The music by composers Kento Hasegawa, Masato Kouda, and Ryuta Hida is suitably spooky and evocative, matching the game's picture book art style for spine-tingly-dingly-ness.
Have I mentioned the lovely hand-painted look of the game? I think I might have. Again, it's really nice and I like it a lot. Look at it! It's pretty!
While the high bar of entry set by G'nG's difficulty has been lowered with a selection of levels to choose from, Capcom's game is still very hard, regardless. It's fun, but beware: it's also incredibly tough and doesn't take any prisoners.
Branching and expanded levels lend new life to an old game, meaning that even the most seasoned of Ghosts 'n Goblins veterans will find something to challenge them.
Collecting all of the Umbral Bees, beating a stage without dying once, and gaining the game's 'true ending' are the real nasty ones on the list, but there's a really good spread here, rewarding you for completing some of the game's more basic tasks, like catching a key.