Overview:
- Estimated achievement difficulty: 2/10 [Achievement Difficulty Rating]
- Offline: 11 [1000gs.png]
- Online: 0
- Approximate amount of time to 1000gs.png: 5 hours [Estimated Time to 100%]
- Minimum number of playthroughs needed: 1
- Missable achievements: None [mission select]
- Does difficulty affect achievements: No difficulty option
- Unobtainable/glitched achievements: None
 
For questions, comments or feedback, please visit the Achievements and Guide Discussion thread.

Introduction:
Welcome to PJ Masks: Heroes of the Night, the videogame tie-in to the kids' TV show. This is a 2D platformer virtually identical to Paw Patrol: On a Roll, with the addition of an autorunner section at the start of each level. Like all of Outright's games, it's meant for kids and is therefore incredibly simple and easy to complete. There are 16 missions that simply require you to collect all of the collectibles. There is no way to die, no enemies, no combat, and virtually nothing else to the game, so this is a very casual (and boring) completion that takes a bit of time only because of how slow paced the game is. Let's get started.

Abbreviated Walkthrough:
As noted above, there are 16 missions in the game, and that's it. Every mission starts with an auto-scrolling section, and they always contain 100 gems you need to collect. After that, you'll be in the level proper, with another 100 gems to collect. There are also three amulets (one per character) in every mission. So you'll need to collect all 200 gems and all three amulets in each of the 16 missions for this completion, and that's all there is to it. All of the gems and amulets are right on your path and out in the open, requiring minimal exploring and no guides of any sort. It's simply a matter of moving from left to the right through the level and picking up everything as you go.

The only part that offers any resistence at all is the auto-scrolling section at the start of each level. Thankfully, this game designed the gems to show you which direction you need to move to collect them (this will make sense when you play and see them) so that you don't need to guess where you need to be to line them up. Also handy for this game is the addition of a "restart level" option in the pause menu, so if you miss a gem in the beginning, quickly restart the level to try again so you don't need to replay the whole thing.

The only unfortunate thing about this game - unlike the Paw Patrol games, where the collectibles you found were a different color upon replay, this game requires you to collect all gems in one run of the mission. So don't plan to replay a mission just for a gem you missed; get them all in your first run to avoid replaying anything.

That's all there is to this completion. No minigames or other content. By the time you finish all 16 missions with all collectibles, you'll have this completion wrapped up.

Conclusion:
Another extremely low effort kids' show tie-in game from Outright Games, PJ Masks has more missions than other games, but that's not a good thing. They're all virtually identical, the QTEs shouldn't even exist at the end of each level, and the rewards for unlocks are the worst of any of these games. Thankfully it's incredibly easy and stress free, as it should be, and functions properly unlike some of their recent games. Hopefully you weren't too bored with this completion.
 
[XBA would like to thank Necrophage33 for this Roadmap]

PJ Masks: Heroes of the Night Achievement Guide

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There are 11 achievements with a total of 1000 points

  • Find all of the amulets in the City missions

    Each of the 16 missions contains three amulets, one per character. You play as each character once per mission, and will need to find their corresponding amulet while playing as them.

    For Gecko and Owlette, these are virtually impossible to miss. They are directly in your path so you will always seem them. For Cat Boy, especially in later levels, there is a lot more platforming and exploration possible (relatively), so you may have to look around a little bit, but it will always be where gems are too. In addition, characters will chime in and tell you that you're near an amulet, so pay attention to this and look for the amulet after you hear this dialogue. Only a very simple and minor amount of exploration is needed to find this amulet in each mission. 

    As far as the achievements, the levels categories are split up throughout all 16 missions, so while you may unlock a couple achievements early, you won't unlock some, such as this one, until nearly the end of the game.
  • Unlock a diorama in bronze or higher

    Refer to Golden PJ (200G) for more information. 
  • Unlock a diorama in silver or higher

    Refer to Golden PJ (200G) for more information. 
  • Unlock a diorama in gold

    Refer to Golden PJ (200G) for more information. 
  • Unlock all dioramas in bronze or higher

    Refer to Golden PJ (200G) for more information. 
  • Unlock all dioramas in silver or higher

    Refer to Golden PJ (200G) for more information. 
  • Unlock all dioramas in gold

    A diorama is unlocked at the completion of each mission. The type of diorama (bronze, silver, or gold) is determined by how many gems you collect in that mission. You'll need to collect all 200 gems in a mission to get its gold diorama, so you'll need to collect all 200 gems in all 16 missions for this achievement.

    The gems in all 16 missions are laid out in the exact same manner:
     
    • ​​​​​​The first 100 gems are during the autoscrolling section at the beginning of the mission. The car ones are easy since you can only go left and right, just make sure to hold button-a.png when you get to a ramp to go high enough to get any gems in the air. The other vehicles allow you to move up, down, left, right, or center, so you'll need to pay attention to the gems - they indicate where you need to be by the "tail" sticking out of them. Gems that are up have tails hanging down, and gems that are down have tails pointing up. It's a little awkward at first but you'll quickly get used to it. 
    • The second set of 100 gems are during the actual mission. You'll play as all three characters once in every mission, and the gems are split up almost exactly per character: each character always has 32-34 gems in their section. The Gecko and Owlette ones are very easy because they're all in your path. The Cat Boy ones, especially in later levels, require you to platform around and explore a bit. Just always take either the high or low path, then double back to take the other since gems are always in both paths. 
    That's all there is to this achievement. If you miss a gem, especially during the autoscrolling section, you can pause and select to restart the level. I highly recommend doing so if you miss a gem so that you don't have to replay the level all over again after finishing it. 
  • Complete all of the missions in PJ Masks: Heroes of the Night

    Story-related; cannot be missed. 
    ​​​​​
    This achievement unlocks upon completing all 16 missions in the game. They're unlocked linearly, so you'll need to play them all in order. Every mission is exactly the same: you start out with an autoscrolling section where you just have to navigate to collect gems. Once that's done, it's just a matter of walking right, doing the extremely simple QTEs, until you reach the end of the level for another QTE. 
    ​​​​​​
    There are no enemies, no combat, and no way to fail. You can't even fail the QTEs, as the game just stays there until you press the correct button. So simply walk to the right to complete every mission and unlock this achievement.
 

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Author

  • Necrophage33

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