Overview:
- Estimated achievement difficulty: 4/10
- Offline: 28 [1000]
- Online: 0
- Approximate amount of time to 1000: 10-12 Hours
- Minimum number of playthroughs needed: 1 [level replay]
- Missable achievements: None
- Does difficulty affect achievements: No
- Unobtainable/glitched achievements: None
- Extra equipment needed: A second controller [there is only couch co-op and there is one achievement that requires a second player]
Introduction:
Lovers in a Dangerous Spacetime is a fun, cute co-op game in which you control a ship and traverse space saving your animal friends and defeating enemies. There are five main stations to the different ships, turrets, shield, Yamato gun, map and engine. All except the map can be powered up by gems you can collect while exploring the map. The three gems are beam gem, power gem and metal gem.
This is a co-op game but it only supports local so no online multiplayer.
Playthrough:
The game is pretty easy and you shouldn't find yourself stuck. This game is meant to be played with a friend but you can still find enjoyment playing solo. In single player you have an AI in which you control which station you want them to man. The AI is intelligent and is capable of holding its own when on their station. Aim is excellent and the maneuvering of the shield is quick. Although the AI can not drive so steering the ship and exploring the map is controlled by you.
Multiplayer:
There is one achievement that you cannot do with the AI, "First Date", in which you must complete a level in two player mode. Have a second controller and start up any level except the tutorial level.
Collectibles:
The achievement "All Creatures Great and Small" requires you so save every animal friend. There are 10 animals in each level to rescue. You only need five to finish the level but if you stay and explore to find the other five it saves you from having to replay the level later.
Conclusion:
Lovers in a Dangerous Spacetime is a fun short game with pretty easy achievements. There are only four campaigns that could be finished in about 10-12 hours.
[XBA would like to thank AlphaDynasty42 for this Roadmap]