Oblivion Walker Achievement
Collect 15 Daedric Artifacts
Daedra within the Elder Scrolls series basically means divine and powerful beings. For the most part these beings and their actions are evil, so in getting 15 Daedric artefacts, the chances are you’re going to have to destroy plenty of evil spirits along the way. Some of the Daedric artefacts come from shrine missions, where you must interact with the spirit of the shrine and perform some crazy ol’ quest for them and others you’ll come across in Skyrim. In return, you get a Daedric artefact.
The truth is, these shrine missions and Daedric quests in general are some of the best missions in the game, so this won’t seem like that much of a chore and they take you to some interesting and wonderful places. Enjoy these! Well, most of them:
Mace of Molag Bal – "House of Horrors" quest in Markarth – As you walk past the abandoned house when you’re in the city – not the first time – someone will ask you to accompany them inside. Finish the quest (including finding the priest of Boethiah) and follow it through to the end to grab a Daedric artefact.
Dawnbreaker - "The Break of Dawn quest," received at Statue to Merida – west of Solitude. It’s basically a fetch, return and dungeon crawl mission. Complete it for the Daedric artefact.
Spellbreaker - "The Only Cure" quest, received at the Shrine to Peryite, which can be found on the top of the mountain in between Markarth and Solitude. It’s worth activating early so you can keep an eye open for the goods on the shopping list. The actual quest itself is long and tough, so don’t tackle below a level 20, at least.
Sanguine’s Rose – In the Vilemyr Inn in Ivarstead you’ll meet a chap called Sam Guevenne who will challenge you to a drinking competition which will initiate the “Night to Remember” quest. Challenge him and then embark on one of the most amusing quests of Skyrim. Your reward is the Sanguine’s Rose staff. Note: Sam could actually turn up in any one of a number of inns in Skyrim, not just the one in Ivarstead (he's been seen in Riften, plus many other places), so just keep an eye out as you explore and work through everything else.
The Black Star (or Azura's Star) – If you head to Azura’s Shrine on the top of the big mountain, just south of Winterhold you can start “The Black Star” quest and eventually get The Black Star artefact (or Azura's Star, depending on your choice at the end).
Wabbajack – Wandering the streets of Solitude is a chap called Derevin who wants you to get a message to his master. This will trigger “The Mind of Madness” quest where you’ll have to go to the Pegasus Wing in the Blue Palace and search for him. Complete the quest and get the artefact. Stuck? Need assistance in this quest? Quick note: you might find the waking up Pelagius sequence rather tricky, so basically the solution is this: shoot Pelgius with Wabbajack, shoot wolf, shoot goat, shoot bandit, shoot Pelagius, shoot Hagraven, shoot Pelagius, shoot Flame Atronach, shoot dragon priest, done. The paranoia sequence, shoot the king. And finally, the mind sequence, grow Pelagius twice and then grow anger once (with the Wabbajack).
Missable!! Mehrunes’ Razor – Sometime in the game you’ll get a message from a courier to visit the museum in Dawnstar – visit it. Visit it even if you don’t and start the “Pieces of the Past” quest to get your hands on Mehrunes’ Razor, which will send you to three places in Skyrim to get the three pieces of the sword. I get the feeling that you have to kill Silus at the end to forge the dagger and get the artefact, so do that, just in case.
Savior’s Hide (or the Ring of Hirscine) – In Falkreath at the Falkreath Barracks (east of town), downstairs in the Falkreath jail you’ll find a chap called Sinding who will give you his cursed ring and thus starts the quest, “Ill Met by Moonlight.” Whatever happens in the quest depends on which Daedric artefact you get.
Again, like the rest, you must choose to kill or risk not getting the reward. Note: yippy smalz offered this handy tip: "...it's possible to get both Daedric artifacts in the quest "Ill met by moonlight." You agree to help kill the hunters and then afterwards talk to Sigmund then kill him and skin him and you get the hide. Leave the cave and you get the ring."
Missable!! Masque of Clavicus Vile – The first time you enter Falkreath (after you become a level 10) through the front gate the guard will mention something about the blacksmith’s dog going missing. Speak to him and then go after the dog. When you meet the dog you’ll initiate the “A Daedra’s Best Friend” quest and head off to Haemar’s Shame at the south of the large mountain with High Hrothgar on it – east of Helgen – note: you have to follow the dog but he has terrible path finding, so you could just meet him there. You’ll then set off to retrieve The Rueful Axe from Rimrock Burrow and return it. NOTE: Do NOT kill Barbas with the axe when you return, give it back to Clavicus and get the Daedric masque.
Oghma Infinium – During the main quest you’ll meet Septimus Sigmus who will send you off to get an Elder Scrolls. During this quest he will start another quest called “Discearning the Transmundane” where you’ll have to take an imprint of the Elder Scroll on his Lexicon. Giving that to Septimus then opens up the next stage: harvesting blood of an Orc, Dark Elf, Wood Elf, High Elf and Falmer – honestly, do this quest as early as possible so you can grab the blood as you go along. Every time you can harvest some blood it will give you an option when you interact with their corpse (harvest blood or search body). Get all 5 and head back to Septimus’ outpost, north of Winterhold. If you’re curious where to find the Orc and Elf blood, loot bandit camps as they often roam around with them, for the Falmer, try Mzulft (southeast of Windhelm) on the first level, right near the door down to the Boilery – there is one lowly Falmer here.
NOTE: The Oghma Infinium is bloody ace and raises a lot of your certain skills (depending on what path you choose), use it late on for added effect! We even went one step further and broke it down for you...
Each path improves the levels listed next to them below by 5 levels. Depending on which you have higher ratings for depends on the best route to take:
Choosing the path of might increases: smithing, heavy armour, blocking, two-handed, one-handed, archery.
Choosing the path of shadows increases: light armour, sneaking, lock-picking, pick-pocketing, speech and alchemy.
Choosing the path of magic increases: illusion, destruction, conjuration, restoration, alteration and enchanting.
Ebony Mail – East of Windhelm you’ll find the Sacellum of Boethiah where you’ll find a cult and be able to initiate the quest, “Boethiah’s Calling.” You must be at least a level 30 for the cult to appear.
You’ll have to lead someone there and sacrifice them. All I did was head to Riften, went to the The Bee and Barb and enlisted the help of the mercenary (Marcurio) who sits downstairs, for 500 gold. Don’t just kill them though, instruct them to touch the beacon (“I need you to do something,” then click on the ‘pillar of sacrifice’) and then when they are trapped, then slay them. After that, complete the quest and retrieve the artefact. Simples.
Missable!! Skull of Corruption – If you head to the Windpeak Inn in Dawnstar you’ll see a bit of a situation arise with locals speaking to Erandur regarding some night terrors they’ve been having. Speak to Erandur and start the “Waking Nightmare” quest.
It’s a simple follow him, go here, go there achievement (note: the Dreamstride book is on the balcony area in the far corner) but at the end when you get the chance to kill Erandur whilst he’s performing the ritual, kill him and you’ll get the Skull of Corruption. If you don’t, he destroys it.
Missable!! Ring of Namira – In Markarth, in the Understone Keep you’ll find a priest called Verulus who wants you to head into the Hall of the Dead to investigate what’s going on. The quest starts off as a miscellaneous objective and will soon turn into the quest, “The Taste of Death” once you’ve spoken to and agreed to help Eola in clearing Reachcliff Cave. There is a potential that you could say no to helping Eola… don’t!
Volendrug – (apparently have to be at least a level 9 to start this quest) West of Riften (slightly south too) you’ll find an Orc camp called Largashblur. The camp itself will be being attacked by a giant, once it’s dead speak to Atub in the robes who will start the quest, "The Cursed Tribe." Be careful not to hit the Orcs and anger them. You’ll have to go and fetch troll fat (there’s trolls nearby) and a Daedra heart (which could be tricky… you get it from a Daedra, not necessarily a prince, but a spirit; there are some Daedra inside the Shrine of Mehrunes’ Dagon if you’ve not already been in there). If not, you’ll have to buy one – we found one inside the Hall of Counternance/Attainment at the College of Winterhold. Enthir was selling them. Get the ingredients, head back, complete the short quest and kabblamo, Volendrug is yours. Yamarz will take you to Followstone Cave if you’re interested and want to meet him there (it’s northeast of Riften). No messing this one up. Yes, you’ll be fighting a giant or two too! Once you put the weapon on the shrine at the end, don’t forget to pick it up off the top of where the skull once was!
Ebony Blade – In order to start this quest you need to be a level 20 and have completed the main “Dragon Rising” quest. Also, if you choose the Stormcloaks in the civil war storyline, it doesn’t matter, you just have to help the new Jarl. To start this one, ask the bartender in the Bannered Mare in Whiterum about rumours, then go see the Jarl and activate “The Whispering Door” quest. You’ll need the key to open the whispering door to get the Ebony Blade; the best way: pickpocket it from the Yarl or Forengar (you can kill him and get the key but you can’t buy spells off him then.
NOTE: THE SKELETON KEY FOR THE THIEVES GUILD DOES NOT COUNT - CONFIRMED.