Overview:
- Estimated achievement difficulty: 4/10 [Achievement Difficulty Rating]
- Offline: 36 [915]
- Online: 4 [85]
- Approximate amount of time to 1000: 35-50 hours [Estimated Time to 100%]
- Minimum number of playthroughs needed: 1
- Missable achievements: None [free roam is available after completion]
- Does difficulty affect achievements: No
- Unobtainable/glitched achievements: None
- Extra equipment needed: None
-
DLC: Title Update - Parkour Fever
- Difficulty: 7/10
-
Time to 60
: 7 + Hours
- Unobtainable: None
-
DLC: The Following
- Difficulty: 3/10
-
Time to 330
: 6-10 Hours
- Unobtainable: None
Introduction:
Dying Light is Techland’s latest foray into the first-person zombie genre, and features a large and beautiful world that is full of enemies of all shapes and sizes, living and undead, and in some cases inanimate. You play as Kyle Crane, a merc/company agent sent by the Global Relief Effort to hunt down a former employee gone rogue, and to recover vital information on the zombie outbreak. Of course everything quickly goes sideways, thousands of zombies die, and you come out with a buffed up gamerscore. While getting all of the achievements can clock in at close to 50 hours of game time, an overwhelming majority of that time will be spent enjoying the story, both primary and secondary, exploring all of the nooks and crannies in the game, and blowing up zombies.
Abbreviated Walkthrough:
All of the main story achievements are unmissable; however, you should, while you progress through the story, play in co-op for two quest-related achievements – doing 1 quest with 1 other person, and 5 quests with 3 other people. You can also get two more achievements for completing 10 of the competitive events that pop up during this co-op time, and winning at least 7 of them.
A huge chunk of the achievements can be done as you progress through the game and defeat certain types of enemies, such as a Volatile or Screamer, craft items (achievements for crafting 1 and 100 blueprints), and also from general leveling of the three different skill trees – Power, Agility, and Survivor. Almost all of these will come with natural progression, and whatever doesn't can relatively quickly be grinded out at any point.
All achievements can be cleaned up during the post game, and some I would recommend waiting until then to focus on anyway. In particular, there are achievements for grabbing all of the text-based collectibles, and also for climbing an insane distance up buildings/other structures overall. Some other achievements you may have remaining at the end of the story include: saving survivors from Rais’s thugs, clearing all of the quarantine zones, and kicking 100 enemies off of rooftops, among others. Refer to the guide for the best places to obtain and/or grind out these achievements.
Multiplayer:
As noted above, there are a few achievements tied to playing cooperatively with someone else online. It's best to get these as early as possible with a coordinated partner (who you can intentionally trade challenge wins with) to make it as quick and painless as possible.
Mop-Up:
With free roam being available after completing the game, if you're missing anything, simply go back to mop up whatever you missed. Refer to the guide for the best places to unlock each achievement.
Title Update: Parkour Fever DLC
Introduction:
Dying Light's Title Update Parkour Fever is free for all. The controls are the same as the main game and so is the character you play as. It's also based in the Slums and Old Town. The DLC is split into two distinct parts: the first is the Parkour Fever, which is found by visiting the three-starred foot icon on your map; the second is the GRE Chests, which are in the Quarantine Zones.
Abbreviated Walkthrough:
You can choose to work on the GRE chests first, or the challenges first; the order does not matter. Do make note that the GRE chests are a lot easier to find as you only need to open five chests, whereas for the challenges, you need to complete ten of them. Some of the challenges can be quite difficult, taking anywhere up to six hours to snag the completion.
The Following DLC
Introduction:
Dying Light: The Following DLC continues Kyle Crane’s story in a race against time. The impossible turned out to be true! There is a secret passage that leads out of the city walls and rumors are swirling about a zombie cure. But there is more to find in the countryside; uncover the mysterious ancient cult that pulls the strings and may even control the fate of Harran. Choose your own path to infiltrate the sect and save as many people as possible.
Abbreviated Walkthrough:
Play the game as you normally would enjoying the story and unraveling the mystery. Otherwise, I would recommend focusing on running over as many zombies as possible while traveling around the countryside.
After finishing the story, go ahead and win Bilal’s race (if you skipped it during your story playthrough). You also need to destroy 50 scarecrows (“Formidophobic? Interesting…”), kill a Demolisher with a car (“Sweaty palms?”), level up to Driver Rank 12 (“You realize it's only points, don't you”), and finish up running over 500 zombies (“I don’t approve of mindless fun”).
Overall Conclusion:
Dying Light is fantastic outing from Techland. While there were quite a few glitches initially that impacted a bunch of achievements, they've all since been patched. This allows for the full enjoyment of the zombie-smashing gameplay, the tense feeling when traveling at night, and the wealth of content to experience as you progress. You'll need to invest quite a bit of time for the completion, but the payoff is well worth it.
[XBA would like to thank Necrophage33 and Shiftie for this Roadmap]
[XBA would like to thank jroller1979 for the Parkour Fever DLC Roadmap]
[XBA would like to thank UntilTammaroYT for the The Following DLC Roadmap]