Overview
-Estimated achievement difficult: 4/10
-Offline: 20/20 (1,000/1.000)
-Online: 0/20 (0/1,000)
-Approximate amount of time to 1000: 10=15 hours
-Minimum number of playthroughs needed: 1 (Although you may need to do another partial).
-Number of missable achievements: None
-Do cheat codes disable achievements?: No Cheats
-Does difficulty affect achievements?: No
-Glitchy achievements: None
-Unobtainable achievements: None
-Extra equipment needed?: None
Introduction
Welcome to History Channel: Legends of War - Patton, and 2012 typical History Channel product turned decent strategy/RTS/turn-based/action oriented game. I give it all of these different titles because unlike anything before it, or at least anything the History Channel has put out, this game is completely unique in the field of gameplay. With Enigma Software Productions at the helm in this one we'll find out what makes this game tick.
The story-mode itself is completely new to the History Channel franchise. While History Channel: Great Battles - Medieval did have a turn-based aspect, Patton takes it to a whole new level. On one hand we have a very sophisticated and intricate management part of the game. You assign skills, ranks, positions--shoot just about anything and everything aside from where your army sleeps, pees, and has their fun. On the other hand we have an awesome turn-based aspect in which you are not only trying to keep your men alive, but end the battles as quickly as possible and in the most efficient way.
The game also boasts a healthy dose of multiplayer which takes missions you have completed in the story mode and allows you to play against a live opponent. Choose your soldiers, your mission, and in some aspects your opponent and enjoy truly testing your command of the Third Army.
One of the best tools for this game is the hefty instruction manual that comes with it. The manual goes into tremendously more detail than the tutorial or any in game help and really alleviates some of the painful aspects of learning a new game. Refer to it often to understand the different mission types and comparisons between units, their strengths and weaknesses.
Key Points to Remember Throughout Campaign:
- Fuel is limited and scarce. Don't load your army/waste your prestige on a tank army you will be unable to support. You never know if the next mission will have 30 or only 0 fuel so spending all of your prestige on planes, and tanks will only cripple you.
- Snipers and bazookas will even the odds often if you are unable to get that big technology to roll the enemy.
- Commandos move amazing distances and have deadly accuracy and killing power. Coupled with their knife attack for stealth missions, these guys make good supplemental soldiers.
- Air units cannot be damaged by enemies making them a strong aspect to success.
- The max fuel any one missions has is 30 so don't plan on having the best tank equipped with a bomber and some mortars--there just isn't enough fuel for that. Plan accordingly.
- If you don't use all of your unit's attacks in a given round be sure to set them to a field of view and a style of attack that could provide defense of not only themselves but maybe somebody who is out in the open. What do I mean? Your sniper only took one shot in round three and he has one left. Your bazooka unit is just peaking around a corner and couldn't get back behind cover. Set your sniper's view out to cover not only the bazooka unit but an area where an enemy unit could come from and do harm to your unit.
Abbreviated Walkthrough:
Story-Mode:
For the story mode may I suggest playing on the Picnic Day difficulty as the game, with regards to the main campaign, doesn't discriminate between difficulties when going for achievements. Even on the lowest difficulty, this game will prove to be quite the test for those who are not good at RTS or turn-based games similar to History Channel: Great Battles - Medieval. Your best bet is to slowly progress through each map, working your way through the enemies at a good pace making sure not to injure your soldiers too much. This truly is the one biggest contributor to not only prestige, but your ranking at the end of the mission. Keep your boys in good health, they will help you earn Heroic ratings.
There are twenty-one missions spanning four operations. Each missions while sharing similar aspects to others, has a unique background, story, and map enabling the usual stealth mission to be a new and refreshing test of your skill.
Mop Up Playthrough:
If you were unable to get the 10 Heroic Victories achievement than this mop up session is for you. Your objective sadly will now be to go back and replay the campaign until you hit your 10th heroic victory. For a list of missions see "When the war is over."
Conclusion:
Well after another much needed HC game, History Channel: Legends of War - Patton raises the bar for any further games coming out through the History Channel. It was impressive, it was refreshing, and most of all it was fun coupled with replay value. By this point you should have already gone back and cleaned up some of those last few heroic victories and with that you should now be kicking back and enjoying yet another fun/challenging at times--enjoyable 1000.
[x360a would like to thank THE DEADLY DOG for this Roadmap]