Overview:
- Estimated achievement difficulty: 1/10 [Achievement Difficulty Rating]
- Offline: 10 [1000]
- Online: 0
- Approximate amount of time to 1000: 30-60 minutes [Estimated Time to 100%]
- Minimum number of playthroughs needed: 1
- Missable achievements: None
- Does difficulty affect achievements: No difficulty
- Unobtainable/glitched achievements: None
- Extra equipment needed: No


Introduction:
Welcome to Rememoried, a platformer where it feels like you're on some sort of acid trip. The game consists of 19 very short levels, and all achievements are progress-related and can't be missed. There isn't really much of a story to follow, and if there is it's very subtle and confusing. The main concept of the game is "rememorizing" things in the environment: when you look away from an object and then back at it, it'll change position. This happens in a procedurally generated fashion in most levels. Despite this randomness, the game is extremely fast and simple to complete, and only a couple areas can be annoying. Let's get started.

Walkthrough:
As noted in the intro, there are a total of 19 levels in the game, although some are so short and simple that it's tough to classify them as levels. There are 10 achievements and they are all story-related. You'll unlock an achievement at the end of levels 1, 2, 3, 5, 9, 11, 12, 13, 19, and after the ending.

The achievement solutions for each achievement summarize each level involved and how to complete it. Refer to each achievement solution for a basic walkthrough. Unfortunately the achievement list isn't in order, so if you're following the achievement solutions as a walkthrough, here is the order the achievements should be followed in:

  1. Level 1
  2. Level 2
  3. Level 3
  4. Deja vu
  5. Illusion
  6. Level 11
  7. Level 12
  8. Level 13
  9. Infinity

After completing all 19 levels and listening to the ending, you'll have all of the achievements.

Conclusion:
Rememoried is a very strange game. It takes place in an infinite space that can either feel beautiful or terrifying. The gameplay is very straightforward and the achievements even more so. There isn't really any story or much in the way of gameplay, so as much as I hate to say it, this game is really just good for fast and easy gamerscore.

[XBA would like to thank Necrophage33 for this Roadmap]

Rememoried Achievement Guide

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There are 10 achievements with a total of 1000 points

  • Your Déjà vu

    Story-related and cannot be missed. This achievement unlocks after completing level 5 and picks up from the "Level 3" achievement solution.

    Level 4

    Look up and around to find a high platform with a white ladder on it. That's the end of the level, so use both the black and white platforms all around you to climb up, rememorizing them as needed. This is procedurally generated so you might get lucky or might have to jump around quite a bit. Once you get high enough, jump to the white ladder platform and touch it to finish the level.

    Level 5

    At the start of the level, walk backwards until the scene changes. Now you'll be in a sort of black and white town with houses. Walk forward and you'll start to see a giant black cog form in the background. Continue walking towards it and eventually walk through it to finish the level.

  • Your Illusion

    Story-related and cannot be missed. This achievement unlocks after completing level 9 and picks up from the "Déja vu" achievement solution.

    Level 6

    Just like level 1, spin around until you see the white post, and follow the arrow. This time it'll lead you to a couch. Touch the couch to end the level.

    Level 7

    You'll be in a cube of stars that makes you float. You need to use these star cubes to float up higher and higher. Rememorize them as needed to keep ascending to eventually reach the house up top. Once you get high enough and close enough, the level automatically ends.

    Level 8

    When you start the level, you'll be looking at some dark structures illuminated by a glowing moon behind them. Note the chess piece sitting on a structure. Turn around to see another glowing moon. The goal is to walk toward this moon until you find the same chess piece, but on this side it'll have a white mask on it. You'll have to walk a decent amount, and it can be a little tough to spot at first, but keep on the lookout for that glowing white mask. The chess piece itself is relatively small. Once you find it, touch it to finish the level.

    Level 9

    Spin around until you see a white light/ghostly being. Chase after it and you should easily catch it quickly. This ends the level.

  • Your Infinity

    Story-related and cannot be missed. This achievement unlocks after completing level 19 and picks up from the "Level 13" achievement.

    Level 14

    You start on a bridge and need to head directly across the level, toward the light, but the problem is that rocks block your path. You'll have to rememorize them so you can jump over or onto them, onto the next bridge piece. You can rememorize the bridge pieces too if they aren't lined up right. Once you make it to the other end and reach the flower on the platform, the level ends.

    Level 15

    You're in a big open area and need to find a cabin. It's impossible to describe where it is, but I believe the intention is to follow the sound of the music to the cabin. Once you find the cabin, go around the back and up the stairs and into the top floor. Walk over to the chair, then head back down and into the now open front door to end the level.

    Level 16

    You start in another big open area. The goal here is to find the pillar with a moon on top. It has big pieces of glowing white stairs around it, so that's what you should look for to spot it. Once you find it, head over to it, and now you have to use the stairs to climb to the top of the pillar. Rememorize them as needed to go higher. You can't stand on the pillar itself, so don't bother trying. Once you get to the top the level will end.

    Level 17

    Walk out of the Star dome you start in and look up. Locate the big white windmill on a platform. It's big and tough to miss. Now head towards it and directly below it is a tiny blue flower inside a tiny star dome. It's much smaller than other objects in the game so keep your eyes peeled. Touch the flower to end the level.

    Level 18

    Once again you start in a big open field. This time the goal is to find that same little blue flower and touch it again. Unfortunately this time it can be anywhere. I recommend doing a controlled sweep of the area to search all around. I also found it helpful to continually jump (you float a little in this level) to look over the grass to other clearings. The main thing to look out for is groups of gray shards in the air. These signal you're close to the flower. Once you find it, touch it to end the level.

    Level 19

    In this level, you have to stay close to the ball of white light until the music is done playing. Unfortunately it dashes away from you all the time. Sometimes it dashes away from you and you can simply move toward it, but when it dashes behind you it can sometimes cause you to lose your bearings and fail. Because of this, I recommend keeping your distance a little. Never actually step onto it entirely because that makes it too easy to lose track of it. Better to keep it just in front of you. Once the song ends the level will end.

  • Level 1

     

    100

    Finish Level 1

    Story-related and cannot be missed.

    When you start, spin around until you see a white post nearby with a white arrow on top. Go over to it, and then walk in the direction the arrow is pointing. You'll shortly come to a figure in a white mask with a black cape. Walk into it to finish the level.

  • Level 2

     

    100

    Finish Level 2

    Story-related and cannot be missed.

    There is a pink tree high up above you on a rock. There is a circle of rocks on the ground. The goal here is to climb on the rocks (jump with ) and then "rememorize" them so they change positions. Their positions are seemingly random, so jump onto one, then spin around to change the positions of the others. You can spin multiple times to move rocks around. Repeat this and continue climbing to reach the tree. Touch the tree to end the level.

  • Level 3

     

    100

    Finish Level 3

    Story-related and cannot be missed.

    Follow the path of stars until you get to the white bench, then jump from star platform to star platform to reach the small white stairs. Look up to see the end of the level. Spin around to rememorize it so you can reach it, then jump onto it and touch the black gem to finish the level.

  • Finish Level 11

    Story-related and cannot be missed. This achievement picks up from the "Illusion" achievement.

    Level 10

    The level starts with you looking toward a light and a path. Turn around until you find another light, and walk straight down that path until you reach the furniture to end the level

    Level 11

    This level is set up with mirror symmetry around a center horizontal line, so it's a little weird to see what to do or where to go. The goal here is to find a cube of stars similar to ones used earlier, and walk inside it. The figure with the white mask will be there and eventually the level will fade out and end.

  • Finish Level 12

    Story-related and cannot be missed.

    You start on a spinning white cog and simply need to jump along the bridge to the end. If the next cog is too far away, rememorize it until it's close enough to jump to. Once you reach the house at the end, the level will end.

  • Finish Level 13

    Story-related and cannot be missed.

    This level plays exactly like level 7 except it's domes of stars instead of cubes. Once again, work your way up to the top by rememorizing star domes to end the level.

  • Finish

     

    100

    Finish All

    Story-related and cannot be missed.

    After finishing level 19 you'll be in a giant open space of stars and various things. Simply let the dialogue play out and then the game will end and this achievement will unlock.

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Author

  • Necrophage33

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