the complex (and acts as a short cut, too). Track down the patrolling police officer who has Tibor's elevator card and eliminate him quietly in order to retrieve the elevator pass key. Take the elevator with the penguin and continue following the objective waypoints.

    When you reach the main storage complex filled with enemies, there will be a short cutscene. You must traverse this area carefully with the penguin, but your ultimate goal is the bottom level in the center of the complex. You'll need to enter the shack down there, punch through the weak grate (the "Punch Through Wall" augmentation is needed here), and move inside the tunnel with the penguin.

    Continue on through this corridor and you will eventually reach a shrine with several golden penguins. Place your animal friend in the red velvet chair and the achievement will unlock, as well as a nearby safe containing a free Praxis Kit.

  • Use the Ice Drill to bypass a large section of the GARM facility.

    This achievement is missable and is earned in Mission 13, G.A.R.M.

    After waking up from your unconscious state, make your way towards the objective waypoint straight ahead, activate the breaker to stop the fan, and crawl inside the ventilation shaft.

    NOTE: If you are going for the "Foxiest of the Hounds" achievement, make sure you call Vega during this time. Calling Miller creates an unavoidable alarm to trigger later on.

    Climb the ladder at the end of the shaft and you'll find yourself inside the drill's control room. Place a single Biocell into the drill console and press the left directional button on the control panel.

    This will trigger a conversation over the loudspeaker. "Scold" the worker and then get back to work. Press the up directional button, then press it again, then finally press the right directional button on the panel. You can now activate the red console button which will seal the drill in its new position and unlock the achievement.

  • You managed to bring Koller the Neuroplasticity Calibrator before he even asked you for it.

    This achievement is missable and should be done right after Mission 2, Morning Comes Too Soon.

    Rather than waiting until you trigger Side Mission 04, The Calibrator, you must actually steal this item from the underground Russian casino before Koller even asks you for it. You can follow the video below for a visual guide, but what you essentially need to do is travel to the north-western district of Prague and use the sewers to reach the underground casino.

    After sneaking into the casino, you'll need to make your way to Otar's (the mob leader) office on the top floor and hack into his safe to retrieve the calibrator. With the item in your possession, you can escape the casino and continue on with the main story mission(s). When you finally meet Koller, hand over the calibrator when he brings it up in conversation and the achievement will unlock.

    NOTE: Completing this achievement will lock you out of Side Mission 04 and void the “Honor Holds Us All Together” and "All in the Family" achievements. To avoid this, simply make a manual save at the start of Mission 3 and after unlocking this achievement, reload your save and reach Koller without every having picked up the calibrator.

  • Collect and read every unique eBook.

    In Deus Ex: Mankind Divided, there are a total of 75 eBooks that must be collected for this achievement. They are all technically missable since there is no mission select and you cannot free roam around Prague post-narrative. In addition to this, eBooks do not carry over into a NG+ playthrough.

    You can keep track of your progress through the Database sub-menu by clicking the button. When following the video guide below, PowerPyx recommends collecting the eBooks in the exact order shown without doing any unnecessary quests/exploration in between.

    Lastly, you must have a few augmentations for this achievement, notably, and in the order they should be unlocked and fully upgraded: Hacking Capture (LV. 2, LV. 3, LV. 4, & LV. 5), Icarus Dash (Dorsal Propulsion Kit & Charged Dash), Cybernetic Arm Prosthesis (Optimized Musculature & Punch Through Wall), and Cybernetic Leg Prosthesis (Killspringer Jump Mod).

    Thanks to PowerPyx, please see below for the full video guide and a list of important story choices and side missions that contain eBooks. If you fail a single one these requirements, you won’t be able to get some eBooks (any side missions not listed here can be skipped):

    • Side Mission 02 “Cult of Personality” – You must play this mission during the first or second visit to Prague.
    • Main Mission 7 – Win the debate with Talos Rucker (Turn Tables, Patronize, Justify, Turn Tables)
    • Main Mission 10 – After Mission 10 you must decide whether to help Allison or take on the bank heist job. You have to play the bank heist (Mission 12) and skip helping Allison (skip Mission 11 completely). This is the only way to get the eBook in the bank vault. Allison’s church complex will be open after completing Mission 12.
    • Side Mission 10 “The Harvester” – You must exonerate both suspects (Gunn & Radko) and do all of the optional objectives. Complete this before starting Mission 13.
    • Side Mission 11 “The Last Harvest” – This will trigger during Mission 14, provided you completed Side Mission 10 by exonerating both suspects. Two eBooks only show up while this mission is active.

  • Fully upgrade a weapon of your choice.

    The fastest way to earn this achievement is by fully upgrading the Stun Gun. You have the opportunity to receive it during the start of Mission 1, or you can hack into the weapons locker at TF29 to get one. There is no penalty for hacking into the weapons locker...you work there after all.

    It'll take around 550 crafting materials to upgrade the ammo capacity, and you will need a laser sight attachment as well. This attachment can be bought from the weapons vendor in Jensen's apartment complex or found through open world exploration.

    Once you have the necessary materials, open your inventory and tap twice while hovering over the Stun Gun to customize it. Attach the laser sight, upgrade the ammo capacity three times, and the achievement will unlock.

  • Fully upgrade a branch of your Augmentation Tree.

    This achievement can be earned right after completing Mission 3. Since Koller resets your augmentations, you will have a large pool of Praxis Kits to allocate among your augs. Simply unlock all the upgrades to one augmentation (such as Cybernetic Leg Prosthesis) and the achievement will unlock.

  • Install at least one experimental augmentation.

    This achievement can also be earned right after completing Mission 3. All you need to do is use your Praxis Kits to unlock one of the seven experimental augs, such as Icarus Dash or Titan Shield.

  • Invest in at least one augmentation in every branch of the Aug Tree.

    This achievement requires you to upgrade each augmentation that has a branching tree at least once. You will need several Praxis Kits to pull this off, and unless you purchase Praxis Kit Bundles from the Xbox Live Store, or upgrade your augs in an optimal manner (which can be tricky), this cannot be done in a single playthrough.

    Since your augmentations and Kits carry over into NG+ however, you can easily continue to work on this achievement in a second playthrough after completing the game.

  • Block an incoming enemy explosive with the Titan Shield.

    This achievement can be earned at any time during your playthrough after Mission 3. Please keep in mind that combat-related achievements only work on enemies in a hostile environment; civilians and policemen do not count.

    You will need to unlock the "Titan" augmentation and, as it's preferable, fully upgrade it. One of the best and most convenient areas of the game to work on this achievement is in the underground Russian casino in the north-western region of the city. You automatically go there during Side Mission 04, but you can head there earlier or return anytime after that mission, too.

    Once engaged in hostile combat, just take cover behind any of the tables and wait for a grenade to be thrown towards you. Get near the grenade and activate Titan Armor. It will absorb the damage and unlock the achievement.

    NOTE: For this achievement, and those that follow using this area to earn the combat aug-related achievements, it's suggested to make an manual save before unlocking any augs. This allows you to farm each achievement by reloading the save file and unlocking/upgrading the next necessary aug.

  • Land an Explosive Nanoblade Shot on three enemies at once while the Focus Augmentation is active.

    This achievement can be earned at any time during your playthrough after Mission 3. Please keep in mind combat-related achievements only work on enemies in a hostile environment; civilians and policemen do not count.

    You will need to unlock and fully upgrade the "Nanoblade" and "Focus Enhancement" augmentations.

    Head to the underground Russian casino and make some noise so that you're in hostile combat. Now activate "Focus Enhancement" and aim the Nanoblade at any of the mobsters. They should be grouped up at this point, so just shoot your blade at one of them and the explosion should wipe out three enemies at once, thus unlocking the achievement.

  • Use both Knockback & Precision functions of the P.E.P.S. Arm Cannon at least once.

    This achievement can be earned at any time during your playthrough after Mission 3. Please keep in mind combat-related achievements only work on enemies in a hostile environment; civilians and policemen do not count.

    You will need to unlock and fully upgrade the "P.E.P.S." augmentation.

    In the underground casino, simply attack one of the mobsters to engage in combat. Now fire a precision shot (hold the aug button) at an enemy, and then use the knockback function on a different enemy (tap the aug button). Remember, this will only count when in hostile combat, so make sure you lethally engage the mobsters so that they turn against you.

  • Ram Dash into an enemy NPC with a fully charged Icarus Dash.

    This achievement can be earned at any time during your playthrough after Mission 3. Please keep in mind combat-related achievements only work on enemies in a hostile environment; civilians and policemen do not count.

    You will need to unlock and fully upgrade the “Icarus Dash” augmentation.

    After engaging the mobsters inside the underground Russian casino, try to lure one of them into the long corridor/tunnel with the locked gate. Put some distance between yourself and the enemy and begin charging the "Icarus Dash" by holding the aug button. Once you let go, Jensen will dash quickly into the enemy, knocking them back and unlocking the achievement.

    NOTE: Make sure you are crouching as you charge the Icarus Dash, as shown in the video below. When standing, you will not be able to perform the dash successfully for this achievement.

  • Land an Icarus Landing & Strike on foes and clear out the pack with the Typhoon. Just to make sure.

    This achievement can be earned at any time during your playthrough after Mission 3. Please keep in mind combat-related achievements only work on enemies in a hostile environment; civilians and policemen do not count.

    You will need to unlock and fully upgrade the “Icarus Landing” and "Typoon" augmentations. The best place to get this achievement is in the gangster hideout just west of Adam's apartment complex. Make an extra manual save before attempting this just in case you mess up and need to retry.

    After positioning yourself on top of the tallest building in this hideout/courtyard, simply jump off the roof and hold to activate the "Icarus Landing Strike" on the one enemy patrolling the grounds back and forth. There is a second mobster nearby who will become alerted, so activate the Typhoon aug right away to take him out and unlock the achievement.

  • Incapacitate a cloaked enemy while still remaining cloaked yourself.

    This achievement is missable and should be done during Mission 17, Protecting the Future.

    You will need to unlock the “Cloak Takedown Support” upgrade from the "Glass-Shield Cloak" augmentation. This ability allows you to remain cloaked while performing takedowns.

    On your way to the objective during this mission, you will enter a lobby where two enemies are patrolling the area and a turret sits towards the back. These enemies will cloak themselves every few seconds on their patrol, so you will need to sneak up close to one, wait until they are cloaked, then active your own cloak before performing the melee takedown. The button prompt does not always show, so be mindful to tap quickly before they uncloak.

    Keep in mind that melee takedowns use a decent amount of energy, so keep an eye on your energy bar before attempting this achievement and don't hesitate to pop a Biocell or two before taking out the augmented enemy.

  • Flawlessly disable a Drone via Remote Hacking.

    This achievement can be earned at any time during your playthrough after Mission 3. There are a number of non-hostile drones around Jensen's apartment complex where this can be done with ease.

    You will need to unlock and full upgrade the "Remote Hacking" augmentation.

    Once you've spotted a drone, simply aim your reticle at the flying machine and tap to hack it. A firewall will appear on the screen, with a slider that moves left and right. There are usually two or three "marks" that you will need to tap on when the slider lines up perfectly. If you mess up, you need to back out of the hacking screen and try again. Once you flawlessly hack the drone, it will power down for a short time and the achievement will unlock.

  • Lock-On and deploy the Quad Arc upgrade of the Tesla Knuckle on four enemies at once.

    This achievement can be earned at any time during your playthrough after Mission 3. Please keep in mind combat-related achievements only work on enemies in a hostile environment; civilians and policemen do not count.

    You will need to unlock and fully upgrade the "Tesla" augmentation.

    Similar to the other combat-related achievements, this is best done in the underground Russian casino. Once you enter, head upstairs and turn around so you're facing the casino floor. Using whatever weapon you have at hand, shoot the thug on the upper floor to your left to get the mobsters riled up, then activate your Tesla aug by holding the button you assigned it to. It will begin to charge and automatically lock onto four of the enemies on the ground below. Fire the Tesla shot away and it will incapacitate four of the mobsters and unlock the achievement.

  • Complete one Hacking Challenge with Fog Security without using a Reveal Software.

    This achievement is technically missable, but may come naturally without realizing what must be done to unlock it. There are several keypads in the game that, when hacked, will have fog security. This means that the capture nodes and route to the critical node will not be shown unless a Reveal Software is used.

    Several of the keypads in the game have fog security, so there are plenty of changes to get this done. Also, you can always make a manual save before attempting the hack in case you run out of attempts or are locked out. Just complete any one hack that has fog security, and if you didn't use a Reveal Software, this achievement will unlock.

  • You aided Otar when he sought help with a family matter.

    This achievement is missable and is earned for completing Side Mission 09, All in the Family.

    There are a few prerequisites that must be met before this side mission can be started during your second visit to Prague (after returning from Golem City). Please see below for what must be done throughout your playthrough:

    • Complete Side Mission 04.
      • End the conversation with Otar peacefully and promise him that you will return a favor down the road.
    • During Mission 7, The Rucker Extraction, Otar will give you a call and ask you deal with Gallois.
      • Complete this secondary objective ASAP. If you miss it, Side Mission 09 will be unavailable when you return to Prague.

    By completing the prerequisites above, Otar will call you once you return to Prague. A Point of Interest will then appear on your map, so just follow the objective waypoint to The Red Queen and meet Masa Kadlek. Speak with her and agree to help her out; this will start Side Mission 09. Please keep in mind that if you are spotted during this mission, it will automatically fail. The achievement will unlock once the mission has been completed.

  • Engage in all Tutorials in Adam's first mission in Dubai.

    This achievement is missable and is earned during Mission 1, Black Market Buy.

    As you progress through the aforementioned mission, the game will automatically pull you out of the action and present a short tutorial for that particular section of the mission (vaulting over cover, using cloak to bypass enemies, etc.). You can either choose to accept or decline these tutorials.

    There are three in total, so just make sure to accept each as they pop up. They're short and very easy, and once all three are done this achievement will unlock.

  • With Koller's help and the Neuroplasticity Calibrator, eliminate overclocking for experimental augs.

    This achievement is missable and is earned for completing Side Mission 08, The Fix.

    It's worth noting that this side mission will only become available after you have completed Mission 11 or Mission 12 (depending on which you chose), and returned the Neuroplasticity Calibrator to Koller at the end of Side Mission 04, The Calibrator.

  • Breach: Complete all servers in the Tier 1 Network.

    Please refer below to "Data Master" for more information on Breach Mode achievements.

  • Breach: Complete a Darknet file.

    In Breach Mode, your first Darknet File, "Just What the Doctor Ordered," will become available after completing the second server in the Tier 1 Network. This case involves uncovering the truth behind a young girl's supposed death.

    To start this file, you must read its Darknet File details in the "Darknet" tab. After reading the case notes on this screen, the game will more or less "guide" you through the mission; it first leads you to a new server where you're required to collect data fragments to retrieve the next clue of the case. Once this is done there will be a text chat with Shorthand. Following this chat, the game continues to pull you from mission to chat, mission to chat, until you are brought to the final server: a "boss battle" against an AI Unit.

    This Unit is equip with Glass-Shield Cloak, Icarus Dash, and a Sniper Rifle, but is susceptible to Pistol damage. Make sure to take cover and pick your shots wisely. You should have no problem taking down the Unit within a few minutes.

    After defeating the Unit and escaping the server, there will be one last short chat and the file will be completed, thus unlocking the achievement.

  • Breach: Complete all servers in the Tier 2 Network.

    Please refer below to "Data Master" for more information on Breach Mode achievements.

  • Breach: Complete all servers in the Tier 3 Network.

    Breach is a secondary mode within the game that can be accessed via the Main Menu at any time. It's recommended however that this mode be played after your first or second playthrough, once you are familiar with the more intricate game mechanics of Mankind Divided.

    In this simulation-like puzzle mode, you'll find yourself within the virtual world, moving from server to server - mission to mission - as you hack your way through the Palisade Server. In order to earn the three achievements tied to each Tier, you will need to complete every single server in their Network. This includes the Darknet File servers, but does not include Hyperlinks that unlock at 100% completion. Thus, don't worry about "perfecting" each server.

    Just like the main game, you will have access to augs, weapons, and gadgets in this mode. Your objectives will vary from server to server, though they will rotate between collecting data fragments, downloading a set amount of data from information nodes, or eliminating a group of enemies (otherwise coined as "Units" in this mode). At times, there will be restrictions on a server, such as "No Augmentations," which strips your augs, or "Stealth Only," which means being spotted fails the mission.

    You'll also earn credits and XP after each server has been completed, allowing you to purchase Booster Packs and ammo through the in-game store, and earn Praxis Kits upon leveling up.

    There are no set strategies for the servers/missions in this mode. Play at your own pace, use the weapons you prefer, and unlock the augs that suit your playstyle. Lastly, keep these four key tips in mind while playing:

    • Focus on upgrading the EN_MODULE and CLOAK augs
    • Use Weapon Parts to upgrade the damage and other stats for your primary weapon(s), like the 10mm Pistol & Combat Rifle
    • Sell any and all weapons and ammo you don't use so you can amass credits to buy ammo for your primary weapon(s) when needed
    • Don't be afraid to use Cheat Modifiers as a means to make a server easier

    Once all the servers in a single Network Tier have been completed, you will earn that Tier's respective achievement.

    NOTE: If you make it to a new Tier and the achievement for the previous Tier has not yet unlocked, hold to move around freely outside of the server path. This will allow you to track down any servers that are isolated and you have missed. Remember, Hyperlinks that are locked until you gain 100% Network completion are not needed.

 

Secret achievements

  • You watched the End Credits and found the surprise inside.

    This achievement is just as easy as it reads. After you have completed the game and the credits begin to roll, simply sit back and wait until the end to find a little surprise.

  • You managed to stop both the bombing & the Orchid poisoning. You're a living legend!

    This achievement is missable and is earned for successfully completing all of the objectives in Mission 16, Stopping Marchenko, and Mission 17, Protecting the Future, in a single playthrough.

    After the long cutscene with Miller at the end of Mission 15, you will be tasked with either stopping Marchenko (Mission 16) or saving the delegates (Mission 17). For this achievement, it doesn't matter which you choose first, just know that you have to move quickly! Assuming you decide to take on Marchenko first, keep in mind he will activate the bombs after ten minutes have expired, so move quickly to his position.

    Once he has been defeated, you can move onto rescuing the delegates for Mission 17. Again, there is another ten minute timer here. You must have defeated Marchenko and reached the delegates in under ten minutes or else they will be poisoned. So long as you complete this final mission under the time constraint, you will unlock the achievement during the final cutscene for having accomplished both feats successfully.

  • By using the Antidote, you saved the life of Jim Miller.

    This achievement is missable and is earned at the start of Mission 16, Stopping Marchenko / Mission 17, Protecting the Future.

    Provided you completed Mission 12, The Heist, during your playthrough, you will have in your possession the Orchid Antidote. After speaking with Miller at the end of Mission 15, you will be tasked with stopping Marchenko or protecting the delegates. Before you leave the kitchen to tackle one of these objectives, speak with Miller again and give him the Antidote to save is life and unlock the achievement.

  • You used Marchenko's Kill Switch to defeat him, proving that some things can cut deeper than steel.

    This achievement is missable and is earned during Mission 16, Stopping Marchenko.

    First and foremost, you must pick up the Kill Switch before progressing too far into this mission and initiating the fight against Marchenko. After the cutscene with Miller at the end of Mission 15, leave the kitchen the way you came in, only this time, take the corridor on the right-hand side. You will reach a security room with one patrolling enemy. Sneak past him or knock him out; once you're in the room, search underneath the desk on the left-hand side for a weapons briefcase. This briefcase contains the Kill Switch!

    With this item in your possession, you can proceed to Marchenko's position. You will be thrown into dialogue as soon as you open the doors to the Exhibition Hall. Marchenko will taunt you and you'll have the opportunity to reveal yourself or use the Kill Switch. Pick the "Kill Switch" option before the timer expires and the achievement will unlock shortly after.

  • Using Jim's keycard, you infiltrated the NSN and viewed a recording without triggering any alarms.

    This achievement is missable and is earned in Mission 9, Checking Out the Men in Charge.

    This mission sees Jensen using Miller's neural subnet in TF29. Once locked into the machine, you will enter a "simulation-like" world where you're tasked with downloading information from five different security nodes. To earn this achievement, you will need to complete the objective at hand without raising any alarms (i.e. getting spotted by a camera or tripping a laser). You won't have access to any of your augs, but you can easily avoid the cameras and lasers by manipulating the environment via remote hacking.

    Feel free to follow the video guide below if you desire a visual aid on how to complete this mission.

  • Deus Ex Is All About Cucumbers…

    This achievement is missable and is earned during Mission 7, The Rucker Extraction.

    Towards the end of this mission, once you have dealt with Talos Rucker, your next objective is to escape the complex and reach the extraction point. On your route to the extraction, you will pass through a market-like area with several enemies. If you look carefully, you'll notice there are tons of cucumbers laying around the market stands.

    To earn this achievement, all you need to do is purposefully get yourself spotted and try to stand near a crate that has some cucumbers on it. If you're lucky, the enemy's gunfire will hit the vegetable, thus unlocking the achievement.

  • You opted to work with the Samizdat group & spread their news throughout Picus media streams.

    This achievement is missable and is earned for completing Side Mission 05, Samizdat.

    This particular side mission can be initiated by speaking to Peter Chang inside TF29 during Mission 5. Accept his request and you will be tasked with uncovering the truths behind a hacker group within Prague. All you need to do is follow the objective waypoints; the first of which will lead you to the nearby apartment complex where you will engage in an online chat with K.

    After speaking with K, proceed to the next waypoint and you will eventually find yourself in the sewers, more specifically the hacker group's HQ. As you approach the crew, a cutscene will ensue. Agree to help K with his little request; it involves sneaking into the Palisade Bank and digging up dirt on the CEO by hacking their personal computer.

    Return to K once you have the information, share it with him, then agree to his next request; it involves syncing the information you found to to a nearby broadcasting satellite. Once that is done, the quest will be wrapped up and the achievement will unlock.

  • You freed K and Bones from the prison cell and escorted them to safety.

    This achievement is earned for completing Side Mission 12, K is for Kazdy.

    Keep in mind that this side mission will only become available during your third visit to Prague (after Mission 13) if you completed Side Mission 05, Samizdat, peacefully by unlocking the "Samizdat" achievement. If you were able to do just that earlier in your playthrough, you will receive a Point of Interest labeled "Samizdat SOS" while moving throughout Prague in Mission 14.

    Follow the POI waypoint until you finally meet Little K in the sewers. Speak with her and accept her request: breaking K and Bones out of a police station. Continue to follow the objective waypoint towards the station and once you break K out of captivity, you must choose the "Play it Cool" dialogue option. Your next task is to cross the street and make it inside the Praha Unneda Cleaning Supply Store. K and Bones will follow while disguised as policemen, so don't worry about them getting caught.

    When you reach the Supply Store, speak to K one last time and the achievement will unlock.

  • You convinced Detective Montag that neither Gunn nor Radko could be the murderer.

    This achievement is missable and is earned for completing Side Mission 10, The Harvester, in a very specific manner.

    This side mission can be triggered by investigating the Point of Interest labeled "Too Close to Home" inside the alley near Jensen's apartment complex. It will only show up during your second visit to Prague (after returning from Golem City).

    When you arrive at the Point of Interest, speak to the onlooker behind the police tape. He whispers that politician Radko might be behind the murder. Now speak to Daria, the frightened woman, and exhaust all dialogue options with her. You should then speak with Detective Montag and again, exhaust all dialogue options; he suspects the victim's husband, Johnny Gunn, is the murderer. Finally, before you leave you will want to fully examine the crime scene and find all seven clues.

    Your next objective should be to travel to Gunn's apartment. Search his apartment thoroughly and either by examining the medical form on his bed or by pressing him in conversation, you will learn that his hands are made of alloy and thus he cannot be the murderer since he does not have finger prints.

    Leave Gunn's apartment after learning this information and head to the police station to fulfill the optional objective, “Examine Smolinski’s Notes." You should have received this objective by speaking to Montag at the crime scene. Inside Smolinski's locker you will find a case file about the Harvester murders. This piece of evidence is vital for the "The Last Harvest" achievement later on.

    Finally, your last objective is to speak with Radko Perry. Travel to his office in the southern district and exhaust all possible dialogue options with him before sneaking into the basement of his office. Fully search the premise for clues and then access his computer. Here, you want to instant message the augmented prostitute and play dumb during the conversation. After she signs off, head back upstairs and search the painting on the left-hand wall to uncover a hidden safe. Hack the terminal and open the safe to find a blackmail photo that proves Radko has an alibi the night of the murder.

    Once all of this evidence as been collected, you can return to Detective Montag. Speak with him and choose to exonerate both suspects. This will put the case on hold, grant access to Side Mission 11, The Last Harvest, during your next visit to Prague, and unlock the achievement.

  • You made a tough decision as to whether Irenka Bauer or Edward Brod would get to stay in Prague.

    This achievement is missable and is earned for completing Side Mission 01, The Golden Ticket.

    This side mission can be triggered by speaking to the police officer at the roadblock that cuts off access to Koller's library from the main plaza road. After speaking to the policeman, follow the objective waypoint and it will lead you to a gang hideout west of Jensen's apartment complex. It's up to you in how to deal with entering the hideout, but your end goal is speaking to the Forger inside the bedroom of two-story building.

    When you are speaking with her you will learn than there are two individuals in Prague that need their permits activated. Accept her request and continue to follow the objective waypoints; you will meet Irenka Bauer and Edward Brod, then be tasked with breaking into the police station to activate their permits. Be stealthy when breaking into the station and making your way towards the back room. Once inside, you can use the computer terminal to activate the permit station, then you must choose between activating Irenka or Edward's permit. Choose either one and the achievement will unlock.

  • Using the CASIE and Dr. Cipra's keyword, you convinced Daria she isn't who she thinks she is.

    This achievement is missable and is earned for completing Side Mission 11, The Last Harvest, in a very specific manner.

    This side mission can only be triggered by having exonerated both suspects during Side Mission 10, The Harvester, and unlocked its correlated achievement. As you leave TF29 during Mission 14, you will receive a distressed call from Daria that triggers this side mission. Ditch your current objective and make your way to Daria's apartment in the southern district of the city. Detective Montag will be in front of her apartment. Speak with him and you can then enter Daria's dwelling.

    Search the apartment thoroughly for clues. This includes the textbook near the broken TV, the hypodermic needles in the bathroom, the journal on her bed, the scratched number in the closet, and, most importantly, the emails on her computer. Once you read the emails you will receive a secondary objective that tasks you with speaking to Dr. Cipra.

    Leave Daria's apartment and travel to the northern end of the city, making your way to Dr. Cipra's store. There will be a lengthy conversation with him, but towards the end, you must choose the "Other Way" dialogue option when he describes taking Daria out.

    NOTE: He will begin explaining this other method and it is vital that you press to contradict the doctor mid-speech. This requires the "Social Enhancer" augmentation.

    Now that you've obtained the keyword from the good doctor, travel back to the southern district and follow the blood trail into the sewers behind your apartment complex until you find Daria sitting creepily in a chair with a bloodied blouse.

    You will have another lengthy conversation ahead of you, and you must choose the following dialogue options in this order:

    • Confront
    • Use Keyword
    • Ad Hominem 2026
    • Persuade ()
    • Humanize
    • Humanize
    • Approach

    Shortly after you approach her, Detective Montag will show up and Daria will willingly turn herself in, thus unlocking the achievement.

  • You pieced together the mysterious contact and aided Helle in remembering who she really is.

    This achievement is missable and is earned for completing Side Mission 06, 01011000.

    This side mission can be triggered by approaching and examining one of the glitched advertisement panels in Prague. Take note they will only appear in this state during your second visit to Prague (after returning from Golem City).

    After examining a glitched panel, you will receive a Point of Interest labeled "The Glitch." Follow the objective waypoint(s) throughout the mission; the objectives are relatively straightforward. The first will lead you to an abandoned store with three goons who are trying to break into a room that houses Helle's fragmented disk. You must take out these goons and loot their bodies for a pocket secretary. Read the pocket secretary, hack your way into the storage room, and pick up the fragmented disk.

    Now make your way to the marked antique shop and speak with the store clerk. After some witty back and forth dialogue, he will pull a gun on you. It's imperative, should you want to end this matter peacefully, that you choose the "You're in danger" dialogue option when it appears; this will only appear if you looted and read to pocket secretary, though.

    Once the store clerk leaves, continue to follow the objective waypoint and you will need to return to Jensen's apartment to activate and speak with Helle in private. After a lengthy, and quite interesting conversation, a few mobsters will break into Jensen's apartment. Slip by them however you see fit and escape the apartment complex. The achievement will unlock once you are in the clear.

  • By uncovering the key to Richard's persuasive powers, you broke his control and freed his followers.

    This achievement is missable and is earned for completing Side Mission 02, Cult of Personality, in a specific manner.

    This side mission can be triggered by entering the sewers via the manhole in the alley near Jensen's apartment complex. As you travel through the sewers, you will eventually spot a man in a robed tunic. Approach him to engage in a strange dialogue, then accept to help his cause.

    After entering the doors nearby and speaking to Richard, search the room thoroughly on the ground floor and you will find a crumbled poster that, when read, triggers a new objective that leads you to the magic shop in north-eastern district of Prague. Travel to this shop and speak to the store clerk. He will reveal Richard's secret hypnotizing "trick" and hand over three signal scramblers. These scramblers must be installed on the small "speaker lamps" on the upper floor of Richard's underground hideout.

    Return to the hideout and stealthily crawl around the upper floors, installing the scramblers on the speaker lamps. Be careful, though; there are turrets guarding each of the speakers and you will need to take extra caution not to be spotted. Your augs will also be deactivated at this time.

    Once all three scramblers have been installed, return to the ground floor, activate the microphone, and during conversation with Richard, choose the following dialogue options: Pity > Mitigate. This will unlock the achievement and leave Richard a broken man.

  • You helped Olivie escape Prague.

    This achievement is missable and earned for competing Side Mission 07, Fade to Black, in a specific manner.

    This side mission can be triggered after Mission 9, Checking Out the Men in Charge, by speaking with Dr. Auzenee inside Miller's office. Accept her request when speaking with her and you will be tasked with investigating Black's office for clues of his whereabouts.

    The objectives in this particular mission are fairly straightforward. Once you have collected enough clues in Black's office (i.e. read his emails), you will be tasked with visiting The Red Queen and meeting Black's informant. After speaking with her, you will part ways and be required to meet her in a secluded courtyard in the southern part of town. Speak with her here and either hand her Black's train ticket (if you picked it up in his office) or give her 350 credits so she can buy her own ticket.

    Your next objective is to investigate Vlasta's locker. Use the code Dobromilla gave you to enter the locker, then move the painting on the wall to activate a hidden switch and gain access to a secret passage. Follow this passage into the underground storage unit and you will meet Olivie in the basement. Talk to her and choose the following dialogue options: Acknowledge > Sympathize. After that, Vlasta will show up. You must choose the "Negotiate Passage" option when it appears, then successfully convince him to smuggle Olivie out of the city, thus unlocking the achievement.

  • You halted the production of Neon in the city.

    This achievement is missable and earned for competing Side Mission 00, Neon Nights.

    This side mission can be triggered by eavesdropping on the junkies in the courtyard west of the police checkpoint outside Jensen's apartment complex. They will talk about the neon trade and this will mark the dealer's home on your map.

    The dealer lives in Apartment 22 inside Jensen's complex. Sneak into the apartment by using the vent in the stairwell between the first and second floors. Inside the apartment, you must take down both dealers (non-lethally, preferably) and hack the laptop (Level 3) on the kitchen counter. Read every email to trigger the next objective.

    Follow the objective marker, which will lead you to Apartment 202 at 33 Hlavni. You can hack the keypad (Level 2) on the front door, or use the Remote Hacking aug to open the shades on the windows and jump from the balcony ledge into the apartment. Once you're inside, head to the bathroom and pick up the pocket secretary near the bathtub.

    To make entering the Rave Club easier, hack the laptop in the living of the apartment and use the house AI to open the wall panels and order a cleaning service. Leave the area (take the subway to another district) and return to the apartment. You will find a towel on top of the bed upstairs. Examine the towel and grab the Rave Party Keycard hidden inside.

    Once again, follow the objective marker to the Rave Party, and use your keycard to enter the building. Take the corridor on your left and hack into the locked room at the end of this hallway. Inside you will find a dead body. Read the pocket secretary on the corpse and it will trigger the next objective.

    Now, you will need to head on over to the marked apartment in the north-east district and activate the spray bottle on the kitchen counter to open a hidden room. Crack the safe (Level 4) and read the pocket secretary, which will give you yet another objective: the location to the drug operation HQ.

    Travel to the sewers near Adam's apartment and continue following the objective waypoint(s). You will eventually sneak past a turret and find yourself on the catwalks of a large compound with several thugs on the bottom floor. Keep to the left on the catwalks and duck inside the alcove. Take out the guard here and hack into the laptop in order to shut down the security cameras and laser grids. Now you need to reach the waypoint in the far right corner of the base. Once you drop down into this room, you will engage in conversation with the chemist.

    NOTE: You must have the "Social Enhancement" augmentation to get the "Persuade" option in dialogue. After persuading her, choose the "Reverse Psychology" option and then the "Help me Sabotage" option.

    The chemist will hand over two Biocells. Enter the room to your right, place a Biocell into each drug tanks, and then activate the terminal to drain the neon, thus wrapping up this lengthy side quest and unlocking the achievement.

  • Ballsy

     

    15

    You Know What To Do.

    This achievement is missable and can be earned during Mission 11, Confronting the Bomb-Maker.

    After completing Mission 10, you will be forced to decide whether you want to save Allison (Mission 11) or go through with the bank heist job (Mission 12). To get this achievement, you need to choose to help Allison.

    Follow the objective waypoint and you will soon find yourself outside of the Church of the MachineGod (this area is locked prior to this mission). Enter the Church and make your way to the back courtyard. There are several basketballs laying around, and a hoop/basket attached to the nearby wall on your right-hand side. Simply pick up a basketball and shoot it into the hoop to unlock this achievement.

    NOTE: If you chose to complete Mission 12, The Heist, during your playthrough, you can still get this achievement by visiting the Church afterwards. It'll still be open, just make sure to grab this achievement before leaving to Mission 13.

DLC: System Rift

There are 8 achievements with a total of 180 points

  • Complete the server chamber area without being detected by any HeatEye cameras or enemies.

    Towards the end of the narrative, you will finally reach the server chamber area. This section is a little tricky given a new mechanic where cameras, drones, and robots can now detect heat signature. What this means is that the Glass-Shield Cloak aug won't cover your tracks from their line of sight. Instead, the only way to remain undetected by the security measures is to make use of the red "cooling" vents for cover. These vents will mask your heat signature, which means the best way to move around this massive room is by going from cover to cover.

    Alternatively, if you have some Praxis Kits to spare, go ahead and dump them into the Hacking augs, specifically the Level 3 Hacking augmentation. Then when you enter the server chamber, you can access and hack the conveniently-placed security terminal as you enter the server. After hacking the terminal, you can manually turn off the cameras and drones, thus making this room much easier to navigate.

    The achievement will unlock as soon as you interact with the NSN console provided you did not raise any hostile alerts inside the server chamber (raising suspicions is fine, though).

  • Complete the System Rift Jensen Story without killing anyone.

    This achievement will require that you complete the entire add-on without ever having killed a single individual. Fortunately, System Rift is pretty short and there aren't too many instances where you'll be in a tight spot with hostiles who are in your way. There are a number of gadgets and equipment items to deal with hostiles non-lethally (Stun Gun, EMP Grenade, Gas Grenade, etc.), as well as the traditional non-lethal melee takedown, but you shouldn't have to rely on any of that.

    Much like the base game, avoiding contact altogether and sneaking past enemies is much easier. If you do choose to knock out enemies, just remember that a "ZZZ" icon means they're unconscious and the red "Skull" icon means they're dead. This achievement will unlock during the final cutscene with Pritchard provided you did not kill any enemies during the narrative.

 

Secret achievements

  • Get the data that Pritchard is after from within the Palisade Blade.

    Story-related, cannot be missed.

    This achievement will unlock after extracting data from the third data node inside the NSN.

  • Decide what to do with the evidence you uncovered.

    After returning to your apartment at the end of the narrative, you will engage in dialogue with Pritchard about the evidence you uncovered in the Blade. After some back and forth, you will be presented with three options on what to with the evidence:

    • Upload it to DarkNet
    • Share it with Saridakis' lawyer
    • Destroy the evidence

    You must choose either of the first two options to unlock this achievement.

  • Find all pieces of evidence behind the Saridakis murder.

    As you approach the Blade, Mr. Saridakis will be shouting from the building's steps that lead to the front entrance. Speak with him and he will explain his take on a conspiracy regarding his wife's murder. After listening to his story, you will receive an objective to uncover four different clues about the Saridakis murder inside the Palisade Blade. Although the clues will be marked on your HUD/map, take a look below for a general idea of what you're looking for.

    • On Level 4 of the Blades, inside the office where you plant ShadowChild's figurine, access the laptop and read all of the emails.
    • On Level 5 of the Blades, inside the office that is accessed via the roof hatch, hack into the computer for your primary objective and then read the rest of the emails.
    • Inside the server chamber area, access Room 209 and loot and listen to the pocket secretary that is found on the ground in the back-left end of this room.
    • Inside the security room that leads to the NSN chamber, loot and listen to Oshiro's pocket secretary; it's located underneath some boxes on the table to the right-hand side of the room.

    Once you have listened to Oshiro's voice recording, which is the fourth and final clue, the achievement will unlock.

  • Get the Blade lobby desk clerk to help you bypass security.

    When you are speaking with ShadowChild in her apartment, be sure to accept her figurine request. This will lead to her informing you about a Ripper that works under the guise of a receptionist in the Palisade Blade. Once you enter the lobby of the Blade, speak with the desk clerk on the right-hand side of the room and choose the dialogue option "Baba-Yaga-50." He will acknowledge your affiliation with ShadowChild and deactivate the security measures, thus unlocking the achievement.

  • Plant ShadowChild's figurine.

    After accepting ShadowChild's figurine request, you will receive a new objective that asks you plant the object in a specific office inside the Blade. The office in question is located on Level 4 on left-hand side of the chamber. Your HUD/map should have this office marked, too.

    Once you're in the office, simply interact with the desk to plant the figurine and the achievement will unlock. Make sure to access the laptop in this office and read all of the emails in order to gain progress towards "Murder He Wrote."

  • Get Slaw to open the security door within the Palisade Blade.

    Once you have made your way into the bellows of the Blade, you will emerge from the elevator and be thrown into a colossal, multi-leveled chamber.

    Slaw is located on Level 2, specifically in the West Maintenance Corridor. He is wearing a white jumpsuit and can be approached directly since there are no other enemies around his position. Speak with him and he will happily open the security door for you, thus unlocking the achievement.

DLC: Breach Update

There are 5 achievements with a total of 75 points

  • Breach: Complete 10 Santeau servers.

    In total there are around twelve Santeau servers spread across all four Networks. As with any server, they can easily be identified by their name plate, where "Santeau Group" is displayed alongside a white square badge icon. Keep in mind the five servers in the new Darknet File (which must be completed for "Ashes to Ashes") count towards this achievement; if you work on the new Darknet File, you will only need to complete an additional five Santeau servers.

    While the Santeau servers are a little more complex in their map design, AI difficulty, and data node placement, each features a bottomless abyss. As noted by many players, you can use this map design to your advantage by deliberately jumping off the map once you reach the required amount of data collected. Doing this will place you back at the exit point for a quick extraction.

    Once you have completed at least ten Santeau servers, this achievement will unlock.

  • Breach: Complete the Santeau Darknet File.

    Before you can begin working on the new Santeau Darknet File, you must first complete all three previous Darknet Files from the base game. The Darknet servers in this new file are as follows:

    • DF1_CAISSON
    • DF2_CAISSON
    • DF3_REBAR
    • DF4_CAISSON
    • DF5_CAISSON

    Naturally, these servers are a little more complicated than those that came before, so if you're struggling right off the bat and need to grind out credits for more ammo/Booster Parks, or XP for stronger and more diverse augmentations, please refer below to "Excess Baggage Fees" for more information. Not only will the credit farming method transcribed there help net better items, but you will level up a decent amount and also unlock Expansion Items, which help boost your core HP and Energy stats when equipped in your loadout.

    All in all, the objectives in each server are fairly straightforward and you should have no problem completing them with enough patience. As noted in the solution for "Hourglass," each Santeau server has a bottomless abyss, so you can always fall to your death after collecting the data fragments/downloading the data in order to respawn at the extraction point and thus avoiding the long trek back past the enemy AI.

    Once you complete the final server in the case and the Picus newscasts concludes, the achievement will unlock.

  • Breach: Complete a server using 6 Expansion Items at once.

    Expansion Items are unique, rare rewards that can be found in Booster Packs of the Enhanced (15k), Elite (50k), and Ripper (200k) variant. Once acquired, they are stored under the "Items" tab in the Reserve Inventory menu. These items are permanent in their use and when placed in your loadout, depending on which item you've acquired, they boost HP and Energy stats.

    In order to unlock these Expansion Items you will need to amass a large sum of credits and purchase Booster Packs from the in-game store. For this achievement, you should focus on only purchasing Enhanced Packs, which cost 15,000 credits. Due to Booster Pack rewards being completely randomized, there is no way to calculate a suggested, definitive amount of credits needed for this achievement. One useful tip that can be suggested, however, is to keep the 500,000 credits towards the end of the new Darknet File case.

    This sum of credits alone will be enough for thirty-three Enhanced Packs (or more depending on your previous credit stash). There's a good chance you might need more credits, so feel free to utilize the "boosting" method below, provided by JieXY, to farm credits between your main account and an offline dummy account. This method involves completing daily challenges sent from your second account, which rewards you with a Victory Booster Pack that contains anywhere from 13,000 to 20,00 credits (and sometimes an Expansion Item). Guest accounts can send up to four challenges a day, which means you can essentially send your main account upwards to ~70,000 credits (or four to five Enhanced Booster Packs) daily.

    Again, a big thanks to JieXY for the method below.

    1. Create a new account. It doesn't matter if it's a silver/offline account, just make sure to be signed into your main account while booting up Deus Ex on the dummy account.
    2. Enter Breach Mode and finish Network 00 and a few servers in Network 1A. You'll soon have the ability to send challenges to friends.
      • Complete all of the servers in Network 1A (including the Darknet File), but don't waste your Firewall Key on the firewall. Save it for now.
    3. Finish all ShadowChild's challenges for that day (1 tutorial + 3 dailies).
      • It's okay if you can't beat them, just try three times and even if you fail you still get the Backup Packs for some minor credits.
    4. You should have around 100,000 credits after completing everything and selling all your items. Spend your credits on two Firewall Keys from the in-game store and start challenging your main account using the first server in Network 1A.
    5. Finish the server in 10-14 seconds. That should be more than enough time for your main account to beat the record.
    6. Switch to your main account and complete all of the challenges. When you're done, switch back to your dummy account to open the Backup Packs and you should have enough credits to buy one more Firewall Key.
    7. Using the Firewall Key, send an additional four challenges to your main account.
    8. Repeat this process over and over until:
      • You have no more credits for Firewall Keys on your dummy account
      • You can no longer send challenges to your main account
    9. Wait 18-24 hours and the challenges should reset, allowing you to repeat the process.

    Once you have acquired six Expansion Items, you will need to equip them into your loadout and complete any one server in order to finally unlock the achievement.

  • Breach: Complete 5 Tier 4 Network servers.

    Assuming you have cleared the Tier 3 Network and have unlocked the "Data Master" achievement from the base game, you should have access to the Tier 4 Network when entering Breach Mode.

    In this Network there a total of nine server maps and they will all count towards this achievement. Naturally, the AI difficulty and overall map design on these servers are a little more difficult/complex than the previous Networks. You'll need to rely on a balanced mix of powerful equipment and augmentations to clear each server successfully.

    The achievement will unlock after completing any five servers on Network 4A.

  • Breach: Succeed 3 Data Sphere deliveries.

    There are four Transport Data servers that were added into Breach Mode with this update. They can easily be identified both by name and their light-blue server icon. There is one Transport Data server in Network 1A, another in Network 1B, one in Network 2A, and another in Network 4A.

    The objective in these Data Transport servers is to find the data sphere, which is usually tucked away at the "end" of the map, and extract it back to the escape point. You will not be able to jump while holding the data sphere, and if it's dropped or thrown, you only have a few seconds to pick it back up before it disappears and respawns at its starting location. Additionally, cloaking while holding the sphere will not help as enemy AI will still be able to see the data sphere.

    When working on these servers you should plan your escape route in advance. Reinforcements will populate the map after the data sphere is retrieved, so plan accordingly with how they should be dealt with. Remember, if you drop the data sphere to kill AI defense units, do so quickly before the sphere resets itself.

    The achievement will unlock after successfully completing any three Transport Data servers.

DLC: Breach Update

There are 5 achievements with a total of 170 points

  • Breach: Complete the PICUS Darknet File.

    Before you can begin working on the new PICUS Darknet File, you must first complete all three previous Darknet Files from the base game and the Santeau Darknet File from the first Breach Update. The Darknet servers in this new file are as follows:

    • DF1_BYLINE
    • DF2_EMBARGO
    • DF3_EMBARGO
    • DF4_BYLINE

    As with the previous Breach update, these new servers are a little more complicated in their design - hidden doors within walls, and invisible floors that can only be seen with specific augmentations are just two complex design examples. Moreover, the enemy AI is quite strong. If you need to stock up on ammo/Booster Packs, or XP for new augmentations, then be sure to grind out credits by farming daily challenges. In my experience, it's best to equip Expansion Items that help boost your Energy, utilize the Titan aug when taking fire from enemy AI, and rely on the Glass Shield aug to sneak around enemies as to avoid combat altogether.

    Once you complete the final server in the case and the Picus newscasts concludes, the achievement will unlock.

  • Breach: Complete 5 PICUS Servers.

    Keep in mind that completing the four servers in the new Darknet File (which must be completed for "Camera, Action, Red-Handed") count towards this achievement. In other words, if you work on the new Darknet File, you will only need to complete one additional PICUS server. The fifth and final server is S10_BYLINE in NETWORK 1A. It's a relatively simply server: collect the necessary amount of data from the several nodes scattered around the map and then return to exit point.

    Once you have completed at least five PICUS Servers, this achievement will unlock.

  • Breach: Complete 5 Ghost Servers.

    The Ghost Network, which is an entirely new network of Servers as part of this update, consist of six randomized Servers with entirely randomized layouts. The Ghost Network is also protected by a Firewall; you'll need to spend a Firewall Key to access its Servers. On top of this, the network resets itself daily, meaning Servers will be changed and new firewalls will be installed.

    While in Breach Mode, tap to open the Network Menu and then scroll all the way to the left in order to find the "Ghost Network." Here, you can begin working on two Servers after you have bypassed the firewall. As mentioned, there are six Servers total. Complete the first five in this network and the achievement will unlock in addition to high-leveled loot along the way. Should you press on and complete the sixth and final Server, you will be rewards with 200,000 credits and a powerful, unique weapon.

  • Breach: Destroy 2 enemies at once using a Red Unstable Cube.

    The easiest spot to earn this achievement is during Server S04_TALONPIKE in Network 1A. Once you are dropped into the server, you should be able to see two Defense Units patrolling directly ahead; they will slowly walk forward with their backs turned to you. Once they are lined up with the stack of Red Unstable Crates in the center of the room, shoot the crates to knock them down and damage their health. Now quickly jump down from your ledge and gran any Crate that is nearby and toss it towards them. Shoot it. Iff you're lucky with the positioning, the explosion should finish them both off, thus unlocking the achievement.

    NOTE: It may be necessary to use a Nuke Virus to lower the defense level of enemy AI within the server. Additionally, you can equip upgrades to your weapons that increase the damage output from Unstable Crate explosions. Lastly, it may be wise to first lower the enemy AIs health before shooting the Crates, though take note that doing so will separate them and complicate the set-up for the achievement.

  • Breach: Eliminate a Prime Unit while the Titan.aug is active.

    Before heading into a Prime Unit Server, go ahead and access the Augmentation Menu. You'll want to spend one Praxis to unlock the Titan aug (there's no need to upgrade it). Now stock up on your most powerful weapons and gear (Expansion Items that increase Energy would be beneficial, too) and head into Server S06_TALONPIKE in Network 1A.

    Once you gain control of your avatar, use a mixture of your weapons and the Red Unstable Crates scattered around the map to dwindle the Prime Unit's health down to a quarter or so. Once the enemy is hanging onto a sliver of health, activate your Titan aug and finish it off by any means. So long as your aug remains active during the kill, the achievement will unlock.

  • Breach: Use the Alarm_Cancel.pkg in a server.

    First, access the Augmentation Menu while in Breach Mode and purchase the Alarm Cancel aug upgrade; it can be found under the "Renderer" augmentation and will cost one Praxis. Now head into a simple server, such as Server S01_STOCKADE in Network 1A, and purposely get yourself spotted by a Defense Unit (or in this case, the Defense Turret). Once you have been spotted and have triggered the alarm, activate your new aug and the achievement will unlock soon after.

  • Breach: Win 3 Challenges.

    While in a Network, you should see a prompt on the right-hand side of the screen that says "3 Challenges." These are ShadowChild's Daily Challenges, though more than three will appear if friends/players send you additional challenges. You can access the Challenge Menu by tapping .

    The challenges will either involve completing a server and beating a set score or time. You are always given three attempts for each challenge; if you fail, you will lose access to it. Daily Challenges reset every twenty-four hours or so, but you can use Firewall Keys to unlock three more. Once you have successfully completed three challenges, the achievement will unlock.

  • Breach: Send 3 Challenges.

    Upon completing a Server, you will be presented with a "post-mission" stat screen that displays your time and score for that Server. On this screen, tapping will allow you to send a Score Challenge or Time Challenge to people on your friends list or random players who have recently played on that Server.

    It's worth noting that Server S01_STOCKADE in Network 1A is the easiest and quickest server to complete and send out. After sending three challenges to anyone, this achievement will unlock.

DLC: A Criminal Past (Store Link)

There are 10 achievements with a total of 195 points

  • Complete A Criminal Past.

    This achievement is story-related and will unlock upon completing the narrative of the DLC.

  • Complete A Criminal Past without killing anyone.

    This achievement will require that you complete the entire add-on without ever having killed a single individual. Unfortunately, unlike the System Rift DLC, A Criminal Past is fairly lengthy and there are several instances where you will find yourself in a tight spot with enemy forces blocking your path to the objective.

    On top of this, if you are stacking the "Winners Don't Use Drugs (or Biocells)" achievement on this playthrough, you won't have access to any of your non-lethal augmentations and you won't even be able to perform takedowns. There are, however, a few gadgets and equipment items to deal with hostiles non-lethally (Stun Gun, EMP Grenade, etc.) if absolutely needed, but you shouldn't have to rely on that.

    Much like the base game, avoiding contact altogether and sneaking past enemies is the optimal method to get this done. If you do choose to knock out enemies out with a Stun Gun (one can be found in the Maintenance Shed in between Cell Blocks A and B), just remember that a "ZZZ" icon means they're unconscious and the red "Skull" icon means they're dead. This achievement will unlock during the final cutscene provided you did not kill any enemies during the narrative.

    NOTE: Hostiles that die by the AI (not your hand) will not void the achievement. So, if, during your playthrough, the prisoners and guards are killing each other, don't worry about it.

  • Find the basketball and put it in the hoop.

    Once you are given access to freely roam around Cell Block A, head to the ground floor immediately. Tucked in the back corner of this floor, just outside the Showers, is a Laundry Room. You'll notice that there's a locked keypad to the left of the door. For the purposes of this achievement, keep in mind that the code is 6014.

    Entering the Laundry Room is considered trespassing, so time your hack and entry appropriately so that the prison guards on this floor and the security camera just outside the Laundry Room cannot see you. Once inside, quickly close the door behind you and then grab the basketball on the table. Now drop the basketball on the ground, open the door when it's clear, pick up the basketball, and leave the room.

    You're now free to take the ball outside into the prison yard. Head over to the basketball court and try shooting the ball into the hoop. I recommend standing at the mid-court line and aiming the reticle just slightly above the hoop before taking the shot. Once you successfully make a shot, the achievement will unlock.

  • Find Mejia in Cell Block B without raising an alarm.

    After retrieving the Altered Biocell, speak with Flossy in Cell Block A, mention that you've found it, agree to deliver it to Red Shoes, and your next main objective will require you to find Mejia in Cell Block B. For the purposes of this achievement, you must reach Mejia's location without raising any alarms. This may sound difficult, but since you will likely be stacking "Code of Conduct" on this playthrough, sneaking past hostiles and avoiding confrontation at all costs, remaining undetected shouldn't be too much of a problem. Remember: prison guards and cameras can become suspicious and enter the "search" state. The achievement will not be void until an actual alarm is triggered and the enemy goes from "Search" to "Hostile." In the event you do trigger an alarm, make sure you are reloading your latest save files.

    With that said, leave Flossy's cell and follow the objective waypoint on your HUD. It will lead you to Cell Block A's main gate, which can be opened with the Access Card that Flossy gave you (assuming you agreed to his request of delivering the Altered Biocell). Open the gate, enter the threshold, and then open the secondary gate. Take cover on either side of the wall and take note of the camera directly ahead on the Security Office's wall.

    Make your way to the left of the Security Office and take the short flight of steps down to a metal door that leads to the service tunnels. Rather than following the tunnel all the way down, look to your right and you'll see a pile of boxes. Move the smaller of the boxes to the ground and it will reveal a ventilation shaft. Open the grate, crawl through, remove the fake panel at the end of shaft, and you will find yourself within a cell on the lowest level of Cell Block B.

    You're close to your objective! All you need to do from here is cross the ground level of Cell Block B and reach the showers on the other side. The only problem is that there are two guards between you and the showers. Leave the cell you're currently in and move to the far right side of the room, taking cover behind the pillars as you see fit. Wait a bit while the guards are conversing. Eventually, they will disperse and you can use the pillars and semi-walls as cover as you move towards the gate that leads to the showers. Once you're at the end of the room, wait until the guard here has back turned to you and the camera is looking away. When the coast is clear, open the marked gate with the Access Card, sneak inside, and move down the steps to finally reach the showers.

    The achievement will unlock upon entering the showers, provided you did not raises any alarms on your way there.

  • Help out a fellow inmate by making a trade.

    Once you are given access to freely roam around Cell Block A, head to Cell A-305 on the third floor. Beneath the bunk in this room is a crate with a bottle of Old Man's Prestige. Pick up the bottle and now head down to the ground floor of the cell block.

    Make your way to the prison yard exit and speak with the inmate standing to the left of the door. He will offer to trade a Multitool in exchange for a bottle of alcohol. Give him the the bottle of Old Man's Prestige and the achievement will unlock shortly afterwards.

 

Secret achievements

  • Complete A Criminal Past without using the Fixer Pill or the Altered Biocell.

    This achievement is very self-explanatory. During the narrative, you will be offered a Fixer Pill once you meet the Fixer. Reject his offer to take the pill. After speaking with him, you'll receive a new objective that eventually leads you to finding the Altered Biocell in the Laundry Room of Cell Block A. Once you retrieve this item, just bring it to Flossy and agree to his request of delivering it to Red Shoes in Cell Block B. Do not, at any point, consume the Altered Biocell.

    That's all there is to it. Avoid either substance/item and complete the entire DLC. Take note that without these items, you will not have access to your augmentations. It may seem difficult to complete the DLC without any augs but it shouldn't be too much of a problem so long as you take it slowly, avoid combat at all costs, explore thoroughly for alternate access routes, and save often.

    The achievement will unlock upon complete the DLC provided you did not use either the Fixer Pill or Altered Biocell.

  • Get Mejia to confess to murdering Wilburg.

    In order to obtain this achievement, you must confront Mejia about Wilburg's murder when speaking to him in Solitary Confinement. Take note, however, that you must have already found and collected two specific Pocket Secretaries before speaking to Mejia here. If you don't have both Pocket Secretaries, you cannot press him on the murder.

    The first of these items can be found within a drawer of the table inside the Security Hub in Processing (Tower, Level 2). The second Pocket Secretary can be found in an unlocked safe under a desk in the Automated Security Office just outside of Solitary Confinement (Tower, Level 5). Make sure to read the Pocket Secretaries when you pick them up.

    Once you have both items, proceed with your objective to free Mejia from Solitary Confinement. Upon opening his cell door, during the dialogue sequence, choose the option that reads "Wilburg's Murder?" and Mejia will try to deflect the question. Given that you have proof from both Pocket Secretaries now, Jensen will insist he comes clean, leading the man to confess about the murder and thus unlocking the achievement.

  • Blend in with the proper prisoner jumpsuit.

    After speaking to Flossy about the Altered Biocell in Cell Block A and agreeing to his delivery request, you'll receive a secondary objective that will task you with bringing the item to Red Shoes in Cell Block B. At this point, follow the objective waypoint and it will lead you to a small outdoor courtyard in between both cell blocks. There is a Maintenance Shed on the eastern side of this courtyard, but its keypad is locked. If you were successful in getting a Multitool in Cell Block A for the "Quid Pro Quo" achievement, then sneak your way to the shed's door and use this item to open the keypad and enter the room. In the back of the shed, you will find a Cell Block B jumpsuit inside a semi-opened locker. Simply interact with it in order to put it on and unlock the achievement.

    If you don't have a Multitool in order to open the door to the Maintenance Shed, however, you can still reach this room another way. Make your way to the showers on the ground floor of Cell Block A. Jump on top of the lockers in the corner of the room and then jump onto the showers. You should be able to find a ceiling vent above a large heating conduit. Head inside and make a manual save. When you exit into the large conduit, make an attempt to run through the electricity field on the right and past the closed gate. Now quickly find and activate the breaker switch on the right-hand side of the vent to disable the electrical current. From here, you can turn around and crawl underneath the second fan to find another ventilation shaft on the left. Climb through, open the grate on the other side, and you will now find yourself inside the Maintenance Shed. Again, interact with the Cell Block B jumpsuit inside the locker and the achievement will unlock.

  • Decide what to do with the Altered Biocell.

    This achievement can be obtained in one of two ways, though you should follow the second method if you're trying to do a no-kills playthrough.

    The first method, which is to consume the Altered Biocell after retrieving it from the Laundry Room of Cell Block A (the code to enter this room is 6014), is by far the quickest, but it will void the "Winners Don't Use Drugs (or Biocells)" achievement unless you make a save beforehand. Take note that consuming the Altered Biocell will grant you six Praxis points.

    If, however, you want to complete your playthrough without consuming the item at all (and by extension avoiding hostile confrontation with the prisoners after the prison riot later on in the DLC), speak to Flossy in Cell Block A after picking up the Biocell. Through dialogue, you can mention you have found the item and if you agree to help him out, he will ask that you bring the item to a man named Red Shoes in Cell Block B. Before leaving, Flossy will hand over a Prison Access Card that will allow you passage to Cell Block B.

    From here, make sure this new Optional Objective is selected from your mission log and follow the waypoint to Red Shoes' location in the yard of Cell Block B. The first waypoint will see you passing through Cell Block A's main gate and out into the courtyard between the two cell blocks. I highly recommend taking a pit stop at the Maintenance Shed to the east in this small courtyard. You will need a Multitool Device in order to open the locked keypad of the Maintenance Shed, though. Inside this Shed is a locker that contains a yellow Cell Block B jumpsuit. Make sure to grab it for both the "Dressed for the Occasion" achievement and so that you can walk freely through Cell Block B's yard without raising any alarm/suspicion.

    Once you have jumpsuit, leave the Maintenance Shed. Your next objective is to make your way into the service tunnels directly north of your current position. Sneak around the Security Office here, avoiding the prison guards and security cameras, and dip down the stairs and through the door to the service tunnels. Now make your way down the tunnel, but make sure to avoid tripping any of the lasers; the first can passed through if you time it just right and the second can be avoided by jumping on the fuse box to the right-hand side of the tunnel.

    At the end of the tunnel, jump up on the fuse box to the right, remove the grate from the ventilation shaft, and follow the shaft all the way to its end. You'll eventually reach a ladder that deposits you into the prison yard. Upon exiting, turn around, pass through the gate in the fence, and you can finally speak to Red Shoes in his isolation chamber. In dialogue, you can choose to give him the Altered Biocell, thus finally unlocking the achievement.

  • Decide the Fixer's fate.

    Towards the very end of the DLC, your objective will task you with exfiltrating from the prison by reaching the helipad you came in from. Before taking the elevator to the helipad, make a manual save.

    Once you reach the helipad, you will confront both Mejia and the Fixer. Assuming you are stacking "Winners Don't Use Drugs (or Biocells)" on this playthrough, you will not have access to your CASIE aug and won't have the opportunity to convince Mejia to surrender. As a result, you are left with two options: side with Mejia and allow him to kill the Fixer or side with the Fixer and kill Mejia (this causes two nearby turrets to assault you and sometimes they kill the Fixer).

    For the purposes of this achievement, you should choose to side with Mejia. Once the cutscene ends and he is about to execute the Fixer, quickly pull out either a Stun Gun or a Rifle and incapacitate/kill Mejia. With him unconscious/dead, you can now speak to the Fixer and decide his fate: leave him behind or bring him along back home.

    The achievement will unlock once you have made your choice. If you chose to kill Mejia but were working on the "Code of Conduct" achievement, just reload your save and side with him this time, allowing him to execute the Fixer.

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  • BiggD & PowerPyx

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