- Estimated achievement difficulty: 3/10 [Achievement Difficulty Rating]
- Offline: 50 
- Online: 0
- Approximate amount of time to 1000: 40-60 hours [Estimated Time to 100%]
- Minimum number of playthroughs needed: 1
- Missable achievements: Look, No Hands! (15G) is highly missable
- Does difficulty affect achievements: No, can play on Story difficulty
- Unobtainable/glitched achievements: None
- DLC: A New God
- Difficulty: 5/10
- Time to 325: 8-10 hours
- Unobtainable/missable: No [free roam after completion]
- DLC: Myths of the Eastern Realm
- Difficulty: 3/10
- Time to 195: 5-7 hours
- Unobtainable: None
- DLC: The Lost Gods
- Difficulty: 3/10
- Time to 325: 8-10 hours
- Unobtainable: No
Welcome to Immortals Fenyx Rising, an open world action game with a heavy focus on puzzles. This game has been described as a hybrid of Assassin's Creed Odyssey and Legend of Zelda: Breath of the Wild. I would largely agree, as there is the climbing, combat, and focus on Greek mythology similar to Odyssey, with the open world puzzles, exploration, and platforming/puzzle-focused dungeons of Zelda games, which, in my opinion, makes for an awesome game. Like many Ubisoft games, there is a main story to follow and much to do on the open world map, but like Zelda games, much of the open world activities involve puzzles rather than purely combat. The achievements will largely come from completing the game and then fully upgrading everything, as well as some miscellaneous combat achievements. You thankfully don't need to clear the entire map in this game, but there is still quite a bit to do. Let's get started.
The most important thing to mention up front is that there is one very missable achievement in the game - Look, No Hands! (15G). It is for killing 10 enemies with traps in Vaults of Tartaros. There are only six known Vaults where it is possible to get this achievement. I highly recommend reading through that achievement solution and keeping its requirements in mind as you progress, ensuring you get it at your earliest opportunity so you don't have to worry about missing it.
With that out of the way, like many open world Ubisoft games, there is a lot of stuff on your map, so it's helpful to know what is required for achievements and what isn't required for achievements. First, a list of everything you will need to complete on the map.
- All Myth Challenges need to be completed. This includes all Navigation, Odysseus, Fresco, Constellation, and Lyre Challenges
- All Night Chests need to be opened. There are only 10 in the game, but they all need to be opened.
- All Legendary Monsters and Lieutenants need to be defeated. These can't be marked on your map, but you will assuredly stumble across many of these bosses in the open world as you progress.
- All mounts need to be acquired. You can keep an eye out for horses/deer as you go, but mopping them up after you complete everything else is fast and easy, so don't worry about it as you progress.
- While you don't need to collect every piece of ambrosia, you will need most of it to fully upgrade your health. It's worth collecting all of it that you find.
- You need to complete all 36 tasks on Hermes' Task Board (the ones on the left, not the timed ones on the right)
- There are more Vaults of Tartaros on the map than are needed for any achievements. You will need to complete a lot of them to fully upgrade your stamina, but you will likely still have somewhere around 10 left on the map when you're done. Note that you DO need to complete all 10 Arena Vaults though.
- You don't need to open all normal chests, guarded chests, and epic chests. You will need to open 25 guarded chests to make progress for one achievement though. Normal chests provide golden amber, which is needed to upgrade the potion tree. However, even if you open all normal chests in the game, you'll still need to use the grinding method described in the guide to obtain more amber required for all of the potion tree upgrades. And lastly, for epic chests, there are a massive amount of these in the game, and nowhere near all of them are required. Make it a point to open all of the ones you come across in Vaults of Tartaros, in God Vaults, and in the open world, as they provide purple shards you'll need for helmet and armor upgrades, but you definitely don't need to go out of your way to open ones.
- As you progress and explore, you will very likely come across "hidden quests" that are marked on your map with question marks. These hidden quests are not required for any achievements, and most times don't even give any rewards, so don't feel any need to complete them.
- I highly recommend that, once you start earning Charon Coins from Myth Challenges, you first prioritize the skills that reduce stamina usage from gliding, climbing, and swimming. This will make exploring far easier and less frustrating. The second thing you should prioritize is the Herakles' Strength upgrade that allows you to lift heavy objects. This allows you to bypass many puzzles in the game. Other good Godly Powers to prioritize are Ares' Fury, which allows you to shoot up in the air, allowing you to reach higher places, Athena's Dash, for the same reason, and the Phosphor Godly Power that allows you to create a statue of yourself, which can be used to weigh down switches, allowing you to bypass some puzzles.
- I recommend doing Ares' questline in War's Den in the southeast as soon as possible. The final blessing he gives you is required to be able to unlock C-C-C-Combo (15G), which requires you to get an 84-hit combo. The sooner you have that blessing, the sooner you can start trying for this high of a combo to unlock the achievement.
- I recommend reading through It's A Bird! (15G) quickly, as it requires a 25-hit combo in the air, and this will be far easier before you fully upgrade your weapons, especially if playing on an easier difficulty. It's still entirely possible after upgrading though.
- Keep up with Hermes' Task Board in the Hall of the Gods. It's good to know what you need to work on, and turning tasks in gives good rewards that can really help with upgrades, making things easier as you progress.
- Each time the story takes you to an Ascension Point in the game, take a few minutes to use Far Sight and slowly go around and reveal as many things on your map as possible. This will save you a lot of time in the long run.
The first piece of content from the Season Pass is here, A New God, and it is standalone content accessed from the lower left corner of the main menu. While you can import your character from the base game, it only affects your appearance, as you'll be maxed out in terms of health, stamina, Godly Powers, and Skills, regardless of your progress in the base game. This DLC takes place in Olympos and sees you completing "trials" for each of the gods you met in the base game. I say "trials" because, while that's what they're called in the game, they are essentially Vaults of Tartaros - platforming challenges, combat, and puzzles - that you need to complete. With all of your Godly Powers available though, these are some of the toughest challenges the game has to offer, requiring much more critical thinking and platforming skill than the Vaults in the base game.
In terms of the achievements, during the first trial you can quickly jump off the edge of the map to unlock Better Luck Next Time (50G). There are then four story related achievements - Zoomies (50G), Wardrobe Warrior (50G), Overblessed (55G), and Tested and Approved (55G) - that will unlock in that order as you progress through all of the trials. Additionally, as with the Vaults in the base game, there are secret chests in the trials. Specifically, each trial contains exactly one hidden chest to find. Unlike the base game though, these chests are NOT optional if you want all of the achievements. So as soon as you enter each trial, scan around to locate and reveal the hidden chest, and make sure to collect it before completing the trial so you don't have to replay that trial. Collecting all of these hidden chests is needed to access the secret trial (quest is given by Hermes). Completing the secret trial unlocks Putting in Overtime (65G). That's everything needed for the completion.
The second DLC expansion for this game accessed as separate content from the main menu, just like the first DLC. Also like the first DLC and the base game, difficulty does not matter for any achievevements, so feel free to play on Story difficulty. This DLC is essentially a mini version of the base game, but reskinned with Chinese characters and names of places, attacks, etc. It takes place on a smaller map (two regions), with chests, Ruins of Heaven (the equivalent of Vaults of Tartaros), Xi Rong (the equivalent of Ambrosia), and Myth Challenges. As far as the completion goes, the only things on your map you need to concern yourself with are the Myth Challenges and the Ruins of Heaven; you can ignore all of the chests and the Xi Rong, if you want. On top of that, you can also ignore the optional chests in the Ruins of Heaven, if you want. The only thing you need to do is complete all Ruins of Heaven (there are only 5), and complete all Myth Challenges (around 15 of them) for two of the miscellaneous achievements. Three other achievements are story related. The last one, Lighter Than Air (30G), is most easily done during Gong Gong's questline. Refer to that achievement solution to see where to best get that achievement as you're progressing in the story. As with the base game, you'll be notified of the point of no return and the game will make a save for you anyway, so you will be able to reload that save before passing the point of no return if you need to go back and clean up anything around the map for achievements.
The third and final DLC for Immortals puts you in control of a new hero, Ash, who is tasked with tracking down a handful of gods missing from Olympos (and from the base game) who are lost on a new island to explore. Much like the second DLC, this DLC also sees you start with a blank slate - you can't climb, or dash, or swim, or glide, etc. - and you'll need to complete missions for the various gods in order to get all of those standard abilities back. In addition, this DLC features a different camera angle - it's more like a top-down view to inspire brawler-like combat. Despite that, this DLC still plays pretty much the same as all other Immortals content, but just has a different camera view. Like all other content in this game, this DLC can be played on the easiest difficulty without impacting any achievements.
In terms of achievements, only one of the six (The Ultimate Price (65G)) is story related. The other five are for miscellaneous or cumulative tasks, but none is missable. For Ash the Leech (50G) and Masochist (50G), you'll need to gain and lose a set amount of health chunks, respectively, from Heroic Gifts' abilities. These Heroic Gifts' abilities are a new mechanic that can be a bit confusing at first, so here is a brief explanation. As you play and kill enemies, you'll randomly get abilities as rewards, which will pop up on the side of the screen and will be a colored square. Despite it seeming like there are many abilities, there are essentially only five: purple, red, green, blue, and yellow. Every skill and power in the game (double jump, swim, climb, bow, sword, etc.) has "slots" on it that you can unlock with enough of the proper consumable item. Once a slot is unlocked, you can equip one of the five ability colors in that slot. The effect of the ability depends on not only its color but also which slot you put it in (for example, an offensive slot versus a defensive slot versus a buff slot). I recommend referring to "Masochist" and starting working on it and "Ash the Leech" at the same time, when you start the DLC, so the both unlock naturally during progression and don't require grinding after completing the story.
Of the three remaining achievements, Stomp-A-Mole (50G) is cumulative, but I again recommend quickly reading its achievement solution and knocking it out as soon as you are introduced to that enemy type so you don't have to worry about it again. The achievement Opportunist (55G) requires you to unlock all Heroic Gifts, and all but three of them are story related. The three that aren't story related are given to you by nymphs for completing their side quests. You will likely come across all three nymphs during story progression, but refer to the achievement solution for more information. The last achievement, Full House (55G), is for fully upgrading your gear. Like the base game, this is done by using the colored shards. You will have a plentiful supply of all shards except two: purple and yellow. Both are primarily obtained from destroying their shard clusters around the open world, so keep an eye out for both as you explore, and refer to the relevant achievement solution for more information.
Immortals is, quite frankly, an awesome game. It's smooth, the combat is fun and engaging with lots of variety, there are puzzles to solve everywhere, the game is fully of Greek mythology, and the gameplay is great. The completion is much shorter than similar Ubisoft titles, because while there is a lot of stuff on the map, there is more than is required for the completion, making it a much more relaxing and enjoyable completion than games where you need to meticulously make sure to do everything on your map. This is a fantastic new IP that will hopefully see much more content down the road. I hope you enjoyed this game as much as I did!