The techno soundtrack by Featurecast and Utah Saints is actually rather good, and nicely informs the frantic pace of the game. Sound effects and character voices are fine, although Duke, Claire, and Miller barking stuff out gets a bit repetitive.
Reminiscent of one of those obscure beat 'em ups you'd spot in an old-school arcade, Final Vendetta apes its inspirations nicely. Some aspects of its pixel art are a mite on the crude side, however, and numerous enemy types are simple palette swaps.
Initially, Final Vendetta feels good. Fast and immediate, it seems to be everything a retro scrolling beat 'em up should be. Then the cracks begin to show, as you realise that the rear attack is almost useless, your special moves are weak, and wielding weapons feels rubbish.
A hard-as-nails Arcade Mode is made no more inviting when played at easy difficulty. Boss Rush, Survival, Versus modes, and Ultra difficulty (ha!) are locked off until you've finished the game, as is Training Mode, in what might be one of the stupidest decisions I've ever seen.
You'll be popping achievements left, right, and centre in Final Vendetta early doors, then things grind to a halt. The spread here is mostly fine, but expect to drive yourself loopy achieving 'S' ranks on every level and beating the game on 'Hard'.