Hitman 2’s audio is strong. The music is solid and the voice acting is on-point as usual. It’s not going to win any Oscars, but it’s enough to make you feel immersed in the deathly sandbox.
Hitman 2 is a very, very pretty game up close, only adding to the allure of the game. What it doesn’t really cope well with is events from afar, which can look a tad muddy at times.
If it ain’t broke, don’t fix it. And it ain’t 'broke'. In fact it’s glorious. Hitman 2 apparently boasts improved AI over its predecessor too, although we didn’t really witness much of that. Tactical mirrors, though? Get in.
The lack of any truly major new gameplay additions doesn’t really bother us that much. It’s the paltry number of maps that does – only five, really…we’re not counting New Zealand. The least we expected was six monster maps like the 2016 edition delivered. Ghost Mode is flippin' great though, as is Contracts, like it was last time around.
There are a few creative achievements in Hitman 2’s list, but for a game that thrives on creativity, there’s simply not enough. It’s a bit of a grindy list as well, like the 2016 version – master this map, master that map… yawn.