Overview:
- Estimated achievement difficulty: 4/10
- Offline: 13 [1000]
- Online: 0
- Approximate amount of time to 1000: 4-6 Hours (can be as low as 2 hours)
- Minimum number of playthroughs needed: 3
- Missable achievements: No [Level Select]
- Does difficulty affect achievements: Yes
- Unobtainable/glitched achievements: No
- Extra equipment needed: No
Welcome to LA Cops, an iso-metric shooter in the vein of Hotline Miami but nowhere near as good (or as fun). But it is a relatively easy 1,000 gamerscore if you get around the initially awful learning curve and learn to abuse the game's dubious A.I.
Walkthrough:
The game is split into 8 story chapters and 5 extra missions. Each of them has it's own set of objectives but mainly you simply have to kill ALL criminals and destroy a few objectives along the way. Nothing too arduous.
The most important level is actually the first one, Donut Shop, as here you can easily get the "No Deaths", "No Hits" and "All Arrests" achievements with very little effort. You can also use this level to grind easy XP to max out your cops, for the Max Stats achievement, and make your runthrough easier on the higher difficulties.
Once you have completed all 8 story missions you will get an achievement. Then you need to complete them ALL again on each of the other difficulties, as well as doing the 5 bonus missions on every difficulty. Doing this will get you "All Missions", "Hardcore Mode" and "Nightmare Mode". Extra tips are in the guide.
Along the way try and kill every criminal you can (you'll be doing this anyway) to get all of the kill achievements. All kills count, even when you have to restart a checkpoint but arrests do NOT. You should easily get 1000+ kills by the time you have completed the game even once.
Conclusion:
This is a straightforward, but sometimes frustrating, completion. The game is not very long but the ease with which you can die means it sometimes feels much harder than it should be. Learn to use your partner, lure enemies and take advantage of doors/corners and you should breeze through it.
[XBA would like to thank jackanape for this Roadmap]