- Estimated achievement difficulty: 2/10 [Achievement Difficulty Rating]
- Offline: 29 [1000]
- Approximate amount of time to 1000: 4-5 Hours [Estimated Time to 100%]
- Minimum number of playthroughs needed: 2
- Missable achievements: Yes
- Does difficulty affect achievements: N/A
- Unobtainable/glitched achievements: No
- Extra equipment needed: No

Light Fairytale is a turn-based Japanese-style RPG in full 3D, set in a dying underground world ruled by a fierce and powerful empire. The goal of this project is to bring back the immersion and emotion of 90's era JRPGs on current hardware, with the expected evolution in both design and technique.

Step 1: Haru's Story
I would highly suggest following this walkthrough which outlines the entire game AND the achievements. Basically all of the achievements in the game are missable, and the game is fairly short, so it's easy to accidentally skip something and have it be not available. However, the upside to the game being short is that missing something won't set you back long.

You will want to finish every achievement in this step except for Kurkoko's story and the "platinum trophy" achievement.

Step 2: Kuroko's Story
You will need to replay the episode a second time from Kuroko's point of view. You should have got all the achievements in the first step except for this one, so just run through the story quickly for the final achievement. Her story is much faster.

This is a very good game, reminiscent of early Final Fantasy entries, especially FF6/FF7 with its industrial setting - except replacing sprites or blocky polygons with cute chibi characters. Made by a solo developer from France, it's a really nice love letter to JRPGs. Despite its many missable achievements, the game is quite easy to complete, and fairly short being the first episode in a series.

[XBA would like to thank The Pants Party for this Roadmap]

Light Fairytale: Episode 1 Achievement Guide

Printable Guide
Show completed achievements
Show secret achievements

There are 29 achievements with a total of 1000 points

  • Clear all the achievements.

    Complete the other 28 achievements to unlock this. Congrats on your platinum trophy!

  • Complete Haru's story.

    Story related and can not be missed.

  • Complete Kuroko's story.

    Story related and can not be missed.


Secret achievements

  • Try to return to the cliff just after the opening cutscene.

    Directly at the beginning of the game after Kuroko joins your party, try to go back down the ladder you just got dragged up to unlock this achievement. You will lose the opportunity to do this shortly, so it should be your first action of the game.

  • Get a bomb from the hiding cat girl.

    You will need to use your AR Goggles () to find people to talk and entrances/exits from each area. The cat girl is hidden behind some boxes, and can be found just next to a man at a terminal after getting into the city from the cliff. Use the goggles to spot the little triangle above her head, and talk to her to receive your bomb and the achievement.

  • Sneaky



    Talk to some NPCs from behind.

    After being denied access to the elevator, you'll find a guard asleep on the left and another person who explains that you can sneak up behind people to find out more about them. Do that with the sleeping guard to get this achievement.

  • Slip near the cliff.

    Return to the area where the game started (down the ladder where we got the "Dreamer boy" achievement) to see a small scene where Haru almost falls over the egde of the cliff for a quick achievement. This can be done after talking to the elevator guard in the main square.

  • Rest at Haru's place before the fortune teller event.

    Haru has a small bed on top of a building in the screen to the right of the elevator. In the south section of this screen you'll find a tall ladder that will lead you to the bed. You'll need to use the bed before talking to the fortune teller on the second level of the city.

  • Check the gray duck at the park with Kuroko.

    You'll need to speak with Kid in the park before getting access to the elevator. Simply inspect the duck spring-toy next to her for a short scene and another achievement.

  • Find hiding Kuroko.

    After the scene in the park with Kid, you'll head back toward the elevator and Kuroko will have disappeared on you. She is hiding in a small alley in the upper-right side of the screen. Head back there for the achievement.

  • Overhear the station soldiers talking.

    Down a dead-end on the second story of Level 1, you'll find two soliders guarding a door with red lights above it. Talk to them and leave the screen and you'll hear them talking to each other. Return to the screen and talk to them a second time and leave once more, hearing a second scene to get the achievement.

  • Talk to the sprinting scavenger.

    On your way to the Pub, you'll find a girl sitting on some boxes watching a man run back and forth. Stand in front of the man and speak to him to get this achievement.

  • Talk to angry Kuroko.

    After your first visit to the Pub, you are forced to exit. If you try to immediately re-enter, you'll get a short scene with Kuroko getting mad at you.

  • Win your 1st battle.

    Story related and can not be missed.

  • Get used to your A.R. goggles before the 1st battle.

    Assuming you have pressed at any point before the first spider fight, this will unlock. If you have been following the walkthrough, you'll have done this numerous times.

  • Rest during the spiders battles.

    The way "random" encounters work in this game is set by zones. You can see using the AR Goggles the percentage of enemies left in a certain zone. After the very first spider battle (or at the latest, after the second - the third will include the boss and finish the zone), leave the zone and return to Haru's bed to get this achievement.

  • Check the fizzle vending machine before the fortune teller event.

    On your way through the first sections of the game, you'll find two vending machines which Kuroko will be excited about. Interact with them and she will buy a drink. Later, when speaking to the fortune teller, Kuroko will ask if the machines have been restocked which will unlock the achievement.

  • Check the class 3 A.R. goggles before talking to Daisuke.

    Inside the Parts shop, you can interact with a pair of red goggles on the counter. You'll need to do this before speaking to the man at the counter to get this achievement.

  • Do better than Kuroko's high score.

    Also inside the Parts shop, you will find a Super Night Riders arcade cabinet (another game developed by Neko Works) and you will need to beat the score of 1250 for this achievement. You'll slow down if you're not on the road, so move left and right quickly to keep your speed up. You'll need to grab a few of the small yellow plus signs to add more time to the counter or you won't be able to get the achievement even with no mistakes. It should only take a few tries to get the rhythm down.

  • Get the ground credits in level 1 or 2 after the fortune teller event.

    Next to Haru's bed and also next to the fortune teller's tent you will see sparkles on the ground. Both of these are money pickups, but you'll want to ignore at least one of them until after you speak with the fortune teller. She takes all your money during the scene, so doing this achievement is sort of a helping hand in restocking your wallet.

  • Give back Emiko's credits.

    After you leave Kuroko in the Parts shop, you'll head to the Pub to find Emiko. Be sure to pick up the glint on the ground before speaking to her, and during the conversation you'll give her the money you found.

  • Get caught during the stealth minigame.

    This one is pretty obvious. During the stealth game in the warehouse, simply time it so you're moving when the soldiers shine the light down the lane you're trying to cross. This only sets you back five credits and you can retry as many times as you need to finish the game.

  • Get a high score of 75+ in the stealth minigame.

    See "Number one" for more info.

  • Get the stealth contest's ultimate prize.

    The stealth mini-game in the warehouse gives out points every time you cross one of the two lanes. However, you'll only get a small handful of points for simply finishing the game. Instead, once you make it to the other side near the sleeping guard, continue to move back and forth between the middle boxes and the side with the guard until you have 100 points or more. Later, when you arrive in the lower city, you can speak to the man next to the shop to get prizes for your score.

  • Get an orb from the former number one.

    After speaking with the man for "Number one" use your AR Goggles to notice another man hiding behind a sign just to his left. Speak to this person, who used to have the high score in the stealth game, to receive yet another prize and this achievement.

  • Go to the corridor with Miyu's materials.

    After using the super bomb and defeating the heavy boss, you'll get materials from the boxes behind him and an ID card from the soldier on the right. The game suggests you bring the materials back to Miyu, but you can ignore that and simply use the ID card to head toward the final boss of the game instead for this achievement.

  • Reach the fury status during a battle.

    Fury happens automatically in battle based on how much damage you take. There is a red bar under your action bar that will fill, and once it's completely red your next action will be your Fury action. You literally can't miss this since the bar carries over from battle to battle.

  • Do a 100+ single HP damage to an enemy.

    See "250+ HP damage" for more info.

  • Do a 250+ single HP damage to an enemy.

    I don't know that you could miss this achievement. Kuroko's Fury attacks will generally be critical hits for right around this amount, and sometimes over 300 damage on weaker enemies like the bats/rats. Since you can't really control when Fury comes, you'll get it naturally at some point.

You might also like

Guide navigation


  • The Pants Party

Game navigation