Overview:
- Estimated achievement difficulty: 4/10 [Achievement Difficulty Rating]
- Offline: 44 [955gs.png]
- Online: 3 [45gs.png]
- Approximate amount of time to 1000gs.png: 25-30 hours [Estimated Time to 100%]
- Minimum number of playthroughs needed: Multiple replays/reloads of each mission
- Missable achievements: None [mission select]
- Does difficulty affect achievements: No [no achievements or challenges tied to difficulty]
- Unobtainable/glitched achievements: Hawkeye (15G) and Never Knew What Hit Them (15G) aren't themselves glitchy, but the game for some reason doesn't always credit you with a Silent Assassin bonus
 
  • DLC: HITMAN
    • Difficulty: 0/10 if previously completed; 4/10 otherwise
    • Time to 195:1gs:1 minute if previously completed; 25-30 hours otherwise
    • Unobtainable: No
  • DLC: HITMAN 2
    • Difficulty: 3/10 if previously completed; 4/10 otherwise
    • Time to 195:1gs:30 minutes if previously completed; 25-30 hours otherwise
    • Unobtainable: No
  • DLC: HITMAN 2 Expansions
    • Difficulty: 3/10 if previously completed; 5/10 otherwise
    • Time to 150:1gs:30-60 minutes if previously completed; 20-30 hours otherwise
    • Unobtainable: No
Introduction:
Welcome to HITMAN III, the third and final installment in the World of Assassination trilogy developed by IO Interactive. This game comes complete with six new locations/missions, each with their own mission stories, challenges, and assassination targets. If you've played the previous two entries in the series, there is little explanation needed, and you can simply jump right in. The achievements are in the same format as the previous two entries. The one major difference is that if you've completed HITMAN 2 (including all Legacy content), you can actually transfer over your progress to HITMAN III, saving you a ton of time by avoiding the need to replay all HITMAN and HITMAN 2 missions. Please read the following paragraph for information on transfering your progress over. If this is your first HITMAN game (if you for some reason skipped the first two entries in the trilogy), you're going to really have a lot to do. Let's get started.

Warning: Transferring your HITMAN 2 progress will reset all of your progress in HITMAN III, so if you plan to transfer your progress, do so before starting HITMAN III so you don't lose any progression you've made!

Transferring HITMAN 2 Progress:
First off, be aware that you can only transfer your progression from HITMAN 2, not from HITMAN. However, if you've completed all of the HITMAN Legacy achievements in HITMAN 2, those will all transfer over. So all that matters is that you've completed all of HITMAN 2 (including all of the Legacy achievements).

To get started, you'll first need to go to IO Interactive's website to create an IO account, if you don't already have one, HERE. Follow the steps to transfer your progress from HITMAN 2 to HITMAN III. When you launch HITMAN III, you'll also need to sign in with the same IO account. Once all that's done and the progression is transferred, upon launching HITMAN III you should automatically unlock 31 achievement for 465gs.png. That's of course only if you've completed all of HITMAN 2. There are 5 achievements from HITMAN 2 that won't unlock and need to be done again, all related to the three Sniper Assassin maps: you'll need to get a Silent Assassin rating on Himmelstein, Silent Assassin and 1,000,000 points on Hantu Port, and Silent Assassin and 1,000,000 points on Siberia. Since all of the challenges do transfer over, a single Silent Assassin run of each map will also net you well over 1,000,000 points, making those pretty quick to mop up.

All of the achievements in the base 1000gs.png for HITMAN III related to the Freeform Training, The Final Test, Contracts, etc., all need to be redone. If you've done them in HITMAN and/or HITMAN 2, they should be very fast and easy to do again though.

Abbreviated Walkthrough:
The first thing worth mentioning is that there are no achievements nor any challenges related to playing any of the missions on Master difficulty (unlike HITMAN 2). There is therefore no incentive whatsoever to play on anything other than Casual difficulty, from an achievement perspective. This unfortunately also means that there are NOT stackable challenges for Silent Assassin, Suit Only, Silent Assassin Suit Only (SASO), and Sniper Assassin that were easy to take advatange of in HITMAN 2 to reach maximum mastery for each mission. This means you'll need to do almost every challenge in every mission to reach full mastery.

Whether you decide to do them now or later after you've enjoyed the new missions in this game, there are a bunch of "prologue" achievements in the base game that were required in HITMAN and HITMAN 2. So if you've played both of those games, these will be very quick and easy to knock out. Even if this is your first game in the series, the tutorial achievements are pretty simple. The guide below has more information if you need any.

Aside from that, each mission in HITMAN III has the same formula for achievements as the previous two games in the series:
 
  • Complete the mission
  • Complete all mission stories for that mission (where applicable)
  • Discover all locations in that mission
  • Complete specific kill challenges for that mission
  • One or sometimes two achievements tied to miscellaneous Easter egg challenges
  • Reach maximum mastery level for that mission
Wihle you can do these in any order, obviously you should be saving maximum mastery level for last, since all other achievements are tied to challenges that'll help you progress your mastery level. On most missions, doing an SASO run of the mission, which sometimes could include Sniper Assassin too, is relatively easy to do, and gives you a huge chunk of XP. So consider doing that before you try to complete every single Assassination, Discovery, and Feat challenge, some of which can involve a lot of waiting or a lot of prep work. It also should go without saying, but it's in your best interest to entirely complete a location/mission before moving on to the next. It'll be fresh in your mind, and you can make use of your saves to save time when unlocking multiple different challenges.

The "hardest" part of each mission is reaching maximum mastery level. To help with this, refer to the guide below where I have detailed information on all challenges for each mission. On top of that, in the achievement solutions for completing the mission stories for each mission, I have also included which challenges for kills can easily be done at the end of each mission story so you're prepared and can make most efficient use of your saves. Refer to the guide below for any missions, achievements, or challenges you need help with.
 
HITMAN DLC

If you've completed all of the HITMAN Legacy achievements in HITMAN 2, transferring your progression to HITMAN III will automatically unlock every achievement in this DLC. If not, you'll need to complete each mission and reach maximum mastery level in each mission. If you haven't played these missions before and want to enjoy them, I recommend taking the same general approach as bulleted above: complete the mission, complete all the mission stories, do an SASO run of the mission, and then complete miscellaneous challenges. Once you've completed all missions and reached maximum mastery level on each mission, you're done with this DLC.
 
HITMAN 2 DLC

If you've completed all of the HITMAN 2 achievements, transferring your progression to HITMAN III will automatically unlock every achievement in this DLC except Silent Sniper (15G). For that, you'll need to replay Himmelstein and get a Silent Assassin rating. Refer to that achievement for a video guide for doing so. If you haven't played the HITMAN 2 missions, you'll need to complete them all and reach maximum mastery level in each one. If you haven't played these missions before and want to enjoy them, I recommend taking the same general approach as bulleted above: complete the mission, complete all the mission stories, do an SASO run of the mission, and then complete miscellaneous challenges. Once you've completed all missions and reached maximum mastery level on each mission, you're done with this DLC.
 
HITMAN 2 Expansions DLC

If you've completed all of the HITMAN 2 achievements, transferring your progression to HITMAN III will automatically unlock every achievement in this DLC except Seven Figures (15G), Hawkeye (15G), In a League of Their Own (15G), and Never Knew What Hit Them (15G). Fortunately, the achievements for completing all challenges in the Sniper Assassin maps do carry over, so a single Silent Assasin playthrough of Hantu Port and Siberia will be enough to unlock your four remaining achievements in this DLC. If you haven't played these HITMAN 2 missions, you'll need to complete them all and reach maximum mastery level in each one, and also complete every challenge in the two Sniper Assassin maps. If you haven't played these missions before and want to enjoy them, I recommend taking the same general approach as bulleted above: complete the mission, complete all the mission stories, do an SASO run of the mission, and then complete miscellaneous challenges. For the Sniper Assassin maps, you'll need to complete all challenges, then do a Silent Assassin run to wrap up. Once you've completed all missions and reached maximum mastery level on each mission, you're done with this DLC.

Conclusion:
While nothing groundbreaking has been added in this entry in the series, HITMAN III offers up six new missions, chock full of different unique assassinations and interesting challenges to complete. Don't forget there is also Contracts mode, Escalations, and more coming soon. The achievements will feel very straightforward for those who have played the previous games in the series, and is thankfully far quicker due to retroactive achievement unlocks. HITMAN III is far easier than HITMAN 2 since there are no achievements or challenges tied to Master difficulty, and because the Sniper Assassin maps don't need to be entirely redone. Even so, the very fun gameplay and open world approach to each mission is a blast, and a very enjoyable end to the trilogy. Hopefully you enjoyed this series as much as me, and congrats on the completion!
 
[XBA would like to thank Necrophage33 for this Roadmap]

Hitman III Achievement Guide

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There are 83 achievements with a total of 1540 points

  • Complete Freeform Training in the Prologue.

    From the main menu, you can go to Destinations and then select the ICA Facility. From there you can choose Freeform Training. Simply follow the guide through the mission, killing the target however you want, and exit the misssion when done to unlock this achievement.
  • Complete The Final Test in the Prologue.

    From the main menu, you can go to Destinations and then select the ICA Facility. From there you can choose The Final Test. Kill the one target however you want (using a mission story is the easiest way, and will also unlock Seizing the Opportunity (15G)) and then exit the mission to unlock this achievement.
  • Complete any Mission Story in The Final Test.

    During The Final Test, simple select to track any one of the available Mission Stories. Follow it through to completion, and this achievement will unlock immediately in the middle of the mission.
  • Complete the Contract Creation Tutorial.

    From the main menu, head to Contracts mode (either on the main tab on the right, or tab over to Modes) and then choose Create Contract. Here, choose the tutorial. The tutorial will walk you through creating a contract. As soon as you exit the mission to end it, the achievement will unlock .You don't actually need to name, save, and publish your contract.
  • Complete The Final Test unspotted. Kill only Jasper Knight, ensuring his body is not found.

    The easiest way to do this is to follow the mission story where you infiltrate the base and solve Jasper Knight's chess problem. In the room with the chessboard, another guy and a soldier go in and out. You have plenty of time to kill Jasper in that room and drag his body into the bathroom to hide it though. Alternatively, you can also knock out the soldier and the general, hiding both bodies, and then kill Jasper when he is in the room. Then you can simply run out and exit the mission, since no one else enters that room.
  • Complete Level 5 of an Escalation Contract set in the ICA Facility.

    The easiest Escalation Contract set in the ICA Facility is called "The Snorasson Ascension." You can simply run right, grab the crowbar on the crate (for higher levels where you need to break into the safe), hop over the fence, and enter the building on the right side behind a guard through a window. Heading through into the locker room, you'll find a pilot disguise that lets you go all over the base without being detected. All of the kills should happen in the room with the safe and the chess board, and the bodies can all easily be dragged into the bathroom and hidden there.
  • Beat the highest leaderboard score on a Contract.

    While you could attempt to do this legitimately, there is thankfully a very quick and easy workaround to guarantee you get this achievement. The steps are as follows:
     
    1. Create your own contract, preferably something very fast and easy on the ICA Facility, where you just kill one close guard and then exit the mission. Name it, save it, and publish it.
    2. Go to "My Contracts" and choose to play the one you just created. Purposely do it sloppy and/or slowly. This will set a score for that contract.
    3. Play the same contract again, but this time be faster and/or cleaner to get a higher score than your previous playthrough. This will unlock the achievement.
    As long as no one else somehow manages to play your contract and set a higher score in that brief amount of time from when you create the contract until you can play it twice, beating your own score will unlock this achievement.
  • Complete a Featured Contract.

    From the Contracts mode, go into Featured to see a huge list of Featured Contracts to choose from. All that matters is you complete one. It doesn't matter how well you do, what your score is, etc., all that matters is that you meet the requirements. I found it best to look for a Featured Contract set in the ICA Facility, since that's such a small and simple map. Take note of what is required (some criteria say "optional" under them) and make sure you fulfill them. Most only require you to get a kill, sometimes in a specific disguise, and doing so without being spotted or by hiding the body tends to be optional. In that case, you can feel free to be as sloppy as you want, shooting the target(s) and then making a beeline for the exit point.
  • Assassinate Targets with Ballistic, Accident and Explosion Kills.

    This achievement is cumulative over all missions and targets. If going for the completion, this achievement will unlock naturally since there are other achievements tied to killing targets with sniper shots, accidents, and explosions. This can very easily be unlocked in Freeform Training though, since you'll be given silenced guns and remote explosives on a table right at the start of the mission. It doesn't matter if you get detected or even if you finish the mission, so you could easily make a save near a target, then kill the target in all three ways, reloading your save each time.
  • Assassinate a Target without getting spotted.

    As the description says, simply kill any target on any mission in the game without being detected. You will be doing this countless times during the completion, and this will be one of your first achievements in the game.
  • Find and unlock 15 Shortcuts.

    There are a total of 17 Shortcuts in the entire game, across all six missions. While you don't need all of them for this achievement, it's in your best interest to unlock them all, as they stay unlocked for all subsequent playthroughs of a mission, making things easier. Each Shortcut also corresponds to a challenge for that mission, so unlocking them is easy XP towards maximum mastery. The ladders all require a crowbar to be able to unlock them, but the doors can all be unlocked without any special tools. You should therefore ensure you pick up a crowbar in each mission when you see one. What I would do for these shortcuts is, after killing the targets silently, since that was my preference, I would make my way to an exit point and create a manual save at the end of the mission, with a crowbar in inventory. I'd then run around the map to each shortcut and unlock them all in the mission, not worrying if I get detected or enter combat, just so long as each gets unlocked. When done, I'd reload my save at the end of the mission then.

    Here is a list of each mission's shortcuts. From the pause menu, tab over to your map to see all of the levels of the mission and all discovered locations labeled. I will refer to the map levels and locations that correspond to your map.

    Dubai
    1. Ventilation Area Ladder - Level 4 of the map, in the southeast corner, is the "Ventilation Area." Once inside, the ladder is over by the wall of windows
    2. Penthouse Terrace Ladder - also on Level 4 of the map, but in the northwest corner. Go out the door onto the terrace where the golfing equipment is, and the ladder is to the right of the golfing equipment
    3. Atrium Lobby Door - to get to the backside of this door to open it, you'll need to head to Level 0 and go to the northeast corner of the map, and head south through the door through some rooms and a hallway, eventually arriving at the southeasternmost stairset on level 0 of your map. Take these stairs down to Level -1 and follow the linear path to the locked door at the end
    4. Helipad Ladder - on the eastern end of Level 3 is a door that exits out to the helipad. As soon as your walk through this door, look left to find this ladder
    Dartmoor
    1. Balcony Ladder - on the balcony of Zachary's room, the bedroom where the investigation starts
    2. Maintenance Ladder - this one is tough to find. First you'll need to get into Alexa's office, which is on Level 3. If you complete the murder investigation, the bulter will take you to Alexa's office to tell her your findings. In her office, there is a staircase that loops up around the inside of the room. Go up it, and as you get near closer to the top, you'll be able to jump up onto a ledge above the stairs and shimmy back in the direction you came, over to a  window. Climb through the window onto a ledge where you'll find the ladder
    Berlin
    1. Entrance Backdoor - right after entering the club where all the guests are, make a right at the end of the hallway past the little barrier to find a locked door you can open
    2. Skylight Ladder - you'll first need to climb up onto the roof of the eastern building. On Level 2 of the map, you'll find an open skylight on the roof you can jump down into. Climb down onto the platform and look around this little area to find the ladder
    3. Biker Basement Door - in the southwestern corner of the biker hangout are stairs you can take all the way down to Level 0 on your map. Do so, and then head east to find the locked door
    Chongqing
    1. Facility Elevator Shaft - inside the ICA Facility on Level -1, look on the map to see a little room in the northeast corner, just northeast of the "Tier 1 Security" room on your map. Follow the linear path through the elevator shaft to get to a door you can open
    2. Inner Courtyard Door - on Level 1 on your map, head to the "Inner Courtyard" labeled on your map and exit out the west entrance of it to find a door to unlock
    3. The Block Ladder - in the northeast building, called The Block (marked as "Derelict Apartments" on your map), head to Level 2. The "Recruitment Center" is in the middle of the floor, and the two western doors of this room lead out onto a balcony. In the southeastern corner of this balcony is the ladder
    Mendoza
    1. Cellar Door - in the "Villa Basement" (Level 3 on your map), head to the staircase in the northeast corner to find a door to unlock
    2. Maintenance Door - also in the "Villa Basement," leave out the south exit that leads toward the southern section of the map, and you'll come across this locked door to open
    3. Backdoor - from the villa, you need to head to the "Villa Backyard" in the north, and then head east and follow the curved path around to the south, and it'll eventually lead you to a locked door
    Carpathian Mountains
    1. Passenger Car Door - immediately after the train car with the workbench where you can craft the silenced pistol, the next train car has the locked door on the left side. Head past this room into the next train car with the enemies in it. Stay on the left wall and exit through the first window you can. Shimmy back the way you came until you reach the ice and can't proceed. Climb up on top of the train, go back a bit more, then drop back down on the same side and climb into the window where you can finally unlock this locked door
    2. Container Door - shortly after the previous shortcut you'll climb over top of a container and drop down onto a flatbed car on the other side. If you look back at the container you were just on, you'll see there is a spot to place a valve. Continue along the train bed you're on and you'll find a valve in the next train car that you can take back to the container door to open it
  • Get 10 different Playstyles.

    A playstyle is awarded each time you complete a mission. There are upwards of at least 20 different playstyles that have been discovered, but the requirements for each aren't always clear. You will likely receive many of them naturally, possibly even enough for this achievement, but I will list some of the more common/easier ones to obtain in case you complete all missions and all other achievements and haven't unlocked this achievement yet.

    Note: A rating of Silent Assassin will overrule any other potential playstyle you may have met the criteria for, so to be awarded a different playstyle you cannot meet the criteria for Silent Assassin (only targets killed, not seen, not recorded, no bodies discovered). I have made notes below for what to do to achieve the playstyle and avoid Silent Assassin.
     
    • Silent Assassin - the most straightforward playstyle to achieve, and as described above, kill only your target(s) without getting spotted or recorded (no cameras on Casual difficulty), and no bodies found
    • Clean ICA Assassin - meet all of the same criteria for Silent Assassin but have the dead target bodies be found. This is likely to happen if you arrange accident kills for the targets and their bodies are discovered
    • Skillful ICA Assassin - meet all of the same criteria for Silent Assassin but get spotted at least once (enemy should turn "suspicious" of you when trespassing, for example)
    • Trapsmith - kill the target(s) with traps, and also have their bodies found. Traps are, for example, using a screwdriver on wires to exposure them and turning on nearby water to electrocute them, or some accident kills where you rig something to happen. If the trap kills the target(s) in a public place where others see them die, you should definitely get this playstyle
    • Sniper - snipe all targets, but you will obviously need to make sure their bodies are found so you don't get Silent Assassin. If it doesn't give you this playstyle, also snipe some enemies too
    • Mixologist/Poisoner - kill the target(s) and potentially other enemies with poison. Make sure the targets die in public from poison so you don't get Silent Assassin
    • Choke Artist - kill the targets with your bare hands (choke them and snap their necks) and then also pacify many other people (civilians and/or enemies) with your bare hands too
    • Messy Amateur, Gun Crazy, et. al. - complete the mission like normal but make a save right before exiting the mission, just in case. Run around shooting as many civilians and anyone else as possible, publicly being seen, then exit the mission. There are a few different playstyles you could be awarded, depending on what type of gun you used, and how many civilians you killed or enemies you gunned down
    There is a link HERE that has a ton of different playstyles, all that have been discovered so far, but they don't all have explanations how to achieve them, and trying specifically for some can be a waste of time. Play through all missions first and get all other achievements, and you will very likely end up unlocking this achievement before you finish everything else.
  • Complete On Top Of The World.

    Story-related; cannot be missed.

    Simply kill the two targets by any means and then exit the mission.
  • Reveal all undiscovered areas in Dubai.

    There are a total of 33 areas to discover in Dubai. Like all maps, you can view all undiscovered locations on your map, so you don't actually need to run around to try to find undiscovered areas, nor do you need any sort of list or guide of all locations. Simply open the pause menu and tab over to your map. On the map screen, there is a white background symbol for "Undiscovered Location" (which will only be in the legend if there are actually undiscovered locations on the map). You can then scroll between the various Levels on the map to look for any undiscovered locations and then head there to discover them.

    By the time you complete all missions stories, miscellaneous achievements, shortcuts, and random challenges to max out your mastery, you will likely discover most if not all locations. Then you can simply check your map for any you missed and just run there to discover them, not worrying about if you get detected. Locations are discovered and saved immediately after you find them, regardless if you save your game or not. As soon as you discover the last location, the corresponding challenge will complete and this achievement will unlock.
  • Complete all Mission Stories in On Top Of The World.

    There are a total of three Mission Stories that need to be completed to unlock this achievement. They are viewable from the pause screen on the Mission Story tab. There, you can track them and easily follow them through to completion. Since the game walks you through completing them, I won't detail their steps here. Instead, I will provide a bit of guidance as to what challenges are easily completed during each Mission Story, so you can make more efficient use of your saves during each, and make good progress towards maximum mastery level.

    How The Mighty Fall
    Before attempting this mission story, I recommend loading out with a silenced sniper rifle with bullet penetration in a briefcase in your inventory. Follow the objectives the Mission Story gives you, and you should have no problem staying undetected with no kills or bodies found until the end of the Mission Story. One important thing to note is when you get to the server room where you're told to do the manual override. Before following the objective to pull a slot out, which triggers the silent alarm, head out of the room and down the hall, past the woman on the phone at the railing, to another maintenance worker guy around the corner. Knock him out and hide his body in the cabinet behind him, then pick up his keycard. Return to the server room and swipe that keycard, allowing you to do the manual override without triggering the alarm. Follow the steps, and when you're told to look for what's different in the room with the four servers, look for the one whose screen has orange text instead of the same green text as the others. Pull this one, and if you did it without triggering the silent alarm you'll unlock Chip and Dip. At the end, when you have both targets in the lounge, you should be there in your guard disguise with the sniper briefcase in hand. Make a manual save. First, let the story play out with the dialogue on the TV screen, and you're going to shoot down the chandelier above the two targets when they're both under it. Killing both with the chandelier will unlock Impactful Art. Now reload your save. This time, when both targets are watching the TV screen right when it starts, pull out your sniper rifle and move to the side such that both targets are lined up. Kill them both with a single shot to unlock Conserving Ammunition. Now you can hide both bodies in the nearby box, then open the room up and leave. If you were silent the whole time, you should unlock Silent Assassin and Sniper Assassin.

    Bird of Prey
    Load out with lethal poison vial/pills and emetic poison vial/pills to give yourself access to another kill. There are a lot of kill options and challenges along this path, so prepare to use strategic saves. Follow the objectives here. In terms of getting The Vulture to a secluded place, he'll go to smoke and chase off one of the women. Once he does and then walks towards the railing, you can go into the little booth nearby and turn on the sound system so he comes to investigate, then knock him out there and hide his body in the bush in that booth. When you go up to the meeting room to meet with Ingram, make a save. You can take an entire detour here to complete Mile High Drop and Flying Monkey Business. Refer to the third section of Treacherous Architecture (15G) for a detailed explanation of how to complete those challenges, a couple others along the way, and two achievements. Reload that save and take another detour with your lethal poison to go into the kitchen in the right side of Ingram's penthouse, lure the chef into the room behind the kitchen by activating a machine in there, disguise yourself as the chef, poison the food, then summon Ingram to eat it, unlocking Pick Your Poison and Tasteless, Traceless. Now repeat the same but with emetic poison, then follow him to the bathroom and drown him to unlock Hold My Hair. Lastly, finally follow the Mission Story to the end. In terms of getting the journalist alone to knock him out and take a picture, I took him to the exact same spot I knocked out The Vulture, and repeated the same process. Before you head back up to Ingram, make sure you have a screwdriver, easily found in the staff areas on the bottom couple floors. Make a manual save before you go back up to Ingram. Head up to him and follow him into his office to end the Mission Story. He'll walk over to his oil-rig model on his desk. Go behind him and use the prompt to kill him on it, unlocking Black Gold Eye. Now reload your save and go back to Ingram, but instead of following him into his office, head through and out onto the balcony, and quickly use the screwdriver on the end railing to loosen it. Now press button-y.png to "lean" against the railing next to the loose one. Ingram will come out and lean on the loose railing, falling and unlocking Steep Task and Someone Could Hurt Themselves. This is also a silent assassination.

    (In)Security
    Before even starting this Mission Story, there is some prep work you should do to be able to unlock Icarus. This is a long challenge to complete, and it requires you to complete this mission story anyway, so best to get it done now. Once you get the security guard disguise, before going to the Security Room to summon Marcus, refer to the Icarus challenge description in Stair Master (30G) below to do all the prep work for that kill challenge. With that done, proceed through this Mission Story, following the very simple objectives. When you get to the part with the knife throwing challenge, make a save. After completing it successfully, you'll be alone with Marcus and he'll walk to the edge of the roof, allowing you to push him off to unlock Vertical Approach. This is also a silent assassination. Now reload your save and this time don't kill Marcus. Instead, follow him around until he heads to the art gallery, at which point you should leave him and head to the control panel for the Sun display (to get there, while looking at the Sun, go through the door to the right of it, and make a left out the door around the corner, and then another left around the corner, and enter the door on your immediate left. When Marcus walks up to the Sun, you should see the meter fill up if you set it up properly, at which point you can activate it to kill him and unlock Icarus.
  • Reach Dubai Mastery Level 20.

    Before working on reaching Mastery Level 20, there are a handful of things you should do first:
     
    • Complete all Mission Stories. Refer to Rise Up (30G) for completing them all, as well as many other challenges during them use strategic saves.
    • Unlock all Shortcuts. You need to do so anyway to unlock Shortcut Killer (30G). Refer to it for the locations of all Shortcuts during this mission.
    • Unlock all other achievements specific to this mission, such as discovering all locations and any miscellaneous achievements. Refer to each applicable achievement description for how to do each. They are all tied to challenges, which will help with reaching Mastery Level 20.
    • Consider doing a Silent Assassin Suit Only (SASO) run of the mission. The following video guide walks you through how to do it. You can play on Casual, so don't hesitate to make manual saves often to ensure you complete it successfully. This is worth a good chunk of XP.

    One all of that is done, you can then knock out any random challenges you haven't completed to get the last bit of XP you need. Refer to the list below for help with whatever challenges you're missing.

    Assassination
    • Piano Man - with the fiber wire in your loadout, simply walk up behind either target and garrote them. Doesn't matter if you get detected
    • Versatile Assassin - complete all listed assassinations
    • Tasteless, Traceless - refer to Pick Your Poison below
    • Hold My Hair - same as Pick Your Poison below, but use emetic poison
    • Straight Shot - simply shoot either target in the head with any gun. Doesn't matter if you get detected
    • Someone Could Hurt Themselves - multiple challenges below will complete this
    • Pick Your Poison - load out with lethal and emetic poison. Get to the penthouse on the top floor (you can follow the Bird of Prey mission story, for example) and make a right inside it to find the kitchen where the chef is. There is a hidden door in the back of the kitchen leading to a small room. Knock out and hide anyone in this room, then turn on the machine to cause the chef to investigate. Knock him out and take his disguise. Return to the kitchen, prepare the food on the counter in the middle, then make a manual save. Poison it with lethal poison and then summon Ingram to eat it, completing this challenge. Reload and repeat with emetic poison, and follow him to the bathroom to drown him to compete Hold My Hair
    • Vertical Approach - easily done at the end of the (In)Security mission story
    • Angry Birdy - easiest way to do this is to load out with the explosive golf ball in your inventory. If you've already gotten decent Mastery Level progress and can start up in the penthouse, even better, or just get to the penthouse level however you want. Head out onto the terrace and place the explosive golf ball in the basket with the other golf balls. Now you need to get Ingram to go outsite to golf. To do this, you need to annoy him with noises twice. It doesn't matter which order you do them. One place is when he's at his office, upstairs, you can turn on the vacuum in the hallway right outside. This will cause him to go to his study and use his recorder. Turn on the radio here to interrupt him, and then he'll go out and play golf, completing this challenge when the golf ball explodes
    • Black Gold Eye - easily done at the end of the Bird of Prey mission story
    • Impactful Art - easily done at the end of the How The Mighty Fall mission story
    • Mile High Drop - refer to the third section of Treacherous Architecture (15G) for a step by step guide to do this
    • Conserving Ammunition - make sure you load out with a sniper rifle with bullet penetration, then follow the How The Mighty Fall mission story to completion. When the two targets are watching the TV screen, line up a shot to kill both with one shot
    • Steep Task - easily done at the end of the Bird of Prey mission story by going onto the balcony and leaning on the railing so Ingram follows and does the same
    • Icarus - rather than try to explain the locations of the fuses and the fuse boxes you need to mess with for this challenge, refer to the video guide below, courtesy of MrFreeze2244

    Discovery
    • Discover Dubai - refer to Dune Raider (20G) 
    • Easy Breezy - you will come across all but two as you do the mission stories and enter the mission the first time. The last two are in the Ventilation Room on Level 4 of your map
    • Rotor Man - the pilot is located at the helicopter on the helipad. Just knock him out and take his disguise
    • Shortcut: Penthouse Terrace Ladder - refer to Shortcut Killer (30G)
    • Wet Worker - completes during the Bird of Prey mission story
    • Rotor Ready - the key is located on the catwalk just under the helipad. When you complete the (In)Security mission story at the knife throwing challenge, when facing the targets, head to the catwalk on the left, and the key is at the end on the floor by the ladder
    • Shortcut: Ventilation Area Ladder - refer to Shortcut Killer (30G)
    • Elite Heat - will happen naturally during the How The Mighty Fall mission story
    • Hot One - will happen during the Pick Your Poison challenge above
    • Toothpick - this is found in the guest bedroom in the penthouse, sitting on a counter on the one side
    • Waiter Cater - these are all over the first couple floors. Just knock out any male and take his disguise
    • Shortcut: Atrium Lobby Door - refer to Shortcut Killer (30G)
    • Here Goes Nothing - this exit is located on the penthouse terrace and doesn't require any gear or key to access
    • Grand Connection - this exit is located on the main floor of the penthouse where all the guards are, and is near the Security Room
    • Pocket-Sized Empire - this is located in the lounge in the penthouse, the same room where the mission story How The Mighty Fall ends
    • Shortcut: Helipad Ladder - refer to Shortcut Killer (30G)
    • Ground Floor, Please - this exit is right where you start the mission
    • Key to the Sceptre - this will be dropped by the staff member you pacify during the How The Mighty Fall mission story
    • Servant Exit - during the How The Mighty Fall mission story, the same console you use to set the schedule for the targets can also be used to open all elevators. Do so, kill both targets, then exit via this elevator on Level 2 on your map
    • Up and Away - refer to Rotor Ready above for getitng the helicopter key, kill both targets, then exit via the helicopter
    • For Emergencies Only - this will happen during the third section of Treacherous Architecture (15G)
    • Chameleon - there are 11 disguises in this mission:
      • Event Security (white clothes and blue hat)
      • Event Staff (gold vests)
      • Kitchen Staff (obvious cooks in the kitchen area on the first floor)
      • Maintenance Staff (workers in blue clothes)
      • The Vulture (part of Bird of Prey mission story)
      • Art Crew (around the art gallery backstage)
      • Penthouse Guard (red hat guys everywhere up top)
      • Penthouse Staff (non guards up top in the penthouse)
      • Chef (in the penthouse kitchen)
      • Ingram's Bodyguard (two guys in suits walking with Ingram)
      • Pilot (at the helicopter on the helipad)
    Feats
    • Meet the Stuyvesants - go to the area marked Private Bar on Level 1 of your map. In here is a woman in white and a woman in blue. You need to get rid of the woman in blue by any means necessary, as long as you stay undetected. Eventually, Marcus will make his way to that bar and reunite with the woman in white
    • Suiting Attire - after killing the targets, return to the lowest floor of the map and head back to the coatrack where your skydiving suit is hanging. Change back into it then run to any exit you want
    • Precious Moments - follow the steps above to reunite them, then take their picture at any point when they're together
    • Mission Story - (In)Security - complete this mission story
    • Geronimo - this will happen automatically during the third section of Treacherous Architecture (15G)
    • Chip and Dip - during the How The Mighty Fall mission story, making a save before activating the manual override. Go through the mission story to learn how to properly do it, then reload your save and this time get the keycard first so you don't trigger the alarm
    • Cashing Out - you can either load out with a gold bar melee weapon in your inventory or find one in a lockbox on the bottom floor in the Deposit Room, then just throw it at the Sheikh's head to knock him out. He gives a speech on the main floor, but after that is incredibly difficult to track down unless you wait in the guest bedroom upstairs for a long time
    • Nightcrawler - this involves a ton of waiting, but after the Sheikh gives his speech on the main floor, he'll go all the way up to the guest bedroom in the penthouse and sleep in the bed, at which point you can take a picture of him
    • Mission Story - Bird of Prey - complete this mission story
    • Disturbing the Peace - this will unlock while obtaining Angry Birdy above
    • Mission Story - How The Mighty Fall - complete this mission story
    • Flying Monkey Business - refer to the third section of Treacherous Architecture (15G) 
    • Particular Palette - first obtain an Event Staff disguise (with the gold vest), then obtain a bottle of whiskey. There are two in the mission, one of which is in a deposit box in the Deposit Room. Now you need to go to the bar in the Art Gallery, pour a glass a whiskey, and serve it to Marcus when he comes. No need to poison him for this challenge
    • High Rise Drop - you'll first need to open the elevator doors at the terminal you use during the How The Mighty Fall mission story, then simply kill any guard and dump his body down an elevator shaft
  • Complete Death In The Family.

    Story-related; cannot be missed.

    There is one target to kill but you also need to obtain the case file, which is in the safe in her office on Level 3 of the mansion. Complete the first mission story to gain access to it easily. Then, just exit the mission to complete it.
  • Reveal all undiscovered areas in Dartmoor.

    There are a total of 22 areas to discover in Dartmoor. Like all maps, you can view all undiscovered locations on your map, so you don't actually need to run around to try to find undiscovered areas, nor do you need any sort of list or guide of all locations. Simply open the pause menu and tab over to your map. On the map screen, there is a white background symbol for "Undiscovered Location" (which will only be in the legend if there are actually undiscovered locations on the map). You can then scroll between the various Levels on the map to look for any undiscovered locations and then head there to discover them.

    By the time you complete all missions stories, miscellaneous achievements, shortcuts, and random challenges to max out your mastery, you will likely discover most if not all locations. Then you can simply check your map for any you missed and just run there to discover them, not worrying about if you get detected. Locations are discovered and saved immediately after you find them, regardless if you save your game or not. As soon as you discover the last location, the corresponding challenge will complete and this achievement will unlock.

    Note that there is one location that is tricky to get to: the secret room on Level 1 of the map, near the center. To get inside, you first need to head to Emma and Gregory's room. By the fireplace is a cane you can pick up. Take it to the secret room on your map and head to the south end of the undiscovered location. There is a switch on the floor by the wall that you can interact with by using the cane on it, and this opens the wall and gives you access to this secret room.
  • Complete all Mission Stories in Death In The Family.

    There are a total of three Mission Stories that need to be completed to unlock this achievement. They are viewable from the pause screen on the Mission Story tab. There, you can track them and easily follow them through to completion. Since the game walks you through completing them, I won't detail their steps here. Instead, I will provide a bit of guidance as to what challenges are easily completed during each Mission Story, so you can make more efficient use of your saves during each, and make good progress towards maximum mastery level.

    Means, Motive and Opportunity
    This mission story will walk you through starting the murder investigation. Continually check your pause menu on the Intel tab to make sure you're finding all evidence in each location, which is told to you on this screen. You need to question all suspects and interact with all of the things that glow yellow with Instincts in those rooms. Additionally, check your map for "Camera Intel" spots in each room, making sure to scan all of those too. When you've found all the evidence, you'll be told so. For example, when you have enough evidence to accuse the butler, you'll be given some dialogue saying as much. Same goes for when you have all of the evidence and can accuse Emma. However, one that is trickier to find is a final piece of evidence in a secret room that allows you to say that Zachary did commit suicide. This is found in the secret room on the second floor of the mansion. To get inside, you need to get the dog cane from Emma and Gregory's room at the fireplace. Then, go to the secret room marked on your map (as an "Undiscovered Location" if you haven't been there yet) just south of the bedroom. Head to the southern wall of the secret room to find a floor switch you can use the cane on to open up the secret room. Inside is a document you'll need to collect. Once you finally collect all evidence you'll complete House Cleaning.

    With all of that information collected, it's time to talk to the butler, who will take you to Alexa in her office. When you enter the office, make a save. Accuse the butler first, to complete A Matter of Loyalty. Reload your save and say it was Zachary committing suicide to complete A Matter of Guilt. Reload again and accuse Emma to complete A Matter of Justice. When it comes to your reward, ask for the file (asking for money does nothing) to complete another challenge. After accusing Emma, Alexa will go out onto the balcony. Save here again. You can get the fiber wire (Piano Man) and headshot (Straight Shot) kills on her here, you can push her off to get an accident kill (Someone Could Hurt Themselves), and if you have an injectible poison syringe you can poison her (Tasteless, Traceless). If you killed her, reload the save on the balcony. Head back inside and up the stairs in her office. Look up to see the giant moose chandelier in the middle of the room. Wait for her to walk back through the room and time it to shoot the big chandelier down on top of her, completing I Find This Amoosing. Reload one more time. You can either patiently wait for her to leave and eventually come back and into her private room, or you can knock her out, then kill all the guards in her office, then drag her unconcious body into the private room. Either way, kill her when she's in there to complete Sweet Dreams.

    A Day To Remember
    This mission story is pretty simple and only has one challenge tied to a kill at the end of it. Simply follow the objectives, but make a save before knocking out the photographer. Knock him out and disguise yourself as him, follow the objectives, but before taking a picture of the girl, make sure you have a screwdriver (one nearby the fountain). Take her picture, then when she goes to summon the family, open the wires below the chair there, then turn on the water just to the left of the chair. Now let the events play out and Alexa will be electrocuted, completing One for the Ages. You could now reload your save, and instead of knocking out the photographer, go get the fuse and repair the fusebox, and let the events play out so he takes their picture (without setting up the electrocution kill), which completes Say Cheese.

    Her Final Resting Place
    Another very short and simple one. Head to the graveyard in the west and shoot down the three raven nests you can highlight in the trees with Instincts. Then knock out the Undertaker in the high grass and take his disguise. Talk to the woman out front of the graveyard to summon Alexa. Walk her through the setup until she's in front of the grave, at which point you can push her in to complete Grave Mistake.
  • Reach Dartmoor Mastery Level 20.

    Before working on reaching Mastery Level 20, there are a handful of things you should do first:
     
    • Complete all Mission Stories. Refer to Full House (30G) for completing them all, as well as many other challenges during them use strategic saves.
    • Unlock all Shortcuts. You need to do so anyway to unlock Shortcut Killer (30G). Refer to it for the locations of all Shortcuts during this mission.
    • Unlock all other achievements specific to this mission, such as discovering all locations and any miscellaneous achievements. Refer to each applicable achievement description for how to do each. They are all tied to challenges, which will help with reaching Mastery Level 20.
    • Consider doing a Silent Assassin Suit Only (SASO) run of the mission. The following video guide walks you through how to do it. You can play on Casual, so don't hesitate to make manual saves often to ensure you complete it successfully. This is worth a good chunk of XP.

    One all of that is done, you can then knock out any random challenges you haven't completed to get the last bit of XP you need. Refer to the list below for help with whatever challenges you're missing.

    Assassination
    • Versatile Assassin - complete all of the listed challenges
    • Someone Could Hurt Themselves - multiple other challenges will complete this challenge
    • Hold My Hair - there isn't an obvious way to do this challenge, but the easiest way is to go to Alexa's bedroom (Level 2 on your map, labeled as such) and poison her tea. Now it's just a waiting game until she comes to her room and drinks the tea, then follow her to the bathroom to drown her
    • Straight Shot - simply shoot her with your pistol whenever you want
    • Piano Man - simply walk up behind her with the fiber wire and garrote her
    • Tasteless, Traceless - either walk up and inject her with a lethal syringe whenever you want, poison her tea as in Hold My Hair above but with lethal poison, or poison her drink in the family room before she has a family meeting
    • Another Death in the Family - refer to Family Feud (15G)
    • One for the Ages - refer to the A Day To Remember mission story walkthrough in Full House (30G)
    • I Find This Amoosing - you need to make the moose chandelier in Alexa's office fall on her. Refer to the Means, Motive and Opportunity walkthrough in Full House (30G)
    • Grave Mistake - simply follow the Her Final Resting Place mission story through to completion
    • Keep Calm and Aim - refer to the second section of Upstairs, Downstairs (15G) for a video guide showing how to very easily get this challenge done
    • Sweet Dreams - you need to kill Alexa in her private room for this challenge, which is the room off the side of her office. You can either use the SASO video guide above, or use the text walkthrough in the Mean, Motive and Opportunity section of Full House (30G)
    Discovery
    • The Bridge on the Thornbridge River *glitchy* - simply walk across the bridge on the northeast edge of the map to exit the mission. This exit isn't always available, for whatever reason, even if you walk up to the bridge, you can't exit the mission. I haven't found a reliable way around this other than to replay the mission
    • Magic is Real - the unicorn horn is found in the secret room off of Alexa's private room. As you enter Alexa's office, the door to her private room is on the right. Inside this room, press the button on the wall to enter a secret room, where you can find the unicorn horn
    • Thornbridge Manor Keys - there are 5 keys to collect, and you must collect them all in a single playthrough (collecting some and reloading a save to collect others won't work; they need to all be in your inventory at once. An easy one to get is in Fernsby's office, which you need a crowbar to break into (found just outside the east side of the manor). The other four are held by people, who you'll need to knock out or kill and then pick up their key. They are:
      • Fernsby, who hangs out around the entrance to the manor. You can turn on the vacuum behind the stairs leading up to lure him there and knock him out
      • Emma, who hangs out in the family room and occassionally goes out to the garden/greenhouse. If you don't want to wait forever for her to go outside, just save her for last in case you get detected
      • Gregory, who stays sitting on the couch in the family room all the time. Definitely save him for last since you'll definitely get detected
      • Rebecca, who stays in the trophy room. There is one guard with her. Wait until they aren't facing each other and you can easily knock out both without being detected
    • Shortcut: Balcony Ladder - refer to Shortcut Killer (30G)
    • Elementary, My Dear Diana - will happen naturally during Means, Motive and Opportunity mission story
    • Discover Dartmoor - refer to No Stone Unturned (20G)
    • Chameleon - there are 8 disguises in this mission:
      • Private investigator
      • Lawyer (Level 1 on your map, in the Small Office)
      • Undertaker (in the graveyard)
      • Photographer (by the fountain in the garden behind the manor)
      • Bodyguard (in black suits on the top two floors)
      • Mansion Staff (white shirts and black vests on the first floor of the manor)
      • Mansion Guard (outside the manor in the Security jackets)
      • Gardener (in the garden area)
    • Shortcut: Maintenance Ladder - refer to Shortcut Killer (30G) 
    • Dogs Secrets - first you need to head to Emma and Gregory's room (northwest corner of the second floor of the manor). Near the fireplace is a cane you can pick up (completing D'ya Like Dags). Now head into the hall and go south a bit to the secret room, which is likely still an Undiscovered Location in the middle of the map on Level 2. Go to the south wall of the secret room and use the cane on the switch on the floor next to the wall to open the secret room and complete this challenge
    • Don't Lose Focus - completed naturally during A Day To Remember mission story
    • Don't Rock the Boat - the boat is in the northwest corner of the map. The key is in the greenhouse in the far north of the map
    • D'ya Like Dags - refer to Dogs Secrets above
    • Justice for a Prize - on Level 1 on your map, there is a Small Office you can enter from two different ways. The lawyer is sitting as his computer
    • Let's Go Hunting - as soon as you enter the manor from the front door, head to the hallway to you right to find a gun case. Break the glass and take a rifle
    • Top Gear - the motorcycle is the exit back where you first started the mission. I had to go around to the southern side of the motorcycle to interact with it to get this challenge to count
    • Bring Out Your Dead - this will happen naturally during the Her Final Resting Place mission story
    • Last Responder - the hearse is next to the manor with a few other cars. The hearse key is held by the Undertaker in the graveyard. Knock him out and loot it
    • Tuppence - there are two coins to collect, one held by the butler and one by Rebecca. Fernsby wanders around the entrance area, and you can use the vacuum behind the stairs to lure him there for a stealth knock out. Rebecca is in the trophy room with a single guard. You can easily wait until they aren't facing each other to knock out both and take her coin. Once both coins are in your inventory, this challenge will complete
    • House Cleaning - obtain all evidence during the Means, Motive and Opportunity mission story
    Feats
    • The Raven - simply shoot all three bird nests in the trees at the graveyard
    • Poison Ivy - you need a crowbar to break into the greenhouse (one can be found outside the east wall of the manor) and a wrench to repair the equipment inside (one can be found at the fountain). Then, take a flower from right next to the equipment and use it on the equipment to make lethal poison
    • Close to the Chest - story-related; must be done to complete the mission. Follow Means, Motive and Opportunity mission story to the end
    • Voyeurism - on the second floor of the manor, in the western hallway, you can sometimes hear a female employee and male guard flirting. As soon as they see you they'll stop, so you need to sneak up from farther away and take their picture before they see you
    • Proud Undertaker - shoot all three bird nests in the graveyard without alerting the Undertaker, then just wait for him to notice and summon Alexa to show her around
    • Peeping 47 - all of the secret rooms on the second floor of the manor have peep holes. Use any of them to see Alexa for this challenge. A guaranteed one is the peephole in her private room, since she'll walk past it in and out of her office
    • A Matter of Justice - accuse Emma of the murder. Refer to the Means, Motive and Opportunity walkthrough in Full House (30G)
    • Nothing as it Seems - simple enough to do once you trigger the family meeting, which is most easily done by arranging the family photo in the garden with the photographer
    • Elton Would be Proud - wait for Edward to start playing the piano, they simply knock him out by any means
    • Mission Story - A Day To Remember - complete the mission story
    • Second-Hand News - there are multiple newspapers in the family room where Greg sits. Pick one up and throw it at his head
    • Cue Balled - Patrick hangs out by the pool table. Pick up a pool ball and throw it at his head
    • Mission Story - Means, Motive And Opportunity - complete this mission story
    • A Matter of Guilt - tell Alexa is was suicide. Refer to the Means, Motive and Opportunity walkthrough in Full House (30G)
    • Mission Story - Her Final Resting Place - complete the mission story
    • Don't Kill the Messenger - the lawyer is on the second floor of the manor in the Small Office. Knock him out and the other guy in the room, then interact with his computer
    • Ding Ding Ding - the bell is located on the east wall of the family room in the back of the manor. Wait until Alexa is walking through the family room and interact with the bell to ring it and complete the challenge
    • A Matter of Loyalty - accuse Fernsby of the murder. Refer to the Means, Motive and Opportunity walkthrough in Full House (30G)
    • Say Cheese - instead of knocking out the photographer and taking his place, get a crowbar on the east side of the manor, use it on the fusebox on the east side of the steps leading out of the back of the manor into the garden, take the fuse to the fusebox by the photographer's equipment and fix it. Now wait for him to take the family photo
    • A Private Moment - wait in Zachary's room on the second floor of the manor. Eventually Alexa will come in and sit on the chair next to his bed. I had to have her and Zachary in the photo for the challenge to complete
  • Complete Apex Predator.

    Story-related; cannot be missed.

    This mission is quite different from others, especially on your first playthrough. You won't be able to see any targets in red with Instincts. Instead, there are a total of 10 around the map, and you need to locate and kill any 5 of them to complete the mission. Thankfully, after your first playthrough of this mission the targets are all in red like any other mission.
  • Photograph the Yellow Bird.

    There are a total of 7 yellow bird graffitis that you need to take a picture of with your camera to unlock this achievement and complete an associated challenge. Rather than try to describe their locations in text, which would be very difficult to follow, please refer to the following video guide courtesy of MrFreeze2244.

  • Become the club owner, and have a sit down with the ICA.

    This achievement must be done before killing any targets. You'll need to get inside the club and head to the lowest floor, where the dance floor is. In the northwest corner is the club owner's office, which isn't locked. Sneak inside and head to the back where the desk is to find a record player. Turn it on, and the owner will come investigate. Knock him out, take his disguise, and hide his body. Now use the intercom right by the record player. This will summon 5 of the ICA agents to this room. Sit down at the desk and wait for them. Sit there and listen to the entire conversation (don't press any buttons to kick the desk or anything) until Agent 47 automatically kicks the desk over. Grab the revealed shotgun and proceed to kill all 5 targets and any other enemies that come in shooting at you. Then, get to any exit to end the mission, at which point this achievement will unlock. You need to actually shoot and kill all 5 targets and escape the mission in order to unlock this achievement.

    If you prefer a video guide, please refer to the following video, courtesy of user UntilTammaroYT.

  • Reach Berlin Mastery Level 20.

    Before working on reaching Mastery Level 20, there are a handful of things you should do first:
     
    • There are no Mission Stories in this mission, but just complete the mission once first, however you want, because from then on, all ten possible targets can be seen wth Instinct like all other missions, making subsequent playthroughs much easier.
    • Unlock all Shortcuts. You need to do so anyway to unlock Shortcut Killer (30G). Refer to it for the locations of all Shortcuts during this mission.
    • Unlock all other achievements specific to this mission, such as discovering all locations and any miscellaneous achievements. Refer to each applicable achievement description for how to do each. They are all tied to challenges, which will help with reaching Mastery Level 20.
    • Consider doing a Silent Assassin Suit Only (SASO) run of the mission. The following video guide walks you through how to do it. You can play on Casual, so don't hesitate to make manual saves often to ensure you complete it successfully. This is worth a good chunk of XP.

    One all of that is done, you can then knock out any random challenges you haven't completed to get the last bit of XP you need. Refer to the list below for help with whatever challenges you're missing.

    Assassination
    • Versatile Assassin - complete all listed challenges
    • Suck a Bag of Bricks - there are a few bags of bricks on the lowest roof of the biker hangout, but targets don't really come to them. The easiest target is probably Swan near the juice bar. Wait until his patrol brings him close, then throw something on the ground to lure him to the bag, then push it over the edge onto him
    • Waaagh! - the scrap sword is on the east of the map, between two of the big horizontal tanks. You need to go around the east side of the tanks towards the water, and from the eastern side of them you can jump up between the two tanks and find the scrap sword. You'll be suspicious while carrying it no matter your disguise, so run to the nearest target and kill him with it. Swan would be the nearest one
    • Straight Shot - shoot any of the multiple targets in the head
    • Tasteless, Traceless - there aren't any targets that obviously take drinks, so it's easiest to just load out with a lethal syringe and walk up behind any target to inject them
    • Someone Could Hurt Themselves - this will happen during multiple other challenges for achievements
    • Hold My Hair - the easiest place to get this is via the delivery food guy right outside the biker hideout. Take his disguise, open the back of his scooter and poison the food with emetic poison, and then ring the bell by the door. The food will be brought in and a target will eat it. Then you can just follow him to the bathroom to drown him
    • Piano Man - walk up behind any target with the fiber wire and garrote them
    • Crane Trauma - refer to the Thames section of Partied Out (15G)
    • How the Turntables - refer to the Montgomery section of Partied Out (15G)
    • Drive It Home - after killing any 5 targets, get outside as soon as possible, as the remaining targets will eventually evacuate. The best spot to stand is on the west side of the map where Thames was, by the crane. Hold in rb.png and watch for people sprinting across the map, since those are the remaining targets and they won't be red. It should be easy enough to gun down at least one of them
    • Rule of Threes - the easiest way to do this is to load out at the radio tower spawn with a sniper rifle and a lockpick in your loadout. Pick the lock on the gate, then be careful of the two laser alarms on your way up. Once on top of the radio tower, there are 4 targets that can be shot. The first should be the sniper in the back on the right, before he shoots you. Then Thames on the left side of the map and another target on the roof directly ahead of you are the easiest others to snipe
    • The 47th Trick in the Book - refer to the Tremain section of Partied Out (15G)
    Discovery
    • The Golden Ticket - there are many around the map to find, such as behind the juice bar, in the club owner's office, and behind the various bars in the club
    • The Wurst Getaway *glitchy* - the scooter is located in front of the big front door of the biker hangout, and the key to it is dropped by knocking out the delivery driver who is all in red. I was never able to get this exit to actually work though. It appears to be very glitchy
    • Shortcut: Entrance Backdoor - refer to Shortcut Killer (30G)
    • Scavenger - refer to Waaagh! above
    • The Candy Man - the dealer can be found on the lowest floor of the club, in the south and southwest corner by the Basement Bar. Look for the red hat like in the challenge picture. To knock him out stealthily, talk to him and he'll lead you to a private place
    • Discover Berlin - refer to Followed the Trails (20G)
    • Full Throttle *glitchy* - the motorcycle key is found right inside the biker hangout on the main floor, where guys are sitting around a pool table. I have never been able to get this exit to trigger despite having the key
    • Chameleon - there are 10 disguises in this mission:
      • Club Security (wearing green jackets inside and outside the club)
      • Drug Dealer (refer to The Candy Man above)
      • Florida Man (refer to Der Ami below)
      • Club Owner (refer to The Club Owner below)
      • Delivery Guy (refer to The Wurst Disguise below)
      • DJ (refer to The Party Starter below)
      • Club Crew (wearing black hoods inside and outside the club)
      • Rave On (load out in the Club Entrance location)
      • Biker (all over inside the biker hangout)
      • Bartender (pink shirts at the juice bars around the exterior of the club)
    • Shortcut: Biker Basement Door - refer to Shortcut Killer (30G)
    • The Party Starter - refer to the Montgomery section of Partied Out (15G)
    • Shortcut: Skylight Ladder - refer to Shortcut Killer (30G)
    • Der Ami - this is one of the tougher disguises to find because Florida man wanders around the bottom two floors of the club. He has zebra pants on, which is his main identifying feature. Check around the Basement Bar and the stairs leading up from the dance floor
    • The Wurst Disguise - this guy in red is outside the big main door of the biker hangout
    • The Club Owner - refer to Last Call (30G)
    • Devil's Dandruff - on the main floor of the biker hangout is a room with two guards and cocaine on tables. Pick up one of the bricks
    Feats
    • Sweet Dreams - refer to Devil's Dandruff for finding a brick of cocaine and The Candy Man for finding the drug dealer
    • Spree Party - this is easiest to do to Swan. He walks right up to the edge of the canals on his normal patrol
    • Concrete Ornithology - refer to Bird Art (15G)
    • Trophy Au Naturel - at the dance floor, the lowest part of the club, look up to find a guy half-naked dancing above the floor. Take a picture of him with your camera
    • Coconut Ball Surprise - you need to knock out Florida Man with a coconut. You can find a coconut at the Basement Bar, which is also where you can find Florida Man wandering around
    • The Wurst Delivery - obtain the Delivery Guy disguise right outside the big door to the biker hangout, then just ring the bell on the wall of the hangout to deliver the food. Best to poison the food first with lethal or emetic poison to complete other challenges
    • Whiteout - refer to Devil's Dandruff for obtaining a brick of cocaine. Now head to the dance floor on the lowest level of the club, and go to the left of the DJ booth (while looking at it) and you'll see a fan that glows yellow in Instincts. Hide by the fan and wait for the target to come nearby on his patrol, then throw something by the fan to lure him over to it. Now throw your cocaine into the fan to complete the challenge
    • T-47 - this isn't possible until you unlock the biker starting location. You must start in the biker disguise and not change your disguise the entire time. The shotgun is found on the second floor of the biker hangout, by the area where the marijuana is being grown. Now you need to kill 5 targets with the shotgun. Remember it will be loud, so it's best to kill targets not near public locations, such as Tremain, Thames, and the ones on the roof. Also keep in mind you can knock out a target and drag him somewhere else, then shoot his unconcious body. You also need to grab the motorcycle key by the pool table on the ground floor of the biker hangout and exit via the motorcycle
    • Paging Dr. Greenthumb - on the second floor of the biker hangout is the Grow House. Nearby is a Sprinkler Unit (glows yellow in Instincts) and near that is a can of insecticide on a shelf. Wait for him to go into the Grow House and then use the insecticide on the Sprinkler Unit
    • There was a Fire Fight! - refer to Last Call (30G)
    • Herr Ziegler Plus One *glitchy* - outside the club entrance is a guy pacing around near the parked cars. Approach him and he should mention he can't find his pills. They're located in a bicycle in the parking lot nearby. Give them to him and then follow him into the club. Despite multiple loadouts and reloads, I was never able to get this guy to talk to me, no matter my outfit
    • Juiced Up - disguise yourself in a bartender disguise (pink shirt) and go to the juice bar on the east side of the map. Head inside and make a drink, then wait for Swan to come over, and serve it to him. Feel free to add poison
  • Complete End Of An Era.

    Story-related; cannot be missed.

    There are two targets to kill by any means necessary. On your first playthrough, once they're both dead, you'll need to make you way to the bottom floor of the ICA facility and get into the data core room to hack it. This will cause a security alert that is unavoidable on your first playthrough. Now you need to carefully get past the guards and escape the facility, at which point you can leave the mission to complete it.
  • Use Royce's terminal to fry the core.

    This achievement requires you to see the Certainty Principle mission story through to completion, and then complete a couple more steps to fry the core. Once you get to the end of the tour with Royce, she'll allow you to use the panel to fire one or more people. To unlock this achievement, all you need to do is fire Alicia Reynolds (upper right) and then as soon as you can, fire Jeremy Bolt (lower left). You'll be able to watch Alicia walk past Jeremy while he's on the phone, and she'll disable the security mechanism. Then, fire Sharon Reed, who will activate the core cleansing and unlock this achievement. Note that this can be paired with a way to kill Royce, if you time it right so that you fire Sharon Reed while Royce is in the core room. The explanation of the Certainty Principle in Icebreaker (30G) has more details about reaching this point and the process for getting the kill.

    If you prefer a video guide, please refer to the following video, courtesy of user UntilTammaroYT.

  • Complete all Mission Stories in End Of An Era.

    There are a total of three Mission Stories that need to be completed to unlock this achievement. They are viewable from the pause screen on the Mission Story tab. There, you can track them and easily follow them through to completion. Since the game walks you through completing them, I won't detail their steps here. Instead, I will provide a bit of guidance as to what challenges are easily completed during each Mission Story, so you can make more efficient use of your saves during each, and make good progress towards maximum mastery level.

    Certainty Principle
    Load out with emetic and lethal poison vials for this, if possible. This mission story has you head to the restaurant. To get the disguise of the man at the table, head into the bathroom of the restaurant and grab the emetic poison. Now walk into the kitchen (no one notices) and poison the food with the emetic poison, and ring the bell so someone takes the food to the man (A Hair in My Soup). Now just wait in the bathroom for him to throw up, knock him out, take his disguise, and hide the body. The rest of the mission story is straightforward to follow to completion. When you get to the end and Royce leaves you with the terminal, make a manual save to go a couple different routes.

    First is an annoying kill on Royce you need for another achievement - electrocuting her. Darken the glass of the room you're in, then throw something inside to lure the guard outside in. Knock him out, take his disguise, and hdie the body. Now refer to "Electrocute Royce" section of Future Shock (15G) to set up that kill, which involves heading to the breakroom nearby, knocking out both people inside and hiding their bodies, then heading to the workstaitions near where the tour ended and interacting with all three stations with your camera to send all three workers on break, then follow Royce to the breakroom and make another save. After she yells at the three workers to leave, expose the wires behind her and puncture the water cooler to electrocute her and complete A Shock to the System. Reload this recent save, and after she yells at everyone to leave, head to the closet nearby and put lethal poison in the vent system to kill her, completing Venting Some Stress and Tasteless, Traceless. Reload again and this time put emetic poison in the vent system, follow her to the bathroom and drown her to complete Hold My Hair.

    Now reload the earlier save at the terminal you finish the tour at, and this time follow Royce. She'll go into the core room and lean on the railing. Push her over to kill her and complete Cooling Down. You'll be detected but just reload your save. Finally, back at the terminal at the end of the tour,.as soon as Royce leaves the room, interact with the terminal and immediately fire Alicia Reynolds (upper right). As soon as you have control again, immediately fire Jeremy Bolt (lower left). Alicia will go inside the core and disable the security mechanism (Human Error). Now, wait for Royce and her bodyguard to enter the core room. The bodyguard will leave to see Jeremy. As soon as he starts to leave, fire Shannon Reed, which will turn on the core cleanse, killing Royce and completing Medium Rare.

    Impulse Control
    Head to The Block for this one (northeast big building) and get yourself a scientist dsiguise on Level 3 of your map. You can easily tamper with a pod to distract a scientist and knock him out. At this point, you can make a manual save and go on a detour to kill Hush in his relaxing chair to complete Deprivation. Refer to the first part of Future Shock (15G) for doing so, and if you shoot him in the head while he's in his chair, you can also complete Straight Shot. You can then reload that save, knock out all the scientists around the four pods on this level, then tamper with all four pods, at which point Hush will reboot them and you'll complete The Show Must Go On. Now reload your save and proceed with the actual objectives for the mission story, getting the patient disguise in the bathroom on the top floor, and proceeding with the test. After Hush gets frustrated and leaves, knock out the assistant and hide her body. When he comes back, the test will resume and the lead scientist will accidentally kill him, completing Mnemonic and this mission story.

    All-Seeing Eyes
    If you attempt this mission story on a playthrough other than your first (so you don't need to hack the core in the ICA Facility), there is a very fast and easy way to complete a ton of challenges. Start in either of the two locations in your suit (either the default location or the other outside one). Head to the laundromat (northwest little building) and input 0118 in the panel to open the door. Head inside and you can easily sneak right up to the top floor where a sniper is on the roof. Knock him out, DO NOT take his disguise, hide the body, and take his sniper rifle and ammo nearby. Head up onto the top roof and scan the drone with your camera, then go up onto the little catwalk to find some more sniper ammo. Make a save here in case your aim is bad. Shoot down all of the drones in the far back of the map, slightly to the right. Once done, guards will show up. Simply slide down the pipe when they're coming up the stairs, then head to the stairs leading lower and just wait on them; no guards come there. Once your objective changes back to shooting down more drones, sneak back up, walk behind the two guards on the roof, and back up to the little catwalk from earlier. There are two more drones to shoot down above the building on the left. Make a save in case you mess up. Shoot down both, careful not to alert guards if you miss the drones. Once done, Royce and Hush will come together for a meeting on the bridge straight ahead. Make a manual save here. When they're on the bridge and come close together, shoot the explosive canister. The top of the canister with its valve is just barely visible above the middle of the bridge. Killing them both with this explosion completes Big Bada Boom, but their bodies get found. Reload your manual save. This time, wait and aim at Hush on the left. Royce will walk back and forth, lining up with him. Fire a shot that kills both of them with a single bullet. This completes Bullet Points. Now simply drop your sniper rifle here, then sneak back behind the guards, down and out the building, and exit the mission. This will earn you Suit Only, Silent Assassin, Suit Only Silent Assassin, Sniper Assassin, and The Classics for a ton of XP.
  • Reach Chongqing Mastery Level 20.

    Before working on reaching Mastery Level 20, there are a handful of things you should do first:
     
    • Complete all Mission Stories. Refer to Icebreaker (30G) for completing them all, as well as many other challenges during them use strategic saves.
    • Unlock all Shortcuts. You need to do so anyway to unlock Shortcut Killer (30G). Refer to it for the locations of all Shortcuts during this mission.
    • Unlock all other achievements specific to this mission, such as discovering all locations and any miscellaneous achievements. Refer to each applicable achievement description for how to do each. They are all tied to challenges, which will help with reaching Mastery Level 20.
    • Consider doing a Silent Assassin Suit Only (SASO) run of the mission. The All-Seeing Eyes section of Icebreaker (30G) walks you through a very easy way to do this. You can play on Casual, so don't hesitate to make manual saves often to ensure you complete it successfully. This is worth a good chunk of XP.
    One all of that is done, you can then knock out any random challenges you haven't completed to get the last bit of XP you need. Refer to the list below for help with whatever challenges you're missing.

    Assassination
    • Hold My Hair - the only way I've found to do this naturally is to get Hush into his relaxing chair and put emetic poison in the vent just outside the room, then follow him into the bathroom. Refer to the first section of Future Shock (15G) for more details
    • Versatile Assassin - complete all listed challenges
    • Tasteless, Traceless - you could do the same as Hold My Hair, or just walk up to either target with a lethal syringe
    • Straight Shot - shoot either target in the head
    • Piano Man - walk up behind either target and garrote them
    • Someone Could Hurt Themselves - this will complete during multiple other required kills
    • Stick It to the Man - you need to pacify Hush while disguised as a homeless person for this challenge. The homeless are found in alleys around the building Hush is in, then you need to sneak up to the top floor and pacity him. Doesn't matter if you get detected
    • Venting Some Stress - follow the walkthrough for Certainty Principle in Icebreaker (30G)
    • Deprivation - refer to the first section of Future Shock (15G)
    • Mnemonic - follow the walkthrough for Impulse Control in Icebreaker (30G)
    • Big Bada Boom - follow the walkthrough for All-Seeing Eyes in Icebreaker (30G)
    • A Shock to the System - follow the walkthrough for Certainty Principle in Icebreaker (30G)
    • Cooling Down - follow the walkthrough for Certainty Principle in Icebreaker (30G)
    • Bullet Points - follow the walkthrough for All-Seeing Eyes in Icebreaker (30G)
    • Medium Rare - follow the walkthrough for Certainty Princple in Icebreaker (30G)
    Discovery
    • Shortcut: Facility Elevator Shaft - refer to Shortcut Killer (30G)
    • Training Hard - this is the same place where you first start the mission
    • The Beat - these are the guys guarding the alley behind the restaurant where the container is that leads into the ICA Facility
    • Block Buster - these are the guys in blue on the top few levels of The Block (northeast building on the map)
    • Shortcut: Inner Courtyard - refer to Shortcut Killer (30G)
    • Quite a Hatch - there are two ways to unlock the secret hatch. One is from inside the vents on the lowest level of the ICA Facility. The other, and probably easier, way is to go through the arcade into the little courtyard where two guards are. Use the keypad on the wall and enter 2552 to unlock the hatch
    • Climbing the Corporate Ladder - will happen naturally during Certainty Principle mission story
    • Scoot Over - no key required for this, just go to the icon on the street where the scooter is
    • Super Special Door - after hacking the AI core during your first playthrough, you'll need to escape the ICA Facility. On your way out, look for the exit icon on your map and using Instincts. Use your camera to open it and exit the mission
    • The Downtrodden - the homeless are found in the alley behind The Block (northeast building)
    • Last Resort - two of these flyers are found in the Recruitment Center (labeled as such) in The Block. The third flyer I found was in the little homeless shelter at the bottom of the stairs that lead up into the main square from the start of the mission. I pacified one of the guys and he dropped a flyer
    • Apartment Safe House - no key required. Head to the laundromat and use the exit location in the building (keypad code is 0118 to get inside)
    • Shortcut: The Block Ladder - refer to Shortcut Killer (30G)
    • Dumplings Cook - head into the restaurant and into the kitchen, and pacify one of the male cooks
    • Down the Rabbit Hole - you need a crowbar, which can be found by the homeless in the alley behind The Block. Then you just need to pry open any of the few manholes around the alleys in the streets. Even though they say "body dump" you can still use them to exit the mission
    • Hack the Planet - the Tier 1 and Tier 2 dongles can be found all over the ICA Facility. One location for Tier 1 is in Tier 01 Security on Level -01, and one for Tier 2 is in Employee Vetting on Level -01 as well. I have only found Tier 3 in two locations: one is located on a table in the outer ring around the core room on Level -02 on your map, and the other is dropped by Royce when you pacify/kill her
    • Discover Chongqing - refer to Surveillance Master (20G)
    • Chameleon - there are 11 disguises in this mission:
      • Homeless Person (refer to The Downtrodden above)
      • Cook (refer to Dumplings Cook above)
      • Mr Pritchard (refer to Climbing the Corporate Ladder above)
      • Street Guard (refer to The Beat above)
      • Block Guard (refer to Block Buster above)
      • Researcher (white lab coats on top floors of The Block)
      • Perfect Test Subject (obtained during Impulse Control mission story)
      • Facility Engineer (red hazmat suits in bottom floors of ICA Facility)
      • Facility Security (white shirt and green hat inside ICA Facility)
      • Facility Guard (black shirt and red hat inside ICA Facility)
      • Facility Analyst (civilians inside ICA Facility in suit and tie)
    Feats
    • Vengeance - despite the challenge picture, you need to pacify the Block Guards in the blue suits on the top couple floors. A hammer is conveniently located on Level 03 on your map. Doesn't matter if you get spotted
    • Human Error - follow the walkthrough for Certainty Principle mission story in Icebreaker (30G)
    • Ease of Pain - refer to The Show Must Go On below
    • Lei Me to Sleep - the cowboy bust is found in the stairwell of The Block leading from Level 01 to Level 02 on your map. Lei is the female lead scientist on the top floor in the purple pants. Just throw the bust at her head
    • A Hair in My Soup - follow the walkthrough for Certainty Princple, poisoning Mr Pritchard's food, in Icebreaker (30G)
    • Mission Story - All-Seeing Eyes - complete the mission story
    • Thnk! Tank! - the tank is found in the arcade. The researchers are in white lab coats on the top few floors of The Block
    • Going Postal - the package you need for this is found in the ICA Facility on Level -1 on your map, in an area called ICA Entrance Checkpoint. Xiao Ming is on Level -2 of the ICA Facility in a small office of his own by the Analysis Area
    • Killing the Past - story-related, must be done during your first playthrough
    • What a Glorious Feeling... - the umbrella is found inside the apartment on Level 01 on your map, which you'll need a crowbar to break into. Take the umbrella up to the laundromat (code 0118) and up to the lone guard on the stairs just below the two guards on the roof talking, where the mission story All-Seeing Eyes starts
    • Mission Story - Impulse Control - complete the mission story
    • Big Sister - obtained automatically during the All-Seeing Eyes mission story
    • ...I'm Happy Again - finish What a Glorious Feeling... above, then wait for his body to be found and him to wake up. Wait for the guards to go back to their default state and him to start dancing in the same spot again, and knock him out with the umbrella again
    • Contact - despite the description for this, you don't need to wait for Hush to do anything. Head to the very top floor of The Block, on the roof. There is an antenna in a caged-in area. Break in with a crowbar and turn off the satellite to complete this challenge
    • Mission Story - Certainty Principle - complete this mission story
    • The Show Must Go On - on the second-highest floor of the block are four big pods with researchers around them. You need to turn off all four of them without the researchers turning them back on. The only real way to do this is to knock out all of the researchers in the area and hide their bodies. Turn off all four pods, and then Hush will come down and reset them all
  • Complete The Farewell.

    Story-related; cannot be missed.

    Kill the two targets by any means, then exit via any of the multiple exits.
  • Reveal all undiscovered areas in Mendoza.

    There are a total of 45 areas to discover in Mendoza. Like all maps, you can view all undiscovered locations on your map, so you don't actually need to run around to try to find undiscovered areas, nor do you need any sort of list or guide of all locations. Simply open the pause menu and tab over to your map. On the map screen, there is a white background symbol for "Undiscovered Location" (which will only be in the legend if there are actually undiscovered locations on the map). You can then scroll between the various Levels on the map to look for any undiscovered locations and then head there to discover them.

    By the time you complete all missions stories, miscellaneous achievements, shortcuts, and random challenges to max out your mastery, you will likely discover most if not all locations. Then you can simply check your map for any you missed and just run there to discover them, not worrying about if you get detected. Locations are discovered and saved immediately after you find them, regardless if you save your game or not. As soon as you discover the last location, the corresponding challenge will complete and this achievement will unlock.
  • Complete all Mission Stories in The Farewell.

    There are a total of three Mission Stories that need to be completed to unlock this achievement. They are viewable from the pause screen on the Mission Story tab. There, you can track them and easily follow them through to completion. Since the game walks you through completing them, I won't detail their steps here. Instead, I will provide a bit of guidance as to what challenges are easily completed during each Mission Story, so you can make more efficient use of your saves during each, and make good progress towards maximum mastery level.

    The Tour
    This walkthrough will be quite long for this mission story because there are a ton of kill options along the way, and the bulk of the various challenges and achievements are tied to this mission story. You will also unfortunately need to do it twice. Either way though, you'll absolutely want to have lethal poison vial in your loadout to start, which will save you a ton of time. You'll start this mission story by following around Corvo Black and obtaining his disguise. You'll then take Diana and Vidal down to the vineyard area, at which point you'll be told to find out where the winemaker is. Sneak into the vineyard and listen to find you need to harvest grapes. Follow the vineyard worker to where he goes, knock him out and take his disguise (Grape Picker) and hide his body. You now need a grape knife, which can be found on a table in the building in the middle of the vineyard. Use this to harvest grapes, completing Harvest Season. Now is where you're going to deviate from the mission story objective, but don't worry, you'll still get credit for completing it. Instead of returning the grapes to the winemaker, activate the nearby generator to distract a guard (knock him out and hide the body), and then repeat to lure over the winemaker. Knock him out with the grapes (completing Grapes of Wrath) and don the winemaker disguise, and only then return to Diana and Vidal. Now we will go through a huge series of saves and various kills and challenges.

    You'll now be giving the tour to Diana and Vidal. First take them into the production room and present it. When done, you'll have three options of where to go. Make a manual save here. Head "left" over to the freezer and present it. When Vidal goes inside, use the panel to close the door and freeze her to death, completing Coldhearted. Reload your save, and this time take her to the stairs in the back of the production room, up to the grape crusher. Present it, and then push her in when she looks over the railing, completing Pulp Friction. Reload your save, and this time head "right" into the next big room with all the vats. Present this room to her, then you'll head over to the grape presser where Vidal will go to get her picture taken. Wait until Diana isn't in there with her, and activate it to crush her and complete A Thick Must. Reload your save yet again, and present the production room like normal, the fermentation room like normal, and then take her into the barrel room and present it, completing Tour Guide. Make another save right as you enter the barrel room, because we'll branch off here.

    As soon as you enter the barrel room and end the tour, immediately run to the left (relative to where you entered the room) through the glass door and ahead to the Tech Room (labeled as such on your map). Interact with the ventilation system to turn it on, and add your lethal poison to it. Now very quickly run up the stairs you passed as you entered the glass doors and make a couple left turns to get to the Security Room, where there is a terminal on the right side overlooking the barrel room. You will probably get detected, but don't worry, this is just for a challenge and achievement. Use the terminal and choose to vent the barrel room. If done correctly, Yates and Vidal should still be in there talking, and everyone in the barrel room will die from the lethal poison. Unfortunately Diana likely will too, but this will complete Secondary Fermentation, and this kill is also needed to unlock Ripe for the Picking (15G). One other thing to note is that Vidal might attempt to follow you out of the barrel room. If so, you can just throw anything behind some barrels to distract her while you run out of the room.

    Reload the barrel room save before you poisoned everyone. This time, let the tour end and observe as Yates comes down and takes Vidal and Diana with him. You'll now get a new mission story to complete called Closing Statement. Go get a screwdriver if you don't already have one (from the Tech Room or Production Room on your map). Go over to the glass on the right side of the barrel room and hop down by the two little bridges leading to that secure room. Locate one of the two vents leading under the room and use your screwdriver to enter one, completing Going Below. Alternatively, you can go up to the security terminal you used to vent the barrel room and choose to open the doors to this room, and then run down and into the room quickly before it closes, which completes Going Above but will probably get you detected. Once in the room, take out one or both of the guys, take one of their disguises, and hide the bodies. On the tables, pick up a bottle of each type of wine from each of the three wine racks to complete Estate Wines. Now enter the code 1945 on the keypad to remove the lasers so you can go in and get the Grand Paladin bottle, completing A Vintage Year. Also dump any guns you have, because you'll be frisked shortly. Follow the objectives to go into the secret passage behind the barrel and up into the Villa Basement where you can give out the Grand Paladin. At this point, if you want, you can make a save, then kill one of the guys in a blue suit at the table and take his disguise to complete The Hidden Hand, then reload after everyone starts killing you. Now just watch the meeting conclude and Diana will be taken away, completing Closing Statement. Head up after her, careful not to be spotted, and take out the guards on the top floor with her. They're all isolated and easy to take out. Hide all their bodies too, or leave them on the balconies. Now take a guard disguise from one of them and follow the objectives to sit in the chair and wait for Yates. Follow the prompts and complete the objectives, which unlocks Evil Wine Club (15G) only once Yates is dead. This completes the first string of this long mission story.

    Your second playthrough will also be with lethal poison. This time, you need to get inside the Villa before starting the mission story, but this time head to the Villa Basement and take out the three guards there and hide their bodies. Use your lethal poison on the glass at the head of the table, where Yates will drink from. Now follow The Tour and then Closing Statement to completion, except this time Yates will die from the poisoned wine after the meeting, completing To Loyalty and making progress towards Ripe for the Picking (15G).

    Eyes on Target *Very glitchy!*
    Simply follow the mission story objectives to complete this one. When you test out the sniper shots on the targets, make sure you have the sniper shoot a watermelon to complete Melon Head. When you get to the point where you need to eliminate her three guards while she's alone with Diana, start with the left one and pull him into the grass to subdue him, and then the rightmost guard, and finally the middle guard. Now, all you need to do is order the kill shot. Unfortunately, this part of the mission story is extremely glitchy, and you may find that you keep getting the "Mission Story missed" notification rather than it completing, even though you did everything exactly as the objectives said to do. Unfortunately there doesn't seem to be a guaranteed way around this. I must have reloaded my save and tried it 10+ different times and different ways, changing the timing of the kill shot. Nothing worked. I later just ran to her without taking out her bodyguards and had her get shot in public, and that finally completed this mission story. So you unfortunately may need to experiment a bit to get this one to register as complete. There is also, unfortunately, no challenge tied to killing her in this manner, although you will make progress towards Murder by Proxy with this kill.

    Over The Top
    After listening to the two guys on the catwalk to reveal this mission story, knock one of them out and dump the body into one of the nearby vats to complete Primary Fermentation. Now follow the objectives through to completion. The mission story completes with the flooded floor and Yates standing by the pump in the liquid. The proper way to finish this kill is to run to the power box in the nearby production room, insert a fuse in it, then turn on the pump to electrocute Yates and kill him. Unfortunately, once again there is no challenge tied to completing this kill.
  • Reach Mendoza Mastery Level 20.

    Before working on reaching Mastery Level 20, there are a handful of things you should do first:
     
    • Complete all Mission Stories. Refer to Rich Harvest (30G) for completing them all, as well as many other challenges during them use strategic saves.
    • Unlock all Shortcuts. You need to do so anyway to unlock Shortcut Killer (30G). Refer to it for the locations of all Shortcuts during this mission.
    • Unlock all other achievements specific to this mission, such as discovering all locations and any miscellaneous achievements. Refer to each applicable achievement description for how to do each. They are all tied to challenges, which will help with reaching Mastery Level 20.
    • Consider doing a Silent Assassin Suit Only (SASO) run of the mission. The following video guide walks you through how to do it. You can play on Casual, so don't hesitate to make manual saves often to ensure you complete it successfully. This is worth a good chunk of XP.
    One note about this video: the only way I was able to get a Silent Assassin rating (which was getting ruined by that awkward shooting of the wife and then sniping of Yates) was to go onto the roof like in the video, then right and around the back of the bedroom, climb onto the other balcony and enter the bedroom. Crouch and open the door to their balcony, tranq the wife before she sees you, then immediately knock out Yates since you'll be behind him. Then, just shoot his unconcious body with the sniper. The rest of the video is easy to replicate.


    One all of that is done, you can then knock out any random challenges you haven't completed to get the last bit of XP you need. Refer to the list below for help with whatever challenges you're missing.

    Assassination
    • Straight Shot - simply shoot either target in the head with your pistol or any other gun
    • Tasteless, Traceless - this will be done during multiple other challenges required for achievements
    • Someone Could Hurt Themselves - this will be done multiple times during The Tour mission story
    • Hold My Hair - this one is unlikely to happen naturally since there aren't many bathrooms on the map. Easiest way to do this is to go to the Villa with an emetic syringe and inject Yates stealthily, then follow him to a bathroom
    • Versatile Assassin - complete all listed challenges
    • Piano Man - simply load out with the fiber wire and walk up behind either target and garrote them
    • Notes of Hemlock - the easiest way to do this is to load out with lethal poison in the Tasting Bar. Head outside and pick up a bottle of Pinor Noir from one of the tables outside the tasting bar, then pour a glass and poison it. Wait for Vidal to come and then serve it to her
    • Domestic Disturbance - get into the Villa Basement by any means, and knock out and take a guard disguise from one of the guards there. In the basement is a safe on the wall. The code is 2006. Take the documents (completing Scandal) and head up to the top floor of the Villa to find Yates's wife (woman in white dress). Press button-y.png to talk to her and give her the file. Now leave and just wait for her to eventually confront him and kill him, which also makes progress towards Murder by Proxy 
    • The Orator - this is easiest to do if you can load out starting as an Asador Chef. Head to the cinema in the southeast corner of the map, lowest level, and up at the top of the stairs by the two guards is a microphone on a crate. Take it, and leave behind any guns you have. Now head up to the Asado grill area at the bottom of the steps leading up to the front yard of the Villa. There is a dance floor in the middle of the table with a microphone stand in the center. Swap out the microphone and interact with the fuse box near it to turn it up. Now head up to the Villa (you'll be frisked) and grab one of the torches at the back of the van near the front door. Bring it down to the giant grill with hanging meats and interact with it to light it on fire (completing Asador). This will summon Yates down to give a speech, and the mic will fry him
    • Pencil Pusher - in the middle of the parking lot where you originally start the mission is a bald lawyer on the phone. Wait for him to go into the center of the area, then pull him into the tall grass, knock him out, take his disguise and his briefcase, and drop any guns you have in this tall grass because you'll be frisked. Head up to the two guards by the field, talk to them, then head up to the black gate and talk to the guard there too, to be let inside and led to the guest room. Interact with the desk to set the file on it. Yates will be summoned and come to the room (make a save here to get the next challenge too). When he stands in front of the desk, use the prompt to kill him on the pen
    • Get Rid of the Body - follow the same steps as the above challenge, but once you're alone with Yates in the room, just knock him out. Right outside the open window of this room next to the desk is the garden shredder. Take out the guard outside the back door, then drag Yates out the door and around the corner, dump him in the shredder, then turn it on
    • Firebrand - follow the video above for the SASO Sniper Assassin guide, but after you pacify Vidal and pull her into the tall grass, instead of shooting her with the sniper rifle, go get a screwdriver if you don't have one already. Come back, and right next to the tall grass is a lamp you can sabotage. Do so, and drag her body over to the lamp. Now turn on the water valve nearby to electrocute her
    • Pulp Friction - follow the walkthrough for The Tour mission story in Rich Harvest (30G)
    • Murder by Proxy - you will need to complete the mission story Eyes on Target and the challenge Domestic Disturbance on the same playthrough of the mission
    • Coldhearted - follow the walkthrough for The Tour mission story in Rich Harvest (30G)
    • To Loyalty - follow the walkthrough for The Tour mission story in Rich Harvest (30G)
    Discovery
    • The Hidden Hand - the only time to get this disguise is after you follow The Tour and Closing Statement mission stories to completion. You need to knock out/kill one of the guys in blue sitting at the table and then take his disguise. You will almost assuredly be detected and killed shortly after though
    • Lago Lurker - the boat exit is in the northwest corner of the map. The key for the boat is in the little shack at the dock next to the boat
    • Shortcut: Cellar Door - refer to Shortcut Killer (30G)
    • Cuckoo's Nest - simply head up to the sniper rifle at the silos in the northwest corner of the map and pick up the rifle
    • A Vintage Year - completes naturally during the Closing Statement mission story at the end of The Tour mission story
    • The Cave - right below the Villa Basement is an exit you'll notice is locked, and two guards standing at it. To "unlock" the exit, head down the hall into the locker room nearby and you need to put on the diving suit disguise. Now you can head back to the exit and use it
    • Grand Theft Auto - Yates's car is in the front yard of his Villa. The key for it is in his bedroom up on the top floor where his wife is, next to the bed
    • Tastemaker - head to the Tasting Bar on your map and knock out a male waiter and take his disguise
    • Grape Picker - this will happen during The Tour mission story
    • Harvest Season - this will happen during The Tour mission story
    • Shortcut: Backdoor - refer to Shortcut Killer (30G)
    • One Last Tango - after killing both targets, Diana will head to the dance floor near the entrance to the party. Interact with her to exit the mission
    • Chameleon - there are 15 disguises in this mission:
      • Wet Suit (refer to The Cave challenge)
      • Herald (refer to The Hidden Hand challenge)
      • Lawyer (bald guy in the parking lot)
      • Waiter (in the Tasting Bar)
      • Winery Worker (happens naturally during The Tour mission story)
      • Chief Winemaker (can be done during The Tour mission story, down in the vineyard)
      • Gaucho (happens during Eyes On Target mission story)
      • Corvo Black (obtained during The Tour mission story)
      • Bodyguard (any of the random guards around the party area)
      • Asado Chef (top floor of the party area in the obvious chef hat)
      • Sommelier (obtained during the Closing Statement mission story after completing The Tour mission story)
      • Head of Security (standing in front of the barrel secret door after completing The Tour mission story and starting Closing Statement)
      • Mercenary (these are the guards around the Villa)
      • Tango Musician (guys in blue playing music in the party area)
    • Into the Sunset - this exit is down in the vineyard where the grape workers are, and doesn't need any key or disguise to use
    • Discover Mendoza - refer to Master the Terroir (20G)
    • Estate Wines *glitchy* - there are wine bottles around the tasting bar, on various tables around the area, and one of each bottle down in the locked room where the Grand Paladin is. Pick up one of each. Note that I've never gotten this challenge to complete. The bottles never registered properly for me no matter how many of each I picked up or where I got them from
    • Scandal - refer to Domestic Disturbance above
    • Hello, Cowboy - will come unavoidably during the Eyes on Target mission story
    • The Famous Llosa Brothers - these are located on the top floor of the party area near the big fire pit and hanging meats
    • Shortcut: Maintenance Door - refer to Shortcut Killer (30G)
    Feats
    • QR codes - there are 7 little podia with QR codes on that you can scan with your camera. They are all marked on your map as "camera intel" and all are in public areas that don't need a disguise to access. Simply go to each and scan them all. They'll be removed from your map when you scan them
    • A Thick Must - follow the walkthrough for The Tour mission story in Rich Harvest (30G)
    • Grapes of Wrath *glitchy* - during The Tour mission story you will harvest grapes. You then need to pacify any person with them. I was never able to get this challenge to complete, after pacifying many people with grapes
    • Mission Story - The Tour - complete this mission story
    • Going Above - refer to the walkthrough in The Tour mission story in Rich Harvest (30G) for where and how to get this challenge
    • Closing Statement - follow The Tour mission story through to completion, and a secret mission story called Closing Statement will being. Follow its objectives to completion to complete this challenge
    • Primary Fermentation - where the Over the Top mission story is revealed, kill either of the two workers on the upper catwalk and dump his body into one of the open tanks on that level
    • Mission Story - Eyes On Target - complete this mission story
    • Asador - refer to The Orator above
    • Secondary Fermentation - refer to The Tour walkthrough in Rich Harvest (30G)
    • Melon Head - during the Eyes on Target mission story, have the sniper shoot a melon where you pick up the earpiece
    • Tour Guide - see The Tour mission story through the completion
    • Going Below - use a screwdriver and head to the right side of the barrel room, hop down, and open a vent to go through. This is covered in The Tour walkthrough in Rich Harvest (30G)
    • The Talented Mr. Rieper - make sure you load out in your suit, not in a disguise. Get the invitation either from Diana or from the concrete structure in the middle of the parking lot. Use the invitation to enter the party. Now wait for Diana to meet up with Vidal and walk around together. You need to talk to Diana at three spots on the upper party floor while she's with Vidal. Just stay near them and press button-y.png each time when prompted on Diana. After the third time, Vidal will lead you to the cinema to talk, completing this challenge
    • Mission Story - Over The Top - complete this mission story
  • Complete Untouchable.

    Story-related; cannot be missed.

    Simply make your way through the very linear level to the front of the train, and make any choice you want to complete this mission.
  • Complete all Untouchable Challenges.

    Note: you do NOT need to complete any of the Classics challenges (Silent Assassin, Suit Only, etc.) for this achievement. You only need to complete the challenges in the Assassination, Discovery, Feats, and Targets categories.

    Assassination
    • Losing Everything - pick up the serum at the end, and when he has his back to you, inject him with the serum
    • Straight Shot - just shoot him in the head when you regain control at the end of the mission
    Discovery
    • Shortcut: Passenger Car Door - refer to Shortcut Killer (30G)
    • I'm the Conductor Now - after you pass your first train car of commando guards, you'll come to a car with the Commando Leader with his back to you, and a guard salutes him and walks away. Knock him out and take his dsiguise
    • Heavy Duty - right before or after the train car with the leader above, there are many Commando Guards. Knock out or kill any of them to take their disguise
    • 47, Ph.D.- right when you start the mission, knock out the doctor and take his disguise
    • Mall Cop - these are the first enemies in black you come across
    • Spray and Slay - an SMG can be found in multiple places, one of which is at the shortcut above
    • Chameleon - there are 7 disguises in this mission
      • Doctor (see above)
      • Security Guard (see above)
      • Commando Guard (see above)
      • Elite Guard (see below)
      • Commando Leader (see above)
      • Office Staff (found on an obvious coat rack you'll walk up to near the end of the train)
      • Security Guard 2 (found at the very end of the train where the civilians are, and are also in black but without hats)
    • You've Got Some Skills - in black clothes and a helmet near the beginning of the train
    • Forbidden Pineapple - there are grenades located at the second shortcut below
    • Got My Boomstick - there are multiple enemies that will drop shotguns for you, but one can also be found at the shortcut below
    • Shortcut: Container Door - refer to Shortcut Killer (30G)t
    Feats
    • A New Father - refer to Count Down From 47 (15G)
    • Snow Angel - there will be an obvious train car towards the end where multiple Commando Guards are standing facing the edge of the car. Simply walk up behind any and push him off the train
    • The Gun Muffler - around halfway down the train you'll come to an obvious workbench you can interact with to make a silencer for your pistol
    • Exhibition Shooting - during any of the multiple instances where you need to climb on top of a train car or are on an exterior train car, shoot one of the train signals that passes over top of the train ever few seconds
    • Soda Slinger - there are around four soda cans located on tables throughout the train cars as you progress. Pick up at least one, but preferably three, and make a save, and then throw the cans at three different enemies, and reload if you don't want to get shot
    • Button Masher - the code for the keypad in the beginning of the mission is written on the poster of the same room, but is 1979 if you don't want to look for it
  • Reach Carpathian Mountains Mastery Level 5.

    This will happen unavoidably while completing all challenges for Train Surfing (30G). Refer to its solution for completing all challenges.
 

Secret achievements

  • Kill Ingram with his oil-rig model, push Stuyvesant over a rail, and kill them in the air.

    Kill Ingram with his oil-rig model
    If you just want this achievement and the associated challenge and don't care about being detected, simply follow the Bird of Prey mission story to completion, at which point you'll end up in Ingram's office on the very top of the building, after you complete the job for him. He'll walk over to the oil-rig model, at which point you can approach him from behind and press button-a.png to kill him on it. His bodyguard and random civilians will all see you commit the crime though. For the purposes of this achievement and the challenge, that doesn't matter though.

    Push Stuyvesant over a rail
    Simply follow the (In)Security mission story to completion, at which point you'll be hired on as his bodyguard and will be left alone with him after completing the knife-throwing challenge. He'll walk up to an obvious gap in the railing on the roof, at which point you can approach him from behind and press button-a.png to push him to his death. I found this prompt to be quite finicky, and I actually had to be standing back at the knife table for the prompt to actually appear. This is also a great stealth kill for a Silent Assassin run.

    Kill them in the air
    This one requires a bit of work, and is good to pair with Keep Your Eyes Peeled (15G), since they both involve causing an evacuation in the same way, and having to do this all twice will be pretty tedious. First you'll need to get upstairs to the Security Room, which is right down the hall from the meeting room where you'll meet with Ingram as The Vulture during the Bird of Prey mission story. Starting that mission story and getting to the meeting room is a good way to start this process. Head out the left side of the meeting room and down the hall to the Security Room where there is a guard sleeping in a chair inside, and another outside the door talking on his phone. Take out this guard on the phone, drag his body into the Security Room, take his disguise and hide the body in the cabinet. Use the code 6927 on the safe on the wall and you'll get the Evacuation Keycard (this also completes a challenge). Also grab the banana on the desk in the Security Room by the sleeping guard to use for the Keep Your Eyes Peeled (15G) achievement later.

    Now head out and up the stairs to the top floor where you get a zoomed out view of the large open area. Head inside the penthouse and make a left to two guards that are standing by a wall and talking about the evacuation drill. They will leave, and there are two kits on the wall behind where they were that have two parachutes, once for each target to escape with. There is a card reader on the wall to their left. If you don't have a knife, head to the kitchen on the opposite side of the penthouse (making a right instead of a left when you enter) and grab a knife on the counter there. Head back to the parachutes and open up the doors, then sabotage each one. Before proceeding, make a save here so you can also do the requirement for Keep Your Eyes Peeled (15G), which needs to be done separately. Now, to the left of the parachutes is an evacuation panel. If you use Instincts, you'll see a cable in the wall leading upstairs to another panel. You need to activate one panel, then quickly run to the other and activate it. It doesn't matter which order you do them in. Once you've activated both, there's nothing else you need to do except wait for it all to end. The targets will first run to the helipad, but they don't actually leave via helicopter. They then come all the way back up to the penthouse, take their sabotaged parachutes, and jump off the building outside where the golf balls and clubs are. I recommend standing outside there on the terrace to watch there they jump from for the bit below to unlock Keep Your Eyes Peeled (15G). Once they jump, they'll each die from the fall, and you'll complete the requirements for this achievement.

    In terms of wrapping up Keep Your Eyes Peeled (15G), reload your manual save before you started the evacuation. Now head out onto the terrace where the targets jump from, and you need to "place" the banana on the ground so one of the targets slips. The best spot to place it is right where the roof terrace comes to a point, to the right of the golfing equipment. Head to that point in the roof and use lb.png + rb.png to place the banana there. If done correctly, the banana peel should be lying there. Now activate both panels again and wait for the targets to make their way to your banana peel. You need one of the targets to be wearing their evacuation skydiving suit and to slip on the banana peel, which will unlock Keep Your Eyes Peeled (15G) and complete the associated challenge.

    If you prefer a video guide, please refer to the following video, courtesy of user UntilTammaroYT.

  • Make a target slip and fall while evacuating in a skydiving suit.

    Refer to the third section of Treacherous Architecture (15G) for a full description of setting up this achievement, as it's pretty long and is best done at the same time as that achievement.

    If you prefer a video guide, please refer to the following video, courtesy of user UntilTammaroYT.

  • Eliminate Alexa in her private room, shoot her from the roof, and put her to rest.

    Eliminate Alexa in her private room
    There are a couple ways to do this, but for the purposes of this achievement all that matters is that she dies in her private room, which is the red room with the chair in the middle, accessed from the side door in her office. You could literally just go to her office when she's there, kill or knock out all the guards, knock out Alexa, then drag her body into the private room and kill her there. Or, she will eventually go to the private room and sit down in the chair. You can wait for her to go in and kill her while she's sitting in the chair. No one else ever enters that room.

    Shoot Alexa from the roof/Put her to rest
    There is a really easy way to do both of these things at the same time, while also obtaining Silent Assasin and Sniper Assassin. Refer to the video guide below with one major difference: don't shoot Alexa while she's walking to the graveyard like he does. Instead, let her go through the motions of inspecting everything with the Undertaker. She'll lastly stand in front of the grave. Wait until her bodyguard and the Undertaker aren't looking and shoot her. She'll fly forward into the grave and her body will be hidden, and neither man should notice the kill.

  • Help Emma kill Alexa.

    This achievement/challenge is a bit of a pain. It's easiest if you start in the garden behind the mansion. First you need a crowbar (one on the east side of the mansion) and a wrench (one on the fountain ledge, in the garden). Now head into the greenhouse in the back of the garden. Since you're breaking in the with crowbar, make sure no one is watching. Inside, use the wrench to repair the equipment in the greenhouse. This allows Emma to make poison.

    Now you need to trigger the family meeting to happen. The easiest way to do this is to make the family photo happen. To do this easily, go to the stairs leading into the back of the mansion from the garden, and on the left side (if facing the back of the mansion) is a fusebox you can pry open with your crowbar. Do so and take the fuse. Now head to the fountain, and on the west side of it is the photographer's equipment next to another fusebox. Place the fuse in there. Now wait for the family photo to happen. When it's done, Alexa will tell everyone to meet in the family room for the family meeting.

    Now it's simply a matter of waiting. Emma will go out to the greenhouse and make poison (it takes her a while), then come back to the house and poison the drink on the bar in the family room. You'll then need to wait for Alexa to finally come back in the family room and drink it, at which point this achievement will finally unlock, and you'll complete the challenge Another Death in the Family.

    If you prefer a video guide, please refer to the following video, courtesy of user UntilTammaroYT.

  • Reveal all undiscovered areas in Berlin.

    There are a total of 22 areas to discover in Berlin. Like all maps, you can view all undiscovered locations on your map, so you don't actually need to run around to try to find undiscovered areas, nor do you need any sort of list or guide of all locations. Simply open the pause menu and tab over to your map. On the map screen, there is a white background symbol for "Undiscovered Location" (which will only be in the legend if there are actually undiscovered locations on the map). You can then scroll between the various Levels on the map to look for any undiscovered locations and then head there to discover them.

    By the time you complete all missions stories, miscellaneous achievements, shortcuts, and random challenges to max out your mastery, you will likely discover most if not all locations. Then you can simply check your map for any you missed and just run there to discover them, not worrying about if you get detected. Locations are discovered and saved immediately after you find them, regardless if you save your game or not. As soon as you discover the last location, the corresponding challenge will complete and this achievement will unlock.
  • Tremain has a rifle accident, Thames is hit by a crane and Montgomery & Banner light up the club.

    Tremain has a rifle accident
    Tremain is the sniper located on the top floor of the northeast building. This building is relatively easy to sneak up to the top in, or just get a guard disguise from any of the floors. Once at the top, Tremain will be there by his sniper rifle on a tripod, with a guard nearby. For the purposes of this achievement, you need to kill Tremain with his own sniper rifle. It isn't silenced, so it's pretty much guaranteed to alert all nearby guards. I therefore recommend making a save before doing this if you want to try to continue with the mission silently. The guard with him wanders to the back of the room where you can easily knock him out and hide his body. Then, the easiest thing to do is pacify Tremain from behind, then pick up his sniper rifle and shoot his unconcious body to kill him.

    Thames is hit by a crane
    Thames is located on the west end of the map, outside by a crane. To do this kill for the achievement, you'll first need a fuse. One can be found in the workshop area of the biker hangout right behind Thames. You'll likely need a biker disguise to get to the fuse undetected, which is sitting on one of the workbenches by all the bikes inside. Then, head out to Thames and the crane on the west end of the map. Go to the base of the crane and insert the fuse in the fusebox. This will power up the crane and cause Thames to come investigate. Now you have two options: you can very quickly climb the ladder up the crane and interact with the control panel to quickly drop the load onto Thames, or you can shoot the cable holding the load when Thames is under it. Either way, once he dies from the load dropping on him, you'll complete the challenge and meet the criteria for this achievement.

    Montgomery and Hanner light up the club
    This one requires a bit of setup, but is well worth it. First, you need to get a screwdriver (can be found on the second-lowest floor of the club near all the boiler pipes), then head to the catwalk that goes over top of the dance floor on the lowest floor and use the screwdriver to short circuit the light show rack. Now head to the DJ booth on the north end of the dance floor. While looking at the booth from the dance floor, you can enter the unlocked door on the right to head behind the booth. Go in, and there will be two DJs there. Knock out the one in the back so the front one doesn't notice, hide the body and take his disguise. Now talk to the DJ in the front and he'll leave you in charge. Now you need to watch the catwalk up above te dance floor where you shorted out the light show rack. One target is always standing there, but eventually a second target will join him and talk. When they are both on the catwalk, you'll first need to hype up the crowd, then you'll be given the option to overload the lights, killing both targets in a epic display.

    If you prefer a video guide, please refer to the following video, courtesy of user UntilTammaroYT.

  • Reveal all undiscovered areas in Chongqing.

    There are a total of 29 areas to discover in Chongqing. Like all maps, you can view all undiscovered locations on your map, so you don't actually need to run around to try to find undiscovered areas, nor do you need any sort of list or guide of all locations. Simply open the pause menu and tab over to your map. On the map screen, there is a white background symbol for "Undiscovered Location" (which will only be in the legend if there are actually undiscovered locations on the map). You can then scroll between the various Levels on the map to look for any undiscovered locations and then head there to discover them.

    By the time you complete all missions stories, miscellaneous achievements, shortcuts, and random challenges to max out your mastery, you will likely discover most if not all locations. Then you can simply check your map for any you missed and just run there to discover them, not worrying about if you get detected. Locations are discovered and saved immediately after you find them, regardless if you save your game or not. As soon as you discover the last location, the corresponding challenge will complete and this achievement will unlock.
  • Kill Hush in his "relaxing chair," electrocute Royce and shoot both with one bullet.

    Kill Hush in his "relaxing chair"
    Hush and his "relaxing chair" are located on the top floor of The Block (the northeast building labeled "Derelict Apartments" on your map). If you head in and up, it's pretty easy to knock out a scientist (white lab coat) and take the disguise, which allows you access to all floors. To activate the chair, you need a fuse. From the top floor, as you're going down the stairs, you'll see a fuse directly in front of you behind a cage if you use Instincts. Head around the back of this cage to get the fuse, then head back upstairs. The Therapy Room in the northwest corner of the top floor is where the chair is. You'll need to get in undetected and replace the fuse. This results in Hush seeing that the chair is working, telling everyone to leave the room, and sitting in his chair to relax. At this point, you can kill him by any number of means to count for this achievement and the associated challenge: you can throw a lethal weapon at him, shoot him, put poison (lethal or emetic) in the vent system right outside the door, etc.

    Electrocute Royce
    This one takes a bit of work. You're going to need to get into the ICA Facility, and you'll need a screwdriver. Getting into the facility can be done either via the mission story or by sneaking in via the alley where the woman is on her phone trying to remember that passcord. The code for the panels is 0118 to get in. Once inside, you'll want to obtain a guard disguise so you can go everywhere unimpeded. Now you need to head to the break room where a man and woman are inside having a conversation. First, outside the break room, use your camera on the panel of the room to darken the glass. Then, turn on the panel next to the door to the break room, which will cause one of the two people inside to come investigate. Knock them out, take their body into the nearby closet, and hide the body. Repeat for the other person in the breakroom so the breakroom is empty. Now head past the two guards at the door next to the breakroom, over to the area with the tall work stations with working employees. Use your camera on the top of each employee's computer. This will send each employee on a break. All three of them with head to the breakroom. When Royce walks back through the area, she'll see no one there and come to the breakroom to yell and them and send them back to work. After she kicks everyone out of the breakroom, quickly go behind her and expose the wires on the floor, then puncture the water cooler. This will electrocute her and complete the associated challenge. Her bodyguard won't come in with her, so don't worry about getting rid of him first.

    Shoot both with one bullet
    Refer to the All-Seeing Eyes mission story in Icebreaker (30G) for a great way to get this kill challenge for this achievement, along with Silent Assasin, Suit Only, and Sniper Assassin

    If you prefer a video guide, please refer to the following video, courtesy of user UntilTammaroYT.

  • Eliminate Vidal with the grape crusher, Yates with poisoned Grand Paladin, and both with gas.

    Eliminate Vidal with the grape crusher
    You will have an opportunity to do this during the The Tour mission story. Refer to its section in Rich Harvest (30G) for a detailed walkthrough of how to do it.

    Yates with poisoned Grand Paladin
    This kill is quite a pain to accomplish, and very long. Refer to the The Tour section of Rich Harvest (30G) for a walkthrough of how to complete this.

    Both with gas
    As with the above two, this is also available during The Tour mission story, so again refer to Rich Harvest (30G) for a walkthrough for obtaining this.

    If you prefer a video guide, please refer to the following video, courtesy of user UntilTammaroYT.

  • Attend the secret Providence meeting.

    This will happen at the end of The Tour mission story, by following the second Closing Statement mission story to completion. Refer to The Tour section of Rich Harvest (30G) for a walkthrough of how to complete this.

    If you prefer a video guide, please refer to the following video, courtesy of user UntilTammaroYT.

  • Take out a guard with a silenced pistol, with a shotgun and with an SMG.

    All three weapons can be found in booths along the train cars, or from enemies if you knock them out or kill them. The pistol you get won't be silenced, but partway through the train you'll come to an obvious workbench where you can make a silenced pistol. Then, get a kill with it after that to count towards this achievement.
  • 47 takes another nap.

    At the end of the mission, you'll be presented with a serum. For this achievement, pick up the serum, then do nothing with it for 47 seconds, at which point some more dialogue will trigger. You'll then have the option of pressing rt.png to use the serum on yourself. Do so to unlock this achievement and complete a challenge.

    If you prefer a video guide, please refer to the following video, courtesy of user UntilTammaroYT.

DLC: Hitman

There are 13 achievements with a total of 195 points

  • Complete The Showstopper.

    Note: If you have previously unlocked this achievement in HITMAN 2, and if you transfer your progress over, this achievement will unlock as soon as you launch HITMAN III. Refer to the roadmap for how to transfer your progress.

    Story-related; cannot be missed.

    Kill all targets and exit the mission.
  • Reach Paris Mastery Level 20.

    Note: If you have previously unlocked this achievement in HITMAN 2, and if you transfer your progress over, this achievement will unlock as soon as you launch HITMAN III. Refer to the roadmap for how to transfer your progress.

    If you're playing these missions fresh, the recommended progression I would give towards full Mastery Level is:
     
    • Complete all mission stories and the associated kills them obviously lead to
    • Complete the mission on Master difficulty as Suit Only and Silent Assassin. This will be worth a huge amount of XP
    • Complete miscellaneous challenges worth high XP to get the last of what you need to reach maximum level.
    Here is a video, courtesy of MrFreeze2244, that shows an SASO Master difficulty run of the mission.


    After completing that, refer to THIS PLAYLIST for all Paris challenges.
  • Complete World of Tomorrow.

    Note: If you have previously unlocked this achievement in HITMAN 2, and if you transfer your progress over, this achievement will unlock as soon as you launch HITMAN III. Refer to the roadmap for how to transfer your progress.

    Story-related; cannot be missed.

    Kill all targets and exit the mission.
  • Reach Sapienza Mastery Level 20.

    Note: If you have previously unlocked this achievement in HITMAN 2, and if you transfer your progress over, this achievement will unlock as soon as you launch HITMAN III. Refer to the roadmap for how to transfer your progress.

    If you're playing these missions fresh, the recommended progression I would give towards full Mastery Level is:
     
    • Complete all mission stories and the associated kills them obviously lead to
    • Complete the mission on Master difficulty as Suit Only and Silent Assassin. This will be worth a huge amount of XP
    • Complete miscellaneous challenges worth high XP to get the last of what you need to reach maximum level.
    Here is a video, courtesy of MrFreeze2244, that shows an SASO Sniper Assassin Master difficulty run of the mission.


    After completing that, refer to THIS PLAYLIST for all Sapienza challenges.
  • Complete A Gilded Cage.

    Note: If you have previously unlocked this achievement in HITMAN 2, and if you transfer your progress over, this achievement will unlock as soon as you launch HITMAN III. Refer to the roadmap for how to transfer your progress.

    Story-related; cannot be missed.

    Kill all targets and exit the mission.
  • Reach Marrakesh Mastery Level 20.

    Note: If you have previously unlocked this achievement in HITMAN 2, and if you transfer your progress over, this achievement will unlock as soon as you launch HITMAN III. Refer to the roadmap for how to transfer your progress.

    If you're playing these missions fresh, the recommended progression I would give towards full Mastery Level is:
     
    • Complete all mission stories and the associated kills them obviously lead to
    • Complete the mission on Master difficulty as Suit Only and Silent Assassin. This will be worth a huge amount of XP
    • Complete miscellaneous challenges worth high XP to get the last of what you need to reach maximum level.
    Here is a video, courtesy of MrFreeze2244, that shows an SASO Master difficulty run of the mission.


    After completing that, refer to THIS PLAYLIST for all Marrakesh challenges.
  • Complete Suit Only and Silent Assassin Challenges on The Icon, A House Built on Sand or Landslide.

    Note: If you have previously unlocked this achievement in HITMAN 2, and if you transfer your progress over, this achievement will unlock as soon as you launch HITMAN III. Refer to the roadmap for how to transfer your progress.

    The easiest mission to do this on is The Icon. Difficulty doesn't matter, so play on Casual so you can make liberal use of saves. Refer to the following video walkthrough, courtesy of MrFreeze2244, to see an effective way to complete this mission. One thing to note is that every single time I did a takedown of the target from inside his trailer while using the wall as cover, it caused his body to teleport out of the trailer to a random spot on the map. I'm not exaggerating. The only way I was able to avoid this was to not use the wall as cover, but maybe you won't encounter this odd bug.

  • Complete Club 27.

    Note: If you have previously unlocked this achievement in HITMAN 2, and if you transfer your progress over, this achievement will unlock as soon as you launch HITMAN III. Refer to the roadmap for how to transfer your progress.

    Story-related; cannot be missed.

    Kill all targets and exit the mission.
  • Reach Bangkok Mastery Level 20.

    Note: If you have previously unlocked this achievement in HITMAN 2, and if you transfer your progress over, this achievement will unlock as soon as you launch HITMAN III. Refer to the roadmap for how to transfer your progress.

    If you're playing these missions fresh, the recommended progression I would give towards full Mastery Level is:
     
    • Complete all mission stories and the associated kills them obviously lead to
    • Complete the mission on Master difficulty as Suit Only and Silent Assassin. This will be worth a huge amount of XP
    • Complete miscellaneous challenges worth high XP to get the last of what you need to reach maximum level.
    Here is a video, courtesy of MrFreeze2244, that shows an SASO Master difficulty run of the mission.


    After completing that, refer to THIS PLAYLIST for all Bangkok challenges.
  • Complete Freedom Fighters.

    Note: If you have previously unlocked this achievement in HITMAN 2, and if you transfer your progress over, this achievement will unlock as soon as you launch HITMAN III. Refer to the roadmap for how to transfer your progress.

    Story-related; cannot be missed.

    Kill all targets and exit the mission.
  • Reach Colorado Mastery Level 20.

    Note: If you have previously unlocked this achievement in HITMAN 2, and if you transfer your progress over, this achievement will unlock as soon as you launch HITMAN III. Refer to the roadmap for how to transfer your progress.

    If you're playing these missions fresh, the recommended progression I would give towards full Mastery Level is:
     
    • Complete all mission stories and the associated kills them obviously lead to
    • Complete the mission on Master difficulty as Suit Only and Silent Assassin. This will be worth a huge amount of XP
    • Complete miscellaneous challenges worth high XP to get the last of what you need to reach maximum level.
    Here is a video, courtesy of MrFreeze2244, that shows an SASO Master difficulty run of the mission.


    After completing that, refer to THIS PLAYLIST for all Colorado challenges.
  • Complete Situs Inversus.

    Note: If you have previously unlocked this achievement in HITMAN 2, and if you transfer your progress over, this achievement will unlock as soon as you launch HITMAN III. Refer to the roadmap for how to transfer your progress.

    Story-related; cannot be missed.

    Kill all targets and exit the mission.
  • Reach Hokkaido Mastery Level 20.

    Note: If you have previously unlocked this achievement in HITMAN 2, and if you transfer your progress over, this achievement will unlock as soon as you launch HITMAN III. Refer to the roadmap for how to transfer your progress.

    If you're playing these missions fresh, the recommended progression I would give towards full Mastery Level is:
     
    • Complete all mission stories and the associated kills them obviously lead to
    • Complete the mission on Master difficulty as Suit Only and Silent Assassin. This will be worth a huge amount of XP
    • Complete miscellaneous challenges worth high XP to get the last of what you need to reach maximum level.
    Here is a video, courtesy of MrFreeze2244, that shows an SASO Master difficulty run of the mission.


    After completing that, refer to THIS PLAYLIST for all Hokkaido challenges.

DLC: Hitman 2

There are 13 achievements with a total of 195 points

  • Complete Nightcall.

    Note: If you have previously unlocked this achievement in HITMAN 2, and if you transfer your progress over, this achievement will unlock as soon as you launch HITMAN III. Refer to the roadmap for how to transfer your progress.

    Story-related; cannot be missed.

    Kill the two targets by any means and then exit the mission.
  • Reach Hawke's Bay Mastery Level 5.

    Note: If you have previously unlocked this achievement in HITMAN 2, and if you transfer your progress over, this achievement will unlock as soon as you launch HITMAN III. Refer to the roadmap for how to transfer your progress.

    If you're playing these missions fresh, the recommended progression I would give towards full Mastery Level is:
     
    • Complete all mission stories and the associated kills them obviously lead to
    • Complete the mission on Master difficulty as Suit Only and Silent Assassin. This will be worth a huge amount of XP
    • Complete miscellaneous challenges worth high XP to get the last of what you need to reach maximum level.
    Here is a video, courtesy of MrFreeze2244, showing the mission being completed SASO on Mastery difficulty, and Sniper Assassin too. This should be plenty to reach Mastery Level 5.

  • Complete The Finish Line.

    Note: If you have previously unlocked this achievement in HITMAN 2, and if you transfer your progress over, this achievement will unlock as soon as you launch HITMAN III. Refer to the roadmap for how to transfer your progress.

    Story-related; cannot be missed.

    Kill the two targets by any means and then exit the mission.
  • Reach Miami Mastery Level 20.

    Note: if you have previously unlocked this achievement in HITMAN 2, and if you transfer your progress over, this achievement will unlock as soon as you launch HITMAN III. Refer to the roadmap for how to transfer your progress.

    If you're playing these missions fresh, the recommended progression I would give towards full Mastery Level is:
     
    • Complete all mission stories and the associated kills them obviously lead to
    • Complete the mission on Master difficulty as Suit Only and Silent Assassin. This will be worth a huge amount of XP
    • Complete miscellaneous challenges worth high XP to get the last of what you need to reach maximum level.
    Here is a video, courtesy of MrFreeze2244, showing an SASO Sniper Assassin Master difficulty run of the mission.


    After completing that, refer to THIS PLAYLIST for all of the Miami challenges.
  • Complete Three-Headed Serpent.

    Note: If you have previously unlocked this achievement in HITMAN 2, and if you transfer your progress over, this achievement will unlock as soon as you launch HITMAN III. Refer to the roadmap for how to transfer your progress.

    Story-related; cannot be missed.

    Kill all targets and exit the mission.
  • Reach Santa Fortuna Mastery Level 20.

    Note: If you have previously unlocked this achievement in HITMAN 2, and if you transfer your progress over, this achievement will unlock as soon as you launch HITMAN III. Refer to the roadmap for how to transfer your progress.

    If you're playing these missions fresh, the recommended progression I would give towards full Mastery Level is:
     
    • Complete all mission stories and the associated kills them obviously lead to
    • Complete the mission on Master difficulty as Suit Only and Silent Assassin. This will be worth a huge amount of XP
    • Complete miscellaneous challenges worth high XP to get the last of what you need to reach maximum level.
    Here is a video, courtesy of MrFreeze2244, that shows an SASO Sniper Assassin Master difficulty run of the mission.


    After completing that, refer to THIS PLAYLIST for all Santa Fortuna challenges.
  • Complete Chasing a Ghost.

    Note: If you have previously unlocked this achievement in HITMAN 2, and if you transfer your progress over, this achievement will unlock as soon as you launch HITMAN III. Refer to the roadmap for how to transfer your progress.

    Story-related; cannot be missed.

    Kill all targets and exit the mission.
  • Reach Mumbai Mastery Level 20.

    Note: If you have previously unlocked this achievement in HITMAN 2, and if you transfer your progress over, this achievement will unlock as soon as you launch HITMAN III. Refer to the roadmap for how to transfer your progress.

    If you're playing these missions fresh, the recommended progression I would give towards full Mastery Level is:
     
    • Complete all mission stories and the associated kills them obviously lead to
    • Complete the mission on Master difficulty as Suit Only and Silent Assassin. This will be worth a huge amount of XP
    • Complete miscellaneous challenges worth high XP to get the last of what you need to reach maximum level.
    Here is a video, courtesy of MrFreeze2244, that shows an SASO Sniper Assassin Master difficulty run of the mission.


    After completing that, refer to THIS PLAYLIST for all Mumbai challenges.
  • Complete Another Life.

    Note: If you have previously unlocked this achievement in HITMAN 2, and if you transfer your progress over, this achievement will unlock as soon as you launch HITMAN III. Refer to the roadmap for how to transfer your progress.

    Story-related; cannot be missed.

    Kill all targets and exit the mission.
  • Reach Whittleton Creek Mastery Level 20.

    Note: If you have previously unlocked this achievement in HITMAN 2, and if you transfer your progress over, this achievement will unlock as soon as you launch HITMAN III. Refer to the roadmap for how to transfer your progress.

    If you're playing these missions fresh, the recommended progression I would give towards full Mastery Level is:
     
    • Complete all mission stories and the associated kills them obviously lead to
    • Complete the mission on Master difficulty as Suit Only and Silent Assassin. This will be worth a huge amount of XP
    • Complete miscellaneous challenges worth high XP to get the last of what you need to reach maximum level.
    Here is a video, courtesy of MrFreeze2244, that shows an SASO Sniper Assassin Master difficulty run of the mission.


    After completing that, refer to THIS PLAYLIST for all Whittleton Creek challenges.
  • Complete The Ark Society.

    Note: If you have previously unlocked this achievement in HITMAN 2, and if you transfer your progress over, this achievement will unlock as soon as you launch HITMAN III. Refer to the roadmap for how to transfer your progress.

    Story-related; cannot be missed.

    Kill all targets and exit the mission.
  • Reach Isle of Sgàil Mastery Level 20.

    Note: If you have previously unlocked this achievement in HITMAN 2, and if you transfer your progress over, this achievement will unlock as soon as you launch HITMAN III. Refer to the roadmap for how to transfer your progress.

    If you're playing these missions fresh, the recommended progression I would give towards full Mastery Level is:
     
    • Complete all mission stories and the associated kills them obviously lead to
    • Complete the mission on Master difficulty as Suit Only and Silent Assassin. This will be worth a huge amount of XP
    • Complete miscellaneous challenges worth high XP to get the last of what you need to reach maximum level.
    Here is a video, courtesy of MrFreeze2244, that shows an SASO Sniper Assassin Master difficulty run of the mission.


    After completing that, refer to THIS PLAYLIST for all Isle of Sgail challenges.
  • Complete The Last Yardbird as Silent Assassin.

    To complete this mission as a Silent Assassin, you need to make sure no bodies are alarms are raised and no civilians are killed. This generally requires that you hide all targets and bodyguards' bodies to make sure they aren't found. Refer to the following video, courtesy of MrFreeze2244, showing an effective way to do this.

DLC: Hitman 2 Expansions

There are 10 achievements with a total of 150 points

  • Get a score above 1,000,000 points on The Pen and the Sword.

    Unfortunately, this achievement will not unlock automatically even if you unlocked it in HITMAN 2 and transferred your progress. Fortunately, your completed challenges do all carry over, meaning a single Silent Assassin run of this mission will guarantee you enough points for this achievement.

    If you haven't previously played this mission on HITMAN 2, before this score will be possible you'll need to complete enough challenges to have at least a 2.0 score multiplier. Refer to Pure Poetry (15G) for doing so. Once you have that much multiplier, refer to Hawkeye (15G) for completing the mission as a Silent Assassin, which will ensure you get over 1,000,000 points.
  • Complete The Pen and the Sword as Silent Assassin.

    Unfortunately, this achievement will not unlock automatically even if you unlocked it in HITMAN 2 and transferred your progress. Since a Silent Assassin run would be impossible to describe in words, please refer to the following video guide, courtesy of MrFreeze2244.

  • Complete all The Pen and the Sword Challenges.

    Note: If you have previously unlocked this achievement in HITMAN 2, and if you transfer your progress over, this achievement will unlock as soon as you launch HITMAN III. Refer to the roadmap for how to transfer your progress.

    There are 27 challenges to complete in this mission. Since describing how to complete them in text wouldn't be very helpful, I have compiled videos, courtesy of MrFreeze2244, with the challenges grouped together. Following each one will get you all challenges in this mission. I have listed the challenges above each video they're completed in.

    First are three that don't need videos:
    • No More Happy Hour - shoot the beer bottle on top of the red tool cabinet in the car shop. This is straight ahead inside the central building
    • Self-Contained Research - almost every cargo container sitting around the central area of the map has a lock that you can shoot off the doors to open it. Open 5 for this challenge
    • Seagulls Sing Your Hearts Away - there are seagulls flying all around in the air back of the map on the right side above the ship and straight back
    Now ones grouped in videos:
    • Dead Men Tell No Tales
    • Skullcracker
    • Davy Jones' Locker
    • Skeleton Crew
    • Landlubber
    • Death Raft
    • Quack on the Trigger
    • Rat O'Nine Tails
    • On The Waterfront
    • Ghost Ship
    • Codename Crane
    • Deadweight
    • From Here to Eternity
    • Between the Devil...
    • ...And the Deep Blue Sea
    • Kissing the Gunner's Daughter
    • Burning on the Dock of the Bay
    • Unlimited Power
    • Electric Feel
    • Rock The Boat
    • Don't Let the Boom Gate Hit You...
    • Abandon Ship!
    • Clean Bill of Health
    • In the Spider's Web
  • Complete Golden Handshake.

    Note: If you have previously unlocked this achievement in HITMAN 2, and if you transfer your progress over, this achievement will unlock as soon as you launch HITMAN III. Refer to the roadmap for how to transfer your progress.

    Story-related; cannot be missed.

    Kill the one target by any means, then head downstairs and steal the core.
  • Reach New York Mastery Level 20.

    Note: If you have previously unlocked this achievement in HITMAN 2, and if you transfer your progress over, this achievement will unlock as soon as you launch HITMAN III. Refer to the roadmap for how to transfer your progress.

    If you're playing these missions fresh, the recommended progression I would give towards full Mastery Level is:
     
    • Complete all mission stories and the associated kills them obviously lead to
    • Complete the mission on Master difficulty as Suit Only and Silent Assassin. This will be worth a huge amount of XP
    • Complete miscellaneous challenges worth high XP to get the last of what you need to reach maximum level.
    Here is a video that will complete Silent Assassin, Suit Only, SASO, Sniper Assassin, and The Classics on all three difficulties at once, for massive XP. Full credit to MrFreeze2244.


    After completing that, refer to THIS PLAYLIST for videos of all challenges in New York.
  • Get a score above 1,000,000 points on Crime and Punishment.

    Unfortunately, this achievement will not unlock automatically even if you unlocked it in HITMAN 2 and transferred your progress. Fortunately, your completed challenges do all carry over, meaning a single Silent Assassin run of this mission will guarantee you enough points for this achievement.

    If you haven't previously played this mission on HITMAN 2, before this score will be possible you'll need to complete enough challenges to have at least a 2.0 score multiplier. Refer to Capital Punishment (15G) for doing so. Once you have that much multiplier, refer to Never Knew What Hit Them (15G) for completing the mission as a Silent Assassin, which will ensure you get over 1,000,000 points.
  • Complete Crime and Punishment as Silent Assassin.

    To obtain Silent Assassin, you'll need to kill all targets without any alarms being raised and without killing any civilians. This is pretty challenging on this mission, because hiding bodies can be difficult in the snow, and there are a lot of civilians on this mission. This will take multiple attempts and a good deal of patience, so be prepared for a decent amount of effort for this achievement. The following video guide, courtesy of MrFreeze2244, shows this being accomplished.

  • Complete all Crime and Punishment Challenges.

    Note: If you have previously unlocked this achievement in HITMAN 2, and if you transfer your progress over, this achievement will unlock as soon as you launch HITMAN III. Refer to the roadmap for how to transfer your progress.

    There are a total of 27 challenges that need to be completed for this achievement. Many of them are quick and easy (with a guide), but a few are pretty challenging and require some luck. Expect many playthroughs of this mission to complete them all. Full credit to MrFreeze2244 for all videos.
     
    First, here is a video showing four simple collectible challenges:
    • Lullaby of Birdland
    • A Feat for Crows
    • Where Are My Pants?
    • Snitches Get Stitches

    Next is a video showing 8 other relatively simple challenges all being done one after another:
    • This Is Fine
    • Shanked
    • Instigator
    • Burning Down The House
    • The Great Escape
    • False Flag
    • Black Site
    • Na Zdorovje

    Here are two more relatively quick and easy ones:
    • Shocking Violence
    • Electric Boogaloo

    These challenges are again pretty simple to just follow along with the video. Note that he also completes the mission with Silent Assassin rating. While it's possible here, you're better off saving it for the next video and group of challenges, since you need to do them anyway.
    • Foam Party
    • Porcelain King
    • Prison Food

    Next up is a bit trickier of a challenge: dropping the red star on both targets at the same time. The setup is relatively simple to actually get them both there, but the timing and their placement is really tight to ensure the star hits both of them. That's why I recommend just trying for this challenge by itself, rather than grouping it up with other challenges, as it's likely to take a few attempts to get it just right.
    • Collapse of the Union

    Now things start to get difficult. Here is the video for achieving a Silent Assassin rating, which will in turn unlock a couple challenges. Combining this with a few other challenges makes sense to ensure you get the Silent Assassin rating. Note that the video makes this look much easier than it actually is, but you can pause the video and play along with it, and it shouldn't be too bad. The challenges you'll unlock from following it are:
    • Pink Mist
    • Hidden Tiger
    • In The Cut
    • Fusil For Everyone
    • Cold War

    Lastly is, in my opinion, the hardest challenge in this mission and in the game: Hold Your Fire, for eliminating all targets without shooting them. This requires some quick reflexes, good aim, and the ability to improvise. The video again makes it look relatively easy, but it's not. I had things veer off course nearly every time. My best advice is that, if you can at least get through most of the way before an alarm goes off and the bodyguards start fleeing, be aware that there are two sets of explosive barrels you can shoot up on the top before enemies can leave on the snowmobiles in the back right corner. There is a barrel right at the snowmobiles, and another closer to the top of the steps leading to that upper area. If bodyguards are fleeing, try to let them group up. For example, if 2-3 are converging on the snowmobiles, wait until they're all there and hopping on, getting ready to drive away, and then shoot the barrel there to kill all of them. The barrel at the top of the stairs is unlikely to get you more than a kill or two. Good luck with this one. Following this video/method will definitely get you two other challenges in addition to this one:
    • Wish Upon A Star
    • Frothy Blanket
    • Hold Your Fire
  • Complete The Last Resort.

    Note: If you have previously unlocked this achievement in HITMAN 2, and if you transfer your progress over, this achievement will unlock as soon as you launch HITMAN III. Refer to the roadmap for how to transfer your progress.

    Story-related; cannot be missed.

    Kill the three targets by any means and exit the mission.
  • Reach Haven Island Mastery Level 20.

    Note: If you have previously unlocked this achievement in HITMAN 2, and if you transfer your progress over, this achievement will unlock as soon as you launch HITMAN III. Refer to the roadmap for how to transfer your progress.

    If you're playing these missions fresh, the recommended progression I would give towards full Mastery Level is:
     
    • Complete all mission stories and the associated kills them obviously lead to
    • Complete the mission on Master difficulty as Suit Only and Silent Assassin. This will be worth a huge amount of XP
    • Complete miscellaneous challenges worth high XP to get the last of what you need to reach maximum level.
    Here is a SASO Master difficulty video, courtesy of MrFreeze2244.


    After completing that, refer to THIS PLAYLIST for videos of every challenge in Haven Island.

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