Overview:
- Estimated achievement difficulty: 2/10 [Achievement Difficulty Rating]
- Offline: 10 [1000
]
- Online: 0
- Approximate amount of time to 1000
: 6-8 hours [Estimated Time to 100%]
- Minimum number of playthroughs needed: 1
- Missable achievements: All achievements
- Does difficulty affect achievements: No
- Unobtainable/glitched achievements: No
Introduction:
“It's September 1, 1986. You take on the role of forty-something Meredith Weiss, who returns from the big city to her quiet hometown. She exchanges her busy career at a software company to fill in for her dad, the local mail carrier. During her two-week stay in beautiful Providence Oaks, Oregon, she runs into a few familiar faces as well as plenty of new folk. As Meredith, you get to decide who to talk to, who to befriend and perhaps even start a romantic relationship with. Whatever happens, at the end of her stint she'll have to make up her mind: return to her demanding job in the big city, or stay in the town she grew up in?” - microsoft.com
Click HERE for a text walkthrough of the game, courtesy of holdtoreset.com.
Click HERE for a video walkthrough of the game, courtesy of The Welsh Hunter.
To read XBA’s official review by Dan Webb, click HERE.
Abbreviated Walkthrough:
Unfortunately, there is no way to skip any dialogue in the game. There are four fast travel points placed along the main road (once you’ve visited that area) which make driving to your destinations much easier.
The only opportunity you have to manually save your game is as you are making your deliveries each day and there is only one save slot. You cannot save during cutscenes or conversations, so it is highly recommended that you save your game, at the very least, at the beginning of each workday, so if you do happen to make an incorrect choice of dialogue, you only have to backtrack that one day. Making a save before each interaction is useful, but not really necessary.
Achievement-wise, they are all missable with all but three depending on your choice of certain dialogue options in your many interactions. Each of those achievements involves paying close attention when you’re speaking with someone, so if you make a mistake, you can technically play the entire game without unlocking any achievement. The required dialogue choices are detailed in each of the solutions below.
Listed below are the earliest dates you can unlock achievements. Provided is when the achievements begin, so make sure you pay close attention to the dialogue choices on those days.
For the following four achievements, Cat Lover (100G), Movie Carrier (100G), Shutter Bug (100G) and Workaholic (100G), you need to make specific dialogue choices when speaking to certain people. These four are achievements for assisting others during your two week stay in Providence Oaks. Refer to each achievement for detailed instructions on how to unlock them.
The final three achievements are for three different endings of the game. So you don’t have to replay the game three times, make a manual save before you turn your truck in on September 13. That way, even though you have to sit through about 20-25 minutes of game to reach each ending, it’s better than playing the entire game over again. For Life in the Fast Lane (100G) and Hometowner (100G), the endings are determined by dialogue options chosen on the final day of the game, but for Free Spirit (100G), you need to make specific dialogue choices throughout the game, so follow that solution very closely.
Conclusion:
Lake is a relaxing game and the achievements aren’t too demanding or troublesome. Whether you choose to play blind or follow the guide to earn 1000
, I hope you enjoy it as much as I did.
- Estimated achievement difficulty: 2/10 [Achievement Difficulty Rating]
- Offline: 10 [1000

- Online: 0
- Approximate amount of time to 1000

- Minimum number of playthroughs needed: 1
- Missable achievements: All achievements
- Does difficulty affect achievements: No
- Unobtainable/glitched achievements: No
For questions, comments or feedback, please visit the Achievements and Guide Discussion thread.
Introduction:
“It's September 1, 1986. You take on the role of forty-something Meredith Weiss, who returns from the big city to her quiet hometown. She exchanges her busy career at a software company to fill in for her dad, the local mail carrier. During her two-week stay in beautiful Providence Oaks, Oregon, she runs into a few familiar faces as well as plenty of new folk. As Meredith, you get to decide who to talk to, who to befriend and perhaps even start a romantic relationship with. Whatever happens, at the end of her stint she'll have to make up her mind: return to her demanding job in the big city, or stay in the town she grew up in?” - microsoft.com
Click HERE for a text walkthrough of the game, courtesy of holdtoreset.com.
Click HERE for a video walkthrough of the game, courtesy of The Welsh Hunter.
To read XBA’s official review by Dan Webb, click HERE.
Abbreviated Walkthrough:
Unfortunately, there is no way to skip any dialogue in the game. There are four fast travel points placed along the main road (once you’ve visited that area) which make driving to your destinations much easier.
The only opportunity you have to manually save your game is as you are making your deliveries each day and there is only one save slot. You cannot save during cutscenes or conversations, so it is highly recommended that you save your game, at the very least, at the beginning of each workday, so if you do happen to make an incorrect choice of dialogue, you only have to backtrack that one day. Making a save before each interaction is useful, but not really necessary.
Achievement-wise, they are all missable with all but three depending on your choice of certain dialogue options in your many interactions. Each of those achievements involves paying close attention when you’re speaking with someone, so if you make a mistake, you can technically play the entire game without unlocking any achievement. The required dialogue choices are detailed in each of the solutions below.
Listed below are the earliest dates you can unlock achievements. Provided is when the achievements begin, so make sure you pay close attention to the dialogue choices on those days.
- September 2 - Higher Ground (100G), Tower Watcher (100G)
- September 4 - Cat Lover (100G) (begins on September 3)
- September 5 - Metal Detector (100G)
- September 8 - Movie Carrier (100G) (begins on September 4), Shutter Bug (100G) (begins on September 5)
- September 9 or 10 - Workaholic (100G) (begins on September 3)
- September 15 - Free Spirit (100G) (begins on September 6), Life in the Fast Lane (100G), Hometowner (100G)
For the following four achievements, Cat Lover (100G), Movie Carrier (100G), Shutter Bug (100G) and Workaholic (100G), you need to make specific dialogue choices when speaking to certain people. These four are achievements for assisting others during your two week stay in Providence Oaks. Refer to each achievement for detailed instructions on how to unlock them.
The final three achievements are for three different endings of the game. So you don’t have to replay the game three times, make a manual save before you turn your truck in on September 13. That way, even though you have to sit through about 20-25 minutes of game to reach each ending, it’s better than playing the entire game over again. For Life in the Fast Lane (100G) and Hometowner (100G), the endings are determined by dialogue options chosen on the final day of the game, but for Free Spirit (100G), you need to make specific dialogue choices throughout the game, so follow that solution very closely.
Conclusion:
Lake is a relaxing game and the achievements aren’t too demanding or troublesome. Whether you choose to play blind or follow the guide to earn 1000

[XBA would like to thank bLaKgRaVy for this Roadmap]