Get'em George Achievement in Hello Neighbor
Get'em George
30Learn to stand up for yourself
How to unlock Get'em George
Beat the ‘School Hall’ nightmare challenge in Act 3. This ‘fear’ room is beyond the Green Lock Door at the side of the first stairs from ground floor inside the house. The key is suck on a magnet on the upper level attic beyond a wall of cardboard boxes you can enter after jumping off a box placed on the barrier in the first exit from the ‘lift shaft’ ladder. You need to turn off the magnet by throwing an item down into the gears, accessed through the access panel on the plant garden rooftop.
In the school hall immediately on a locker to hide inside. Listen for the school bell to sound before leaving and run to next set of locker to enter. Next school bell will send the Mannequins racing about and they will chase you down to reset you at the beginning. So wait for the bell to stop them (only one ‘hall monitor’ Mannequin will still be patrolling so this stage has a luck element to it), leave the locker, race to next set to hide until bell sounds to set them going, then wait and repeat. At the end mash to escape the final Mannequin and unlock the ‘Push Back’ power. If the white light Mannequin keeps catching you at one point, wait for a round of bells (on, off) before heading out.
The achievement was previously glitched (would not unlock after beating) but is fixed by version 1.0.0.8 patch.
First unlocked by
- Dec 08, 2017 08:53 AM
- Dec 21, 2017 05:11 PM
- Dec 26, 2017 04:01 AM
- Jan 07, 2018 06:04 PM
- Jan 22, 2018 04:48 PM
Recently unlocked by
- Feb 24, 2024 01:29 PM
- Jan 12, 2024 11:59 AM
- Oct 21, 2023 11:41 PM
- Sep 07, 2023 04:28 AM
- Aug 26, 2023 05:37 PM
Thursday, October 29, 2020 @ 11:11 PM