Overview:
- Estimated achievement difficulty: 1-2/10 [Achievement Difficulty Rating]
- Offline: 41 [1000]
- Online: 0
- Approximate amount of time to 1000: 3-4 hours [Estimated Time to 100%]
- Minimum number of playthroughs needed: 1
- Missable achievements: None [map select available]
- Does difficulty affect achievements: No
- Unobtainable/glitched achievements: "Bring on the heat!" [obtainable but glitchy]
- Extra equipment needed: None
Introduction:
Monkey King Saga is a rather unambitious yet enjoyable mix of tower defense and isometric combat. Achievements are straightforward and simple, much like the gameplay, without much effort involved.
Abbreviated Walkthrough:
Play through the game, map by map, unlocking the ability to purchase weapons as you progress. Almost all of the achievements will come from natural progression, such as completing each story map, unlocking characters, defeating bosses, etc.
Mop-Up:
You will likely have to grind out some money (coins), ally upgrades, and kills by the end; strategy to do so is included within the individual descriptions. It mostly boils down to simply repeating a few maps until the conditions have been met.
Conclusion:
I didn’t expect much from this game until a gamerscore tournament had me pull it out of the backlog, and it’s a pleasant little romp through a combination of genres that you don’t often see together (maybe for a reason? You can decide). It’s not going to blow you away but the achievements are simple and shouldn’t require much grinding at all.
[XBA would like to thank Floyd. for this Roadmap]