Little Nightmares conveys a lot with a little, the entire atmosphere effectively generated only by sound effects, the subtlest of music and absolutely no dialogue whatsoever.
The imaginings that could only come from fevered dreams, Little Nightmares' visual design is fantastic. Everything has a tangible quality to it, but is always skewed and exaggerated. The stuff of nightmares, indeed.
It has its little foibles, for sure, but overall, this is a well-crafted puzzle platformer that plays remarkably well, Six easy to control for the most part. The monsters' AI isn't great, but it seems intentionally so.
Clocking in at about 3-4 hours, Little Nightmares isn't a massive game, but it's one that you'll be enraptured by for the entirety of its duration. You'll likely feel compelled to go back again for a second nightmare, as it's so well put together.
An odd list with some cryptic descriptions, there are some achievements in Little Nightmares that I'm not even sure about, apart from the obvious collectibles. Then I guess that's part of the fun: deciphering what you need to do for the full 1000G.