- Estimated achievement difficulty: 7/10
- Offline: 43/43 (1000)
- Online: 0/43 (0)
- Approximate amount of time to 1000: 60+ hours (30+ hours for 950)
- Minimum number of playthroughs needed: No campaign (Each job at least once, total of 1000+ replays to get necessary XP)
- Number of missable achievements: None
- Do cheat codes disable achievements?: No Cheats
- Does difficulty affect achievements?: No
- Glitchy achievements: Possibly, see below for details
- Unobtainable achievements: None
- Extra equipment needed?: None
Achievement Trading / Co-op Thread
EXP / Money Farming Thread
Payday 2 Skill Calculator
Welcome to Payday 2, the sequel to Payday: The Heist released in 2011 on PSN and PC. Payday 2 brings vast improvements from the first game to the combat, stealth mechanics, and weapons. The game introduces Crime.net which is the games core mode, a dynamic database which generates jobs in progress around the world, and offline jobs appearing in random with various difficulties for you to choose from. The new Skill-tree system is introduced as well as an enhanced cash/XP reward system.
Given the nature of the game, although the guide below explains how to unlock every achievement, each time a level loads in this game, you will find that many things have a randomness to their spawn and will be in different places. This includes everything from security cameras to objectives and sub-objectives. This does not affect the achievements in any way, but simply alters the way you might have to play in small directions. As long as you are not playing a Pro Job, you can always restart the level and get a different spawn.
Although earning the full 1000 offline by yourself should be "technically" possible, it will prove extremely difficult (some would argue impossible). Several achievements are simply designed to be played with 2-4 human players. The game is designed as an online based co-operative game. There are currently 4 "glitchy" achievements; "Let's do Th...", "Painting Yourself Into a Corner", "The First Line", and "They see me Baggin', They Hatin'". While not technically glitched, they are host only or host dependent. The last one is very difficult to do solo.
There are 4 different skills trees you can place points in: Mastermind, Enforcer, Technician, and Ghost. You are not limited to picking only one. You can put points in whichever combination of the trees you like. There are a few skills that it is recommended pretty much everyone get as they are VERY useful on just about every mission; Dominator (from Mastermind), Transporter (from Enforcer) and Fast Hands (from Ghost). These skills will allow you to intimidate and subdue non-special enemies, move faster while carrying bags and throw them further (if aced), and pack and interact with bags faster. They are all fairly low on their respective trees too, so you won't have to spend a lot of points on a tree you're not interested in to unlock them.
There are 10 unique jobs in the game; some include multiple days for an interconnected story experience for that job. There is a "Pro Job" version of each job which can not be restarted if failed. Not all jobs are unlocked from the start; some of them only start appearing as your reputation level rises. Likewise, the higher difficulties (with more XP and cash) are more likely to appear as you rank up.
Below is a list of all the jobs, how long they last, when they are unlocked, and how many achievements are tied to each job.
- Safehouse - Solo Tutorial - Unlocked from the start - 1 for 10
- Ukrainian Job - 1 Day - Unlocked from the start - 1 for 30
- Nightclub - 1 Day - Unlocked from the start - 1 for 10
- Bank Heist - 1 Day - Unlocked from the start - No Achievements
- Four Stores - 1 Day - Unlocked from the start - 1 for 20
- Jewelry Store 1 Day - Unlocked from the start - 1 for 20
- Watchdogs - 2 Days - Unlocked from the start - 2 for 20
- Big Oil - 2 Days - Unlocked from level 20+ - 2 for 40
- Firestarter - 3 Days - Unlocked from start - 3 for 100
- Framing Frame - 3 Days - Unlocked from the start - 3 for 100
- Rats - 3 Days - Unlocked from level 13+ - 3 for 60
There are 5 escape missions; each one has an achievement attached to it for playing the mission in a certain way. These missions show up in between days on certain jobs both in Crime.net and Crime.net Offline. They are random events; sometimes they occur, sometimes they do not. Your only choice is to keep playing the jobs tied to the corresponding escape missions to get them to appear. Some escape missions show up during multiple jobs.
Below is a list of the escape missions and the jobs they appear on.
- Street escape - Big Oil - 40
- Overpass escape - Rat Job - 30
- Park escape - Framing Frame - 30
- Cafe escape - Framing Frame - 20
- Garage escape - Rat Job - 20
There are 6 achievements for a total of 160 tied to your reputation level. These are for reaching levels 5, 10, 25, 50, 75, and 100. Level 100 takes around 23.3 million XP to reach. This will take a long time; thankfully there is an exploit you can use in Crime.net Offline with the Rats job to rank up very quickly. See "Most Wanted" for details.
Two achievements for 100 are tied to spending $1 million in total, and for having a balance of $1 million. Another two achievements for 30 are unlocked when you own 9 and 18 weapons at one time; these do not have to be unique weapons.
Several achievements will be unlocked when you are just starting off playing the game and through natural progression. Some of these things are completing your first job, putting on your mask, buying a weapon, equipping armor, equipping the final armor, modifying a weapon, modifying a mask, catching a loot bag, and most of the level based achievements.
Note: It is worth mentioning that because your save data for this game is solely stored to your HDD and not on any online server, you can use this to your advantage by copying your save to another device like a USB. This means you can now re-assign your skill points in any way you see fit in order to help with an achievement that requires specific skill sets without your original save being affected. However, this shouldn't really be necessary as several jobs have payouts large enough to make money not that big of an issue.
Note 2: Several updates have already been made to the PC version that should be making their way to consoles too. Some of the biggest things impacted are the Dominator skill, the way enemies react to cuffed people, and the payouts for jobs. Right now, the Dominator skill allows one person to subdue up to four enemies (This will be reduced to one post-update). Also, enemies currently ignore other enemies that are on their knees and handcuffed (They will react to them the same way they do a dead body after the update). Also after the update, the balance of payout between single day and multiple day jobs will be improved giving bigger payouts to longer jobs than what we have now.
All in all, Payday 2 is very fun game especially if you have friends to play it with. However, getting to level 100 can be a bit of a grind since there is not a lot of variety in the missions. Hopefully, they will give us some DLC with new missions soon to liven it up a bit. Bottom line - don't be afraid to have some fun trying different things with the game. There are multiple ways to approach every job, and that's where the real fun and re-playability of the game really comes in.
[x360a would like to thank Barad and troy0891 x360a for this Roadmap]