John Williams' iconic Star Wars score is all over this, making it instantly brilliant. Mix in pleasing ditties elsewhere, great sound effects and some decent voice acting, and Infinity 3.0's soundtrack is lovely stuff.
Nice, chunky and colourful, Disney Infinity 3.0 is fantastically appealing. Sadly, it's let down by some slightly blocky textures and a lack of detail in some areas.
A step up from its predecessor, Disney Infinity 3.0's combat systems aren't perfect, but they're robust enough. Flying, driving and dogfighting is equally solid, but lacking in nuance. Probably because it's aimed at kids, innit?
The Twilight of the Republic Play Set offers a nice little chunk of Star Wars action, but it's within the Toy Box that you'll find real longevity. It's gargantuan.
A poor achievement list that feels like a hastily cobbled together afterthought. It's a dull list that simply involves performing various tasks in the Toy Box and carrying out Feats. Yawn.
August 28, 2015
With Disney Infinity 2.0 bringing Marvel characters into the fold, it was a no-brainer for Star Wars to take the spotlight for Disney Infinity 3.0. As such, the Twilight of the Republic campaign included with the Starter Set takes you from Geonosis to Coruscant, Tatooine and Naboo, with lightsabers, a good blaster by your side, X-wings, TIE fighters, the Millennium Falcon and a galaxy of iconic Star Wars characters spread across various moments cherry-picked from the saga.
The result is some stellar Star Wars fan service, with decent, if a mite sluggish, lightsaber combat care of DmC developer Ninja Theory and a neat, if rather brief campaign. There are blaster-wielding characters too, but with only Episode II Anakin Skywalker and Star Wars Rebels' Ahsoka Tano in the box, you're restricted to saber fighting, not that that's necessarily a bad thing, but someone like Han Solo or even Greedo (he didn't shoot first, for the record) included in the Starter Pack would have been nice, even though you can equip jetpacks, hoverboards, blasters and such in the Toy Box.
Han prepares to shoot first.
With Ahsoka Tano and Anakin Skywalker, you'll get to Force push, Force dash, swipe and slash through Battle Droids, Mandalorian troopers and other villains, climbing and leaping between platforms, and the combat system is solid enough to push you onwards through the small selection of levels included with in the Starter Set. Star Wars purists (like me) will no doubt be waiting with anticipation for the Rise of the Empire play set, with adventures from the original trilogy, starring Luke, Leia, Darth Vader, Han Solo, Chewie et al.
As it is, Disney Infinity 3.0 and its bundled Twilight of the Republic play piece includes a succession of missions that take you to familiar Star Wars locales, both on the surface of planets for some platforming and saber battling, and amid the stars for a spot of dogfighting. You can partake in challenges along the way, complete small side quests, or just mess around in the game's open expanses, zipping around in a land speeder or competing in a pod race, but it's in the Toy Box once again where Disney Infinity 3.0 really comes to life.
Here, you can create anything you like as per usual, learning the ropes in the Toy Box Hub, where you're also free to roam and compete in online Arcade Matches via Flynn's Arcade, as seen in the Tron movies. You're introduced to vehicles, combat, exploration and even farming mechanics, as well as how to build your own worlds and levels using the myriad components in Disney Infinity 3.0's Toy Box. Collect blue sparks and you can buy even more items, using the various new bits to edit your old creations from the previous Infinity games by downloading them from the cloud.
As before, the possibilities are almost endless, with the Toy Box enabling you to build platform games, racers, flight games or whatever your imagination can conjure up. And it's still easy as pie, with interconnecting pieces, props and characters giving you everything you need to create a Disney, Marvel or Star Wars-themed games, worlds or whatever. These can all be shared online with the rest of the community, and you can download a plethora of user-generated content for use in the Toy Box too.
The Toy Box has also been expanded with Toy Box Takeover, which offers a bunch of themed levels in which to let loose with any of your Disney Infinity characters, pairing up Iron Man and Darth Maul, Yoda and Anger from Inside Out. Whatever you want. Toy Box Speedway also offers nine themed tracks and three racing tournaments to play through using any of the characters and vehicles in the Toy Box. It's a great little addition, meaning you can jump straight into some Toy Box action without having to make a thing.
A one-sided battle: this Stormtrooper is dead.
Refinements in the Toy Box are somewhat few and far between for 3.0, with things much the same as they were in 2.0, save for a few minor tweaks. But then, not much really needed doing to the Toy Box in the first place: it's still a powerful tool. It's also the primary place in which you'll earn the game's paltry 20 achievements; a step back from 2.0's almost-as-miserly 30 achievements. Disney Infinity 3.0's list is incredibly easy, and completely uninventive, tasking you with simply completing a bunch of Toy Box and INterior tasks alongside loads of in-game Feats. Bleh.
Disney Infinity 3.0 brings some welcome improvements to the series' combat with some robust, though still slightly clunky mechanics, but the main draw is obviously the opportunity to indulge in some lightsaber battling and dogfighting among the stars in a galaxy far, far away. In the Toy Box, meanwhile, all of your existing figures and Power Discs work with the Disney Infinity base, and as the 'Infinity' bit in the title suggests, the possibilities are pretty much limitless. The Force is strong in this one.