- Offline: 40 [1000

- Online: 0
- Approximate amount of time to 1000

- Minimum number of playthroughs needed: 1
- Missable achievements: 21: En Garde! (30G), Resourceful (30G), Card Collector (30G), Dice and Slice (30G), The Menace (30G), Go Fetch! (15G), Knock Knock (40G), Third Time's a Charm (30G), All In (15G), Bombastic (15G), Once Upon a Time (30G), Ghost Story (15G), Gazoo, Gazaak! (15G), Bern, Baby, Bern (15G), Closure (15G), Dockworker (30G), Bridger (30G), Upside Downtowner (30G), Sharpshooter (30G), Catapult Slinger (30G), Master Puzzler (95G)
- Does difficulty affect achievements: No, you can play everything on Easy. If you find yourself struggling during the fights, feel free to adjust the difficulty settings in the options menu.
- Unobtainable/glitched achievements: No glitched achievements for Xbox
Introduction:
In the land of Random, the Queen and her black dice rule all and everyone in it. When a child turns 12, they roll the dice and the number it lands on will determine where the child is sent to live out their remaining days. Roll a 1 and you go to Onecroft, the lowest of the low and dirtiest of the dirt. Roll a 6 and you'll be sent to the dream town that is Sixtopia, where dreams come true and cake is always on the menu. Or at least, that's how the story goes. When Even's sister, Odd, turns 12, she rolls a 6 and soon becomes the Queen's new favorite child. With that comes quite a price though and Even, although small and naive, knows that Odd can never be happy with the Queen and will do everything she can to save her. She'll need to make her way through all 6 sections of Random, meeting a variety of characters and oddballs along the way. She'll need the help of some new found friends to secure passage, and power, as her and Dicey get tasked to save everyone between Onecroft and Fivetropolis. When she makes it to Sixtopia, it'll be up to the luck of the dice to decide whether or not she'll succeed.
Note about in-game stats with Threedom and Sixtopia: When you complete Threedom, you will only be able to get 7/8 Cards. The last card is earned in Sixtopia when you meet back up with the Shadowman. The game registers this a little weird. When you complete the game and check the in-game stats on your save file, Threedom will still be showing as 7/8, but Sixtopia will be showing as 7/6. It'll still be full completion, just will be shown a little funky.
Step 1: Play through the game while going for all of the missable achievements:
With 21 missable achievements, you'll need to make sure you don't miss a lot of things while playing through the game. If any of these are missed, you'll need to start a new playthrough to get them. Your main focuses will be breaking all of Pots (for The Menace (30G)) and looting all of the Dice Doors you come to so you get as many coins as possible. These will be used to purchase all of the cards Mannie Dex has to offer, but if you reach Fourburg and are still short, please see Card Collector (30G) for more information on grinding out the coins required. To make it a little easier, the breakdown of the missables and the locations are as follows (in the order they appear in the sections):
- Introduction: En Garde! (30G)
- Onecroft: Knock Knock (40G), Dockworker (30G)
- Two-Town: Go Fetch! (15G), Bridger (30G), Third Time's a Charm (30G), Upside Downtowner (30G)
- Threedom: Sharpshooter (30G), Ghost Story (15G)
- Fourburg: Catapult Slinger (30G), Gazoo, Gazaak! (15G)
- Fivetropolis: Once Upon a Time (30G) (the Storybook Page for this area is not puzzle-related), Bern, Baby, Bern (15G) (will work on this throughout the level), Tinkerer (30G)
- Sixtopia: Once Upon a Time (30G) (the Storybook Pages for this area are not puzzle-related), Closure (15G)
All of the other achievements outside of these will be story-related, so you don't have to worry too much about them. If you missed any of the achievements above, you'll need to start a new playthrough to get them.
The order in which the achievements will unlock is listed below. Please note that the combat/card/pot-related achievements may unlock at different points for you, depending on when you actually go for them.
- En Garde! (30G)
- Happy Birthday (15G)
- Knock Knock (40G)
- Dockworker (30G)
- Runaway (15G)
- You're a Dice Wielder, Even (15G)
- Bombastic (15G)
- Resourceful (30G)
- Whisked Away (15G)
- Go Fetch! (15G)
- Bridger (30G)
- Checkmate (30G)
- Third Time's a Charm (30G)
- The Menace (30G)
- Upside Downtowner (30G)
- Served (15G)
- Two Sides of the Same Coin (15G)
- All In (15G)
- Sharpshooter (30G)
- Grown-ups Do the Talking (15G)
- Ghost Story (15G)
- One Way Ticket To Sixtopia (15G)
- Not Over Until the Nanny Sings (15G)
- Catapult Slinger (30G)
- A Dicey Situation (15G)
- Gazoo, Gazaak! (15G)
- Card Collector (30G)
- Without a Trace (15G)
- A Grim Fairy Tale (15G)
- Back on Track (15G)
- Tinkerer (30G)
- Master Puzzler (95G)
- Bern, Baby, Bern (15G)
- Down the Rabbit Hole (15G)
- Dice and Slice (30G)
- Once Upon a Time (30G)
- Closure (15G)
- Ding Dong (15G)
- Through Thick and Thin (15G)
- Lost In Random (100G)
Despite the huge number of missable achievements, as long as you're focused on them, it shouldn't be too bad to get them all in a single playthrough. The ability to play on the easiest difficulty makes this completion much more manageable than it otherwise would be. Congratulations on the completion.