Overview: 
- Estimated achievement difficulty: 3/10 [Chapter 1], 4/10 [Chapter 2], 2/10 [Chapter 3], 2/10 [Chapter 4], 1/10 [Chapter 5]
- Offline: 53 [1800]
- Approximate time to 1800: 18-22 Hours
- Minimum number of playthroughs needed: 1 [Chapter 1], 1 plus 2 Partials [Chapter 2], 2 [Chapter 3], 1 [Chapter 4], 1 [Chapter 5]
- Missable achievements: Yes - 13 [Chapter 1], 6 [Chapter 2], 7 [Chapter 3], 6 [Chapter 4], 3 [Chapter 5]
- Does difficulty affect achievements: No
- Unobtainable/Glitched achievements: No
- Glitchy achievements: No
- Extra equipment needed?: No

Chapter 1: A Knight to Remember

Introduction to Chapter 1:
King's Quest marks the revival of an old-school point and click adventure series that had many entries in the 80's and 90's. The story is presented through the original protagonist telling his granddaughter about his exploits, which are very light hearted and whimsical. There are many puzzles to solve and often an incorrect choice will lead to (a humorous) death. If you have enjoyed the recent Telltale games, but wish for more player control, this is definitely for you.

Step 1a - Play Without a Guide:
If you want to enjoy the story with no spoilers or any instruction on what to do, play through once and you will earn a minimum of four achievements for 265. You'll likely pick up a few of the other, easier missable achievements.

Step 1b - Play With a Guide:
If you want to get all the achievements in a single playthrough, you'll want to follow my guide below. You will want to look for the achievements in this order, and move the story only when prompted so you don't lock certain achievements:

  • Napping on the Job
  • In the Mouth of Danger
  • Unicorn Snack Food
  • A Secret Entrance
  • A Prickly Situation
  • Graham the Basilisk
  • *Helping Hat, Part 1*
  • Horn Blower
  • Froggy Throat
  • Misteak
  • Purple Badger Don't Care
  • *Helping Hat, Part 2*
  • *Story Progression: Quest for the Eye*
  • Dead End Dancer
  • Opening Knight
  • *Helping Hat, Part 3 (1 of 2)*
  • *Story Progression: Duel of Strength*
  • *Story Progression: Duel of Speed*
  • *Helping Hat, Part 3 (2 of 2)*
  • *Story Progression: Duel of Wits*

Step 2 - Mop Up
If you mistakenly missed any of the achievements during your first run, or purposefully played without a guide, start a new save file and get any of those now to finish your 1000. Congrats!

Chapter 2: Rubble Without a Cause

Introduction to Chapter 2:
Rubble Without a Cause is the second chapter of a five-part episodic game, available by itself or part of the Complete Collection.

Step 1: Unicorn Playthrough
There is a "Cure" that in the game can only be used on one character, while two require it for separate achievements. For this playthrough, use the Cure on the unicorn to get "The Lost Unicorn", while collecting all the coins and pages in the game for "Booked Em" and "The King is in a Cent", respectively. You will also get three story-related achievements. This is the only playthrough that you'll need to finish the section after the prison break.

Step 2: Bramble Playthrough
This time, use the Cure on Bramble for "Medicinal Majesty", and work on everything she asks for. Get the chair from the chest by the rat for firewood, and have the blacksmith bonk the baker goblin to get the key for the flour. Get the ingredients for the potion makers to make the weed grower, grow the ladder, and get the Chunderweed. From there, heal the bakers to full, have them bake the special bread, then eat it for "A Royal Pain in the Rear". You can quit as soon as you unlock that achievement.

Step 3: Cell-ebration! Playthrough
Follow the day by day steps in the guide to unlock your final achievement. You only have to play the first half of the chapter up until the prison break and then you're done.

Chapter 3: Once Upon A Climb

Introduction to Chapter 3:
Chapter 3: Once Upon a Climb is the third installment of the 5 part King's Quest episodic series. In the third chapter of this quirky revival of the old PC series, we see a now oddly buff King Graham attempting to find true love. In typical Graham fashion, hilarious hijinks ensue and nothing goes exactly to plan. This chapter is light on the puzzle aspect and much more story driven.

Abbreviated Walkthrough:
This will require two playthroughs for the achievements "Perfect Puzzle Partner" and "Harmonious Husband." However, the second one will be very short as you can skip virtually all dialogue and cut scenes and will know exactly what to do in terms of the puzzles and choices with the princesses due to your first playthrough. I recommend picking the princess you plan to "keep" as your first playthrough so you don't skip any unique dialogue you might have with her. Then start a game on a separate save slot to woo the second princess. As a note, make sure to grab the pictures of each villager hanging on the back of the chairs during the dinner sequence at the beginning.

Chapter 4: Snow Place Like Home

Introduction:
In Chapter 4 the story starts with King Graham as a new father. Most of the game will be a middle aged Graham on a holiday/adventure with his wife and 18 year old twins, as he tries to re-connect with his recently returned son.

Abbreviated Walkthrough:
Most of the game will require solving puzzle rooms to progress through to the next section. Most are easy, with a few that will make you sit back and think. If you need help, I have a full walkthrough, with all achievements HERE.

Chapter 5: The Good Knight

Introduction:
In Chapter 5, the story starts with King Graham as an old man. You will take a trip down memory lane and revisit areas and puzzles from previous chapters.

Abbreviated Walkthrough:
This is the easiest chapter so far and most of the puzzles should be no problem. I would advise playing through without a guide to avoid spoilers. If you need help, I have a full walkthrough, with all achievements HERE.

Missable Achievements:
There are 3 that are missable. Two of them can be unlocked any time before you go to the cave section. The third is in a screen you only visit once. I have put clues to their location at the top of my walkthrough HERE if you don't want to be fully spoiled. Their exact location is also in that walkthrough and at the bottom of this "Guide" if you want to know.

[XBA would like to thank The Pants Party, bigbear., & Tassie Tiger for this Roadmap]

King's Quest Achievement Guide

Printable Guide
Show completed achievements
Show secret achievements

There are 53 achievements with a total of 1800 points

     

    Secret achievements

      DLC: Chapter 1: A Knight to Remember

      There are 17 achievements with a total of 1000 points

      • Presented an Eye to enter the Tournament.

        Story related and can not be missed.

      • Defeated Acorn in the Duel of Strength.

        Story related and can not be missed.

      • Defeated Whisper in the Duel of Speed.

        Story related and can not be missed.

      • Told the Story about becoming a Knight.

        Story related and can not be missed.

      • Saved a Picnic, Got a Wedzel Patch, Completed the Potion.

        1. Blacksmith (Got a Wedzel Patch)
        Speak with the blacksmith about helping her keep the back door to the town closed so that Wedzel Wolf doesn't get in. Remember to close this door whenever you leave or enter town to get credit for this act. You never physically receive a patch, but so long as you always closed the door, you'll get credit for this.

        2. Baker (Saved a Picnic) 
        When you are going for the badger achievement and collecting the starberries, the beehive will fall and remain on the picnic table. Return to where the solder was picking fruit from the tree (next to the pumpkins). He will have left the area, and the fruit picker will be leaning against the tree. Collect it, return to the picnic area, and use the picker to remove the beehive and complete the act.

        3. Herbalist (Completed the Potion)
        (1 of 2) After completing Quest for the Eye, you will need to examine the tourney board to receive the picture of Whisper. Then head north from the board, west from where you got the meat, then north to where you couldn't connect the bow across the gap earlier. Now that you've learned to shoot from Achaka, cross over and head through the rock passage to save the caravan merchant and get the feather.
        (2 of 2) After completing the Duel of Speed, have the picture signed by Whisper and then ask him to catch the stinky frog. Take both ingredients back to the herbalists to complete this act.

        The achievement will unlock when you complete the Chapter if you have met these three conditions.

       

      Secret achievements

      • Fed a steak to a Wedzel Wolf.

        From the main entrance to town, take the small western path, then go north from the statue. Interact with the rope tied to the tree to retrieve the meat. Return to town and exit through the back gate (remember to close it), and follow the path to either of the shaking bushes. Use the meat on one of the bushes to find Wedzel (and get eaten).

        ?

      • Opened door to Achaka three times.

        When you're helping Achaka line up the shields to attach his rope to the dragon's tail, attempt to leave three times the same way you came in, through the small door he is shooting through.

        ?

      • A Dyed Badger ate Bees.

        After feeding the meat to Wedzel for that achievement, leave town to the south, then head west past the pumpkins, and south once more to find a different type of shaking bush. Use the meat on this and collected the badger that emerges. Take this badger to the potion shop in town to dunk it in the cauldron and dye it purple. Head back to where you got the meat in the first place, then west to find the picnic area. Hit the tree to make the beehive fall, then finally use the badger on the bees.

        ?

      • Found a Mysterious Cave Entrance.

        When you meet the caravan trader, walk behind his "unicorns" and follow the path all the way to the end of the cave for a short comment from the narrator.

        ?

      • Walked into a Dragon's Mouth.

        After sneaking down the corridor with bones on the floor (having to hide in two beds), walk right up to the dragon and get eaten.

        ?

      • Took a Brief Nap.

        When you come to the first bed that has blankets on top, interact with it four times in a row to elicit comments from the narrator.

        ?

      • Was a Snack for a Majestic Unicorn.

        When you meet the caravan driver, use the axe from your inventory four times on his "unicorns" until they eat you.

        ?

      • Walked into the Spiniferous Thornweeds.

        After crossing the log and entering the forest searching for the wheel, when you see the well in the distance, attempt to walk through the thorn bushes (which kills you).

        ?

      • Danced in the Dark.

        When you are in the dragon cave with Achaka, he will jump down a hole after you lower the big stone (where the bed was covering in the first story). From there, head to the right instead and continue on the path despite the narrator telling you to return. All the way at the end, stand still as the narrator speaks with his granddaughter, until eventually you do a little dance.

        ?

      • Blew on many Horns.

        After receiving the quest to find a hideous eye, head toward town and then down the southern path. Blow on the red horn next to the river a total of nine times to unlock this achievement.

        ?

      • Tried to Catch a Toad, Got a Frog in Throat.

        Continuing south from the red horn, you will come to some frogs by the water. Attempt to catch them six times to unlock this achievement.

        ?

      • Walked on Water.

        When you arrive at the broken bridge, go down the hill to the right and walk forward into the water between the two patches of grass on the far right of the stepping stones. You can do this immediately, or after the log falls in the water.

      DLC: Chapter 2: Rubble Without a Cause

      There are 9 achievements with a total of 200 points

      • Clear your head.

        Story related and can not be missed.

      • Get all gold coins in Chapter 2.

        There are four coins to collect in this chapter.

        1. Feed the giant rat one of the hunks of meat to get the chair. Then use the chair on the pile of toys outside of the potion maker cave.
        2. When you get the frying pan weapon and give it to the blacksmith, have her hit the goblin on the right to collect his coin. Alternatively, if you choose to hit the baker goblin first, you can get a broom from the Cinderella scene after getting three strength and bring that to her and she will hit the coin goblin that time.
        3. After using the weed growth potion on the vines on the third floor, sleep for one night and return to climb the vine ladder. The coin is at the top.
        4. After getting three strength and breaking the giant pipe in your cell, climb through it and find this coin in a bucket in the next room.
      • Get all pages in Chapter 2.

        There are three pages to find in this chapter.

        1. The first page can only be found if you use the cure potion on the unicorn. Take the unicorn to the merchant and he will give you an axe. Use the axe on the giant mushroom outside of the blacksmith cave to get it.
        2. The second page is found inside the locked room with the flour. You can get the key from one of the goblins outside of the blacksmith's cell. See the description for Coin #2 on how to hit the goblins. Collect the page inside the baker's closet.
        3. The third page is found on a bulletin board in the room with the pipe that will lead to the bolt cutters. Just walk up and interact with it for the final page.
      • Escape the goblin prison.

        Story related and can not be missed.

      • Escape without any townspeople taken away.

        There are three people that count toward this achievement: the blacksmith, the bakers, and the potion makers. You'll need to ignore the unicorn to get this achievement, and he will lose all his health and be taken away - but he doesn't count.

        There are some slight alterations to this order you could probably make, but the steps below will guarantee you the achievement:

        • Day 1: No food available. Speak with each of your cellmates and clean all the cobwebs. You will be forced to sleep.
        • Day 2: Feed yourself, and do everything you can that requires two strength. Lower the bridges, go get the frog and then the fly, and grab the sword. Have the blacksmith use the sword on the coin goblin. You will be forced to sleep.
        • Day 3: Buy the Cure with the coin from the goblin and give it to the bakers. Feed the meat to the potion makers, then give them the fly to receive the weed grower. Use that on the vine on the third floor. Go to sleep.
        • Day 4: Feed yourself, and do everything you can that requires three strength. Go inside the pipe in your cell to get a coin, and grab the coin at the top of the newly grown vine ladder on floor three, then go buy the last bowl of food. Go all the way to the furthest area on the third floor and interact with the Cinderella scene, then use the weed grower after the shoe falls. Grab the rose from the other section and bring it all the way to the vase at the bottom. Go to sleep.
        • Day 5: Give the bowl of food to the potion makers (they should now be at full health). Give them the rose to receive the bomb. Go to the Cinderella scene and give the shoe to the step-sister. They will leave, allowing you to use the bomb on the fireplace. Go through the pipe to get the bolt cutters. Use the bolt cutters on the potion makers to escape.

        If you accidentally give the bowl of food to the potion makers on Day 4, you can still salvage things. I did on accident (they had 3/6 health at the time so it was a waste of one health, and my bomb was confiscated since I got it before the shoe was available in the Cinderella scene and had to go to sleep to progress the weed growth). You'll have to manage everyone's health carefully, feed the rat to get an extra coin to buy the chopsticks to use as lockpicks to get your bomb out of storage, and THEN you can use it to get through the pipe to the bolt cutters and finish the escape. It takes a few extra days but you'll be fine. To be safe, just follow the steps above and you won't run into that issue like I did though!

      • Care for the Caring.

        Use the cure potion on Bramble. You will get this while working on "Cell-ebration!" and "A Royal Pain in the Rear".

      • Complete Chapter 2.

        Story related and can not be missed.

       

      Secret achievements

      • This is a hidden achievement.

        Use the cure all potion on the unicorn, then return him to the merchant. You will get this while working on the "Booked Em" achievement.

      • This is a hidden achievement.

        After using the cure potion on Bramble, she will ask for wood for the stove. Give her the chair you got from feeding the rat. Then they will ask for flour, which you can get in the baker's closet (see Coin #2 for how to get the key). And finally they'll need Chunderweed, which is at the top of the vine ladder on the third floor (see Coin #3 for how to grow it).

        She will need to be sufficiently fed for each of these steps, so if you try to give her an item and she's too tired, give her food to proceed to the next step (you may have to sleep a night to get a new hunk of meat). Once they are at full strength to make the poisoned pie, you'll attempt to feed it to the guards but they'll find a different method of taking them out, leaving some bread behind. After the cinematic you'll pick it up - return to your cell to eat it to unlock the achievement.

      DLC: Chapter 3: Once Upon A Cimb

      There are 9 achievements with a total of 200 points

      • Love at first height.

        Story related and cannot be missed. This will unlock when you talk to one of the princesses at the top of the tower.

      • Win a game of Moral Quarrel.

        You will be doing this twice and will want to win it with whichever princess you are focusing on in that playthrough. If you want to try to figure out the choices yourself remember that Vee is justice and law driven while Neese is artsy and fun loving. If you just want to know the choices check below.

        To win with Vee: On your "opening" cards choose to; live 1 life, imprison your friend and have a pet dragon. Now, simply choose her each time you get to ask a question. When she asks you her question the matching answer is to convince the boy to give back the stolen coin.

        To win with Neese: On your "opening" cards choose to; live 10 lives, exile your friend, be a dragon. Now, simply choose her each time you get to ask a question. When she asks her question the matching answer is to take and plant the beans.

      • Discover 3 portraits of younger townspeople.

        You will first be able to obtain this when you visit Hagatha's room the first time. At the back of her room is a blank canvas. When shown an image the canvas shows a younger version of the image. This is where grabbing the villager pictures that I mentioned in the road map comes into play. Show each picture to the canvas to see what the 3 villagers looked like when they were younger.

      • Give the perfect present to Neese.

        This is potentially missable even if you end up with Neese at the end. As of now we aren't 100% sure what is absolutely required so make sure to accomplish each of the objectives on this list:

        • Talk to Neese first (at every opportunity)
        • Save the vase and not the chest as the tower shakes
        • Pick up the "Magical World" book and Avocado painting after the tower shaking event. After talking to Neese and learning a little about her (I don't believe choices matter here) present each item to Neese and she will tell you where to put them. Return each and her bongos should fall. Pick up the bongos and present them to her so she can tell you where to return them. (note: doing the parallel actions with Vee in the same playthrough should not effect your achievement)
        • Win Moral Quarrel with Neese
        • When transporting to the village use the photo of Amaya. Then go talk to Amaya and get the wrench. Give the wrench to Neese to fix her Lute when you return to the tower and play the lute following her instructions. (NOTE: I think any villager photo and any "repair" item works here)
        • While doing the dance led by Hagatha there will be a point near the end where Hagatha has the girls both spin in opposite directions. Then you will be asked to spin in either. Spin in Neese's direction. At the end of the dance Hagatha should be reprimanding Vee while you dance further with Neese. If not, reload.
        • As older Graham tell your wife that she was always a "caring soul"
        • While doing your "mission" with Neese, make sure to stay directly in front of her and clear all the brambles as you roll down the hill
      • Give the perfect present to Vee.

        This is potentially missable even if you end up with Vee at the end As of now we aren't 100% sure what is absolutely required so make sure to accomplish each of the objectives on this list:

        • Talk to Vee first (at every opportunity)
        • Save the chest and not the vase as the tower shakes
        • Pick up the Battle of Wits: Home Edition and Puzzle books after the tower shaking events. After talking to Vee and learning a little about her (I don't believe choices matter here) present her with each item and Vee will tell you where to put them. Return each and her bone nun-chucks will fall. Show them to her and see where to return them. (note: doing the parallel actions with Neese in the same playthrough should not effect your achievement)
        • Win Moral Quarrel with Vee
        • When transporting to the village use the photo of Amaya. Then go talk to Amaya and get the wrench. Give the wrench to Vee to fix her puzzle when you return to the tower and play puzzle with Vee. (NOTE: I think any villager photo and any "repair" item works here)
        • While doing the dance led by Hagatha there will be a point near the end where Hagatha has the girls both spin in opposite directions. Then you will be asked to spin in either. Spin in Vee's direction. At the end of the dance Hagatha should be reprimanding Neese while you dance further with Vee. If not, reload.
        • As older Graham tell your wife that she was always a "thoughtful soul"
        • While doing your "mission" with Vee, make sure not to shoot any of the goblins she calls during the archery mini-game.
      • Complete Chapter 3.

        Story related and cannot be missed.

       

      Secret achievements

      • This is a hidden achievement.

        At the very beginning of the game continue to walk to the right and do not help the owls. Graham as narrator will encourage you to go back. Keep walking right over and over again. Eventually he will allow it to happen and tell a rather grim little tale. I suggest reloading after this and helping the owls from a story point of view.

      • This is a hidden achievement.

        During the mission with Neese, simply do not shoot the wolf when she asks you not to shoot the wolf.

      • This is a hidden achievement.

        This is during the mission with Vee. After a scene on the beach with Chester and his wife, you will come to a raised bridge. There will be an option to use your intellect or your strength to lower the bridge. Obviously choose your intellect and do the puzzle. Solution is below:

        • Put the plate that is the 2nd from the left onto the gear machine.
        • Spin the machine all the way.
        • Put the 2nd from the right plate onto the machine.
        • Change the "setting" for the machine (red arrow) to the right.
        • Spin the machine all the way
        • Put the far right plate on the machine.
        • Change the setting right.
        • Spin the machine all the way.
        • Change the machine setting all the way back to the left.
        • Remove all but the first plate.
        • Spin the machine all the way
        • Put the far left plate onto the machine.
        • Change the setting right.
        • Spin the machine all the way
        • Put the far right plate on the machine.
        • Change the setting right.
        • Spin the machine all the way.

        This should finish the puzzle.

      DLC: Chapter 4: Snow Place Like Home

      There are 9 achievements with a total of 200 points

      • Lasted as long as I could in staring contest.

        Keep the cursor on Rosella's face until the game ends. If the cursor drifts off her face for too long you will lose and not get the achievement.

      • Won the road trip game.

        You play a game of memory with the Queen, Alexander and Rosella. You need to remember every item that has been mentioned, in order and add one item on to the list on each turn.

        The answers are random each game. It’s not too hard. Write them down if you need to. The list, to remember, will be 8 items long on your last go. Alexander and the Queen will miss on their second go and Rosella will miss on her fourth go. If you miss on your first game, you will be given a second (and last) attempt.

      • Solved first Ice Palace puzzle.

        Game related. Can't be missed. Get through first puzzle room.

      • Solved the Ice Labyrinth.

        Game related. Can't be missed. Get through puzzle room challenges (14 rooms) to reach the Ice Tower.

      • Shot an arrow at Ice Guard.

        In the challenge using the Queen on the puzzle board, you need to shoot the ice guard on the other side of the board. You will most likely get this while trying to solve the puzzle.

        See the walkthrough for one possible solution that gets the achievement.

      • Completed Chapter 4.

        Game related. Can't be missed. Complete the final puzzle with the whole family and go through the door.

       

      Secret achievements

      • Don't make me turn this story around!

        When the coach drops Graham, the family and all the luggage off, don't pick up the luggage. Try to walk off to the upper left 8 times. After a brief visit back to the start, the game will resume with Graham carrying the luggage.

      • Pestered the Prince.

        Refer to "Fostering Father" for more information.

      • Heard everything Alexander had to say.

        After you arrive at Avalon in front of the statue, talk to Alexander at every opportunity and keep trying to talk to him until you either don't have a prompt to talk or the conversation starts to repeat. Continue at each new location. This will unlock in the tenth puzzle room at the Ice Palace.

        You need to talk to Alexander: at Statue, in Town, at Ice Palace, in all puzzle rooms. See walkthrough for locations and number of conversation needed there.

        You will also get the "Pestering Padre" for some of these conversations. I'm not sure which ones count for that (obviously it would be the nagging ones), but it will unlock in the second puzzle room.

      DLC: Chapter 5: The Good Knight

      There are 9 achievements with a total of 200 points

      • Sought treasure as an aged adventurer.

        Story Related. Can't be missed. Just leave the castle.

      • Remembered a forgotten tune.

        Story Related. Can't be missed. Solve the music box puzzle.

      • Escaped the Tournament Theater.

        Story Related. Can't be missed. Unlock the chest inside the Tournament Theatre.

      • Proved your mind is still quick.

        Story Related. Can't be missed. Unlock and go through the back gate of the Town (requires four keys).

      • Proved your mind is still strong.

        Story Related. Can't be missed. Finish the quest inside the cave (after going down Well).

      • Defeated all the puzzles on The Floating Island.

        Story Related. Can't be missed. Solve all six puzzle tables.

       

      Secret achievements

      • Honored the bridges of the past.

        Missable; happens early in the game.

        • Go right before the burning bridge and down ladder.
        • Go into Troll meeting place.
        • Choose “Bridge Troll Memorial”
        • Look at both statues.
      • Found some very old pastries.

        Missable.

        Between the pumpkin patch and the frog pond you will come to an area that is all white. Go left and ignore Graham's advice to turn around. When you get to the Troll, click on the tree stump.

      • Tickled the ivories of a bone xylophone.

        Missable.

        During the quest you are given in the caves (after unlocking town gate and going down the well). You will be in an 8 bit version of King's Quest. Get through the first part by leaving the castle and crossing the bridge. When the new section (with slightly better graphics) starts, go right to bone xylophone and click on it.

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