Overview:
- Estimated achievement difficulty: 2/10 [Achievement Difficulty Rating]
- Offline: 10 [1000gs.png]
- Online: 0
- Approximate amount of time to 1000gs.png: 0-1 hour [Estimated Time to 100%]
- Minimum number of playthroughs needed: 1 [Partial]
- Missable achievements: No
- Does difficulty affect achievements: No
- Unobtainable/glitched achievements: No
 
  • DLC: Title Update
    • Difficulty: 2/10
    • Time to 1000:1gs:0-1 hour
    • Unobtainable: None
For questions, comments or feedback, please visit the Achievements and Guide Discussion thread.

Introduction:
“Distant future… A new era of gladiator’s battle shows has come; the era of robots, and you have a chance to participate in it!

Drone Gladiator is an arena shooter, where you upgrade your drone, fight giant bosses and participate in random events. You are sent to an abandoned planet as one of the participants of the show, and your goal is to survive as long as possible, fighting hordes of robots and their Generals. Upgrade your drone with different modules; distance weapons, melee weapons, shields, ability and tech modules. Choose what fits your playstyle. Take the challenge and come out victorious from a machine-oil bath with deadly robots! Become a champion of the show, full of robo-brutality. Morituri machina te salutant!” - microsoft.com

Note: This guide has been written as if you are playing through each wave without dying.

Abbreviated Walkthrough:
To get the full gamerscore, you only need to play through Wave 13. Everything is progress-related provided you are following the advice of the guide and equipping certain weapons. Also, kills are cumulative, so if you do happen to die early on, all the kills you previously earned will still count.

As the waves increase, so do the number of enemies. The key thing to remember is to keep moving. One strategy is to circle-strafe while shooting and you really shouldn’t have any issues (but be careful you don’t fall off the platform!). There is no difficulty, but the standard enemies are destroyed pretty quickly, especially if you’ve upgraded your weapons. Some things to remember:
 
  • Your health replenishes after every wave
  • Pushing analog-left.png reloads your primary weapons. It’s suggested that you reload between waves
  • Pushing analog-right.png lets you jump, which is helpful if you are surrounded by enemies
  • Spend your credits wisely but upgrade your MGs when you can
For the Treader boss fight, it is recommended that you equip as much firepower as possible, but don’t forget about energy shields, drones or turrets, if you have the credits. The latter two can help distract the boss long enough for you to put some serious hurt on them. Luckily you should only need to face one boss in order to earn 1000gs.png (unless you encounter mini-bosses during the random event waves).
 
Title Update DLC
 
In this title update, Flying Islands Team has added five achievements. Even if you haven’t played the base game, all five can be obtained by the time you complete Wave 10 (or if you’re lucky, a few waves before).
 
There is a potential glitch with Gun liker II (200G). Refer to that achievement for more information.

Conclusion:
Overall, this is a straightforward completion that is both relaxing and enjoyable. Nothing too demanding; a nice simple 1000gs.png.
 
[XBA would like to thank bLaKgRaVy for this Roadmap]

Drone Gladiator Achievement Guide

Printable Guide
Show completed achievements
Show secret achievements

There are 15 achievements with a total of 2000 points

  • Destroy 10 enemies

    This is progress-related and should unlock during Wave 5.
  • Destroy 77 enemies

    This is progress-related and should unlock during Wave 13.
  • Survive 10 waves

    This is progress-related and should unlock after completing Wave 10/Treader.
  • Treader

     

    100

    Defeat the Treader

    The Treader is the first boss you will encounter and appears on Wave 10. Before the wave starts, press rt.png to access the store and make sure you’ve upgraded at least one of your guns to ‘MG II’ (costs 400) and that both your primary slots are guns. In the secondary slots, it is recommended that one is an energy shield (ES I) and the other is the rocket launcher (Rocket I). When you are satisfied with your choices, press lt.png to start the wave.

    The boss is a giant orb with a sensor eye that repeatedly shoots at you. Occasionally it will jump up and when it lands, will send a shockwave out that you must jump over (push in analog-right.png) to avoid (if not, it will push you back and deal considerable damage). The way to defeat this boss is to circle-strafe it while constantly shooting at it (if it is close to a wall, strafe in one direction then switch directions). If you are using a shield, make sure you press the bumper button (left or right) so that it is positioned at your front. If you are also equipped with rockets, fire them when you have the chance (or remember).

    As it loses health, it will start jumping up in groups of three, so you need to avoid three shockwaves instead of one. When it is almost destroyed, it will raise a shield around it and jump again so be careful. Keep shooting it until it’s destroyed and the achievement unlocks.
  • Survive random event.

    Every fourth wave, there is the possibility that a random event will occur instead of destroying enemies. These range from jumping on platforms to collect gifts, being invaded by slime, being bombarded by an asteroid shower, being covered in darkness, confronting mini-bosses, and so on. If you survive the wave and it’s one of these random events, the achievement will unlock.

    Note: This has been known to unlock early and not on a random event wave.
  • Destroy 5 enemies with a sword

    This should unlock during Wave 3 if you have the sword equipped from the start.

    Before starting Wave 1, access the store by pressing rt.png. Select ‘Glaive I’ for both the left and right modules, then press lt.png to start the wave. There is one enemy in Wave 1, two enemies in Wave 2 and three in Wave 3. To destroy them, just keep pressing lt.png and/or rt.png while next to them.
  • Destroy 33 enemies

    This is progress-related and should unlock during Wave 9.
  • Swimmer

     

    100

    Jump out of the platform into the water

    This can be done at any time, but best to do it on Wave 1 as to not lose any progress. To unlock this, simply roll off the platform into the water below.
  • Make a first purchase

    When you’ve obtained 400 credits or more (shown in the top left corner, around the conclusion of Wave 5 or 6), during the intermission, press rt.png to access the store.

    There are two weapons you can purchase for 400 credits, the ‘Hammer I’ (the icon that looks like a sledgehammer) in the “melee” menu or the ‘MG II’ (the icon with three bullets) in the “gun” menu. Press button-a.png on either of these to purchase an item and unlock the achievement.

    If you purchased the MG II (recommended), equip and use it to destroy 20 enemies for Gun liker (100G).
  • Destroy 20 enemies with any gun

    This should unlock during Wave 8 or 9.

    After you unlock Sword fighter (100G) and complete Wave 3 (assuming you started with the swords), during the intermission, press rt.png to access the store. Press rb.png once to access the ‘gun’ menu. For both the left and right modules, select ‘MG I’ (the icon with three bullets), then press lt.png to start the wave. From here, you should only be using guns by pressing lt.png and/or rt.png, so it’s just a matter of destroying 20 enemies with them equipped.

DLC: Title Update

There are 5 achievements with a total of 1000 points

  • Take the first boost!

    There are two ways to obtain your first boost; after you defeat the first boss, Treader (Wave 10, which is guaranteed), or luck out and pick one up in a random event (Waves 4 and 8).
     
    The random events that boosts appear in are jumping on platforms to collect gifts, at the end of the wave after being bombarded by an asteroid shower, and sometimes when the random event is just to pick up a gift in the middle of the arena. Picking up the boost in any of these, if you are lucky enough to play one, will unlock the achievement.
  • Hammer

     

    200

    Destroy 10 enemies with hammer

    Once you’ve accumulated 400 credits or more (around the conclusion of Wave 5), during the intermission, press :1rt: to access the store. On the first tab, move down a couple of spaces and select ‘Hammer I’ (the icon that looks like a sledgehammer) for either module. Press :1a: to purchase it, then press :1a: again to equip it to one of your primary weapon spaces. Press :1lt: to start the wave.
     
    Using the hammer (:1lt: and/or :1rt:), just destroy 10 enemies. Some might take multiple hits, but this should unlock within a couple of waves if you are using it exclusively. Note, for the Shooter II enemy (large and rectangular), you may want to use your MG to weaken it before finishing it off with the hammer.
  • Destroy 30 enemies with any gun

    Warning: If you played the base game and used the MGs for a majority of your playtime, chances are that the requirements for this achievement have already been fulfilled. However, the achievement will not unlock because it is not retroactive, and you can’t progress with the achievement because the game thinks it has already unlocked. To fix this, you first have to go into ‘Manage game and add-ons’ then select ‘Saved data’. On the next screen, select the file with your name then select ‘Delete Everywhere’, which will delete the cloud and local save. The reason we want to delete from everywhere is because it resets the in-game achievement progress. When you start the game again, the counter should be reset.
     
    This should unlock before reaching Wave 10 or earlier if you are lucky.
     
    Whether or not you’ve unlocked the other primary weapon achievements (“Sword fighter” and “Hammer”), during an intermission, press :1rt: to access the store. Press :1rb: once to access the ‘gun’ menu. For both the left and right modules, select ‘MG I’ (the icon with three bullets), then press :1lt: to start the wave. From here, you should only be using guns by pressing :1lt: and/or :1rt:, so it’s just a matter of destroying 30 enemies with them equipped.
     
    If you are lucky enough to encounter the ‘Slime Invasion’ random event on Wave 4, there are over 30+ enemies in this one wave alone.
  • Destroy 10 enemies with rockets

    Rockets are available at the start of the game. When accessing the store for the first time, press :1rb: once to access the 'gun' menu. For either module, select ‘Rocket I’ (the icon with two rocket heads) and it will be assigned to a bumper button (it is suggested you also select ‘MG I’ for both primary [trigger] modules). You will be able to shoot only one rocket at a time, and they are more effective if you are close to an enemy. Just destroy 10 enemies for the achievement.
  • Destroy 10 teleporters

    Teleporters first appear during Wave 7. You will encounter 1-3 of them.
     
    The easiest way to earn this is to play up to Wave 7, destroy however many teleporter enemies there are by any means then quit to the main menu without completing the wave. When you choose to start a game, you will have two options: ‘Continue Game’ or ‘New Game’. Select ‘Continue’ and you will resume at the beginning of the wave. Repeat this process until the achievement unlocks.
     
    If you have the hammer and/or rockets equipped, you can work on Hammer (200G) and Exploder (200G) at the same time.
     

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  • bLaKgRaVy

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