LEGO Marvel Super Heroes 2 Review

Richard Walker

LEGO Marvel Super Heroes 2 is flippin' massive. Boasting an open world that's infinitely larger than anything TT Games has created to date, it's also a great bit of Marvel fan service, despite the absence of some of the comic brand's biggest and most iconic characters. Like LEGO Marvel Avengers before it, this fan service largely surrounds the Marvel Cinematic Universe, with legal silliness no doubt preventing the X-Men and Fantastic Four from making an appearance. That's the least of the game's problems, however.

An all-pervading sense of deja vu is arguably LEGO Marvel 2's biggest issue, as you once again set about smashing up scenery, collecting the studs that spew forth, while punching enemies until they fall into pieces. There's a greater emphasis on boss battles this time around, with a smattering of rather protracted showdowns against Marvel villains like M.O.D.O.K, the Red King, Venom/Carnage hybrid Carnom and fiery Thor bad guy Surtur. Some of these sequences are good fun, consisting of multiple different stages, while others are a button-mashing slog.

There's a lot of Guardians of the Galaxy stuff in LEGO Marvel 2.

The same can be said for much of LEGO Marvel Super Heroes 2, although there are certain instances where a few smart puzzles alleviate the sense of repetition. Beyond the twenty story missions, the open-world hub of Chronopolis offers numerous quests and challenges to complete that factor into attaining that elusive 100% completion, and these range from beating up petty criminals to defeating (more) bosses or completing irritating checkpoint races. Swooping across Chronopolis is pretty cool, though, as it comprises a range of classic Marvel locations.

From the snowy streets of Manhattan to Spider-Man 2099's Nueva York City, Kang's home of Egypt, Black Panther's kingdom of Wakanda, Iron Fist's mountain retreat in K'un-lun or Thor's fabled realm of Asgard, fans will get a kick out of the various Marvel hotspots. The reason these places have been brought together is part of main antagonist Kang the Conqueror's evil masterplan, controlling time from his sword-shaped mothership as he seeks someone worthy of challenging his evil genius prowess or something. What follows is a succession of typical LEGO game levels throughout Chronopolis.

You'll build things, solve sliding tile puzzles, trace runes in the air with Doctor Strange, manipulate time occasionally, and look for secret collectibles. Essentially, there's little here that you haven't seen or done before, and while parts can be frustrating and/or repetitive, LEGO Marvel Super Heroes 2 is still a solid dose of casual fun. That's when you're not being impeded by the sometimes woeful AI pathfinding or the character switching, which does away with the radial menu and enables you to cycle between heroes using the triggers.

The problem with this is, often a character can get stuck on scenery or refuse to follow you through certain tricky traversal sections, meaning you have to backtrack and do it all yourself. While this doesn't sound like a particularly major issue, it can be hugely annoying and fiddly, especially when it occurs at multiple junctures during the story and in the open-world. Getting Throg, the froggy version of Thor to follow you, for example, is a particularly annoying challenge. By the third attempt with Throg dying in an infinite loop while up to his ankles in deadly radioactive goo, I threw my hands in the air and gave up. Stupid froggy idiot.

LEGO Marvel Super Heroes 2 isn't necessarily a bad game, and indeed there's an awful lot to like here, whether it's the infectious LEGO charm and verve or the gleefully daft puns and moments of humour. It's invariably difficult not to like any LEGO game to some degree: every one that TT Games makes is evidently crafted as a labour of love that shines through in every meticulously rendered LEGO brick. But seriously, the formula would really benefit from a serious revamp; it's all wearing rather thin.

The Thor Ragnarok bits are Hela good.

There are some welcome additions, like 2-player races in the open world and local multiplayer battles for up to 4 players, as you fight over Infinity Stones at the behest of The Grandmaster, but ultimately, LEGO Marvel Super Heroes 2 is all about collecting stuff and some light puzzle solving. Sojourns to Spider-Man 2099 and Spider-Man Noir timelines are incredibly cool (the game really celebrates Spidey's induction into the MCU), and the game can be thoroughly enjoyable at times. If you're fond of the grind to unlock characters, complete special missions (including some for Gwenpool) and reach 100%, you'll be well-served here.

And that's really the deciding factor as to whether you feel that LEGO Marvel Super Heroes 2 is worth picking up and ploughing hours into. If you're still enamoured with the LEGO template, then Super Heroes 2 does the job, despite a few bugs and other minor foibles. But if you've done it all before in LEGO Marvel's Avengers or the first LEGO Marvel Super Heroes (or the other two-dozen or so LEGO games), then you might want to think twice before doing it yet again.

LEGO Marvel Super Heroes 2

A case of diminishing returns, LEGO Marvel Super Heroes 2 is certainly ambitious in terms of scale and playable character numbers, while the story is entertaining. Yet it fails to deliver anything really new or interesting, making this a case of been there, done that. The first LEGO Marvel game is better.

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Excellent voice acting, perfect clicky-clacky LEGO sound effects and great music. There are some occasional audio bugs that cause dialogue to be cut short, though.


Gloriously tactile, just like everyone's favourite plastic building brick itself. Beautifully animated, LEGO Marvel 2 is colourful and its LEGO models are inventive and wonderfully constructed.


There are some new elements here, but none are particularly groundbreaking. In essence, this is the same LEGO game you've played countless times before, albeit one with character switching issues and AI problems.


A huge game stuffed to the gills with characters and content, LEGO Marvel 2 is nonetheless a game with its fair share of flaws. NPC pathfinding is pretty poor at times and there are frustrations aplenty.


Nothing we haven't seen before. An achievement list that reeks of familiarity, its objectives reheated from previous LEGO games. It's decent enough with a smattering of creativity, but we'd have liked to see something a bit fresher.

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