Overview:
- Estimated achievement difficulty: 2/10 [Achievement Difficulty Rating]
- Offline: 17 [1000gs.png]
- Online: 0
- Approximate amount of time to 1000gs.png: 4-6 hours [Estimated Time to 100%]
- Minimum number of playthroughs needed: 1
- Missable achievements: None [chapter select]
- Does difficulty affect achievements: No difficulty option
- Unobtainable/glitched achievements: None

Introduction:
Welcome to GRIS, an extremely atmospheric and artist platformer with some very minor puzzle elements. There's a heavy focus on the soundtrack, the art style, and the mood of the game, and it has no enemies, no ways to die, etc., making it a very casual and enjoyable experience from start to finish. There are a bunch of collectibles throughout the game but none are complicated to get, and then a handful of miscellaneous achievements. Thanks to a great setup for chapter select, anything can be mopped up after the completion (and quite efficiently too), so if you just want to go in blind for your playthrough, go for it. Let's get started.

Abbreviated Walkthrough:
As noted above, there are collectibles and miscellaneous achievements throughout this game. There is one overarching collectible, Mementos, that are scattered across all chapters of the game. Then, there are a few chapter-specific collectibles. Lastly, each chapter has a miscellaneous achievement in it. For the Mementos, there are a ton of text guides out there, but honestly, I found them all pretty hard to follow, and I ended up missing a bunch. A video guide is far more useful, and I've linked one in Mementos (55G).

For the chapter-specific collectibles and miscellaneous achievements, here is the breakdown, allowing you to jump to each as you get to each chapter:

Chapter 1
Denial (55G) 

Chapter 2
Sandstorm (55G) 
Anger (55G) 
Inuksuit (55G) 


Chapter 3
Apples (55G) 
Bargaining (55G) 


Chapter 4
Depression (55G)
Eel (55G) 


Chapter 5
Magic fowls (55G) 

Chapter 6
Childhood (120G) (requires you to have collected all Mementos)
Acceptance (55G)  

If you follow along with the guide, by the time you beat the game/finish Chapter 6, you should have the full completion. If you missed any collectibles, see below for chapter select.

Mop-Up:
If you missed any collectibles or miscellaneous achievements, you can use Chapter Select but only after beating the game. Once you've beaten the game, select Continue from the main menu to load up your game. Then, pause and choose the new bottom option, Chapters. This not only lets you choose a chapter to replay, but it gives you three checkpoints to start from in each chapter, making it much more efficient to mop up any collectibles you're missing. In Mementos (55G). not only is there a video showing the location of all of these collectibles, but I've also listed out underneath the video which checkpoint to load into for each collectible, in case you missed one and need to replay part of a chapter.

Conclusion:
GRIS is a beautiful game and a really enjoyable experience. The art style is really nice, the soundtrack is so good while playing through the game, and there's really no stress throughout the playthrough. While a guide is useful for limiting this to only one playthrough, it's definitely worth just playing through the game without any help as much as possible, just to enjoy the experience. Congrats on the completion!
 
[XBA would like to thank Necrophage33 for this Roadmap]

GRIS Achievement Guide

Printable Guide
Show completed achievements
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There are 17 achievements with a total of 1000 points

  • Finish the game

    Story-related; cannot be missed.

    This will unlock after the credits roll, after completing the sixth chapter.
  • Find all of the mementos

    Mementos are the collectible in this game that spans all chapters. There are 28 in total, and they are glowing circular runes. As noted in the roadmap, if you miss any, you can use Chapter Select (which is only available after beating the game) to replay chapters to mop up what you missed. All mementos save as soon as you pick them up, so if you're using Chapter Select to find ones you missed, as soon as you grab one you can jump to another chapter.

    Below is first a video guide showing all collectibles, followed by a breakdown of which part of each chapter they're in. After personally using a couple different text guides, I can say most are pretty ineffective. It's tough to describe some locations, and I missed a bunch from trying to use text guides and still enjoy the game. I therefore recommend the video guides below, courtesy of Game Guides Channel.

    The Chapter Select feature lets you start from specific checkpoints of each chapter. This is really helpful for mopping up missed mementos, but only if you know which checkpoint to start from. So, I've gone ahead and listed out where to start from to make mop up as easy as possible, for those who missed any or who preferred to do a blind playthrough first. When replaying a chapter, right as you enter the chapter location is a wall that shows how many mementos you've found in that chapter, and which ones. Make note of which ones you're missing (for example, numbers 3 and 5), and use the videos and listings below to track them down.

    Chapter 2
    • Checkpoint 1
      • Memento 1
    • Checkpoint 2
      • Memento 2
      • Memento 3
      • Memento 4
    • Checkpoint 3
      • Memento 5
      • Memento 6
      • Memento 7

    Chapter 3
    • Checkpoint 1
      • Memento 1
      • Memento 2
    • Checkpoint 2
      • Memento 3
      • Memento 4
      • Memento 5
      • Memento 6
    • Checkpoint 3
      • Memento 7

    Chapter 4
    • Checkpoint 1
      • Memento 1
    • Checkpoint 2
      • Memento 2
      • Memento 3
      • Memento 4
    • Checkpoint 3
      • Memento 5

    Chapter 5
    • Checkpoint 1
      • Memento 1
      • Memento 2
    • Checkpoint 2
      • Memento 3
    • Checkpoint 3
      • Memento 4
      • Memento 5
      • Memento 6
      • Memento 7
 

Secret achievements

  • Red

     

    55

    A color has been brought back

    Story-related; cannot be missed.

    This will unlock near the end of the first chapter.
  • Denial

     

    55

    First stage

    Chapter 1

    After the long opening cutscene, you'll gain control of your character. Slowly walk right until the music changes, you can move faster, and you can finally jump with button-a.png. Now head back to the left, jumping over the small staircase in your way, until you hit a dead end with a statue. Walk up to it and stop, letting go of all buttons and thumbsticks on your controller. Your character will kneel down and go through a mini scripted event that takes longer than you'd think, and after it's over, this achievement will unlock. Just make sure you don't interrupt it by moving until it completes.
  • Green

     

    55

    A color has been brought back

    Story-related; cannot be missed.

    This will unlock near the end of the second chapter.
  • Anger

     

    55

    Second stage

    Chapter 2 - Second Checkpoint

    After the sandstorm section, you'll crash down into a black and white area with your reflection below you. NOTE: do NOT smash with button-x.png except for where stated for this achievement. Three smashes ends this section, and so you'll miss this achievement if you smash unnecessarily. Head to the left until you can jump on top of a statue's hair and then onto its head, then crash through her head to smash it. Now head back to the right until you reach some pots you can jump on top of, and use it to get on two statues, one on each side of the pots, and smash each as well. After smashing all three statues, this achievement will unlock.
  • Avoid the storm

    Chapter 2 - First Checkpoint

    In this chapter, you'll be introduced to sandstorms that periodically roll through on set frequencies, and if you're caught in them, they blow you backwards. You need to be "inside" a building to be safe from them, and this achievement tasks you with getting through the first part of the chapter without ever being blown back by a sandstorm. If you do get caught by one, pause, choose to quit to the main menu, and then continue your game to reload back at your most recent checkpoint. The windows are tight in a few spots, meaning there isn't room to explore or figure anything out. You need to just beeline from one safe place to the next. Thankfully there are only a handful of such spots, so it doesn't take more than a few minutes to run through this section of the chapter.
  • Break the stone piles

    Chapter 2 - Second and Third Checkpoints

    After finishing the sandstorm section and reaching the main building of the chapter, there will be a total of 14 little stone piles that you need to smash with button-x.png. Below is a video showing all of their locations. Almost every single one of them is on your path, so as long as you pay attention, you'll spot them and can smash them. There are only one or two that are off to the side. Full credit to Game Guides Channel.
  • Blue

     

    55

    A color has been brought back

    Story-related; cannot be missed.

    This will unlock near the end of the third chapter.
  • Third stage

    Chapter 3 - Second Checkpoint

    Shortly after getting the double jump ability, you'll use a bunch of butterflies to jump up really high, and you'll land by a stone statue. Stand near it and hold button-b.png to (try to) sing to it, unlocking this achievement.
  • Apples

     

    55

    Feed the forest friend

    Chapter 3 - First Checkpoint

    After progressing a short bit into the chapter, you'll meet a little robot-looking NPC, and shortly after that, you'll knock down an apple as part of the story, and you'll see this same NPC eat it. You now need to feed it another seven apples to unlock this achievement. They all fall from trees (the square things you platform across) by smashing them with button-x.png in the air. See the video below for their locations. Full credit to Argandalf Games.
  • Yellow

     

    55

    A color has been brought back

    Story-related; cannot be missed.

    This will unlock near the end of the fourth chapter.
  • Fourth stage

    Chapter 4 - Second Checkpoint

    Around a third of the way through this chapter, you'll reach a purple turtle (it looks like a vase or something, but it's actually a turtle shell). From the turtle, swim directly down into the darkness but hug the left wall and you'll go through a gap in the wall. At the end of this little hidden path is a statue. Simply stay in its vicinity for a few seconds until this achievement unlocks.
  • Eel

     

    55

    Avoid eel bites

    Chapter 4 - Second Checkpoint

    After following the six-star turtle, you'll eventually reach a chase sequence where an eel chases you. After this auto-scrolling section, you have to swim a ways, and then there's another shorter chase sequence. For this achievement, you need to get through both sequences without being bitten. You'll know you've been bitten if you tumble forward. If you see this animation, pause and quit to the main menu, then Continue to try again.

    During the chase sequences, the eel will do two different types of bites at you. It will do little bites more often, but you actually don't need to worry about these: you character automatically jumps forward to dodge them. What you do need to dodge are the bites where the eel opens its mouth and sucks you in a bit. Before it chomps down, you need to press button-a.png to dash forward and avoid the bite. Don't worry - it's quite easy timing. That's all you really need to do on these two auto-scrolling sections: dodge the bites where he sucks in by pressing button-a.png at the right time. When you get to the end of the second section, this achievement will unlock.
  • Fifth stage

    Chapter 6

    As you ascend the constellation, you'll experience a lengthy cutscene, after which you'll be slowly wandering around in the dark. You'll eventually reach the surface of some water and jump up onto solid ground. There will be a rock statue lying down right where you surface. Sing to it with button-b.png to unlock this achievement.
  • Sing to the magic fowls

    Chapter 5 - Third Checkpoint

    This chapter sees you getting your final ability, the ability to sing by holding button-b.png. When you get this ability from the tablet and sing for the first time, two magic fowls (one on either side of you) will light up purple. These are the magic fowls you need to sing to, and there are five more of them. They can be quite tricky to spot, because you don't walk past them; they're typically off to the side of your path, so you'd need to be paying attention to everything around you. As a result, it's best to follow a video to ensure you don't miss any. Full credit to Game Guides Channel.
  • Memories from the past

    This achievement first requires you to find all Mementos. Refer to Mementos (55G) for doing so.

    Once you have all the Mementos, load up Chapter 6. After the initial cutscene plays with the constellation forming in the sky, you'll regain control. Instead of climbing up, walk left off the side of the rooftop you're on, but as soon as you walk off the left edge, hold right to go into a broken piece of wall on the side of the building. Inside, you'll find a circular drawing on the wall. Hold button-b.png in front of it to sing, activating it. This will show a longer cutscene, after which this achievement will unlock.

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GRIS Achievement GUIDE FAQ

  • What is the estimated achievement difficulty for GRIS?
    The estimated achievement difficulty for GRIS is 2/10.
  • How many offline achievements are there in GRIS?
    There are 17 offline achievements in GRIS.
  • How many online achievements are there in GRIS?
    There are 0 online achievements in GRIS.
  • How long does it take to get 100% in GRIS?
    The estimated time to get 100% in GRIS is 4-6 hours.
  • How many playthroughs is needed to get 100% in GRIS?
    1.
  • How many missable achievements are there in GRIS?
    There are no missable achievements in GRIS.
  • Does difficulty affect achievements in GRIS?
    Difficulty does not affect achievements in GRIS.
  • Are there any unobtainable/glitched achievements in GRIS?
    There are no unobtainable/glitched achievements in GRIS.

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Author

  • Necrophage33

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