Overview:
- Estimated achievement difficulty: 3/10 [Achievement Difficulty Rating]
- Offline: 30 [1000]
- Online: 0
- Approximate amount of time to 1000: 10-12 Hours [Estimated Time to 100%]
- Minimum number of playthroughs needed: 2 [1 New Game & 1 Original Game+]
- Missable achievements: 3 - "Shadow," "Mercenary Work," & "Art Aficionado"
- Does difficulty affect achievements: No
- Unobtainable/glitched achievements:None

Introduction:
Set several months after the events of Dishonored 2, Dishonored: Death of the Outsider follows the assassin Billie Lurk throughout Karnaca and her plot to end the Outsider. With the help of Daud, Billie will scrounge the city to recover ancient artifacts in order to kill the black-eyed bastard and stop the chaos within the Empire. A narrative spanning five missions, DotO offers thirty achievements that cover varying degrees of lethality-based tasks, mission-specific feats, and the obtainment of one collectible set. There are five story-related achievements and two game-completion achievement based on how you deal with the Outsider. Two full playthroughs and twelve or more hours will see everything Dishonored: Death of the Outsider has to offer complete.

Playthrough #1 (Contracts, Miscellaneous Tasks, Mission-Specifics, & No Alerts):
The first playthrough of the game should aim to stack all of the mission-specific achievements, as well as contracts, miscellaneous tasks, and any and all non-lethal achievements. There are five story-related achievements you will unlock naturally as you progress through the campaign. At the end of the last mission, you will have the choice whether to kill or "save" the Outsider. Choose whichever ending you desire, knowing the former will yield "Deicide" while the latter will unlock "Final Release." Next, the non-lethal achievements you should focus on are "Shadow," which can be earned for completing the game without ever being detected, and "Agent of Mercy," which requires you to complete a single mission without killing anyone.

There are also a number of mission-specific achievements that you should work on throughout this playthrough. These are: "Golden Locks," "Nightingale," and "Public Shaming" in Mission 2; "Big-time Player," "Obsessive Safe-cracker," "The Perfect Crime," and "Party Crasher" in Mission 3; "The Face of the Abbey" and "Voices" in Mission 4; and "Harder than Stone" in Mission 5. Additionally, there are eight miscellaneous tasks worth attempting. These achievements involve the use of equipment and powers to best your enemies, such as pushing an enemy over a ledge with Void Strike, shooting a guard in the head with a fountain pen, having a guard salute you, and making an enemy explode with Displace.

Finally, in order to unlock "Mercenary Work," you will need to successfully complete all thirteen contracts in the game. The two contracts for the first mission can be accepted by interacting with their notice papers on Billie's workstation aboard the Dreadful Whale. The contracts for Missions 2, 3, and 4, however, can only be accepted at the Black Market in those missions.

NOTE: Some of the miscellaneous achievements will conflict with "Shadow," so be sure to make manual backup saves to revert back to once you have successfully unlocked an achievement.

Playthrough #2 (Original Game+ & Paintings):
With a bulk of the game's achievements done, this second playthrough can focus on an entirely different approach to combat while playing Original Game+. In this mode, which is only unlocked after completing the campaign, Billie's powers are replaced with Blink, Dark Vision, and Domino, therefore changing the core experience in how you deal with your enemies and objectives. Completing Original Game+ will unlock "Good Old Times." Make sure you choose the opposite fate of the Outsider in this playthrough, too (if you "saved" him in the first playthrough, kill him in this playthrough). You may have already dabbled in collectible hunting during the first playthrough, but if you ignored all the paintings, you can easily get them done in Original Game+, thus unlocking "Art Aficionado."

Conclusion:
Dishonored: Death of the Outsider is a welcomed standalone expansion to the series. Much like its predecessors, the world design and gameplay mechanics are both strong facets; even the narrative that spans the five missions is enough to hold some interest. The achievement list is varied, too, without being overly difficult. In as little as ten to twelve hours for two separate playthroughs, another Dishonored completion can be yours.
 
[XBA would like to thank BiggD for this Roadmap]

Dishonored: Death of the Outsider Achievement Guide

Printable Guide
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There are 30 achievements with a total of 1000 points

  • Obtain an ancient weapon

    Story-related, cannot be missed.

    This achievement will unlock after retrieving the Twin-bladed knife within the vault in Mission 3, The Bank Job.
  • Steal the audiograph from the gallery without disabling the safeguard floor

    This achievement is obtained during Mission 2, Follow the Ink.

    In this mission, one of the main objectives is to reach Shan Yun's residence. After infiltrating Yun's house, make your way to the second floor. There are three guards on patrol here - one regular guard and two elite guards. On the eastern side of this floor, assuming you are coming up the main staircase, there is a gallery with some of Yun's prized possessions.

    Take care of the three guards however you see fit and then open the gallery door. You'll notice there are electrical traps covering the entire floor of this room; if you step into the room, you will instantly die. For the purposes of this achievement, make a manual save before entering the gallery, then shoot the glass display directly ahead (the case housing the very noticeable golden audiograph) with a bolt from the Voltaic Gun. Now use Displace to get closer to the display case and quickly pick up the audiograph. You will die immediately, but the achievement should unlock during the death animation.
  • Use Semblance to mimic Shan Yun and sing into the microphone

    This achievement is obtained during Mission 2, Follow the Ink.

    In this mission, one of the main objectives is to reach Shan Yun's residence. After infiltrating Yun's house, make your way to the topmost floor. Enter the main bedchambers on this level and take out the two guards however you see fit.
    Next, head into Yun's office on the righthand side of this room and knock him out. You can then use Semblance on his unconscious body to steal his identity. Quickly return to the bedchambers (where you just dealt with the two guards) and locate the safe on the opposite wall. Approach the safe, interact with it, choose to sing into the microphone, and the achievement will unlock.
  • Drop Ivan Jacobi through the trapdoor

    This achievement is obtained during Mission 2, Follow the Ink.

    In this mission, one of the main objectives is to reach Ivan Jacobi's residence. Upon reaching Jacobi's apartment, you will learn that he is practicing a speech at Coilbron Plaza. Make your way to the plaza and you should notice two things: one, Jacobi is pacing back and forth on stage; two, there is a staircase on the left hand side of the plaza that leads to an underground maintenance tunnel.

    Use Displace to quickly move to the staircase and then head into the service tunnels. Continue to move through the corridor, making sure to quietly take care of the elite guard on patrol here. Once the guard is eliminated, locate the lever along one of the walls in the main storage room. From this position, you can look up and pinpoint where Jacobi is walking on the stage. Once he is positioned above the wooden trap door, pull the lever and he will fall through, thus unlocking the achievement.
  • Win the auction at Colibron Plaza

    This achievement is obtained during Mission 3, The Bank Job.

    Once the mission begins, one of the optional objectives will ask you to "sedate the bank personnel." Follow the waypoint to this objective and it will lead you to the pharmacy in Upper Cyria. Read the note posted on the pharmacy door and your objective will update, requiring you to visit Theresia Cienfuegos' apartment on the other side of town. Make your way there. Once you arrive, talk to the woman and the objective will update yet again, tasking you with visiting the auction at Colibron Plaza.

    Upon arriving at the auction, you should notice a male civilian standing to the left of the staircase, behind a stack of boxes covered with a white tarp. Position yourself behind this civilian and use Semblance to steal his identity (you shouldn't get caught, so don't worry about being seen). You can now enter the auction and take a seat in the audience. While the auction plays out, continue to place bids over and over again until the event concludes. So long as you kept bidding during the auction, you will have won and the achievement will unlock.
  • Open every safe inside the main vault

    Please refer below to "Party Crasher" for more information.
  • Empty the vault without tampering with any security systems, leaving everyone unharmed and asleep

    Please refer below to "Party Crasher" for more information.
  • Send the vault crashing through the floor

    This achievement, "Obsessive Safe-cracker," and "The Perfect Crime" are all obtained during Mission 3, The Bank Job.

    When the mission begins, follow the objective waypoint to the Black Market. Here, you can buy a Poppy Tonic that can be used later on to sedate the bank personnel. After buying the Tonic, follow the main objective waypoint to the Dolores Michael's Bank. You'll want to locate the painter's scaffold on the right side of the bank. Near the scaffold is a whale oil tank that isn't quite filled to the top. Grab the whale oil tank. You will need to fill it up at the pumping station in an alley on the left side of the bank. Be mindful of the guards and wolfhounds patrolling this area; either sneak past them quietly or eliminate them however you see fit.

    Once you have filled up your whale oil tank and have returned it to the generator near the scaffold, get aboard the lift and activate it. When the lift stops, use Displace to teleport onto the bank's roof. There will be three guards on patrol atop the roof, so take care of them by whichever means suit your playstyle. With the guards eliminated, you can follow the waypoint on your HUD to the ventilation system on the far side of the roof and dump the Poppy Tonic into the ventilation shaft. This will cause all the bank personnel within the building to fall asleep.

    Now enter the bank through the rooftop access. When you emerge within the building, make a manual save as backup.

    Your goal from here on out is simple: get to Dolores Michael's office, steal her vault key, and crash the vault through the floor, all while making sure not to disturb any sleeping guards, get detected from Clockwork Soldiers, or disable any security alarms. It is important you do not touch any guards throughout the rest of the mission; let them sleep!

    From the current position you find yourself after having entered the bank's rooftop entrance, make your way downstairs to the main lobby. Stand in the middle of the lobby, face the teller stations, and look up slightly to the right. You should see an open window. Use Displace to teleport up to and through the window, then move to the left hand side of this room and over the railing to enter the teller workstation. Locate a large red button along the back wall here. Interact with the button and it will open the door in the main lobby that leads to the atrium. Now backtrack back to the main lobby and enter the newly opened door. This room has two arc pylons that will instantly kill you if you get too close. With this in mind, use Displace to teleport onto the lamp fixtures above and use them to cross to the other side of the room.

    Once you are on the third lamp fixture, drop down and open the large white door. In this next room, there are two Clockwork Soldiers on patrol. Hide behind the boxes on your right and then use Foresight to travel to the right side of this room, past the Wall of Light, and up the flight of stairs. Place a marker near one of the clear-glass windows on this floor. At this point, you can cancel Foresight, step into the room a little bit once the Clockwork Soldiers are out of view, and use Displace to teleport through the window and onto the second floor. Continue up the stairs to the third floor and into Dolores' office.

    In her office, locate the desk on the far left side of the room and press the red button near the foot of the desk. This will open a "secret" wall on the left hand side of the room. Approach the exposed wall and loot the vault key within. Now exit the office and return the way you came. Rather than descend the stairs, however, call for the elevator instead. When it arrives, enter, look up, and use Displace to teleport into the small maintenance shaft above. Move through this new room and on the far left side, you will find a desk with two intractable drawers. Open the drawer on the right and pick up the Jindosh lever within. Now turn around and make note of the ceiling arc pylon.

    Your next task is to use Displace to quickly drop through the floor grating underneath the pylon. It may be tricky to position the Displace marker perfectly, but if done correctly, you should fall through the grate without being zapped by the pylon. Once you fall through, you will be on top of the vault. Use the lever you just picked up to release the four red breakers holding the vault in place. When the last breaker is released, the vault will come crashing down through the floor - somehow not waking anyone up - and "Party Crasher" will unlock.

    Drop off the vault, use Dolores' key to open it, and head inside. You should notice that there are six safes within the vault. Starting from the left, use the following combinations to open the safes:
    1. 011
    2. 235
    3. 813
    4. This safe is opened with the two keys you retrieved from the previous mission.
    5. 455
    6. 891
    After opening all of the combination-locked safes, "Obsessive Safe-cracker" will unlock.

    Finally, exit the vault and follow the waypoint on the HUD to exit the sewers and return to Upper Cyria. The last of these three heist-related achievements, "The Perfect Crime," will unlock once you are back on the streets of the city.
  • Attend the meeting as Brother Cardoza

    This achievement is obtained during Mission 4, The Stolen Archive.

    After finding your way into the Conservatory, make your way to the topmost floor of the building (the main objective will lead you here). When you reach the objective marker on your HUD, you will notice a Blind Sister speaking to someone inside a laboratory. The man inside the lab is Brother Cardoza, the target for this achievement.

    Wait until the Blind Sister finishes speaking and walks away. Now sneak into the lab and use Semblance on Brother Cardoza. The objective will automatically update slightly at this time, so follow the waypoint and make your way to the rooftop terrace nearby. Speak to Sister Lena Roselyn here under the disguise of the cultist. Once the conversation/meeting has concluded, the achievement will unlock.
  • Voices

     

    30

    Break 4 Oraculum censers and listen to the prophecies

    This achievement is obtained during Mission 4, The Stolen Archive.

    After finding your way into the Conservatory, make your way to the second floor and into the center of the building. You should find yourself inside a large, three-story, atrium-like chamber. Your goal is to enter the enclosed space on the left hand side of the floor (this direction is given assuming you are facing the elevator). Inside this enclosed space, there are two Blind Sisters on patrol. Eliminate them by any means and then destroy the four Oracular urns emitting smoke. Voices will fill the room once the last of the urns is destroyed, and then the achievement will unlock shortly afterwards.
  • Destroy an Envisioned cultist

    This achievement is obtained during Mission 5, A Hole in the World.

    After interacting with the Eye of the Dead God, make a manual save. You will soon come into contact with Envisioned cultists, large - and quite terrifying - rock-like abnormalities that can kill you on sight.

    You cannot kill an Envisioned cultist by conventional means; instead, you will need to use Foresight and mark the target. This will allow you to see its patrol route, which is indicated by yellow "footprints" on the ground. The larger, yellow circle is where the target will stop its patrol to stand still for a few seconds (though Envisioned cultists are very unreliable in their movements). While in Foresight, deploy a Displace marker on this yellow circle. Once the Envisioned cultist is standing on your marker, use Displace to teleport into the cultist, stunning it in the process. Now quickly pull to kill the stunned target, thus unlocking the achievement.

    NOTE: Make sure to reload your manual save if you wish to continue on with the mission undetected.
  • Push an enemy to his demise using Void Strike

    This achievement can be obtained as early as Mission 4, The Stolen Archive.

    One of the easiest spots to earn this is at the very start of the aforementioned mission. Once you regain control of Billie, leave the outpost and make your way to the stairs at the front entrance of the Royal Conservatory. You will notice there are two Overseers on patrol on the small bridge that leads to the building. Wait until one of the Overseers is positioned near the ledge, then power up Void Strike by holding . When you release the trigger, you will charge into the Overseer and he will be thrown over the ledge, thus unlocking the achievement.
  • Hooked

     

    40

    Send someone flying 40 meters using Hook Mines

    This achievement can be obtained as early as Mission 2, Follow the Ink.

    In order to obtain a Hook Mine, you will either have to retrieve it via looting in the open world or purchase it at the Black Market. Regardless of how you obtain this item, once you have a Hook Mine, backtrack to the canal in Upper Cyria where the skiff is located. Here, there is a harmless civilian fishing. On his left, if you are standing directly behind him, is a steep cliff.

    Take out the Hook Mine and set it to "lethal" by holding . Now throw the Hook Mine anywhere on the stone railing to the civilian's left. After a few seconds, the mine will pull the civilian in, and then toss him down the cliff. The achievement will unlock once the NPC has flown at least 40 meters.
  • Shoot a guard in the head with a fountain pen

    This achievement can be obtained as early as Mission 2, provided you have at least 500 coins.

    During Chapter 2, Follow the Ink, locate the Black Market in town and speak with the merchant. You'll want to buy the Makeshift Bolt upgrade (500 coin) for the Voltaic Gun. This upgrade will allow you to use ordinary items, such as a fountain pen, as ammunition.

    After purchasing the upgrade, exit the Black Market and enter the apartment building directly above on street level. On the third floor of this building complex, enter the closed apartment door and turn left once inside. You can find a fountain pen on a bookshelf directly above the bed. Now you can equip the Voltaic Gun, return to the streets, and execute a headshot on any of the guards. Just make sure that the fountain pen is equip on the wrist gun before attempting this, otherwise you'll just shoot a regular bolt.

    Once you have shot the guard in the head with the fountain pen, the achievement will unlock.
  • Use Displace on a marker placed with Foresight and eliminate a target

    This achievement can be obtained as early as Mission 2, Follow the Ink.

    Once you have been introduced to your three main powers - Displace, Semblance, and Foresight - during this mission, you will ideally want to find an idle guard (or civilian NPC). Once you have a target in sight, activate Foresight and deploy a Displace marker behind the target using . Now exit Foresight, use to swap positions with the Displace marker, and be ready to kill the target with your sword. If done correctly, the achievement will unlock after the target has been killed.
  • Have a guard salute you

    This can be obtained as early as Mission 2, Follow the Ink.

    For this achievement, you will need to use Semblance on an elite guard (red outfit), then walk past a lesser rank guard (green outfit) and wait for them to greet you. Although the achievement's description notes the guard must salute you, all that is needed is for a guard to raise their hand and say "hello."

    One of the easier spots to get this done is inside Shan Yun's residence (which you will have to infiltrate as part of the main objective of this mission). On the first floor of Yun's house, there are two guards on patrol as well as an elite guard. Once the elite guard has separated herself from the others, sneak up behind her, use Semblance, and hide her body. Now make a manual save and walk in front of one of the other guards. They should salute you, unlocking the achievement in the process.

    If, for whatever reason, this does not work (mainly because guards do not always salute), reload the manual save you made and try again. It may take a few checkpoint reloads in order to finally get this done.
  • Listen to what swarms of rats have to say 5 times

    This achievement can be earned at any time during the course of your playthrough.

    In order to listen to a swarm of rats, all you need to do is point the reticle at the swarm and press . You can do this for the first time, via the forced tutorial, on the rat swarm on your way to the carriage at the start of the game, and then knock out the other four in the beginning the first mission. Regardless of when you do it, the achievement will unlock after the fifth secret has been told.
  • Shadow

     

    100

    Finish the game without being detected

    Completing an entire playthrough without ever being spotted is one of the harder achievements in the game. The enemy AI in the game is very perceptive even on the lower difficulties. As mentioned in the roadmap, this is best done during a playthrough where you are avoiding combat altogether. This works best since you will be bypassing enemy encounters stealthily, thereby reducing the chances of ever being seen. If you do happen to get spotted, though, you can reload your latest save and carry on with your playthrough.

    When an enemy is suspicious of your presence or by a noise you may have caused, there will be a visible white lightening bolt icon above their head. This is the alertness meter and all enemy types have it - the Eyeless Gang, the Grand Guard, Overseers, Blind Sisters, Clockwork Soldiers, cultists, Envisioned cultists, and wolfhounds. Please note that it's entirely fine if the lightening bolt turns white and even a little red, causing enemies to enter a "search" state. For the purposes of this achievement, you cannot allow that icon to turn fully red. If you do get spotted during your playthrough, the "Tutorial: Defensive Blocking" prompt will appear on the left-hand side of the screen.

    It would make sense then that you should never see this prompt appear, and in the chance that it does, you will have to reload your latest save file. Overall, pay close attention to the post-mission stat board where it will display three stats for lethality and stealth. For this achievement, you will want to make sure the "Ghostly - Never Detected" stat is checked off. It's okay if bodies have been found; so long as that stat is checked off at the end of all five missions, you will unlock this achievement when the final cutscene of the game begins to play.
  • Finish a mission without killing anyone

    This achievement can be obtained on any mission in the game; however, it is best done on the first mission, One Last Fight.

    Please take note that the achievement description specifies "anyone," indicating human enemies such as the Eyeless Gang, the Grand Guard, the Overseers, and the Blind Sisters cannot be killed. Killing Clockwork Soldiers, hounds, rats, and/or bloodflies will not count against you. Fortunately, the first mission only consists of the Grand Guard (and there aren't too many of them, thankfully).

    Keep in mind that if you are indeed attempting this on the first mission, you will not have access to Billie's supernatural powers. Your main "non-lethal weapons" in this mission will be the Voltaic Gun's electrical rounds and your hands (knocking people out by holding ). Overall, it's best to avoid contact altogether and simply sneak your way around enemies during this mission; there aren't many areas where you even have to confront enemies. If you do happen to kill an enemy, though, you can reload your latest save and carry on with your mission playthrough.

    As a final note, it's worth mentioning that during the post-mission stat board you will be shown three stats for lethality and stealth. For the purposes of this achievement, you will want to make sure the "Merciful - Didn't kill anyone" stat is checked off. So long as that stat is checked off at the end of the mission, you will unlock this achievement.
  • Finish the Original Game+

    Once you have completed the campaign, you will unlock Original Game+, which is available at the Main Menu.
    This mode changes the core gameplay mechanics slightly in that Billie's three supernatural powers are replaced with Blink, Dark Vision, and Domino. Much like the main campaign, you will not be able to upgrade these powers or unlock any additional abilities throughout the course of your playthrough.

    Because this will be your second playthrough of the campaign, and you would have most likely obtained all of the miscellaneous and mission-specific achievements in your initial playthrough, feel free to treat this playthrough as a speedrun, ignoring all optional objectives and contracts.

    Once you have completed the Original Game+ playthrough, this achievement will finally unlock.
  • Make 3 people vomit using a single bottle of Plagued Spirit

    This achievement can be obtained in Mission 2, Follow the Ink.

    After gaining access to the Spector Club, head past the bar and take the flight of stairs in the back to the upper floor. Once you reach the upper floor, pass through the open doorway. You should see three Eyeless NPCs lounging in chairs directly ahead. At this point, make a manual backup save.

    Turn to your right and you will find two bottles of Plagued Spirit on a coffee table. Grab a bottle and throw it at the three NPCs in the chairs. They will stand up and almost immediately begin vomiting, thus unlocking the achievement. Unfortunately, this causes the Eyeless gang members in the club to become hostile, so make sure to reload your previously made backup save and carry on with your playthrough.
  • Make an enemy explode into pieces using Displace

    This achievement can be obtained as early as Mission 2, Follow the Ink.

    Once you have been introduced to your three main powers - Displace, Semblance, and Foresight - during this mission, you will ideally want to find a guard patrolling alone. Once you have a target in sight, active Foresight and mark the enemy using ; this will allow you to see their patrol route. Now exit Foresight, and use Displace to deploy a marker on their patrol route. Time your teleport perfectly. Right before the target walks through your marker, use Displace and you should teleport into the guard, shattering them into pieces, inflicting damage to yourself in return, and unlocking the achievement.
  • Complete all contracts

    This achievement is missable and must be done over the course of a single playthrough.

    In Dishonored: Death of the Outsider, contracts act as secondary quests that you can undertake during a main mission. These quests involve mercancy-like work such as stealing valuable goods from a specific location to eliminating and kidnapping key targets. All in all, contracts can only be attempted once; if you botch your attempt at the contract, you could potentially fail the job. With this in mind, it's always wise to save often when working on a contract just in case you have to reload a checkpoint.

    Of the five missions in the game, only the first four missions contain contracts. The two contracts for the first mission can be accepted by interacting with their notice papers on Billie's workstation aboard the Dreadful Whale. The contracts for Missions 2, 3, and 4, however, can only be accepted at the Black Market in those missions. At any time, you can review your list of open contracts, and their details, by visiting the "Contract" tab in the Journal.

    Please see below for a brief overview of each contract in the game. Once all thirteen contracts have been completed in a single playthrough, this achievement will unlock.

    NOTE: In order for a contract's objective to be marked on your HUD, you must make the contract active by pressing on its details page in the Journal.

    Mission 1: One Last Fight
    1. Burn the White Hound
      • You will have to find a means of reaching the second floor of the Albarca Baths. In one of the rooms on this floor, there are two Eyeless gang members hanging out, as well as two normal wolfhounds and a white wolfhound locked inside a cage. Eliminate the gang members and kill all three wolfhounds with a Voltaic Gun shot. Now press the red button near the cage door to open the cage. Pick up the corpse of the white wolfhound and follow the new waypoint to the furnace room. Drop the canine's corpse inside the furnace and press the red button on the machinery to burn the wolf and complete the contract.
    2. Industrial Espionage
      • You will have to find a means of reaching the second floor of the Albarca Baths. In one of the rooms on this floor, there is an Eyeless thug cooking up a concoction. Sneak up on him, knock him out, loot his body for a key, and then open the cabinet drawers next to the sink and loot the contents within. After that's done, destroy all the Plague Spirit bottles in the room by slashing at them with your sword and the contract will be complete.
    Mission 2: Follow the Ink
    1. Kidnap the Bartender
      • The key target to this contract is located inside the Specter Club. When you first arrive at the club and knock on the front door, you will be denied entrance. When this happens, visit The Red Camellia on the other side of town. Just outside this store, there is a vent to the left of the front entrance. Use Foresight to enter the vent, then deploy a Displace marker within the shop. Exit Foresight and use Displace to teleport into the store. You can now use the tattoo machine inside The Red Camellia. Once you are inked, revisit the Specter Club and knock on the door. You will now be allowed to enter. Knock out the bartender however you see fit (eliminating everyone else first is a wise idea) and then follow the updated objective maker across town to dump his body in a rooftop crate. If you are playing stealthily, eliminate all of the Eyeless gang members inside the club before knocking out the target and carrying his body out of the building.
    2. Death to the Mime
      • When you approach the mime, press repeatedly until the actor begins to berate you. Continue to agitate the mime in this manner and he will eventually run into a nearby alley. Follow the mime. When the coast is clear, knock him out and then follow the updated objective marker to an area labeled "Dead Man's Bluff." When you reach this cliff, throw the mime over the edge, making sure nobody catches you in the act (particularly the fisherman by the canal).
    3. Workplace Harassment
      • Make your way to the Dolores Michael's Bank. When you enter the lobby, you should sees a Racketeer threatening the bank teller. Wait around and listen to the conversation. Once the woman is done "speaking" with the teller, you will have to tail her as she treks across town to the Specter Club. Here, she will meet with her associate and then it is up to you to eliminate them both via lethal means.
    4. The Missing Brother
      • The key target to this contract is located inside the Specter Club. Refer above to Kidnap the Bartender in order to gain access to the Club. Once you are inside, make your way to the second floor and enter the last room on the righthand side of the hallway. Knock out the Eyeless thug within the room and then interact with the medicine machine above the target's bed. Once the machine overloads and breaks, pick up the target and be ready to deliver him to a cabin near the canal, which is inconveniently located on the opposite side of town. If you are playing stealthily, it would be in your best interest to eliminate all of the Eyeless gang members inside the club before carrying the target's body through the building.
    Mission 3: The Bank Job
    1. Rags to Riches to Rags
      • Once you have infiltrated the Dolores Michaels' Bank, make your way to the lowest level of the building. Once you reach the basement, you will have to use Displace to traverse the room and avoid the electrified floor. From the steps that lead into the main basement chamber, use Displace to reach the open window shafts to the left, following the objective marker on your HUD. Once you reach the room with the lockboxes, break into Morgan Yu's lockbox using the code 315. Loot the gemstone in his lockbox and the contract will be completed.
    2. Quiet as a Mouse
      • Once you have infiltrated the Dolores Michaels' Bank, make your way to the topmost level of the building. Once you reach Dolores' office, simply interact with the marked ledger on the dining table in order to complete this contract. It's worth noting that this contract will only conclude successfully if you did not harm any bank personnel (this includes non-lethal takedowns) before interacting with the ledger.
    3. The Art Connoisseur
      • Follow the objective marker to the canal in Upper Cyria. Here, you will notice a boat and two civilians who are trying to break in. Simply use Foresight to pass through the bars of the boat and deploy a Displace marker inside the cabin. Now cancel Foresight, use Displace to teleport inside the cabin, and loot the painting to complete this contract.
    4. Pickpocket's Delight
      • In the Cadmus Abele Plazza in Upper Cyria, there is an elite guard on duty who can usually be found within a guard post. For this contract, you will need to pickpocket a note on his belt without being seen. The easiest way to steal his note is to wait until he is inside the guard post, Displace to the top of the post, open the hatch, drop down inside, and snag the letter off his belt before Displacing through the hatch once more to escape.
    Mission 4: The Stolen Archive
    1. Alvaro and the Abbey
      • This is, undoubtedly, the most involved contract within the game as it requires you to kill every single enemy within the mission with the exception the contract's target, Brother Cardoza. It may seem daunting, but with the use of Foresight and plenty of Voltaic Gun shots, it shouldn't be too hard. Take note that you will need to do a very thorough clean sweep of every inch of the Royal Conservatory; this includes the streets outside the building, the outer courtyard, the two inner courtyards, the basement, the first floor, the second floor, the third floor, and the fourth floor, which is exclusive to Brother Cardoza himself and the Blind Sisters. It's worth noting that there are three Overseers inside Lonnie's apartment that must be killed, too. This is the apartment to the right of Billie's outpost. It's easily identified by the large red banner on the outside of the building. Once you are certain you have killed every single Overseer and Blind Sister in the mission (make sure to kill the Witch in the basement, too, for good measure), return to Cardoza's laboratory and knock him out. Pick up his unconscious body and make your way to the basement of the Conservatory. Once there, place him in the marked chair to complete the contract.
    2. Pilfer of Prophecies
      • Once you have infiltrated the Royal Conservatory, make your way to the topmost floor and locate the elevator at the back of the building. Here, you will find a Blind Sister talking to herself in front of a broken elevator shaft. Eliminate the Blind Sister, climb into the elevator shaft, and drop down into the elevator itself in order to pick up the book needed for this contract.
    3. A Risky Wager
      • Follow the objective marker on your HUD to the multi-story apartment building not too far from Billie's outpost. The objective marker is pretty high up, but you can use Displace on the various balconies and pipes of the surrounding buildings to reach the apartment. Once inside, be mindful of the near two dozen tripwire traps scattered throughout the apartment. Your objective is to reach the elevated balcony in this room by use of Displace. When you reach this area, simply loot the safe for the ancient relic needed for this contract.
  • Collect all Eleuterio Cienfuegos paintings

    This achievement is missable and must be done over the course of a single playthrough.

    In total, there are eight paintings scattered throughout first three missions of the game. With the exception of one painting in the third mission, which requires you to complete a specific side objective, all of the other collectibles can be found without any prerequisites. Do keep in mind, though, that collectible progress is only saved when you trigger an auto-save or make a manual save; if you die without saving, you will have to recollect the painting(s).

    Please refer to the detailed video guide below, courtesy of PowerPyx.
 

Secret achievements

  • Free the assassin Daud

    Story-related, cannot be missed.

    This achievement will unlock after powering down the suppressor machine in the Albarca Baths and reuniting with Daud in Mission 1, One Last Fight.
  • Take both bank vault keys

    Story-related, cannot be missed.

    This achievement will unlock after retrieving Jacobi and Yun's vault keys in Mission 2, Follow the Ink.
  • Gnosis

     

    25

    Recover the stolen archive

    Story-related, cannot be missed.

    This achievement will unlock after obtaining the stolen silvergraph from Sister Lena Roselyn on the top floor of the Royal Conservatory in Mission 4, The Stolen Archive.
  • Touch the Eye of the Dead God

    Story-related, cannot be missed.

    This achievement will unlock after interacting with the Eye of the Dead God in Mission 5, A Hole in the World.
  • Return the Outsider to the mortal world

    Please refer below to "Deicide" for more information.
  • Kill the Outsider

    This achievement is obtained in Mission 5, A Hole in the World.

    After interacting with the Eye of the Dead God, you will find yourself in the Void. Turn around, and on your left, near the cliff edge, trapped within Void spikes, is a dead cultist. Approach his body, read the note on his corpse, and loot his key. You will now receive a new optional objective marker on your HUD, leading you to Malchiodi's lodgings. Next, turn around and use the telescope in order to mark the Ritual Hold's location on your HUD.

    From here, follow the waypoint that leads to Malchiodi's room. When you arrive, open the door and approach the safe. Use the combination of 962 to open the safe and then loot/read the contents within. Now you can make your way to the Ritual Hold. When you enter through, you will find yourself deeper within the Void. Continue to follow the waypoint on your HUD. Eventually, you will encounter the souls of dead men, including Daud, and be just a few feet away from the Outsider. Speak to Daud first, then interact with the Outsider. You will be presented with two options: Kill or Spare.

    In order to unlock "Deicide," choose to kill the Outsider, which involves Billie thrusting the Twin-bladed knife into his heart. The final cutscene will then begin to play and the achievement will unlock.

    In order to unlock "Final Release," choose to spare the Outsider. Return to Daud and speak with him again. You will be given a series of dialogue choices. Choose the first response each time. Soon enough, Daud will agree to spare the Outsider, approach the target, and whisper his name into his ear, freeing him of his curse. The final cutscene will then begin to play and the achievement will unlock.

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  • BiggD

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