Overview:
- Estimated achievement difficulty: 5/10 [Achievement Difficulty Rating]
- Offline: 50 [1000]
- Online: 0
- Approximate amount of time to 1000: 35-50 Hours [Estimated Time to 100%]
- Minimum number of playthroughs needed: 2 [Preferably 3]
- Missable achievements: 44
- Does difficulty affect achievements: Yes, for "I Never Asked For This"
- Unobtainable/glitched achievements: None
- Extra equipment needed: None
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DLC: System Rift
- Difficulty: 2/10
-
Time to 180
: 2-3 Hours
- Unobtainable: None
- Missable: 7 [All are missable minus "Extract the Data..."]
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DLC: Breach Update
- Estimated achievement difficulty: 4/10
-
Time to 75
: 2+ Hours
- Unobtainable/Missable: N/A
-
DLC: Breach Update #2
- Estimated achievement difficulty: 3/10
-
Time to 120
: 2-3 Hours
- Unobtainable/Missable: N/A
-
DLC: A Criminal Past
- Estimated achievement difficulty: 4/10
-
Time to 195
: 6-8 Hours
- Unobtainable: N/A
- Missable: 9 [All are missable minus "A Criminal Past"]
Introduction:
Set two years after the events of Human Revolution and the Aug Incident, Deus Ex: Mankind Divided follows the gruffly Adam Jensen through Prague as he works towards uncovering a new threat posed by a radical group of augmented terrorists. A narrative filled of conspiracy and deceit, Mankind Divided offers a ten to twelve hour story accompanied by nearly a dozen, well-crafted side missions that have Jensen moving rapidly throughout the city, stopping cultists, solving murder cases, shutting down a major drug operation and more. There are fifty achievements in this game, nearly all of which are completely missable. Whether you're a fan of sneaking around or taking on the opposition lethally, there's a little something for everyone in Mankind Divided.
Story Playthrough #1 (Any Difficulty):
Your first playthrough of the game should focus on full exploration of Prague and, by extension, completing all of the side missions along the way. If you decide to take this playthrough stealthily by not killing any hostiles (bosses included) or raising any alarms, you will unlock "Pacifist" and "Foxiest of the Hounds" at the end, in addition to "We Are Human Beings" for simply completing the game on any difficulty. It's suggested to work on side missions as soon as they are found and/or triggered since they each have their own point of no return; namely Missions 7, 13, and 15.
On top of this, be sure to make a manual save after completing Mission 10 as you will soon be forced to choose between Mission 11, "Confronting the Bomb-Maker," or Mission 12, "The Heist." Technically, these missions cannot be done in the same playthrough but if you have a manual save to reload, you can manipulate the game to get each mission's respective achievement: "God Killer" for completing the debate against Allison Stanek in Mission 11, and "He's [Not] Dead Yet, Jim" for using the antidote collected in Mission 12 to save Miller's life at the end of the game.
For this playthrough, it's highly recommended to unlock and fully upgrade the following augmentations for side quests and collectible hunting: Social Enhancer, Hacking Capture, Smart Vision, Cybernetic Arm Prosthesis, Cybernetic Leg Prosthesis, and Glass-Shield Cloaking.
By the following this roadmap for your first playthrough, you should unlock a majority of the game's achievements, in this order:
- A Heated Combination
- Adept of the Metaverse
- Singh No Swan Song
- Ghost
- Time Traveler
- Honor Holds Us All Together
- And Embrace What You’ve Become
- Humanity+
- Neon Nights
- The Golden Ticket
- Cult of Personality
- The Golden Rookery
- Between Technology & the Divine
- So Many Cucumbers
- The Net is Vast and Infinite
- Ballsy
- God Killer
- Fresh Out of the Package
- Samizdat
- The Harvester
- 01011000
- All in the Family
- Handle with Care
- Core Driller
- K is for Kazdy
- The Last Harvest
- He’s [Not] Dead, Jim
- Laputan Machine
- Spokes in Two Wheels
- We Are Human Beings
Two final notes: When the credits begin to play at the end of the game, let them play out and you will unlock "The Supreme Enlightened." Then, as far as collectibles go, there are 75 eBooks in the game, all of which are essentially missable. Collecting every eBook will unlock "Tablet Collector," but it's up to you in deciding which playthrough to do this on. Please refer to the guide below for more information on these collectibles.
Story Playthrough #2 (Optional NG+ for Augs & Combat Mop-Up):
This playthrough is optional if you did not allocate your Praxis Kits in an optimal manner for "The Jack of All Augments." This achievement is earned for investing in one augmentation to each tree that has a branching upgrade. NG+ carries over your augmentation progress, so this achievement can take half to a whole playthrough depending on how many more Praxis Kits you need. If you happened to mess up your progress on collectibles on your first playthrough, or missed any side quests, you can also work on them here, too.
Moreover, this playthrough is great as a means of working on the combat-related achievements that were glossed over during your stealth run. Most of these combat-related feats involve the use of experimental augs or upgrades for standard augmentations. In total, there are nine aug-related achievements:
- Ground Mail Was a Better Option
- The Invincible Body, Fighting an Iron Devil
- Slow & Sharp
- This is Great for Spring Cleaning
- Ramming Speed!!
- Express Elevator to Hell, Going Down
- ****! Taser Fist!
- I Can Only Fight Enemies I Can See
- Invisible War
Lastly, if you didn't already fully upgrade a weapon on your first playthrough, you can work on that here in order to unlock "Ruthless Efficiency."
Story Playthrough #3 ("I Never Asked For This" Difficulty):
The final playthrough should be done on the "I Never Asked For This" difficulty, which only unlocks after completing the game at least once. This mode does not carry over aug progress and only gives players one save; when you die, you restart the game from the start. The save file will only be deleted once the death animation is fully complete, so you can manipulate the mode by "dashboard quitting" before the animation has finished. Despite this crafty trick, dying shouldn't be much of a problem if you skip all of the side missions and focus only on main story missions, stealthily. Whichever way you approach it, completing this playthrough will unlock "I Never Asked For This."
Breach Mode:
Accessed via the Main Menu at any time, Breach acts as a fast-paced puzzle mode that will see you completing various objective-based tasks. All in all, it acts similarly to Mission 9 from the main story; that is, you will work your way throughout sim-like environments, downloading data or eliminating targets and then escaping before the clock expires. There are three achievements for completing each "Network Tier" in this mode: "Data Disciple," "Data Expert," and "Data Master." You can refer below the guide for more information. There's also "Data Detective," which can be earned for completing one of the narrative-like Darknet Files in this mode. The achievements here a bit tedious, but if you've played the main game twice by this point, you should feel right at home working your way through the servers.
Introduction:
System Rift, Mankind Divided's first story add-on, sees Adam Jensen teaming up with former colleague Francis Pritchard. Their mission: hack into the most prestigious archive facility in the world - The Palisade Blade - in order to dig up secrets on the Santeau Group. This story add-on is started from the Main Menu under "Jensen's Stories." Provided you are playing on either of the two lower difficulty levels, your objectives will always be marked on the map with HUD waypoints. You can manually turn this option on if you decide to play on "Give Me Deus Ex," though. This add-on includes eight new achievements, and while the gameplay doesn't change all too much, the level design within the Blade offers a challenging experience for both styles of play. Completing the narrative and its eight achievements will last upwards to three hours and everything can be done in one playthrough.
Story Playthrough:
Throughout the entire add-on, one achievement you will want to keep in mind is "Clean Sweep." This is earned at the end, right before the credits, for completing System Rift without killing any enemies. "Help Desk," "Knock Knock," and "Go Figure" will be the first three achievements you unlock, however. The first is obtained for correctly identifying the desk receptionist in the lobby of the Blade; the second is obtained for speaking to Slaw in the West Maintenance Corridor on Level 2 of the Blade; the third is obtained for agreeing to take ShadowChild's figurine when you meet her, and then planting it on an office desk on Level 4 of the Blade.
Before entering the facility, speak Mr. Saridakis on the steps leading the the front entrance. This will trigger a line of secondary objectives that tasks you to find four clues regarding his wife's death. After finding the fourth clue, "Murder He Wrote" will unlock. Next, "Too Hot to Handle" is earned for passing through the server chamber area of the Blade without being detected by any hostiles. Make use of the red cooling vents for cover when moving through the chamber area; these vents mask your heat signature from the cameras, drones, and robots.
Finally, "Extract the Data..." will be earned after rescuing Pritchard inside the NSN and "Expose the Truth!" is earned at the very end by either uploading the recovered files to the DarkNet or handing them over to Saridakis' lawyer.
Conclusion:
In short, System Rift is a decent experience, but given its short runtime and truncated narrative, one cannot help but ask for more once the credits begin to roll. Achievement-wise, everything can be done in one playthrough. Naturally, most of these achievements are missable, but with enough planning and the right augs everything can be done with ease.
Introduction:
As a free update to Mankind Divided, the Breach Update DLC expands on the basics of the action-packed arcade mode by bringing a host of unique weapons and unlockable items, nine new maps, and five achievements. Speaking of achievements, players can expect to sink a minimum of two hours into this add-on, as you will be tasked with completing a new Darknet file and several new server maps of complex design and difficulty. There is one achievement in particular that will take a considerable amount of time due to its inherent luck-based nature. The guide below dispenses the most basic, effective method in obtaining this achievement quickly, so completionists, fear not!
Abbreviated Walkthrough:
Upon entering Breach Mode, and assuming you have completed the Tier 3 Network, you will automatically have access to the newly added Tier 4 Network. Moreover, should you have already completed the previous three Darknet Files from the base game, ShadowChild will notify you instantly of a new case; completing the new Darknet File will yield the "Ashes to Ashes" achievement. While working on this case you may notice some of the servers are now under the "Santeau Group." Completing ten Santeau servers will net the "Hourglass" achievement, and completing any five servers on the Tier 4 Network itself will unlock "Data Emperor."
In the Tier 4 Network, you may notice a new server called Data Transport. As the name implies, these servers involve retrieving a data sphere and extracting it to the escape point. In order to unlock "The 40-Yard Digital Dash," you will need to complete three of these servers. Finally, "Excess Baggage Fees," the most tedious and time consuming achievement of the batch, will require players to complete a server with six Expansion Items equipped. These Items can be obtained as rewards via Booster Packs, and because rewards are completely randomized, it could take several hours and thousands of credits before this achievements is yours.
Conclusion:
Due to one pesky, entirely luck-based achievement, this update could take several hours to complete. Despite that, players who enjoy the arcade mode's fast-paced action will be satisfied with the new equipment and sever maps available. Completionists, patience is key.
Breach Update #2 DLC
Introduction:
Mankind Divided's second Breach Update DLC continues to expand on the game's "arcade-like" mode with eight new maps and achievements, as well as brand new weapons and unlockable items. The achievements in this DLC are quite simple, ranging from completing a new Darknet file and five PICUS servers to completing any server with specific augmentations active. All in all, it should only take around three hours to see everything done.
Abbreviated Walkthrough:
Upon entering Breach Mode, ShadowChild will inform you of a new Darknet File provided the previous files from the main game have been completed. Completing the new Darknet File will yield "Camera, Action, Red-Handed". After unlocking this achievement, you will only need to complete one more PICUS Server in order to unlock "A Heist of Olympic Proportions." Following this, head into the Networks Menu and scroll all the way to left to find the "Ghost Network;" complete five Servers in the Ghost Network will yield "Bad Sector."
All that remains are single-occurrence and challenge-based achievements. For "Fire Sale," you will need to use a Red Unstable Crate to kill two enemies; for "Burning Neodymium," you will need to kill a Prime Unit while the Titan aug is active; for "Not The Rippers You Are Looking For," you will need to utilize the Alarm Cancel aug in a Server. Last but not least, completing three challenges will unlock "Now I'm Feeling A Little Motivated" and sending three challenges will unlock "You're Not Worthy As My Opponent."
Conclusion:
In summary, the second Breach Update DLC isn't too difficult to complete achievement-wise. If you're a fan on Breach Mode, it's welcomed content; if, however, it's not suited to your liking, take comfort in knowing it won't be long to snag the completion.
A Criminal Past DLC
Introduction:
A Criminal Past, Mankind Divided's second story add-on, follows Jensen's first mission with TF-29, venturing undercover to an augs-only maximum security prison to track down a rogue agent. This story add-on is started from the Main Menu under "Jensen's Stories." Provided you are playing on either of the two lower difficulty levels, your objectives will always be marked on the map with HUD waypoints. You can manually turn this option on if you decide to play on "Give Me Deus Ex," though. This add-on includes ten new achievements, one of which will disallow any usage of augmentations. Completing the narrative and its ten achievements will last upwards to seven or eight hours, and while nine of the ten achievements are missable, everything can be done in one playthrough.
Story Playthrough:
As you play through the entire add-on, two achievements you will want to keep in mind are "Code of Conduct" and "Winners Don't Use Drugs (or Biocells)." The former is earned for completing the DLC without killing anyone, while the latter can be earned for completing the DLC without ever having taken the "Fixer Pill" or "Altered Biocell." At the start of the add-on, focus on "Quid Pro Quo" and "Don't Reach, Young Blood" first. The former tasks you with trading alcohol (found in Cell A-305) with the inmate near Cell Block A's yard exit and the latter requires you to break into the Laundry Room of Cell Block A and take the basketball hidden there to the prison yard for some fun.
Following this, "Dressed for the Occasion," "A Just Cause," "Smooth Like Soap," and "Objection!" should be next on your radar. The first is obtained for equipping the Cell Block B jumpsuit that can be found in the Maintenance Shed in between Cell Block A and B; the second is obtained once you finally decide what to do with Altered Biocell; the third is obtained for reaching Mejia in the Cell Block B showers without raising any alarms; the fourth is obtained for forcing Mejia to confess about the prison murder after freeing him from solitary confinement.
Finally, "Umlauts or no Umlauts" will be earned after dealing with The Fixer at the very end of the narrative (essentially deciding his fate) and "A Criminal Past" is the final achievement you will earn for completing the DLC altogether.
Conclusion:
A Criminal Past is a much welcomed add-on given its engaging narrative and diverse setting within the prison. Its achievements are well varied, too; there are feats that reward typical stealth-based gameplay and others that encourage exploration and experimentation. All in all, A Criminal Past a fitting end to Mankind Divided.
Overall Conclusion:
Deus Ex: Mankind Divided offers a fantastic stealth-action experience to fans of the series. Its world is beautifully crafted, nearly begging players to explore, and the narrative, while relatively short, touches upon mature and philosophical themes that extend from its predecessor's roots. Two or three playthroughs and some time in Breach will be just enough to see the game's fifty achievements complete, achievements that encourage augmentation experimentation, worldly exploration, and both lethal and non-lethal finesse.
[XBA would like to thank BiggD and PowerPyx for this Roadmap]
[XBA would like to thank BiggD for all DLC Roadmaps]