Overview:
- Estimated achievement difficulty: 2/10 [Achievement Difficulty Rating]
- Offline: 10 [1000
]
- Online: 0
- Approximate amount of time to 1000
: 2-4 hours [Estimated Time to 100%]
- Minimum number of playthroughs needed: 1
- Missable achievements: 2 - Romance (200G) and Hope (75G)
- Does difficulty affect achievements: N/A
- Unobtainable/glitched achievements: None
Introduction:
Olija is a game about Faraday's quest, as he tries to return home after a shipwreck. You are trapped in this new mysterious land and must help other castaways (Hope (75G)) and try to win over the heart of Olija while collecting music boxes (Romance (200G)). Armed with a magical, possibly cursed, harpoon, you'll take on groups of mysterious enemies on your quest to escape this land!
Abbreviated Walkthrough:
There is only one story related achievement (Farewell (200G)). The rest are earned in combat (BlackSlash (75G), Lime Sour (50G), and Lord Gardener (50G)), for finding collectibles (Hope (75G) and Romance (200G)), and for doing miscellaneous stuff (Icarus (25G), El Dorado (75G), Along the Nile (200G), Oni ha sotto (50G)). The majority of these should come naturally if you are varying your combat, exploring each area thoroughly, and purchasing hats from the hat shop. The only achievements that may challenge you are finding the two sets of collectibles.
Mop-Up:
The only real mop-up will be for backtracking to find any collectibles you missed prior to completing the game, or completing any of the miscellaneous tasks listed in the abbreviated walkthrough.
Conclusion:
Olija is a really good, simple game. Despite the lack of story, this game will keep you engaged with its fleshed out combat system and an exploration system that is aided by your throwable harpoon that you can teleport to. Another 1000
to absolutely add to your collection!
- Estimated achievement difficulty: 2/10 [Achievement Difficulty Rating]
- Offline: 10 [1000

- Online: 0
- Approximate amount of time to 1000

- Minimum number of playthroughs needed: 1
- Missable achievements: 2 - Romance (200G) and Hope (75G)
- Does difficulty affect achievements: N/A
- Unobtainable/glitched achievements: None
For questions, comments or feedback, please visit the Achievements and Guide Discussion thread.
Introduction:
Olija is a game about Faraday's quest, as he tries to return home after a shipwreck. You are trapped in this new mysterious land and must help other castaways (Hope (75G)) and try to win over the heart of Olija while collecting music boxes (Romance (200G)). Armed with a magical, possibly cursed, harpoon, you'll take on groups of mysterious enemies on your quest to escape this land!
Abbreviated Walkthrough:
There is only one story related achievement (Farewell (200G)). The rest are earned in combat (BlackSlash (75G), Lime Sour (50G), and Lord Gardener (50G)), for finding collectibles (Hope (75G) and Romance (200G)), and for doing miscellaneous stuff (Icarus (25G), El Dorado (75G), Along the Nile (200G), Oni ha sotto (50G)). The majority of these should come naturally if you are varying your combat, exploring each area thoroughly, and purchasing hats from the hat shop. The only achievements that may challenge you are finding the two sets of collectibles.
Mop-Up:
The only real mop-up will be for backtracking to find any collectibles you missed prior to completing the game, or completing any of the miscellaneous tasks listed in the abbreviated walkthrough.
Conclusion:
Olija is a really good, simple game. Despite the lack of story, this game will keep you engaged with its fleshed out combat system and an exploration system that is aided by your throwable harpoon that you can teleport to. Another 1000

[XBA would like to thank UntilTammaroYT for this Roadmap]