Voice acting is rather patchy, although the leads do a decent job with a crappy script. Music is suitably eerie, but entirely forgettable.
On Xbox One, this is clearly a last-gen game given a bit of a next-gen polish. Again, all of the attention is lavished on the lead characters and environments, while the NPCs almost all look the same. It's a functional, unremarkable looking game.
Murdered's mechanics show promise that Airtight fails to deliver. Everything works perfectly well, and there's some genuinely interesting and unique stuff on display here, but it's all mired in lacklustre execution.
It all gets off to a face-palming, atrocious start, but once it settles into its stride, Murdered actually proves to be good, wholesome fun. The story lasts around 10-15 hours, but only if you factor in the array of collectibles. There's little to no incentive to play through more than once, although the story is not a total write-off.
About as straightforward and conventional as achievement lists get, there's nothing here to get excited about. It's also worth noting that if you're going for all of the collectibles (a massive chunk of the list), then you'll need to find everything before the final level. There's no way of returning to Salem once you initiate the end game.