Halo Infinite is a blend of old and new when it comes to its score. The old Marty O'Donnell classic riffs are complemented by some new riffs that are clearly heavily influenced by the beats of old, especially Halo 2. It's a very good arrangement, with some solid voice acting to boot.
Halo Infinite's visuals aren't going to blow you away, that's for sure, but from a purely artistic standpoint, it's a very pretty game. Is it next-gen enough? Probably not, but it’s not a sight for sore eyes. Far from it.
It's brilliant. There's no other word for it. From a gameplay point of view, Halo Infinite is not only at the top of its game, but one of the best first-person shooters around, from a handling perspective.
The open-world campaign is likely to prove divisive, but even beneath the open-world exterior, there's still plenty of narrative-driven and linear sections. Switching structured set pieces for emergent gameplay is certainly a risk, though.
A really good list, especially from a multiplayer perspective, with a smattering of less-than-conventional kill achievements. That said, I do wish the campaign achievements were a little more creative and less by-the-numbers.