Overview:
- Estimated achievement difficulty: 5/10
- Offline: 50 [1000]
- Online: 0
- Approximate amount of time to 1000: 20 hours
- Minimum number of playthroughs needed: 2 Playthroughs (See Preparation part of Roadmap).
- Number of missable achievements: 3 ("Shadow Ranger," "The Musician" and "Redemption").
- Do cheat codes disable achievements?: No Cheats
- Does difficulty affect achievements?: No
- Glitchy achievements: None
- Unobtainable achievements: None
- Extra equipment needed?: None
- Is there DLC? Yes
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Ranger Pack
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Time to 110
: 10 hours
- Difficulty: 6/10
- Glitchy/Missable/Unobtainable: Yes, (G). See Roadmap.
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Time to 110
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Faction Pack
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Time to 90
: 2 hours
- Difficulty: 3/10
- Glitchy/Missable/Unobtainable: No.
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Time to 90
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Tower Pack
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Time to 30
: 2 hours
- Difficulty: 4/10
- Glitchy/Missable/Unobtainable: No.
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Time to 30
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Developer Pack
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Time to 60
: 3 hours
- Difficulty: 4/10
- Glitchy/Missable/Unobtainable: 1; “Arachnophobia” (see description).
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Time to 60
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Chronicles Pack
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Time to 60
: 2 hours
- Difficulty: 3/10
- Glitchy/Missable/Unobtainable: No.
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Time to 60
Introduction:
Welcome to Metro: Last light, the thrilling sequel to Metro 2033. The game is set in post-apocalyptic Russia. You will take the role of Artyom, the main protagonist from the previous game. There are a total of 50 achievements for 1000. There are currently no glitches or unobtainable achievements. The game is rather straight forward, and all achievements reflect that. Players have the ability to select levels from the main menu if any achievements are missed while playing the story.
Preparation:
First things first, when dealing with the collectables, check out this guide here. When collecting the diary pages, the game saves automatically, so you can reload chapters that you missed and go back to collect them. It is recommended that you split this game up into two playthroughs. Your first playthrough, getting the "Redemption" achievement, and "Shadow Ranger" achievement, as well as collecting all collectables, and exploring the world. Your second playthrough can be used for the ranger mode achievements, as well as any other miscellaneous kill achievements you may have missed.
First Playthrough:
For your first play through, you'll want to keep and eye on this guide and this guide. Be sure to set the difficulty to Easy. Both will help you immensely as you play. This will be your bulk play through, getting to know the areas, earning the "Redemption" achievement, as well as the "Shadow Ranger" achievement. Use this playthrough to find and use all musical instruments, as well. Doing so will earn you "The Musician" achievement. Missing an instrument will void this playthrough, and you will need to restart. Stick to knocking out enemies throughout the entire game using the . Killing any human whatsoever will completely void your play through and you'll need to start a brand new one. While going for the "Redemption" achievement, you will also earn nine other achievements along the way, most of which are story related. While sneaking through each levels, you will earn five achievements for completing levels without a kill/raising an alarm.
Second Playthrough:
If you happened to miss an instrument, or happened to kill an enemy accidentally, use this as a secondary play through to take care of them. If not, use this playthrough as your ranger mode hardcore play through. You can also use this play through to earn any miscellaneous achievements that you may have missed. Do not earn any of the killing achievements while in this playthrough if you still need Shadow Ranger, though. Any kill achievements can be earned while utilizing chapter select. You can use this play through to disarm traps for "Ever Vigilant," or break/turn off lights for "Edison" and "Tesla." If you haven't bulk up on grenades before leaving Venice so killing Shrimps will be easy while playing through Sundown and Nightfall. Collecting all the equipment stashes there will earn you "Equipped."
Mop-Up:
After you've completed your play through (and your second if need be) and earned all missable achievements, you can complete any achievement you may have missed via the chapter select. You can use this step to find the remaining diary pages, as well.
For those of you who originally downloaded the game when the DLC first came out, it was broken. At the moment, there seems to have been a fix found; If you delete the DLC from your hard drive, reinstall it again, and play through on Ranger Mode (or continue from where you originally left off) the achievements should unlock normally. If you did not download the DLC originally, you will need to dedicate an entire play through for Ranger Mode.
Conclusion:
Metro: Last Light is a thrilling sequel to the Metro franchise, and while it doesn't follow any particular canon with the books, it does a great job of telling a fantastic story on its own. With great atmosphere, breathtaking set pieces, this game will have you thinking about the choices you make and how they effect those around you.
Faction Pack DLC
Introduction:
The Faction Pack expansion allows players to take the roles of other inhabitants of the Metro aside from Artyom and the Rangers. The level SNIPER TEAM has a Red Line Sniper infiltrating a Reich base. The level HEAVY SQUAD pits the player as a Reich heavy weapons expert defending against a Red Line invasion. And the KSHATRIYA level puts the player in the shoes of a Polis Ranger Trainee sent into the Great Lenin Library to retrieve valuable pre-war artifacts.
Each level can be accessed from the Chapter Select in the Main Menu. Press to bring up the “New Chapters” and choose HEAVY SQUAD, SNIPER TEAM or KSHATRIYA to begin one of the levels. Once a level is completed, you’ll be brought back to the Main Menu where you can repeat the process.
It should go without saying that the easiest way to obtain these achievements will be to play on standard easy difficulty (as opposed to ranger hardcore difficulty). If you have a recent save of the main game, the difficulty level of the DLC will be set to that save’s difficulty level, so it is recommended that you start a new game on standard easy so that the difficulty level carries over.
Play Through the Levels:
Three of the six achievements, “Hail Reich!” “Kshatriya” and “Saboteur” will be awarded for simply completing the three levels contained in the DLC: HEAVY SQUAD, KSHATRIYA and SNIPER TEAM respectively. The remaining three will require that certain conditions be met while playing each level, so they can be missed. The most difficult of these three seems to be “Homo Homini Lupus Est” as killing 100 enemies with heavy weapons can be a little tricky, followed by “Artifact” since the placement of the artifacts in the level are randomized, and with the easiest being “Sniper” because there are far more than 10 enemies in the level to snipe with headshots.
Conclusion:
An enjoyable DLC that expands the universe of the Metro giving the player opportunities to play characters that are only NPCs otherwise. And while HEAVY SQUAD and SNIPER TEAM do not provide any kind of context to connect them to the main storyline, the KSHATRIYA level is inspired by events in the first novel and game, Metro 2033. It offers the player the ability to re-explore the Great Library which alone is worth getting the DLC.
Tower Pack DLC
Introduction:
The Tower Pack introduces the player to an experimental virtual-reality combat simulator cooked up by the scientists in D6. The player must complete five levels of arena combat with increasing difficulty levels. This difficulty can be further ratcheted up depending on the path through the levels chosen by the player. Every encounter is a stand-up fight, so stealth tactics cannot be used to avoid combat. Completing a level will also grant the player a better selection of weapons for use in the following level. The level can be accessed from the chapter select in the main menu. Press to bring up the “New Chapters” and choose TOWER to begin the level. Once the level is completed, you’ll be brought back to the Main Menu.
It should go without saying that the easiest way to obtain these achievements will be to play on standard easy difficulty (as opposed to ranger hardcore difficulty). If you have a recent save of the main game, the difficulty level of the DLC will be set to that save’s difficulty level, so it is recommended that you start a new game on Standard Easy so that the difficulty level carries over.
Play Through the Levels:
Progression is pretty straight-forward after you are dropped into the simulation and you will have to survive five levels of arena combat to complete the DLC. Once in the simulation, the weapon selection wall will be on your left and the portals to the arena levels will be straight ahead. These “portals” are merely blue boxes created by the simulator that tell briefly what will be encountered in each arena should the player choose to enter it. The difficulty level of the portals goes from lowest on the left to highest on the right. With the exception of choosing the arena on the far right for the second mission to obtain the “Willpower” achievement, it is advised to take the easiest path on the left for all other arena choices to complete the Tower and unlock the “Test Complete” achievement.
While playing the levels, you are scored and rewarded military grade ammo (MGR) according to how you kill your enemies and for passing waves. You get one MGR per enemy killed, and this can be augmented for additional MGR by accomplishing Headshots, Distance Kills, Double Kills and so forth. These MGR can be used to purchase various weapons, support personnel or more ammo lying around in each arena. In general, you will be most interested in finding the ammo caches so you can restock between waves. Enemy corpses disappear upon death, so they cannot be scavenged. Also, the MGR earned do not carry over between missions, so feel free to spend them when you have them.
Conclusion:
This DLC can be frustrating for players who generally approach the game using stealth tactics and it may take a bit for them to adjust. However, given a few exploits and some persistence, the DLC can be completed rather easily. Given that there’s not a lot of context to tie this DLC into the main story, it just comes off as a combat arena that can be quickly forgotten once completed.
Developer Pack DLC
Introduction:
The Developer Pack contains the stand-alone SPIDER LAIR level and introduces the player to the DEVELOPER level which is essentially a free-play zone that allows the player to test all of the weapons found in the Metro in the SHOOTING RANGE and also gives them opportunities to test their mettle against all of the games foes in the ARENA. Each level can be accessed from the chapter select in the main menu. Press to bring up the “New Chapters” and choose SPIDER LAIR or DEVELOPER to begin one of the levels. Once a level is completed, you’ll be brought back to the Main Menu where you can repeat the process.
It should go without saying that the easiest way to obtain these achievements will be to play on standard easy difficulty (as opposed to ranger hardcore difficulty). If you have a recent save of the main game, the difficulty level of the DLC will be set to that save’s difficulty level, so it is recommended that you start a new game on standard easy so that the difficulty level carries over.
Play Through the Level and Challenges:
The SPIDER LAIR level is fairly linear and will have the player escaping from a nest of those pesky Metro Spiders that can only be weakened by bright light. Finishing the level will unlock the “Through the Fire” achievement, while burning 20 spiders with your flame thrower will unlock “Arachnophobia.”
Then the player will have to complete 10 challenges in each of the SHOOTING RANGE and ARENA areas in the DEVELOPER Level. In each area will be a panel with 10 buttons, one for each challenge. When a challenge is completed, the text will turn green and the following challenge will unlock. Completing all 20 challenges will unlock the “Specialist” achievement. However long these challenges take to complete, the player must still spend a minimum of three hours in the DEVELOPER level to unlock the “Developer” achievement.
Conclusion
While the SPIDER LAIR level is quite enjoyable as more single player content, the DEVELOPER level challenges, especially in the ARENA section, tend to be reminiscent of the Tower Pack DLC. However, it is nice to be able to access all of the games weaponry and test it under conditions where the player has freedom to experiment while not under fire. The DEVELOPER level can be frustrating for players who generally approach the game using stealth tactics and it may take a bit for them to adjust. However, given a few exploits and some persistence, the Challenges can be completed rather easily.
Chronicles Pack DLC
Introduction
The Chronicles Pack contains levels that feature major NPC characters from the Metro: Last Light storyline. During the levels PAVEL, KHAN and ANNA you will play as the titular character. Anna’s level in particular features exact scenes from the main campaign from her perspective.Each level can be accessed from the Chapter Select in the Main Menu. Press to bring up the “New Chapters” and choose PAVEL, KHAN or ANNA to begin one of the levels. Once a level is completed, you’ll be brought back to the Main Menu where you can repeat the process.
It should go without saying that the easiest way to obtain these achievements will be to play on standard easy difficulty (as opposed to ranger hardcore difficulty). If you have a recent save of the main game, the difficulty level of the DLC will be set to that save’s difficulty level, so it is recommended that you start a new game on standard easy so that the difficulty level carries over.
Play Through the Level and Challenges
The KHAN level will also feature Uhlman as a player character for a short time as he follows Khan through an anomaly- and ghost-ridden Metro tunnel. They will meet the ghosts of some men Khan knew that died during a tragedy that Khan witnessed, and will live through the memory of that tragedy while playing as Khan. Finishing the level nets you the “No Way Out” achievement and if you kill 20 Nosalises during the level, and there are plenty of them, you’ll score the “Hunter” achievement.
Pavel’s level begins with him in captivity in some unknown Reich location that you must escape. When you do, you’ll unlock the “Head’s Up!” achievement. If during your escape you locate all eight keys and their corresponding safe boxes, you’ll net yourself the “Safe Cracker” achievement.
Anna’s level has her covering Artyom with sniper fire during his encounter with the Young Dark One and then attempting to rescue him from the Reich. This sequence is taken directly from the main campaign and completing it unlocks “The Sunset of Hope” achievement. And during the opening encounter with Watchmen, if you can kill more of them than Artyom, you get the “Eagle Eye” achievement as a reward.
Conclusion
An excellent DLC that adds on three excellent story expanding missions. While the PAVEL and KHAN levels are out of context, other than Pavel’s taking place after his encounter with Artyom and Khan’s during some new excursion with Artyom, the ANNA mission is based on events in the main campaign. All of the levels can be approached with stealth or assault tactics (or a combination) and are just as entertaining as any level in the main campaign. None of the achievements are particularly difficult to obtain, but you will still have to put forth some effort to get them.
[XBA would like to thank Yunder for this Roadmap]
[XBA would like to thank Yunder for the Ranger Mode DLC addition]
[XBA would like to thank Jack Frost for the other DLC additions]