- Estimated achievement difficulty: 3/10 [Achievement Difficulty Rating]
- Offline: 50 
- Approximate amount of time to 1000
: 8-10 Hours [Estimated Time to 100%]
- Minimum number of playthroughs needed: 1
- Missable achievements: All Non-Story Achievements
- Does difficulty affect achievements: N/A
- Unobtainable/glitched achievements: No Introduction:
Echo Generation is a turn-based adventure game with a supernatural twist. Strange things are afoot in Maple Town: A mysterious crash leads you on a spooky adventure through your hometown. Battle monsters, complete quests and unearth secrets to reveal a conspiracy that transcends time.Step 1: Play to the "Point of No Return"
Step 2: Complete the GameConclusion:
Your first goal in the game should be to progress the story up until the game's point of no return - it's fairly obvious when this is, as you are working on building a portal in a garage the whole game. Using that is the point of no return, so you will want to have all possible achievements completed before doing so. You will have two comic books to collect on the other side of the portal (one Blade, one Blaster) and the rest will be story related. You should be at 44/50 achievements prior to using the portal.
I would highly suggest following this video
to complete the game. This will run you through every single thing you need to do to complete the game and give tips on when to grind for extra levels and what to invest your skill points into. I found the combat in the game to be a little on the harder side as far as these typs of combat systems go, the inputs were very strict and some of the harder ones I messed up often. I actually found it easier to use the second-level skills with easier inputs and spend a few extra turns per battle, but if you can nail the level three attacks, go for it. Also, keep the cat companion the entire game since you have to start each new companion from Level 1 when it joins, and the cat has a good healing move.
Echo Generation is a fantastic game. The story, adventure mechanics, and voxel art are suberb, with only some of the finnicky combat cues holding it back slightly. The achievement list is fairly straightforward, though you'll be moving back and forth between areas often (as you tend to in adventures like this). If you are a fan of the South Park games or a more specific indie comparison would be Saturday Morning RPG, this is hightly recommended.