Overview:
- Estimated achievement difficulty: 2/10 [Achievement Difficulty Rating]
- Offline: 10 [1000]
- Online: 0
- Approximate amount of time to 1000: 2-3 hours [Estimated Time to 100%]
- Minimum number of playthroughs needed: 1
- Missable achievements: None [level select]
- Does difficulty affect achievements: No difficulty
- Unobtainable/glitched achievements: None
- Extra equipment needed: None


Introduction:
Welcome to In Between, a puzzle platformer where you take on the role of a man trying to cope with death. You'll go through the stages of this - Denial, Anger, Bargaining, Depression, and Acceptance - while you learn to cope with death. The core mechanic of the game involves changing the direction of gravity to navigate to a door of light at the end of each level, navigating through various perils. You will die a lot, but it isn't a very difficult game by any means, even without a guide. As far as achievements go, simply completing all levels is guaranteed to net you all but one achievement, but that achievement - for dying 100 times - is virtually unavoidable anyway.

Walkthrough:
There really isn't much in the way of controls or mechanics: use to move your character and use to change gravity, and that's really it. Go ahead and jump right into the tutorial where you'll learn how to navigate past various types of obstacles in the environment.

As you progress, each chapter has its own unique twist that you'll have to take into account in its levels. For example, in Denial, a black shadow will move towards you if you don't face it, and if it touches you it kills you, so you'll have to make sure to face it periodically to push it back. In Anger, there are red expanding and contracting circles that kill you if you touch them. In Bargaining the goal is to guide you and a mirror self through the level simultaneously until you collide. And in Depression the goal is to stay in the light because dark areas will kill you.

As you progress, you'll come across mind images where the background tears open to reveal a scene of a memory. These are the sort of collectible of the game, but as far as I can tell it isn't possible to miss any of these.

The "Fulfillment" achievement solution has video guides of all levels, so if you get stuck or just want to use walkthroughs, refer to that achievement solution for more information.

Upon beating the game, watch the credits, and that should wrap up your completion. If you somehow didn't die 100 times along the way, go back to pretty much any level and kill yourself over and over until the achievement unlocks.

Conclusion:
In Between is a very deep and atmospheric puzzle platformer with a story that will keep you invested even while solving puzzles. The puzzles themselves are unique and interesting, especially with the new mechanics added in each chapter. The controls are also tight and the hit boxes are more than fair, meaning there shouldn't be much cause for frustration (aside from your own fault). The result is a very solid and enjoyable puzzle platformer, but also a relatively fast and easy completion. So whether you're a fan of the genre or just out for some easy gamerscore, In Between is a great choice.

[XBA would like to thank Necrophage33 for this Roadmap]

In Between Achievement Guide

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There are 10 achievements with a total of 1000 points

  • Complete All Levels

    There are a total of 6 chapters - Tutorial, Denial, Anger, Bargaining, Depression, and Acceptance - that you'll need to complete, although Acceptance is barely a chapter. Each chapter has 12 levels, and each chapter introduces a new mechanic, such as shadows in Denial that try to engulf you, or light and darkness in Depression where you have to stay in the light. The concept of every level is the same though: manipulate gravity to get to the door to finish the level. After finishing the first 9 levels of a chapter, you're for some reason put in a room between two doors where you have to enter the last 3 levels of the chapter manually. These levels can also be played via Level Select from the main menu, so be aware of that. Also be aware that you do need to finish all 12 levels to unlock each chapter's achievement.

    Expect to die quite a bit. Many of the levels will take some trial and error to figure out how to get through them, or you'll just accidentally change gravity to a direction that has you hitting spikes. Thankfully the controls are tight so when you're moving in midair, it's pretty easy to control and you don't have to worry about flying all over the place.

    The levels themselves aren't too difficult, with only a few proving to be a bit tricky. Below are video guides of all of the levels in the game. Full credit to Evil Alucard for the videos.

  • Complete Tutorial

    Refer to the "Fulfillment" achievement solution for more information.

  • Courage

     

    100

    Complete Denial

    Refer to the "Fulfillment" achievement solution for more information.

  • Complete Anger

    Refer to the "Fulfillment" achievement solution for more information.

  • Unity

     

    100

    Complete Bargaining

    Refer to the "Fulfillment" achievement solution for more information.

  • Fortune

     

    100

    Complete Depression

    Refer to the "Fulfillment" achievement solution for more information.

  • Complete Acceptance

    Refer to the "Fulfillment" achievement solution for more information.

  • Watch the Credits

    After completing the game, the credits will roll. Simply watch them and the achievement will unlock. You can also Continue from the main menu after completing the game to pick up right at the end of Acceptance to watch the credits again.

  • Die 100 times

    As the description says, you need to die a cumulative total of 100 times. Even with a guide, this should easily come naturally while trying to finish each level. I unlocked it before the halfway point of the game without using a guide.

    If you somehow manage to finish the game without 100 deaths, you can load up pretty much any level, although the Denial levels are good because you can just sit there and let the shadow kill you over and over without even having to do anything.

  • Reach all mind images

    Mind images are places in specific levels where tears in the background open up into a picture of a memory and trigger some dialog. There are a total of 20 of these throughout all levels of the game.

    In my experience, all of the mind images are unmissable, as you'll unavoidably pass them all while completing all of the levels. So refer to the "Fulfillment" achievement solution for video guides of all levels, which will include all mind images.

    For reference, or if you're somehow missing any after completing the game, here is a list of all levels that have mind images.

    Tutorial - Levels 4, 5, 7, 9
    Denial - Levels 2, 6, 9, 12
    Anger - Levels 1, 5, 6, 11
    Bargaining - Levels 3, 6, 9, 11
    Depression - Levels 2, 3, 5, 9

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Author

  • Necrophage33

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